blob: 09c336fdc5d713a2e9b533e294fac126304cb2f8 [file] [log] [blame]
/*
* Copyright (c) 2020 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "modules/desktop_capture/win/wgc_capture_session.h"
#include <windows.graphics.capture.interop.h>
#include <windows.graphics.directX.direct3d11.interop.h>
#include <wrl.h>
#include <memory>
#include <utility>
#include <vector>
#include "modules/desktop_capture/win/wgc_desktop_frame.h"
#include "rtc_base/checks.h"
#include "rtc_base/logging.h"
#include "rtc_base/time_utils.h"
#include "rtc_base/win/create_direct3d_device.h"
#include "rtc_base/win/get_activation_factory.h"
#include "system_wrappers/include/metrics.h"
using Microsoft::WRL::ComPtr;
namespace WGC = ABI::Windows::Graphics::Capture;
namespace webrtc {
namespace {
// We must use a BGRA pixel format that has 4 bytes per pixel, as required by
// the DesktopFrame interface.
const auto kPixelFormat = ABI::Windows::Graphics::DirectX::DirectXPixelFormat::
DirectXPixelFormat_B8G8R8A8UIntNormalized;
// We only want 1 buffer in our frame pool to reduce latency. If we had more,
// they would sit in the pool for longer and be stale by the time we are asked
// for a new frame.
const int kNumBuffers = 1;
// These values are persisted to logs. Entries should not be renumbered and
// numeric values should never be reused.
enum class StartCaptureResult {
kSuccess = 0,
kSourceClosed = 1,
kAddClosedFailed = 2,
kDxgiDeviceCastFailed = 3,
kD3dDelayLoadFailed = 4,
kD3dDeviceCreationFailed = 5,
kFramePoolActivationFailed = 6,
kFramePoolCastFailed = 7,
kGetItemSizeFailed = 8,
kCreateFreeThreadedFailed = 9,
kCreateCaptureSessionFailed = 10,
kStartCaptureFailed = 11,
kMaxValue = kStartCaptureFailed
};
// These values are persisted to logs. Entries should not be renumbered and
// numeric values should never be reused.
enum class GetFrameResult {
kSuccess = 0,
kItemClosed = 1,
kTryGetNextFrameFailed = 2,
kFrameDropped = 3,
kGetSurfaceFailed = 4,
kDxgiInterfaceAccessFailed = 5,
kTexture2dCastFailed = 6,
kCreateMappedTextureFailed = 7,
kMapFrameFailed = 8,
kGetContentSizeFailed = 9,
kResizeMappedTextureFailed = 10,
kRecreateFramePoolFailed = 11,
kMaxValue = kRecreateFramePoolFailed
};
void RecordStartCaptureResult(StartCaptureResult error) {
RTC_HISTOGRAM_ENUMERATION(
"WebRTC.DesktopCapture.Win.WgcCaptureSessionStartResult",
static_cast<int>(error), static_cast<int>(StartCaptureResult::kMaxValue));
}
void RecordGetFrameResult(GetFrameResult error) {
RTC_HISTOGRAM_ENUMERATION(
"WebRTC.DesktopCapture.Win.WgcCaptureSessionGetFrameResult",
static_cast<int>(error), static_cast<int>(GetFrameResult::kMaxValue));
}
} // namespace
WgcCaptureSession::WgcCaptureSession(ComPtr<ID3D11Device> d3d11_device,
ComPtr<WGC::IGraphicsCaptureItem> item)
: d3d11_device_(std::move(d3d11_device)), item_(std::move(item)) {}
WgcCaptureSession::~WgcCaptureSession() = default;
HRESULT WgcCaptureSession::StartCapture() {
RTC_DCHECK_RUN_ON(&sequence_checker_);
RTC_DCHECK(!is_capture_started_);
if (item_closed_) {
RTC_LOG(LS_ERROR) << "The target source has been closed.";
RecordStartCaptureResult(StartCaptureResult::kSourceClosed);
return E_ABORT;
}
RTC_DCHECK(d3d11_device_);
RTC_DCHECK(item_);
// Listen for the Closed event, to detect if the source we are capturing is
// closed (e.g. application window is closed or monitor is disconnected). If
// it is, we should abort the capture.
