blob: 47d0134d4e12ce8e7972944431cf4b95a33db4d8 [file] [log] [blame]
/*
* Copyright (c) 2016 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "webrtc/modules/desktop_capture/win/screen_capturer_win_directx.h"
#include <string.h>
#include <comdef.h>
#include <wincodec.h>
#include <wingdi.h>
#include <DXGI.h>
#include "webrtc/base/checks.h"
#include "webrtc/base/criticalsection.h"
#include "webrtc/base/scoped_ref_ptr.h"
#include "webrtc/base/timeutils.h"
#include "webrtc/modules/desktop_capture/desktop_frame.h"
#include "webrtc/modules/desktop_capture/win/screen_capture_utils.h"
#include "webrtc/system_wrappers/include/atomic32.h"
#include "webrtc/system_wrappers/include/logging.h"
namespace webrtc {
using Microsoft::WRL::ComPtr;
namespace {
// Timeout for AcquireNextFrame() call.
const int kAcquireTimeoutMs = 10;
// Wait time between two DuplicateOutput operations, DuplicateOutput may fail if
// display mode is changing.
const int kDuplicateOutputWaitMs = 50;
// How many times we attempt to DuplicateOutput before returning an error to
// upstream components.
const int kDuplicateOutputAttempts = 10;
rtc::GlobalLockPod g_initialize_lock;
// A container of all the objects we need to call Windows API. Note, one
// application can only have one IDXGIOutputDuplication instance, that's the
// reason the container is singleton.
struct DxgiContainer {
rtc::CriticalSection duplication_lock;
rtc::CriticalSection acquire_lock;
bool initialize_result GUARDED_BY(g_initialize_lock) = false;
ID3D11Device* device GUARDED_BY(g_initialize_lock) = nullptr;
ID3D11DeviceContext* context GUARDED_BY(g_initialize_lock) = nullptr;
IDXGIOutput1* output1 GUARDED_BY(g_initialize_lock) = nullptr;
ComPtr<IDXGIOutputDuplication> duplication
GUARDED_BY(duplication_lock);
DXGI_OUTDUPL_DESC duplication_desc;
std::vector<uint8_t> metadata GUARDED_BY(acquire_lock);
};
DxgiContainer* g_container GUARDED_BY(g_initialize_lock);
} // namespace
// A pair of an ID3D11Texture2D and an IDXGISurface. We need an
// ID3D11Texture2D instance to copy GPU texture to RAM, but an IDXGISurface to
// map the texture into a bitmap buffer. These two instances are always
// pointing to a same object.
// This class also has two DesktopRegions, one is the updated region from
// returned from Windows API, the other is the region intersects with the
// updated region of last frame.
//
// This class is not thread safe.
class ScreenCapturerWinDirectx::Texture {
public:
// Copy a frame represented by frame_info and resource. Returns false if
// anything wrong.
bool CopyFrom(const DXGI_OUTDUPL_FRAME_INFO& frame_info,
IDXGIResource* resource,
const DesktopRegion& last_updated_region) {
if (!resource || frame_info.AccumulatedFrames == 0) {
// Nothing updated, but current data is still valid.
return false;
}
ComPtr<ID3D11Texture2D> texture;
_com_error error = resource->QueryInterface(
__uuidof(ID3D11Texture2D),
reinterpret_cast<void**>(texture.GetAddressOf()));
if (error.Error() != S_OK || !texture) {
LOG(LS_ERROR) << "Failed to convert IDXGIResource to ID3D11Texture2D, "
"error "
<< error.ErrorMessage() << ", code " << error.Error();
return false;
}
// AcquireNextFrame returns a CPU inaccessible IDXGIResource, so we need to
// make a copy.
if (!InitializeStage(texture.Get())) {
return false;
}
updated_region_.Clear();
if (!DetectUpdatedRegion(frame_info, &updated_region_)) {
updated_region_.SetRect(DesktopRect::MakeSize(size()));
}
// We need to copy changed area in both this frame and last frame, since
// currently this frame stores the bitmap of the one before last frame.
