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/*
* Copyright (c) 2022 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef NET_DCSCTP_TX_STREAM_SCHEDULER_H_
#define NET_DCSCTP_TX_STREAM_SCHEDULER_H_
#include <algorithm>
#include <cstdint>
#include <deque>
#include <map>
#include <memory>
#include <queue>
#include <set>
#include <string>
#include <utility>
#include "absl/algorithm/container.h"
#include "absl/memory/memory.h"
#include "absl/strings/string_view.h"
#include "absl/types/optional.h"
#include "api/array_view.h"
#include "net/dcsctp/packet/chunk/idata_chunk.h"
#include "net/dcsctp/packet/sctp_packet.h"
#include "net/dcsctp/public/dcsctp_message.h"
#include "net/dcsctp/public/dcsctp_socket.h"
#include "net/dcsctp/public/types.h"
#include "net/dcsctp/tx/send_queue.h"
#include "rtc_base/containers/flat_set.h"
#include "rtc_base/strong_alias.h"
namespace dcsctp {
// A parameterized stream scheduler. Currently, it implements the round robin
// scheduling algorithm using virtual finish time. It is to be used as a part of
// a send queue and will track all active streams (streams that have any data
// that can be sent).
//
// The stream scheduler works with the concept of associating active streams
// with a "virtual finish time", which is the time when a stream is allowed to
// produce data. Streams are ordered by their virtual finish time, and the
// "current virtual time" will advance to the next following virtual finish time
// whenever a chunk is to be produced.
//
// When message interleaving is enabled, the WFQ - Weighted Fair Queueing -
// scheduling algorithm will be used. And when it's not, round-robin scheduling
// will be used instead.
//
// In the round robin scheduling algorithm, a stream's virtual finish time will
// just increment by one (1) after having produced a chunk, which results in a
// round-robin scheduling.
//
// In WFQ scheduling algorithm, a stream's virtual finish time will be defined
// as the number of bytes in the next fragment to be sent, multiplied by the
// inverse of the stream's priority, meaning that a high priority - or a smaller
// fragment - results in a closer virtual finish time, compared to a stream with
// either a lower priority or a larger fragment to be sent.
class StreamScheduler {
private:
class VirtualTime : public webrtc::StrongAlias<class VirtualTimeTag, double> {
public:
constexpr explicit VirtualTime(const UnderlyingType& v)
: webrtc::StrongAlias<class VirtualTimeTag, double>(v) {}
static constexpr VirtualTime Zero() { return VirtualTime(0); }
};
class InverseWeight
: public webrtc::StrongAlias<class InverseWeightTag, double> {
public:
constexpr explicit InverseWeight(StreamPriority priority)
: webrtc::StrongAlias<class InverseWeightTag, double>(
1.0 / std::max(static_cast<double>(*priority), 0.000001)) {}
};
public:
class StreamProducer {
public:
virtual ~StreamProducer() = default;
// Produces a fragment of data to send. The current wall time is specified
// as `now` and should be used to skip chunks with expired limited lifetime.
// The parameter `max_size` specifies the maximum amount of actual payload
// that may be returned. If these constraints prevents the stream from
// sending some data, `absl::nullopt` should be returned.
virtual absl::optional<SendQueue::DataToSend> Produce(TimeMs now,
size_t max_size) = 0;
// Returns the number of payload bytes that is scheduled to be sent in the
// next enqueued message, or zero if there are no enqueued messages or if
// the stream has been actively paused.
virtual size_t bytes_to_send_in_next_message() const = 0;
};
class Stream {
public:
StreamID stream_id() const { return stream_id_; }
StreamPriority priority() const { return priority_; }
void SetPriority(StreamPriority priority);
// Will activate the stream _if_ it has any data to send. That is, if the
// callback to `bytes_to_send_in_next_message` returns non-zero. If the
// callback returns zero, the stream will not be made active.
void MaybeMakeActive();
// Will remove the stream from the list of active streams, and will not try
// to produce data from it. To make it active again, call `MaybeMakeActive`.
void MakeInactive();
// Make the scheduler move to another message, or another stream. This is
// used to abort the scheduler from continuing producing fragments for the
// current message in case it's deleted.
void ForceReschedule() { parent_.ForceReschedule(); }
private:
friend class StreamScheduler;
Stream(StreamScheduler* parent,
StreamProducer* producer,
StreamID stream_id,
StreamPriority priority)
: parent_(*parent),
producer_(*producer),
stream_id_(stream_id),
priority_(priority),
inverse_weight_(priority) {}
// Produces a message from this stream. This will only be called on streams
// that have data.
absl::optional<SendQueue::DataToSend> Produce(TimeMs now, size_t max_size);
void MakeActive(size_t bytes_to_send_next);
void ForceMarkInactive();
VirtualTime current_time() const { return current_virtual_time_; }
VirtualTime next_finish_time() const { return next_finish_time_; }
size_t bytes_to_send_in_next_message() const {
return producer_.bytes_to_send_in_next_message();
}
VirtualTime CalculateFinishTime(size_t bytes_to_send_next) const;
StreamScheduler& parent_;
StreamProducer& producer_;
const StreamID stream_id_;
StreamPriority priority_;
InverseWeight inverse_weight_;
// This outgoing stream's "current" virtual_time.
VirtualTime current_virtual_time_ = VirtualTime::Zero();
VirtualTime next_finish_time_ = VirtualTime::Zero();
};
// The `mtu` parameter represents the maximum SCTP packet size, which should
// be the same as `DcSctpOptions::mtu`.
explicit StreamScheduler(size_t mtu)
: max_payload_bytes_(mtu - SctpPacket::kHeaderSize -
IDataChunk::kHeaderSize) {}
std::unique_ptr<Stream> CreateStream(StreamProducer* producer,
StreamID stream_id,
StreamPriority priority) {
return absl::WrapUnique(new Stream(this, producer, stream_id, priority));
}
void EnableMessageInterleaving(bool enabled) {
enable_message_interleaving_ = enabled;
}
// Makes the scheduler stop producing message from the current stream and
// re-evaluates which stream to produce from.
void ForceReschedule() { currently_sending_a_message_ = false; }
// Produces a fragment of data to send. The current wall time is specified as
// `now` and will be used to skip chunks with expired limited lifetime. The
// parameter `max_size` specifies the maximum amount of actual payload that
// may be returned. If no data can be produced, `absl::nullopt` is returned.
absl::optional<SendQueue::DataToSend> Produce(TimeMs now, size_t max_size);
std::set<StreamID> ActiveStreamsForTesting() const;
private:
struct ActiveStreamComparator {
// Ordered by virtual finish time (primary), stream-id (secondary).
bool operator()(Stream* a, Stream* b) const {
VirtualTime a_vft = a->next_finish_time();
VirtualTime b_vft = b->next_finish_time();
if (a_vft == b_vft) {
return a->stream_id() < b->stream_id();
}
return a_vft < b_vft;
}
};
bool IsConsistent() const;
const size_t max_payload_bytes_;
// The current virtual time, as defined in the WFQ algorithm.
VirtualTime virtual_time_ = VirtualTime::Zero();
// The current stream to send chunks from.
Stream* current_stream_ = nullptr;
bool enable_message_interleaving_ = false;
// Indicates if the streams is currently sending a message, and should then
// - if message interleaving is not enabled - continue sending from this
// stream until that message has been sent in full.
bool currently_sending_a_message_ = false;
// The currently active streams, ordered by virtual finish time.
webrtc::flat_set<Stream*, ActiveStreamComparator> active_streams_;
};
} // namespace dcsctp
#endif // NET_DCSCTP_TX_STREAM_SCHEDULER_H_