auto closed_handler =
Microsoft::WRL::Callback<ABI::Windows::Foundation::ITypedEventHandler<
WGC::GraphicsCaptureItem*, IInspectable*>>(
this, &WgcCaptureSession::OnItemClosed);
EventRegistrationToken item_closed_token;
HRESULT hr = item_->add_Closed(closed_handler.Get(), &item_closed_token);
if (FAILED(hr)) {
RecordStartCaptureResult(StartCaptureResult::kAddClosedFailed);
return hr;
}
ComPtr<IDXGIDevice> dxgi_device;
hr = d3d11_device_->QueryInterface(IID_PPV_ARGS(&dxgi_device));
if (FAILED(hr)) {
RecordStartCaptureResult(StartCaptureResult::kDxgiDeviceCastFailed);
return hr;
}
if (!ResolveCoreWinRTDirect3DDelayload()) {
RecordStartCaptureResult(StartCaptureResult::kD3dDelayLoadFailed);
return E_FAIL;
}
hr = CreateDirect3DDeviceFromDXGIDevice(dxgi_device.Get(), &direct3d_device_);
if (FAILED(hr)) {
RecordStartCaptureResult(StartCaptureResult::kD3dDeviceCreationFailed);
return hr;
}
ComPtr<WGC::IDirect3D11CaptureFramePoolStatics> frame_pool_statics;
hr = GetActivationFactory<
ABI::Windows::Graphics::Capture::IDirect3D11CaptureFramePoolStatics,
RuntimeClass_Windows_Graphics_Capture_Direct3D11CaptureFramePool>(
&frame_pool_statics);
if (FAILED(hr)) {
RecordStartCaptureResult(StartCaptureResult::kFramePoolActivationFailed);
return hr;
}
// Cast to FramePoolStatics2 so we can use CreateFreeThreaded and avoid the
// need to have a DispatcherQueue. We don't listen for the FrameArrived event,
// so there's no difference.
ComPtr<WGC::IDirect3D11CaptureFramePoolStatics2> frame_pool_statics2;
hr = frame_pool_statics->QueryInterface(IID_PPV_ARGS(&frame_pool_statics2));
if (FAILED(hr)) {
RecordStartCaptureResult(StartCaptureResult::kFramePoolCastFailed);
return hr;
}
ABI::Windows::Graphics::SizeInt32 item_size;
hr = item_.Get()->get_Size(&item_size);
if (FAILED(hr)) {
RecordStartCaptureResult(StartCaptureResult::kGetItemSizeFailed);
return hr;
}
previous_size_ = item_size;
hr = frame_pool_statics2->CreateFreeThreaded(direct3d_device_.Get(),
kPixelFormat, kNumBuffers,
item_size, &frame_pool_);
if (FAILED(hr)) {
RecordStartCaptureResult(StartCaptureResult::kCreateFreeThreadedFailed);
return hr;
}
hr = frame_pool_->CreateCaptureSession(item_.Get(), &session_);
if (FAILED(hr)) {
RecordStartCaptureResult(StartCaptureResult::kCreateCaptureSessionFailed);
return hr;
}
hr = session_->StartCapture();
if (FAILED(hr)) {
RTC_LOG(LS_ERROR) << "Failed to start CaptureSession: " << hr;
RecordStartCaptureResult(StartCaptureResult::kStartCaptureFailed);
return hr;
}
RecordStartCaptureResult(StartCaptureResult::kSuccess);
is_capture_started_ = true;
return hr;
}
HRESULT WgcCaptureSession::GetFrame(
std::unique_ptr<DesktopFrame>* output_frame) {
RTC_DCHECK_RUN_ON(&sequence_checker_);
if (item_closed_) {
RTC_LOG(LS_ERROR) << "The target source has been closed.";
RecordGetFrameResult(GetFrameResult::kItemClosed);
return E_ABORT;
}
RTC_DCHECK(is_capture_started_);
ComPtr<WGC::IDirect3D11CaptureFrame> capture_frame;
HRESULT hr = frame_pool_->TryGetNextFrame(&capture_frame);
if (FAILED(hr)) {
RTC_LOG(LS_ERROR) << "TryGetNextFrame failed: " << hr;
RecordGetFrameResult(GetFrameResult::kTryGetNextFrameFailed);
return hr;
}
if (!capture_frame) {
RecordGetFrameResult(GetFrameResult::kFrameDropped);
return hr;
}
// We need to get this CaptureFrame as an ID3D11Texture2D so that we can get
// the raw image data in the format required by the DesktopFrame interface.
ComPtr<ABI::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface>
d3d_surface;
hr = capture_frame->get_Surface(&d3d_surface);
if (FAILED(hr)) {
RecordGetFrameResult(GetFrameResult::kGetSurfaceFailed);
return hr;
}
ComPtr<Windows::Graphics::DirectX::Direct3D11::IDirect3DDxgiInterfaceAccess>
direct3DDxgiInterfaceAccess;
hr = d3d_surface->QueryInterface(IID_PPV_ARGS(&direct3DDxgiInterfaceAccess));
if (FAILED(hr)) {
RecordGetFrameResult(GetFrameResult::kDxgiInterfaceAccessFailed);
return hr;
}
ComPtr<ID3D11Texture2D> texture_2D;
hr = direct3DDxgiInterfaceAccess->GetInterface(IID_PPV_ARGS(&texture_2D));
if (FAILED(hr)) {
RecordGetFrameResult(GetFrameResult::kTexture2dCastFailed);
return hr;
}
if (!mapped_texture_) {
hr = CreateMappedTexture(texture_2D);
if (FAILED(hr)) {
RecordGetFrameResult(GetFrameResult::kCreateMappedTextureFailed);
return hr;
}
}
// We need to copy `texture_2D` into `mapped_texture_` as the latter has the
// D3D11_CPU_ACCESS_READ flag set, which lets us access the image data.