copied_region_.Clear();
copied_region_.AddRegion(updated_region_);
copied_region_.AddRegion(last_updated_region);
copied_region_.IntersectWith(DesktopRect::MakeSize(size()));
for (DesktopRegion::Iterator it(copied_region_);
!it.IsAtEnd();
it.Advance()) {
D3D11_BOX box;
box.left = it.rect().left();
box.top = it.rect().top();
box.right = it.rect().right();
box.bottom = it.rect().bottom();
box.front = 0;
box.back = 1;
g_container->context->CopySubresourceRegion(
static_cast<ID3D11Resource*>(stage_.Get()),
0, it.rect().left(), it.rect().top(), 0,
static_cast<ID3D11Resource*>(texture.Get()),
0, &box);
}
rect_ = {0};
error = _com_error(surface_->Map(&rect_, DXGI_MAP_READ));
if (error.Error() != S_OK) {
rect_ = {0};
LOG(LS_ERROR) << "Failed to map the IDXGISurface to a bitmap, error "
<< error.ErrorMessage() << ", code " << error.Error();
return false;
}
// surface_->Unmap() will be called next time we capture an image to avoid
// memory copy without shared_memory.
return true;
}
uint8_t* bits() const { return static_cast<uint8_t*>(rect_.pBits); }
int pitch() const { return static_cast<int>(rect_.Pitch); }
const DesktopSize& size() const { return size_; }
const DesktopVector& dpi() const { return dpi_; }
int32_t AddRef() {
return ++ref_count_;
}
int32_t Release() {
int32_t ref_count;
ref_count = --ref_count_;
if (ref_count == 0) {
delete this;
}
return ref_count;
}
const DesktopRegion& updated_region() {
return updated_region_;
}
const DesktopRegion& copied_region() {
return copied_region_;
}
private:
// Texture should only be deleted by Release function.
~Texture() = default;
// Initializes stage_ from a CPU inaccessible IDXGIResource. Returns false
// if it fails to execute windows api.
bool InitializeStage(ID3D11Texture2D* texture) {
RTC_DCHECK(texture);
D3D11_TEXTURE2D_DESC desc = {0};
texture->GetDesc(&desc);
desc.BindFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.MiscFlags = 0;
desc.Usage = D3D11_USAGE_STAGING;
if (stage_) {
// Make sure stage_ and surface_ are always pointing to a same object.
// We need an ID3D11Texture2D instance for
// ID3D11DeviceContext::CopySubresourceRegion, but an IDXGISurface for
// IDXGISurface::Map.
{
ComPtr<IUnknown> left;
ComPtr<IUnknown> right;
bool left_result = SUCCEEDED(stage_.As(&left));
bool right_result = SUCCEEDED(surface_.As(&right));
RTC_DCHECK(left_result);
RTC_DCHECK(right_result);
RTC_DCHECK(left.Get() == right.Get());
}
// This buffer should be used already.
_com_error error = _com_error(surface_->Unmap());
if (error.Error() == S_OK) {
D3D11_TEXTURE2D_DESC current_desc;
stage_->GetDesc(&current_desc);
if (memcmp(&desc, &current_desc, sizeof(D3D11_TEXTURE2D_DESC)) == 0) {
return true;
}
} else {
// Let's recreate stage_ and surface_ later.
LOG(LS_ERROR) << "Failed to unmap surface, error "
<< error.ErrorMessage() << ", code " << error.Error();
}
stage_.Reset();
surface_.Reset();
} else {
RTC_DCHECK(!surface_);
}
HDC hdc = GetDC(nullptr);
// Use old DPI value if failed.
if (hdc != nullptr) {
dpi_.set(GetDeviceCaps(hdc, LOGPIXELSX), GetDeviceCaps(hdc, LOGPIXELSY));
ReleaseDC(nullptr, hdc);
}
_com_error error = _com_error(g_container->device->CreateTexture2D(
&desc, nullptr, stage_.GetAddressOf()));
if (error.Error() != S_OK || !stage_) {
LOG(LS_ERROR) << "Failed to create a new ID3D11Texture2D as stage, "
"error "
<< error.ErrorMessage() << ", code " << error.Error();
return false;
}
error = _com_error(stage_.As(&surface_));
if (error.Error() != S_OK || !surface_) {
LOG(LS_ERROR) << "Failed to convert ID3D11Texture2D to IDXGISurface, "
"error "
<< error.ErrorMessage() << ", code " << error.Error();
return false;
}
size_.set(desc.Width, desc.Height);
return true;
}
ComPtr<ID3D11Texture2D> stage_;
ComPtr<IDXGISurface> surface_;
DXGI_MAPPED_RECT rect_;
DesktopSize size_;
Atomic32 ref_count_;
// The updated region from Windows API.
