blob: 1a66fcc37b413827ca2a2927cee468bcda6c4436 [file] [log] [blame]
/*
* Copyright 2016 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
package org.webrtc;
/**
* Base interface for camera1 and camera2 implementations. Extends VideoCapturer with a
* switchCamera() function. Also provides subinterfaces for handling camera events, and a helper
* class for detecting camera freezes.
*/
public interface CameraVideoCapturer extends VideoCapturer {
/**
* Camera events handler - can be used to be notifed about camera events. The callbacks are
* executed from an arbitrary thread.
*/
public interface CameraEventsHandler {
// Camera error handler - invoked when camera can not be opened
// or any camera exception happens on camera thread.
void onCameraError(String errorDescription);
// Invoked when camera stops receiving frames.
void onCameraFreezed(String errorDescription);
// Callback invoked when camera is opening.
void onCameraOpening(String cameraName);
// Callback invoked when first camera frame is available after camera is started.
void onFirstFrameAvailable();
// Callback invoked when camera is closed.
void onCameraClosed();
}
/**
* Camera switch handler - one of these functions are invoked with the result of switchCamera().
* The callback may be called on an arbitrary thread.
*/
public interface CameraSwitchHandler {
// Invoked on success. |isFrontCamera| is true if the new camera is front facing.
void onCameraSwitchDone(boolean isFrontCamera);
// Invoked on failure, e.g. camera is stopped or only one camera available.
void onCameraSwitchError(String errorDescription);
}
/**
* Switch camera to the next valid camera id. This can only be called while the camera is running.
* This function can be called from any thread.
*/
void switchCamera(CameraSwitchHandler switchEventsHandler);
/**
* Helper class to log framerate and detect if the camera freezes. It will run periodic callbacks
* on the SurfaceTextureHelper thread passed in the ctor, and should only be operated from that
* thread.
*/
public static class CameraStatistics {
private final static String TAG = "CameraStatistics";
private final static int CAMERA_OBSERVER_PERIOD_MS = 2000;
private final static int CAMERA_FREEZE_REPORT_TIMOUT_MS = 4000;
private final SurfaceTextureHelper surfaceTextureHelper;
private final CameraEventsHandler eventsHandler;
private int frameCount;
private int freezePeriodCount;
// Camera observer - monitors camera framerate. Observer is executed on camera thread.
private final Runnable cameraObserver = new Runnable() {
@Override
public void run() {
final int cameraFps = Math.round(frameCount * 1000.0f / CAMERA_OBSERVER_PERIOD_MS);
Logging.d(TAG, "Camera fps: " + cameraFps + ".");
if (frameCount == 0) {
++freezePeriodCount;
if (CAMERA_OBSERVER_PERIOD_MS * freezePeriodCount >= CAMERA_FREEZE_REPORT_TIMOUT_MS
&& eventsHandler != null) {
Logging.e(TAG, "Camera freezed.");
if (surfaceTextureHelper.isTextureInUse()) {
// This can only happen if we are capturing to textures.
eventsHandler.onCameraFreezed("Camera failure. Client must return video buffers.");
} else {
eventsHandler.onCameraFreezed("Camera failure.");
}
return;
}
} else {
freezePeriodCount = 0;
}
frameCount = 0;
surfaceTextureHelper.getHandler().postDelayed(this, CAMERA_OBSERVER_PERIOD_MS);
}
};
public CameraStatistics(
SurfaceTextureHelper surfaceTextureHelper, CameraEventsHandler eventsHandler) {
if (surfaceTextureHelper == null) {
throw new IllegalArgumentException("SurfaceTextureHelper is null");
}
this.surfaceTextureHelper = surfaceTextureHelper;
this.eventsHandler = eventsHandler;
this.frameCount = 0;
this.freezePeriodCount = 0;
surfaceTextureHelper.getHandler().postDelayed(cameraObserver, CAMERA_OBSERVER_PERIOD_MS);
}
private void checkThread() {
if (Thread.currentThread() != surfaceTextureHelper.getHandler().getLooper().getThread()) {
throw new IllegalStateException("Wrong thread");
}
}
public void addFrame() {
checkThread();
++frameCount;
}
public void release() {
surfaceTextureHelper.getHandler().removeCallbacks(cameraObserver);
}
}
}