blob: 37adfc017073eabb172ffa860b6ad14ecd73a9a0 [file] [log] [blame]
/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_LIBJINGLE_XMLLITE_XMLELEMENT_H_
#define WEBRTC_LIBJINGLE_XMLLITE_XMLELEMENT_H_
#include <iosfwd>
#include <string>
#include "webrtc/libjingle/xmllite/qname.h"
namespace buzz {
class XmlChild;
class XmlText;
class XmlElement;
class XmlAttr;
class XmlChild {
public:
XmlChild* NextChild() { return next_child_; }
const XmlChild* NextChild() const { return next_child_; }
bool IsText() const { return IsTextImpl(); }
XmlElement* AsElement() { return AsElementImpl(); }
const XmlElement* AsElement() const { return AsElementImpl(); }
XmlText* AsText() { return AsTextImpl(); }
const XmlText* AsText() const { return AsTextImpl(); }
protected:
XmlChild() :
next_child_(NULL) {
}
virtual bool IsTextImpl() const = 0;
virtual XmlElement* AsElementImpl() const = 0;
virtual XmlText* AsTextImpl() const = 0;
virtual ~XmlChild();
private:
friend class XmlElement;
XmlChild(const XmlChild& noimpl);
XmlChild* next_child_;
};
class XmlText : public XmlChild {
public:
explicit XmlText(const std::string& text) :
XmlChild(),
text_(text) {
}
explicit XmlText(const XmlText& t) :
XmlChild(),
text_(t.text_) {
}
explicit XmlText(const char* cstr, size_t len) :
XmlChild(),
text_(cstr, len) {
}
virtual ~XmlText();
const std::string& Text() const { return text_; }
void SetText(const std::string& text);
void AddParsedText(const char* buf, int len);
void AddText(const std::string& text);
protected:
virtual bool IsTextImpl() const;
virtual XmlElement* AsElementImpl() const;
virtual XmlText* AsTextImpl() const;
private:
std::string text_;
};
class XmlAttr {
public:
XmlAttr* NextAttr() const { return next_attr_; }
const QName& Name() const { return name_; }
const std::string& Value() const { return value_; }
private:
friend class XmlElement;
explicit XmlAttr(const QName& name, const std::string& value) :
next_attr_(NULL),
name_(name),
value_(value) {
}
explicit XmlAttr(const XmlAttr& att) :
next_attr_(NULL),
name_(att.name_),
value_(att.value_) {
}
XmlAttr* next_attr_;
QName name_;
std::string value_;
};
class XmlElement : public XmlChild {
public:
explicit XmlElement(const QName& name);
explicit XmlElement(const QName& name, bool useDefaultNs);
explicit XmlElement(const XmlElement& elt);
virtual ~XmlElement();
const QName& Name() const { return name_; }
void SetName(const QName& name) { name_ = name; }
const std::string BodyText() const;
void SetBodyText(const std::string& text);
const QName FirstElementName() const;
XmlAttr* FirstAttr();
const XmlAttr* FirstAttr() const
{ return const_cast<XmlElement *>(this)->FirstAttr(); }
// Attr will return an empty string if the attribute isn't there:
// use HasAttr to test presence of an attribute.
const std::string Attr(const StaticQName& name) const;
const std::string Attr(const QName& name) const;
bool HasAttr(const StaticQName& name) const;
bool HasAttr(const QName& name) const;
void SetAttr(const QName& name, const std::string& value);
void ClearAttr(const QName& name);
XmlChild* FirstChild();
const XmlChild* FirstChild() const {
return const_cast<XmlElement *>(this)->FirstChild();
}
XmlElement* FirstElement();
const XmlElement* FirstElement() const {
return const_cast<XmlElement *>(this)->FirstElement();
}
XmlElement* NextElement();
const XmlElement* NextElement() const {
return const_cast<XmlElement *>(this)->NextElement();
}
XmlElement* FirstWithNamespace(const std::string& ns);
const XmlElement* FirstWithNamespace(const std::string& ns) const {
return const_cast<XmlElement *>(this)->FirstWithNamespace(ns);
}
XmlElement* NextWithNamespace(const std::string& ns);
const XmlElement* NextWithNamespace(const std::string& ns) const {
return const_cast<XmlElement *>(this)->NextWithNamespace(ns);
}
XmlElement* FirstNamed(const StaticQName& name);
const XmlElement* FirstNamed(const StaticQName& name) const {
return const_cast<XmlElement *>(this)->FirstNamed(name);
}
XmlElement* FirstNamed(const QName& name);
const XmlElement* FirstNamed(const QName& name) const {
return const_cast<XmlElement *>(this)->FirstNamed(name);
}
XmlElement* NextNamed(const StaticQName& name);
const XmlElement* NextNamed(const StaticQName& name) const {
return const_cast<XmlElement *>(this)->NextNamed(name);
}
XmlElement* NextNamed(const QName& name);
const XmlElement* NextNamed(const QName& name) const {
return const_cast<XmlElement *>(this)->NextNamed(name);
}
// Finds the first element named 'name'. If that element can't be found then
// adds one and returns it.
XmlElement* FindOrAddNamedChild(const QName& name);
const std::string TextNamed(const QName& name) const;
void InsertChildAfter(XmlChild* predecessor, XmlChild* new_child);
void RemoveChildAfter(XmlChild* predecessor);
void AddParsedText(const char* buf, int len);
// Note: CDATA is not supported by XMPP, therefore using this function will
// generate non-XMPP compatible XML.
void AddCDATAText(const char* buf, int len);
void AddText(const std::string& text);
void AddText(const std::string& text, int depth);
void AddElement(XmlElement* child);
void AddElement(XmlElement* child, int depth);
void AddAttr(const QName& name, const std::string& value);
void AddAttr(const QName& name, const std::string& value, int depth);
void ClearNamedChildren(const QName& name);
void ClearAttributes();
void ClearChildren();
static XmlElement* ForStr(const std::string& str);
std::string Str() const;
bool IsCDATA() const { return cdata_; }
protected:
virtual bool IsTextImpl() const;
virtual XmlElement* AsElementImpl() const;
virtual XmlText* AsTextImpl() const;
private:
QName name_;
XmlAttr* first_attr_;
XmlAttr* last_attr_;
XmlChild* first_child_;
XmlChild* last_child_;
bool cdata_;
};
} // namespace buzz
#endif // WEBRTC_LIBJINGLE_XMLLITE_XMLELEMENT_H_