commit | fae14804ee553cc6aa5de594eafe234f32e16bfd | [log] [tgz] |
---|---|---|
author | Magnus Jedvert <magjed@webrtc.org> | Thu Apr 07 07:26:41 2016 |
committer | Magnus Jedvert <magjed@webrtc.org> | Thu Apr 07 07:26:54 2016 |
tree | 54e798ca3d98d17a51299e5460d7d530c06f48c9 | |
parent | 95177d1e71349cbb3dfa50c68a95e32041243488 [diff] |
Android: Fix chroma sampling bug when converting from texture to YUV The xUnit for the UV channels in SurfaceTextureHelper.YuvConverter is currently calculated from 1 / (2 * width). It should be 1 / (width / 2) instead. R=nisse@webrtc.org Review URL: https://codereview.webrtc.org/1862003002 . Cr-Commit-Position: refs/heads/master@{#12274}
WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.
The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others. This page is maintained by the Google Chrome team.
See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.