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/*
* Copyright (c) 2016 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DXGI_OUTPUT_DUPLICATOR_H_
#define WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DXGI_OUTPUT_DUPLICATOR_H_
#include <comdef.h>
#include <wrl/client.h>
#include <DXGI.h>
#include <DXGI1_2.h>
#include <memory>
#include <vector>
#include "webrtc/base/criticalsection.h"
#include "webrtc/base/thread_annotations.h"
#include "webrtc/modules/desktop_capture/desktop_geometry.h"
#include "webrtc/modules/desktop_capture/desktop_region.h"
#include "webrtc/modules/desktop_capture/shared_desktop_frame.h"
#include "webrtc/modules/desktop_capture/win/d3d_device.h"
#include "webrtc/modules/desktop_capture/win/dxgi_texture.h"
namespace webrtc {
// Duplicates the content on one IDXGIOutput, i.e. one monitor attached to one
// video card. None of functions in this class is thread-safe.
// TODO(zijiehe): Understand the meaning of rotation.
class DxgiOutputDuplicator {
public:
struct Context {
// The updated region DxgiOutputDuplicator::DetectUpdatedRegion() output
// during last Duplicate() function call. It's a DesktopRegion translated by
// offset of each DxgiOutputDuplicator instance.
DesktopRegion updated_region;
};
// Creates an instance of DxgiOutputDuplicator from a D3dDevice and one of its
// IDXGIOutput1. Caller must maintain the lifetime of device, to make sure it
// outlives this instance. Only DxgiAdapterDuplicator can create an instance.
DxgiOutputDuplicator(const D3dDevice& device,
const Microsoft::WRL::ComPtr<IDXGIOutput1>& output,
const DXGI_OUTPUT_DESC& desc);
// To allow this class to work with vector.
DxgiOutputDuplicator(DxgiOutputDuplicator&& other);
// Destructs this instance. We need to make sure texture_ has been released
// before duplication_.
~DxgiOutputDuplicator();
// Initializes duplication_ object.
bool Initialize();
// Copies the content of current IDXGIOutput to the |target|. To improve the
// performance, this function copies only regions merged from
// |context|->updated_region and DetectUpdatedRegion(). The |offset| decides
// the offset in the |target| where the content should be copied to. i.e. this
// function copies the content to the rectangle of (offset.x(), offset.y()) to
// (offset.x() + desktop_rect_.width(), offset.y() + desktop_rect_.height()).
// Returns false in case of a failure.
bool Duplicate(Context* context,
DesktopVector offset,
SharedDesktopFrame* target);
// Returns the desktop rect covered by this DxgiOutputDuplicator.
DesktopRect desktop_rect() const { return desktop_rect_; }
private:
friend class DxgiAdapterDuplicator;
// Detects updated region translated by offset from IDXGIOutput1. This
// function will set the |updated_region| as entire DesktopRect starts from
// offset if it failed to execute Windows APIs.
void DetectUpdatedRegion(const DXGI_OUTDUPL_FRAME_INFO& frame_info,
DesktopVector offset,
DesktopRegion* updated_region);
// Returns untranslated updated region, which are directly returned by Windows
// APIs. Returns false in case of a failure.
bool DoDetectUpdatedRegion(const DXGI_OUTDUPL_FRAME_INFO& frame_info,
DesktopRegion* updated_region);
bool ReleaseFrame();
// Initializes duplication_ instance. Expects duplication_ is in empty status.
// Returns false if system does not support IDXGIOutputDuplication.
bool DuplicateOutput();
// Returns a DesktopRect with the same size of desktop_size_, but translated
// by offset.
DesktopRect TranslatedDesktopRect(DesktopVector offset);
void Setup(Context* context);
void Unregister(const Context* const context);
// Spreads changes from |context| to other registered Context(s) in
// contexts_.
void SpreadContextChange(const Context* const context);
// Returns a DesktopRect in the coordinate of |texture_|->AsDesktopFrame().
DesktopRect SourceRect(DesktopRect rect);
// Returns a DesktopRect in the coordinate of |offset|.
DesktopRect TargetRect(DesktopRect rect, DesktopVector offset);
const D3dDevice& device_;
const Microsoft::WRL::ComPtr<IDXGIOutput1> output_;
const DesktopRect desktop_rect_;
Microsoft::WRL::ComPtr<IDXGIOutputDuplication> duplication_;
DXGI_OUTDUPL_DESC desc_;
std::vector<uint8_t> metadata;
std::unique_ptr<DxgiTexture> texture_;
// After each AcquireNextFrame() function call, updated_region_(s) of all
// active Context(s) need to be updated. Since they have missed the
// change this time. And during next Duplicate() function call, their
// updated_region_ will be merged and copied.
std::vector<Context*> contexts_;
// The last full frame of this output and its offset. If on AcquireNextFrame()
// failed because of timeout, i.e. no update, we can copy content from
// |last_frame_|.
std::unique_ptr<SharedDesktopFrame> last_frame_;
DesktopVector last_frame_offset_;
};
} // namespace webrtc
#endif // WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DXGI_OUTPUT_DUPLICATOR_H_