commit | 6431e21da672a5f3bbf166d3d4d98b171d015706 | [log] [tgz] |
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author | sprang <sprang@webrtc.org> | Wed Jun 07 11:59:38 2017 |
committer | Commit Bot <commit-bot@chromium.org> | Wed Jun 07 11:59:38 2017 |
tree | bccccf3a369b82068fecf452f583d8bc2a0e9e71 | |
parent | 2038df452cf0d73947268c13aaba0c68ed2491cc [diff] |
Fix bug in vie_encoder.cc which caused channel parameters not to be updated at regular intervals, as it was intended. That however exposes a bunch of failed test, so this CL also fixed a few other things: * FakeEncoder should trust the configured FPS value rather than guesstimating itself based on the realtime clock, so as not to completely undershoot targets in offline mode. Also, compensate for key-frame overshoots when outputting delta frames. * FrameDropper should not assuming incoming frame rate is 0 if no frames have been seen. * Fix a bunch of test cases that started failing because they were relying on the fake encoder undershooting. * Fix test BUG=7664 Review-Url: https://codereview.webrtc.org/2883963002 Cr-Commit-Position: refs/heads/master@{#18473}
WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.
The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.
See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.