blob: 034737ebccc8128d0528312aa2263a59bde0e58c [file] [log] [blame]
/*
* Copyright 2012 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#import "webrtc/base/maccocoasocketserver.h"
#import <Foundation/Foundation.h>
#import <AppKit/AppKit.h>
#include "webrtc/base/scoped_autorelease_pool.h"
// MacCocoaSocketServerHelperRtc serves as a delegate to NSMachPort or a target for
// a timeout.
@interface MacCocoaSocketServerHelperRtc : NSObject {
// This is a weak reference. This works fine since the
// rtc::MacCocoaSocketServer owns this object.
rtc::MacCocoaSocketServer* socketServer_; // Weak.
}
@end
@implementation MacCocoaSocketServerHelperRtc
- (id)initWithSocketServer:(rtc::MacCocoaSocketServer*)ss {
self = [super init];
if (self) {
socketServer_ = ss;
}
return self;
}
- (void)timerFired:(NSTimer*)timer {
socketServer_->WakeUp();
}
- (void)breakMainloop {
[NSApp stop:self];
// NSApp stop only exits after finishing processing of the
// current event. Since we're potentially in a timer callback
// and not an NSEvent handler, we need to trigger a dummy one
// and turn the loop over. We may be able to skip this if we're
// on the ss' thread and not inside the app loop already.
NSEvent* event = [NSEvent otherEventWithType:NSApplicationDefined
location:NSMakePoint(0,0)
modifierFlags:0
timestamp:0
windowNumber:0
context:nil
subtype:0
data1:0
data2:0];
[NSApp postEvent:event atStart:NO];
}
@end
namespace rtc {
MacCocoaSocketServer::MacCocoaSocketServer() {
helper_ = [[MacCocoaSocketServerHelperRtc alloc] initWithSocketServer:this];
timer_ = nil;
run_count_ = 0;
// Initialize the shared NSApplication
[NSApplication sharedApplication];
}
MacCocoaSocketServer::~MacCocoaSocketServer() {
[timer_ invalidate];
[timer_ release];
[helper_ release];
}
// ::Wait is reentrant, for example when blocking on another thread while
// responding to I/O. Calls to [NSApp] MUST be made from the main thread
// only!
bool MacCocoaSocketServer::Wait(int cms, bool process_io) {
rtc::ScopedAutoreleasePool pool;
if (!process_io && cms == 0) {
// No op.
return true;
}
if ([NSApp isRunning]) {
// Only allow reentrant waiting if we're in a blocking send.
ASSERT(!process_io && cms == kForever);
}
if (!process_io) {
// No way to listen to common modes and not get socket events, unless
// we disable each one's callbacks.
EnableSocketCallbacks(false);
}
if (kForever != cms) {
// Install a timer that fires wakeup after cms has elapsed.
timer_ =
[NSTimer scheduledTimerWithTimeInterval:cms / 1000.0
target:helper_
selector:@selector(timerFired:)
userInfo:nil
repeats:NO];
[timer_ retain];
}
// Run until WakeUp is called, which will call stop and exit this loop.
run_count_++;
[NSApp run];
run_count_--;
if (!process_io) {
// Reenable them. Hopefully this won't cause spurious callbacks or
// missing ones while they were disabled.
EnableSocketCallbacks(true);
}
return true;
}
// Can be called from any thread. Post a message back to the main thread to
// break out of the NSApp loop.
void MacCocoaSocketServer::WakeUp() {
if (timer_ != nil) {
[timer_ invalidate];
[timer_ release];
timer_ = nil;
}
// [NSApp isRunning] returns unexpected results when called from another
// thread. Maintain our own count of how many times to break the main loop.
if (run_count_ > 0) {
[helper_ performSelectorOnMainThread:@selector(breakMainloop)
withObject:nil
waitUntilDone:false];
}
}
} // namespace rtc