| # FAQ |
| |
| ### What is WebRTC? |
| |
| WebRTC is an open framework for the web that enables Real Time Communications |
| in the browser. It includes the fundamental building blocks for high-quality |
| communications on the web, such as network, audio and video components used in |
| voice and video chat applications. |
| |
| These components, when implemented in a browser, can be accessed through a |
| JavaScript API, enabling developers to easily implement their own RTC web app. |
| |
| The WebRTC effort is being standardized on an API level at the W3C and at the |
| protocol level at the IETF. |
| |
| |
| ### Why should I use WebRTC? |
| |
| We think you'll want to build your next video-chat style application using |
| WebRTC. Here's why: |
| |
| * A key factor in the success of the web is that its core technologies -- |
| such as HTML, HTTP, and TCP/IP -- are open and freely implementable. |
| Currently, there is no free, high-quality, complete solution available |
| that enables communication in the browser. WebRTC enables this. |
| |
| * Already integrated with best-of-breed voice and video engines that have |
| been deployed on millions of endpoints over the last 8+ years. Google does |
| not charge royalties for WebRTC. |
| |
| * Includes and abstracts key NAT and firewall traversal technology, using |
| STUN, ICE, TURN, RTP-over-TCP and support for proxies. |
| |
| * Builds on the strength of the web browser: WebRTC abstracts signaling by |
| offering a signaling state machine that maps directly to `PeerConnection`. |
| Web developers can therefore choose the protocol of choice for their usage |
| scenario (for example, but not limited to, SIP, XMPP/Jingle, et al.). |
| |
| |
| ### What is the Opus audio codec? |
| |
| [Opus][opus-link] is a royalty-free audio codec defined by IETF |
| RFC 6176. It supports constant and variable bitrate encoding from 6 kbit/s to |
| 510 kbit/s, frame sizes from 2.5 ms to 60 ms, and various sampling rates from |
| 8 kHz (with 4 kHz bandwidth) to 48 kHz (with 20 kHz bandwidth, where the |
| entire hearing range of the human auditory system can be reproduced). |
| |
| [opus-link]: http://opus-codec.org/ |
| |
| ### What is the iSAC audio codec? |
| |
| iSAC is a robust, bandwidth-adaptive, wideband and super-wideband voice codec |
| developed by Global IP Solutions, and is used in many Voice over IP (VoIP) and |
| streaming audio applications. iSAC is used by industry leaders in hundreds of |
| millions of VoIP endpoints. This codec is included as part of the WebRTC |
| project. |
| |
| |
| ### What is the iLBC audio codec? |
| |
| iLBC is a free narrowband voice codec that was developed by Global IP |
| Solutions, and is used in many Voice over IP (VoIP) and streaming audio |
| applications. In 2004, the final IETF RFC versions of the iLBC codec |
| specification and the iLBC RTP Profile draft became available. This codec is |
| included as part of the WebRTC project. |
| |
| |
| ### What is the VP8 video codec? |
| |
| VP8 is a highly-efficient video compression technology developed by the WebM Project. It is the video codec included with WebRTC. |
| |
| ### What is the VP9 video codec? |
| |
| Similar to VP8, VP9 is also from the WebM Project. Its a next-generation open video codec. From Chrome 48 on desktop and Android, VP9 will be an optional video codec for video calls. More details in [Google Developers][vp9-link]. |
| |
| [vp9-link]: https://developers.google.com/web/updates/2016/01/vp9-webrtc/ |
| |
| ### What other components are included in the WebRTC package? |
| |
| #### Audio |
| |
| WebRTC offers a complete stack for voice communications. It includes not only |
| the necessary codecs, but other components necessary to great user |
| experiences. This includes software-based acoustic echo cancellation (AEC), |
| automatic gain control (AGC), noise reduction, noise suppression, and |
| hardware access and control across multiple platforms. |
| |
| |
| #### Video |
| |
| The WebRTC project builds on the VP8 codec, introduced in 2010 as part of the |
| [WebM Project][webm-link]. It includes components to conceal |
| packet loss and clean up noisy images, as well as capture and playback |
| capabilities across multiple platforms. |
| |
| [webm-link]: http://www.webmproject.org/ |
| |
| #### Network |
| |
| Dynamic jitter buffers and error concealment techniques are included for audio |
| and video, which help mitigate the effects of packet loss and unreliable |
| networks. Also included are components for establishing a peer-to-peer |
| connection using ICE / STUN / Turn / RTP-over-TCP and support for proxies. |
| |
| |
| ### How do I access the WebRTC code? |
| |
| Go to [https://webrtc.googlesource.com/src][webrtc-repo-link]. |
| |
| [webrtc-repo-link]: https://webrtc.googlesource.com/src |
| |
| |
| ### How can I test the quality of WebRTC components? |
| |
| We have put sample applications [here][examples-link]. |
| |
| [examples-link]: https://webrtc.googlesource.com/src/+/refs/heads/main/docs/native-code/development/README.md#example-applications |
| |
| |
| ### Are WebRTC components subject to change? |
| |
| WebRTC is based on a API that is still under development through efforts at |
| WHATWG, W3C and IETF. We hope to get to a stable API once a few browser |
