Change 2g network pc audio test to more realistic network Bug: webrtc:10138 Change-Id: I6f4b23fe702d26dbbeed05d0d09b79a9a966e40c Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/147728 Reviewed-by: Ivo Creusen <ivoc@webrtc.org> Reviewed-by: Fredrik Solenberg <solenberg@webrtc.org> Commit-Queue: Artem Titov <titovartem@webrtc.org> Cr-Commit-Position: refs/heads/master@{#28752}
diff --git a/audio/test/pc_low_bandwidth_audio_test.cc b/audio/test/pc_low_bandwidth_audio_test.cc index 60fada9..6f02384 100644 --- a/audio/test/pc_low_bandwidth_audio_test.cc +++ b/audio/test/pc_low_bandwidth_audio_test.cc
@@ -144,13 +144,14 @@ LogTestResults(); } -TEST(PCLowBandwidthAudioTest, PCMobile2GNetwork) { +TEST(PCLowBandwidthAudioTest, PC40kbpsNetwork) { std::unique_ptr<NetworkEmulationManager> network_emulation_manager = CreateNetworkEmulationManager(); BuiltInNetworkBehaviorConfig config; - config.link_capacity_kbps = 12; + config.link_capacity_kbps = 40; config.queue_length_packets = 1500; config.queue_delay_ms = 400; + config.loss_percent = 1; auto fixture = CreateTestFixture( GetMetricTestCaseName(), CreateTwoNetworkLinks(network_emulation_manager.get(), config),