DesktopRegion updated_region_;
// Combination of updated regions from both current frame and previous frame.
DesktopRegion copied_region_;
// The DPI of current frame.
DesktopVector dpi_;
};
// A DesktopFrame which does not own the data buffer, and also does not have
// shared memory. This uses in IT2ME scenario only.
class ScreenCapturerWinDirectx::DxgiDesktopFrame : public DesktopFrame {
public:
DxgiDesktopFrame(
const rtc::scoped_refptr<ScreenCapturerWinDirectx::Texture>& texture)
: DesktopFrame(texture.get()->size(),
texture.get()->pitch(),
texture.get()->bits(),
nullptr),
texture_(texture) {
set_dpi(texture->dpi());
}
virtual ~DxgiDesktopFrame() {}
private:
// Keep a reference to the Texture instance to make sure we can still access
// its bytes array.
rtc::scoped_refptr<ScreenCapturerWinDirectx::Texture> texture_;
};
bool ScreenCapturerWinDirectx::Initialize() {
if (!g_container) {
rtc::GlobalLockScope lock(&g_initialize_lock);
if (!g_container) {
g_container = new DxgiContainer();
g_container->initialize_result = DoInitialize();
if (g_container->initialize_result) {
return true;
}
// Clean up if DirectX cannot work on the system.
if (g_container->duplication) {
g_container->duplication.Reset();
}
if (g_container->output1) {
g_container->output1->Release();
g_container->output1 = nullptr;
}
if (g_container->context) {
g_container->context->Release();
g_container->context = nullptr;
}
if (g_container->device) {
g_container->device->Release();
g_container->device = nullptr;
}
return false;
}
}
return g_container->initialize_result;
}
bool ScreenCapturerWinDirectx::DoInitialize() {
D3D_FEATURE_LEVEL feature_level;
_com_error error = D3D11CreateDevice(
nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr,
D3D11_CREATE_DEVICE_BGRA_SUPPORT | D3D11_CREATE_DEVICE_SINGLETHREADED,
nullptr, 0, D3D11_SDK_VERSION, &g_container->device, &feature_level,
&g_container->context);
if (error.Error() != S_OK || !g_container->device || !g_container->context) {
LOG(LS_WARNING) << "D3D11CreateDeivce returns error "
<< error.ErrorMessage() << " with code " << error.Error();
return false;
}
if (feature_level < D3D_FEATURE_LEVEL_11_0) {
LOG(LS_WARNING) << "D3D11CreateDevice returns an instance without DirectX "
"11 support, level "
<< feature_level;
return false;
}
ComPtr<IDXGIDevice> device;
error = _com_error(g_container->device->QueryInterface(
__uuidof(IDXGIDevice), reinterpret_cast<void**>(device.GetAddressOf())));
if (error.Error() != S_OK || !device) {
LOG(LS_WARNING) << "ID3D11Device is not an implementation of IDXGIDevice, "
"this usually means the system does not support DirectX "
"11";
return false;
}
ComPtr<IDXGIAdapter> adapter;
error = _com_error(device->GetAdapter(adapter.GetAddressOf()));
if (error.Error() != S_OK || !adapter) {
LOG(LS_WARNING) << "Failed to get an IDXGIAdapter implementation from "
"IDXGIDevice.";
return false;
}
ComPtr<IDXGIOutput> output;
for (int i = 0;; i++) {
error = _com_error(adapter->EnumOutputs(i, output.GetAddressOf()));
if (error.Error() == DXGI_ERROR_NOT_FOUND) {
LOG(LS_WARNING) << "No output detected.";
return false;
}
if (error.Error() == S_OK && output) {
DXGI_OUTPUT_DESC desc;
error = _com_error(output->GetDesc(&desc));
if (error.Error() == S_OK) {
if (desc.AttachedToDesktop) {
// Current output instance is the device attached to desktop.
