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/*
* Copyright (c) 2016 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_SCREEN_CAPTURER_WIN_DIRECTX_H_
#define WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_SCREEN_CAPTURER_WIN_DIRECTX_H_
#include "webrtc/modules/desktop_capture/screen_capturer.h"
#include <comdef.h>
#include <D3DCommon.h>
#include <D3D11.h>
#include <DXGI.h>
#include <DXGI1_2.h>
#include <windows.h>
#include <wrl/client.h>
#include <memory>
#include <vector>
#include "webrtc/base/thread_annotations.h"
#include "webrtc/modules/desktop_capture/desktop_capture_options.h"
#include "webrtc/modules/desktop_capture/desktop_geometry.h"
#include "webrtc/modules/desktop_capture/desktop_region.h"
#include "webrtc/modules/desktop_capture/screen_capture_frame_queue.h"
#include "webrtc/modules/desktop_capture/shared_desktop_frame.h"
namespace webrtc {
// ScreenCapturerWinDirectx captures 32bit RGBA using DirectX. This
// implementation won't work when ScreenCaptureFrameQueue.kQueueLength is not 2.
class ScreenCapturerWinDirectx : public ScreenCapturer {
public:
// Initializes DirectX related components. Returns false if any error
// happened, any instance of this class won't be able to work in such status.
// Thread safe, guarded by initialize_lock.
static bool Initialize();
explicit ScreenCapturerWinDirectx(const DesktopCaptureOptions& options);
virtual ~ScreenCapturerWinDirectx();
void Start(Callback* callback) override;
void SetSharedMemoryFactory(
std::unique_ptr<SharedMemoryFactory> shared_memory_factory) override;
void Capture(const DesktopRegion& region) override;
bool GetScreenList(ScreenList* screens) override;
bool SelectScreen(ScreenId id) override;
private:
// Texture is a pair of an ID3D11Texture2D and an IDXGISurface. Refer to its
// implementation in source code for details.
class Texture;
// An implementation of DesktopFrame to return data from a Texture instance.
class DxgiDesktopFrame;
static bool DoInitialize();
// Initializes DxgiOutputDuplication. If current DxgiOutputDuplication
// instance is existing, this function takes no-op and returns true. Returns
// false if it fails to execute windows api.
static bool DuplicateOutput();
// Deprecates current DxgiOutputDuplication instance and calls DuplicateOutput
// to reinitialize it.
static bool ForceDuplicateOutput();
// Detects update regions in last frame, if anything wrong, returns false.
// ProcessFrame will insert a whole desktop size as updated region instead.
static bool DetectUpdatedRegion(const DXGI_OUTDUPL_FRAME_INFO& frame_info,
DesktopRegion* updated_region);
// A helper function to handle _com_error result in DetectUpdatedRegion.
// Returns false if the _com_error shows an error.
static bool HandleDetectUpdatedRegionError(const _com_error& error,
const char* stage);
// Processes one frame received from AcquireNextFrame function, returns a
// nullptr if anything wrong.
std::unique_ptr<DesktopFrame> ProcessFrame(
const DXGI_OUTDUPL_FRAME_INFO& frame_info,
IDXGIResource* resource);
// A shortcut to execute callback with current frame in frames.
void EmitCurrentFrame();
ScreenCaptureFrameQueue<rtc::scoped_refptr<Texture>> surfaces_;
ScreenCaptureFrameQueue<SharedDesktopFrame> frames_;
std::unique_ptr<SharedMemoryFactory> shared_memory_factory_;
Callback* callback_ = nullptr;
bool set_thread_execution_state_failed_ = false;
RTC_DISALLOW_COPY_AND_ASSIGN(ScreenCapturerWinDirectx);
};
} // namespace webrtc
#endif // WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_SCREEN_CAPTURER_WIN_DIRECTX_H_