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//
// Copyright (c) 2020 The WebRTC project authors. All Rights Reserved.
//
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file in the root of the source
// tree. An additional intellectual property rights grant can be found
// in the file PATENTS. All contributing project authors may
// be found in the AUTHORS file in the root of the source tree.
//
#ifndef API_VOIP_VOIP_BASE_H_
#define API_VOIP_VOIP_BASE_H_
#include "api/call/transport.h"
namespace webrtc {
// VoipBase interface
//
// VoipBase provides a management interface on a media session using a
// concept called 'channel'. A channel represents an interface handle
// for application to request various media session operations. This
// notion of channel is used throughout other interfaces as well.
//
// Underneath the interface, a channel handle is mapped into an audio session
// object that is capable of sending and receiving a single RTP stream with
// another media endpoint. It's possible to create and use multiple active
// channels simultaneously which would mean that particular application
// session has RTP streams with multiple remote endpoints.
//
// A typical example for the usage context is outlined in VoipEngine
// header file.
class VoipBase {
public:
// This config enables application to set webrtc::Transport callback pointer
// to receive rtp/rtcp packets from corresponding media session in VoIP
// engine. VoipEngine framework expects applications to handle network I/O
// directly and injection for incoming RTP from remote endpoint is handled
// via VoipNetwork interface.
struct Config {
Transport* transport = nullptr;
uint32_t local_ssrc = 0;
};
// Create a channel handle.
// Valid handle value is zero or greater integer whereas -1 represents error
// during media session construction. Each channel handle maps into one
// audio media session where each has its own separate module for
// send/receive rtp packet with one peer.
virtual int CreateChannel(const Config& config) = 0;
// Following methods return boolean to indicate if the operation is succeeded.
// API is subject to expand to reflect error condition to application later.
// Release |channel| that has served the purpose.
// Released channel handle will be re-allocated again. Invoking
// an operation on released channel will lead to undefined behavior.
virtual bool ReleaseChannel(int channel) = 0;
// Start sending on |channel|. This will start microphone if first to start.
virtual bool StartSend(int channel) = 0;
// Stop sending on |channel|. If this is the last active channel, it will
// stop microphone input from underlying audio platform layer.
virtual bool StopSend(int channel) = 0;
// Start playing on speaker device for |channel|.
// This will start underlying platform speaker device if not started.
virtual bool StartPlayout(int channel) = 0;
// Stop playing on speaker device for |channel|. If this is the last
// active channel playing, then it will stop speaker from the platform layer.
virtual bool StopPlayout(int channel) = 0;
protected:
virtual ~VoipBase() = default;
};
} // namespace webrtc
#endif // API_VOIP_VOIP_BASE_H_