break;
}
} else {
LOG(LS_WARNING) << "Failed to get output description of device " << i
<< ", ignore.";
}
}
}
RTC_DCHECK(output);
error = _com_error(output.CopyTo(
__uuidof(IDXGIOutput1), reinterpret_cast<void**>(&g_container->output1)));
if (error.Error() != S_OK || !g_container->output1) {
LOG(LS_WARNING) << "Failed to convert IDXGIOutput to IDXGIOutput1, this "
"usually means the system does not support DirectX 11";
return false;
}
// When we are initializing the DXGI, retrying several times to avoid any
// temporary issue, such as display mode changing, to block us from using
// DXGI based capturer.
for (int i = 0; i < kDuplicateOutputAttempts; i++) {
if (DuplicateOutput()) {
return true;
}
Sleep(kDuplicateOutputWaitMs);
}
return false;
}
bool ScreenCapturerWinDirectx::DuplicateOutput() {
// We are updating the instance.
rtc::CritScope lock(&g_container->duplication_lock);
// Make sure nobody is using current instance.
rtc::CritScope lock2(&g_container->acquire_lock);
if (g_container->duplication) {
return true;
}
_com_error error = g_container->output1->DuplicateOutput(
static_cast<IUnknown*>(g_container->device),
g_container->duplication.GetAddressOf());
if (error.Error() != S_OK || !g_container->duplication) {
g_container->duplication.Reset();
LOG(LS_WARNING) << "Failed to duplicate output from IDXGIOutput1, error "
<< error.ErrorMessage() << ", with code "
<< error.Error();
return false;
}
memset(&g_container->duplication_desc, 0, sizeof(DXGI_OUTDUPL_DESC));
g_container->duplication->GetDesc(&g_container->duplication_desc);
if (g_container->duplication_desc.ModeDesc.Format !=
DXGI_FORMAT_B8G8R8A8_UNORM) {
g_container->duplication.Reset();
LOG(LS_ERROR) << "IDXGIDuplicateOutput does not use RGBA (8 bit) "
"format, which is required by downstream components, "
"format is "
<< g_container->duplication_desc.ModeDesc.Format;
return false;
}
return true;
}
bool ScreenCapturerWinDirectx::ForceDuplicateOutput() {
// We are updating the instance.
rtc::CritScope lock(&g_container->duplication_lock);
// Make sure nobody is using current instance.
rtc::CritScope lock2(&g_container->acquire_lock);
if (g_container->duplication) {
g_container->duplication->ReleaseFrame();
g_container->duplication.Reset();
}
return DuplicateOutput();
}
ScreenCapturerWinDirectx::ScreenCapturerWinDirectx(
const DesktopCaptureOptions& options)
: callback_(nullptr), set_thread_execution_state_failed_(false) {
RTC_DCHECK(g_container && g_container->initialize_result);
// Texture instance won't change forever.
while (!surfaces_.current_frame()) {
surfaces_.ReplaceCurrentFrame(std::unique_ptr<rtc::scoped_refptr<Texture>>(
new rtc::scoped_refptr<Texture>(new Texture())));
surfaces_.MoveToNextFrame();
}
}
ScreenCapturerWinDirectx::~ScreenCapturerWinDirectx() {}
void ScreenCapturerWinDirectx::Start(Callback* callback) {
RTC_DCHECK(!callback_);
RTC_DCHECK(callback);
callback_ = callback;
}
void ScreenCapturerWinDirectx::SetSharedMemoryFactory(
std::unique_ptr<SharedMemoryFactory> shared_memory_factory) {
shared_memory_factory_ = std::move(shared_memory_factory);
}
bool ScreenCapturerWinDirectx::HandleDetectUpdatedRegionError(
const _com_error& error,
const char* stage) {
if (error.Error() != S_OK) {
if (error.Error() == DXGI_ERROR_ACCESS_LOST) {
ForceDuplicateOutput();
} else {
LOG(LS_ERROR) << "Failed to get " << stage << " rectangles, error "
<< error.ErrorMessage() << ", code " << error.Error();
}
// Send entire desktop as we cannot get dirty or move rectangles.
return false;
}
return true;
}
bool ScreenCapturerWinDirectx::DetectUpdatedRegion(
const DXGI_OUTDUPL_FRAME_INFO& frame_info,
DesktopRegion* updated_region) {
RTC_DCHECK(g_container->duplication);
RTC_DCHECK(updated_region);
updated_region->Clear();
if (frame_info.TotalMetadataBufferSize == 0) {
// This should not happen, since frame_info.AccumulatedFrames > 0.