| vendors have implementations ready for testing. Once the API is stable, our |
| goal will be to offer backwards compatibility and interoperability. The WebRTC |
| API layer will be our main focus for stability and interoperability. The |
| components under it may be modified to improve quality, performance and |
| feature set. |
| |
| |
| ### WebRTC components are open-source. How do I get the source and contribute code? |
| |
| Please see [Getting Started][getting-started-link] and |
| [Contributing bug fixes][contributing-link] for more information. |
| |
| [getting-started-link]: https://webrtc.googlesource.com/src/+/main/docs/native-code/development/ |
| [contributing-link]: https://webrtc.org/support/contributing |
| |
| |
| ### To be a Contributor, do I need to sign any agreements? |
| |
| Yes, each Contributor must sign and return the |
| [Contributor License Agreement][cla-link] |
| |
| [cla-link]: https://developers.google.com/open-source/cla/individual?hl=en |
| |
| ### How can I become a WebRTC committer? |
| |
| The process of becoming a committer is documented in a |
| [separate page][become-a-committer]. |
| |
| [become-a-committer]: https://webrtc.googlesource.com/src/+/refs/heads/main/g3doc/become_a_committer.md |
| |
| ### Do I have to be a programmer to use WebRTC? |
| |
| Yes, to build WebRTC support into a software application or contribute |
| improvements, programming skills are required. However, usage of the |
| JavaScript APIs that call WebRTC in the browsers will only require typical web |
| development skills. |
| |
| |
| ### Is the WebRTC project owned by Google or is it independent? |
| |
| WebRTC is an open-source project supported by Google, Mozilla and Opera. The |
| API and underlying protocols are being developed jointly at the W3C and IETF. |
| |
| |
| ### Are the WebRTC components from Google's acquisition of Global IP Solutions? |
| |
| Yes. Some components, such as VoiceEngine, VideoEngine, NetEQ, AEC, et al. all |
| stem from the GIPS acquisition. |
| |
| |
| ### What codecs are supported in WebRTC? |
| |
| The currently supported voice codecs are G.711, G.722, iLBC, and iSAC, and VP8 |
| is the supported video codec. The list of supported codecs may change in the |
| future. |
| |
| |
| ### Please explain how WebRTC is free of charge? |
| |
| Some software frameworks, voice and video codecs require end-users, |
| distributors and manufacturers to pay patent royalties to use the intellectual |
| property within the software technology and/or codec. Google is not charging |
| royalties for WebRTC and its components including the codecs it supports (VP8 |
| for video and iSAC and iLBC for audio). For more information, see the [License |
| page][license-link]. |
| |
| [license-link]: https://webrtc.googlesource.com/src/+/main/LICENSE |
| |
| |
| ### What does this license let me do? |
| |
| Like most BSD licenses, this license allows you to use the WebRTC code with a |
| minimum of restrictions on your use. You can use the code in proprietary |
| software as well as open source software. |
| |
| |
| ### Do I need to release the source if I make changes? |
| |
| No, the license does not require you to release source if you make changes. |
| However, we would love to see any changes you make and possibly incorporate |
| them, so if you want to participate please visit the |
| [code review page][code-review-link] and submit some patches. |
| |
| [code-review-link]: https://webrtc-review.googlesource.com/ |
| |
| |
| ### Why is there a separate patent grant? |
| |
| In order to decouple patents from copyright, thus preserving the pure BSD |
| nature of the copyright license, the license and the patent grant are |
| separate. This means we are using a standard (BSD) open source copyright |
| license, and the patent grant can exist on its own. This makes WebRTC |
| compatible with all major license scenarios. |
| |
| |
| ### What if someone gets the code from Google and gives it to me without changes. Do I have a patent grant from Google? |
| |
| Yes, you still have the right to redistribute and you still have a patent |
| license for Google's patents that cover the code that Google released. |
| |
| |
| ### What if someone makes a change to the code and gives it to me. Do I have a patent license from Google for that change? |
| |
| You still have the right to redistribute but no patent license for the changes |
| (if there are any patents covering it). We can't give patent licenses for |
| changes people make after we distribute the code, as we have no way to predict |
| what those changes will be. Other common licenses take the same approach, |
| including the Apache license. |
| |
| |
| ### What if Google receives or buys a patent that covers the code I receive sometime after I receive the code. Do I have a patent grant for that patent? |
| |
| Yes, you still have the right to redistribute and you still have a patent |
| license for Google's patents that cover the code that Google released. |
| |
| |
| ### What if my competitor uses the code and brings patent litigation against me for something unrelated to the code. Do they still have a patent license? |
| |
| Yes, they still have the right to redistribute and they still have a patent |
| license for Google's patents that cover the code that Google released. |