// Otherwise it would only be readable by the GPU.
ComPtr<ID3D11DeviceContext> d3d_context;
d3d11_device_->GetImmediateContext(&d3d_context);
d3d_context->CopyResource(mapped_texture_.Get(), texture_2D.Get());
D3D11_MAPPED_SUBRESOURCE map_info;
hr = d3d_context->Map(mapped_texture_.Get(), /*subresource_index=*/0,
D3D11_MAP_READ, /*D3D11_MAP_FLAG_DO_NOT_WAIT=*/0,
&map_info);
if (FAILED(hr)) {
RecordGetFrameResult(GetFrameResult::kMapFrameFailed);
return hr;
}
ABI::Windows::Graphics::SizeInt32 new_size;
hr = capture_frame->get_ContentSize(&new_size);
if (FAILED(hr)) {
RecordGetFrameResult(GetFrameResult::kGetContentSizeFailed);
return hr;
}
// If the size has changed since the last capture, we must be sure to use
// the smaller dimensions. Otherwise we might overrun our buffer, or
// read stale data from the last frame.
int image_height = std::min(previous_size_.Height, new_size.Height);
int image_width = std::min(previous_size_.Width, new_size.Width);
int row_data_length = image_width * DesktopFrame::kBytesPerPixel;
// Make a copy of the data pointed to by `map_info.pData` so we are free to
// unmap our texture.
uint8_t* src_data = static_cast<uint8_t*>(map_info.pData);
std::vector<uint8_t> image_data;
image_data.resize(image_height * row_data_length);
uint8_t* image_data_ptr = image_data.data();
for (int i = 0; i < image_height; i++) {
memcpy(image_data_ptr, src_data, row_data_length);
image_data_ptr += row_data_length;
src_data += map_info.RowPitch;
}
// Transfer ownership of `image_data` to the output_frame.
DesktopSize size(image_width, image_height);
*output_frame = std::make_unique<WgcDesktopFrame>(size, row_data_length,
std::move(image_data));
d3d_context->Unmap(mapped_texture_.Get(), 0);
// If the size changed, we must resize the texture and frame pool to fit the
// new size.
if (previous_size_.Height != new_size.Height ||
previous_size_.Width != new_size.Width) {
hr = CreateMappedTexture(texture_2D, new_size.Width, new_size.Height);
if (FAILED(hr)) {
RecordGetFrameResult(GetFrameResult::kResizeMappedTextureFailed);
return hr;
}
hr = frame_pool_->Recreate(direct3d_device_.Get(), kPixelFormat,
kNumBuffers, new_size);
if (FAILED(hr)) {
RecordGetFrameResult(GetFrameResult::kRecreateFramePoolFailed);
return hr;
}
}
RecordGetFrameResult(GetFrameResult::kSuccess);
previous_size_ = new_size;
return hr;
}
HRESULT WgcCaptureSession::CreateMappedTexture(
ComPtr<ID3D11Texture2D> src_texture,
UINT width,
UINT height) {
RTC_DCHECK_RUN_ON(&sequence_checker_);
D3D11_TEXTURE2D_DESC src_desc;
src_texture->GetDesc(&src_desc);
D3D11_TEXTURE2D_DESC map_desc;
map_desc.Width = width == 0 ? src_desc.Width : width;
map_desc.Height = height == 0 ? src_desc.Height : height;
map_desc.MipLevels = src_desc.MipLevels;
map_desc.ArraySize = src_desc.ArraySize;
map_desc.Format = src_desc.Format;
map_desc.SampleDesc = src_desc.SampleDesc;
map_desc.Usage = D3D11_USAGE_STAGING;
map_desc.BindFlags = 0;
map_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
map_desc.MiscFlags = 0;
return d3d11_device_->CreateTexture2D(&map_desc, nullptr, &mapped_texture_);
}
HRESULT WgcCaptureSession::OnItemClosed(WGC::IGraphicsCaptureItem* sender,
IInspectable* event_args) {
RTC_DCHECK_RUN_ON(&sequence_checker_);
RTC_LOG(LS_INFO) << "Capture target has been closed.";
item_closed_ = true;
is_capture_started_ = false;
mapped_texture_ = nullptr;
session_ = nullptr;
frame_pool_ = nullptr;
direct3d_device_ = nullptr;
item_ = nullptr;
d3d11_device_ = nullptr;
return S_OK;
}
} // namespace webrtc