LOG(LS_ERROR) << "frame_info.AccumulatedFrames > 0, "
"but TotalMetadataBufferSize == 0";
return false;
}
if (g_container->metadata.capacity() < frame_info.TotalMetadataBufferSize) {
g_container->metadata.clear(); // Avoid data copy
g_container->metadata.reserve(frame_info.TotalMetadataBufferSize);
}
UINT buff_size = 0;
DXGI_OUTDUPL_MOVE_RECT* move_rects =
reinterpret_cast<DXGI_OUTDUPL_MOVE_RECT*>(g_container->metadata.data());
size_t move_rects_count = 0;
_com_error error = _com_error(g_container->duplication->GetFrameMoveRects(
static_cast<UINT>(g_container->metadata.capacity()),
move_rects, &buff_size));
if (!HandleDetectUpdatedRegionError(error, "move")) {
return false;
}
move_rects_count = buff_size / sizeof(DXGI_OUTDUPL_MOVE_RECT);
RECT* dirty_rects =
reinterpret_cast<RECT*>(g_container->metadata.data() + buff_size);
size_t dirty_rects_count = 0;
error = _com_error(g_container->duplication->GetFrameDirtyRects(
static_cast<UINT>(g_container->metadata.capacity()) - buff_size,
dirty_rects, &buff_size));
if (!HandleDetectUpdatedRegionError(error, "dirty")) {
return false;
}
dirty_rects_count = buff_size / sizeof(RECT);
while (move_rects_count > 0) {
updated_region->AddRect(DesktopRect::MakeXYWH(
move_rects->SourcePoint.x, move_rects->SourcePoint.y,
move_rects->DestinationRect.right - move_rects->DestinationRect.left,
move_rects->DestinationRect.bottom - move_rects->DestinationRect.top));
updated_region->AddRect(DesktopRect::MakeLTRB(
move_rects->DestinationRect.left, move_rects->DestinationRect.top,
move_rects->DestinationRect.right, move_rects->DestinationRect.bottom));
move_rects++;
move_rects_count--;
}
while (dirty_rects_count > 0) {
updated_region->AddRect(DesktopRect::MakeLTRB(
dirty_rects->left, dirty_rects->top,
dirty_rects->right, dirty_rects->bottom));
dirty_rects++;
dirty_rects_count--;
}
return true;
}
std::unique_ptr<DesktopFrame> ScreenCapturerWinDirectx::ProcessFrame(
const DXGI_OUTDUPL_FRAME_INFO& frame_info,
IDXGIResource* resource) {
RTC_DCHECK(resource);
RTC_DCHECK(frame_info.AccumulatedFrames > 0);
// We have something to update, so move to next surface.
surfaces_.MoveToNextFrame();
if (shared_memory_factory_) {
// Make sure frames_ and surfaces_ are synchronized if we are using both.
frames_.MoveToNextFrame();
}
RTC_DCHECK(surfaces_.current_frame());
if (!surfaces_.current_frame()->get()->CopyFrom(frame_info, resource,
surfaces_.previous_frame()->get()->updated_region())) {
return std::unique_ptr<DesktopFrame>();
}
std::unique_ptr<DesktopFrame> result;
if (shared_memory_factory_) {
// When using shared memory, |frames_| is used to store a queue of
// SharedMemoryDesktopFrame's.
if (!frames_.current_frame() ||
!frames_.current_frame()->size().equals(
surfaces_.current_frame()->get()->size())) {
// Current frame does not have a same size as last captured surface.
std::unique_ptr<DesktopFrame> new_frame =
SharedMemoryDesktopFrame::Create(
surfaces_.current_frame()->get()->size(),
shared_memory_factory_.get());
if (!new_frame) {
LOG(LS_ERROR) << "Failed to allocate a new SharedMemoryDesktopFrame";
return std::unique_ptr<DesktopFrame>();
}
frames_.ReplaceCurrentFrame(
SharedDesktopFrame::Wrap(std::move(new_frame)));
}
result = frames_.current_frame()->Share();
std::unique_ptr<DesktopFrame> frame(
new DxgiDesktopFrame(*surfaces_.current_frame()));
// Copy data into SharedMemory.
