Switch to using EGL 1.0 for rendering and HW codec.
Using EGL 1.4 may cause texture rendering deadlock on some
Android devices.
R=jiayl@webrtc.org
Review URL: https://codereview.webrtc.org/1829923002 .
Cr-Commit-Position: refs/heads/master@{#12109}
diff --git a/webrtc/api/java/android/org/webrtc/EglBase14.java b/webrtc/api/java/android/org/webrtc/EglBase14.java
index f23ca94..5b377e0 100644
--- a/webrtc/api/java/android/org/webrtc/EglBase14.java
+++ b/webrtc/api/java/android/org/webrtc/EglBase14.java
@@ -38,10 +38,13 @@
// EGL 1.4 is supported from API 17. But EGLExt that is used for setting presentation
// time stamp on a surface is supported from 18 so we require 18.
+ // Currently EGL 1.4 support is disabled for all devices, since it causes deadlock
+ // in Android view rendering on some devices.
+ // TODO(magjed,glaznev) - investigate if it can be re-enabled back.
public static boolean isEGL14Supported() {
- Logging.d(TAG, "SDK version: " + CURRENT_SDK_VERSION
- + ". isEGL14Supported: " + (CURRENT_SDK_VERSION >= EGLExt_SDK_VERSION));
- return (CURRENT_SDK_VERSION >= EGLExt_SDK_VERSION);
+ Logging.d(TAG, "SDK version: " + CURRENT_SDK_VERSION +
+ ". isEGL14Supported: forced to false.");
+ return false;
}
public static class Context extends EglBase.Context {