for (DesktopRegion::Iterator it(
surfaces_.current_frame()->get()->copied_region());
!it.IsAtEnd();
it.Advance()) {
result->CopyPixelsFrom(*frame, it.rect().top_left(), it.rect());
}
result->set_dpi(frame->dpi());
} else {
result.reset(new DxgiDesktopFrame(*surfaces_.current_frame()));
}
RTC_DCHECK(result);
*result->mutable_updated_region() =
surfaces_.current_frame()->get()->updated_region();
return result;
}
void ScreenCapturerWinDirectx::Capture(const DesktopRegion& region) {
RTC_DCHECK(callback_);
if (!g_container->duplication && !DuplicateOutput()) {
// Failed to initialize desktop duplication. This usually happens when
// Windows is switching display mode. Retrying later usually resolves the
// issue.
callback_->OnCaptureResult(Result::ERROR_TEMPORARY, nullptr);
return;
}
RTC_DCHECK(g_container->duplication);
int64_t capture_start_time_nanos = rtc::TimeNanos();
if (!SetThreadExecutionState(ES_DISPLAY_REQUIRED | ES_SYSTEM_REQUIRED)) {
if (!set_thread_execution_state_failed_) {
set_thread_execution_state_failed_ = true;
LOG(LS_WARNING) << "Failed to make system & display power assertion: "
<< GetLastError();
}
}
DXGI_OUTDUPL_FRAME_INFO frame_info;
memset(&frame_info, 0, sizeof(DXGI_OUTDUPL_FRAME_INFO));
ComPtr<IDXGIResource> resource;
rtc::CritScope lock(&g_container->acquire_lock);
_com_error error = g_container->duplication->AcquireNextFrame(
kAcquireTimeoutMs, &frame_info, resource.GetAddressOf());
if (error.Error() == DXGI_ERROR_WAIT_TIMEOUT) {
// Nothing changed.
EmitCurrentFrame();
return;
}
if (error.Error() != S_OK) {
LOG(LS_ERROR) << "Failed to capture frame, error " << error.ErrorMessage()
<< ", code " << error.Error();
if (ForceDuplicateOutput()) {
EmitCurrentFrame();
} else {
callback_->OnCaptureResult(Result::ERROR_TEMPORARY, nullptr);
}
return;
}
if (frame_info.AccumulatedFrames == 0) {
g_container->duplication->ReleaseFrame();
EmitCurrentFrame();
return;
}
// Everything looks good so far, build next frame.
std::unique_ptr<DesktopFrame> result =
ProcessFrame(frame_info, resource.Get());
// DetectUpdatedRegion may release last g_container->duplication. But
// ForctDuplicateOutput function will always release last frame, so there is
// no potential leak.
if (g_container->duplication) {
g_container->duplication->ReleaseFrame();
}
if (!result) {
callback_->OnCaptureResult(Result::ERROR_TEMPORARY, nullptr);
return;
}
result->set_capture_time_ms(
(rtc::TimeNanos() - capture_start_time_nanos) /
rtc::kNumNanosecsPerMillisec);
callback_->OnCaptureResult(Result::SUCCESS, std::move(result));
}
bool ScreenCapturerWinDirectx::GetScreenList(ScreenList* screens) {
return true;
}
bool ScreenCapturerWinDirectx::SelectScreen(ScreenId id) {
// Only full desktop capture is supported.
return id == kFullDesktopScreenId;
}
void ScreenCapturerWinDirectx::EmitCurrentFrame() {
if (!surfaces_.current_frame()->get()->bits()) {
// At the very begining, we have not captured any frames.
callback_->OnCaptureResult(Result::ERROR_TEMPORARY, nullptr);
return;
}
if (shared_memory_factory_) {
// If shared_memory_factory_ is provided, last frame is stored in frames_
// queue. If there is not an existing frame (at the very begining), we can
// only return a nullptr.
if (frames_.current_frame()) {
std::unique_ptr<SharedDesktopFrame> frame =
frames_.current_frame()->Share();
frame->mutable_updated_region()->Clear();
callback_->OnCaptureResult(Result::SUCCESS, std::move(frame));
} else {
callback_->OnCaptureResult(Result::ERROR_TEMPORARY, nullptr);
}
return;
}
// If there is no shared_memory_factory_, last frame is stored in surfaces_
// queue.
std::unique_ptr<DesktopFrame> frame(
new DxgiDesktopFrame(*surfaces_.current_frame()));
callback_->OnCaptureResult(Result::SUCCESS, std::move(frame));
}
} // namespace webrtc