blob: fd22acd85d8a9dfd63c5dae5669b7a33b1d6f9ef [file] [log] [blame]
/*
* Copyright (c) 2018 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "modules/video_coding/svc/svc_rate_allocator.h"
#include <algorithm>
#include <vector>
#include "modules/video_coding/codecs/vp9/svc_config.h"
#include "rtc_base/checks.h"
#include "test/field_trial.h"
#include "test/gtest.h"
namespace webrtc {
namespace test {
namespace {
static VideoCodec Configure(size_t width,
size_t height,
size_t num_spatial_layers,
size_t num_temporal_layers,
bool is_screen_sharing) {
VideoCodec codec;
codec.width = width;
codec.height = height;
codec.codecType = kVideoCodecVP9;
codec.mode = is_screen_sharing ? VideoCodecMode::kScreensharing
: VideoCodecMode::kRealtimeVideo;
std::vector<SpatialLayer> spatial_layers =
GetSvcConfig(width, height, 30, /*first_active_layer=*/0,
num_spatial_layers, num_temporal_layers, is_screen_sharing);
RTC_CHECK_LE(spatial_layers.size(), kMaxSpatialLayers);
codec.VP9()->numberOfSpatialLayers =
std::min<unsigned char>(num_spatial_layers, spatial_layers.size());
codec.VP9()->numberOfTemporalLayers = std::min<unsigned char>(
num_temporal_layers, spatial_layers.back().numberOfTemporalLayers);
for (size_t sl_idx = 0; sl_idx < spatial_layers.size(); ++sl_idx) {
codec.spatialLayers[sl_idx] = spatial_layers[sl_idx];
}
return codec;
}
} // namespace
TEST(SvcRateAllocatorTest, SingleLayerFor320x180Input) {
VideoCodec codec = Configure(320, 180, 3, 3, false);
SvcRateAllocator allocator = SvcRateAllocator(codec);
VideoBitrateAllocation allocation =
allocator.Allocate(VideoBitrateAllocationParameters(1000 * 1000, 30));
EXPECT_GT(allocation.GetSpatialLayerSum(0), 0u);
EXPECT_EQ(allocation.GetSpatialLayerSum(1), 0u);
}
TEST(SvcRateAllocatorTest, TwoLayersFor640x360Input) {
VideoCodec codec = Configure(640, 360, 3, 3, false);
SvcRateAllocator allocator = SvcRateAllocator(codec);
VideoBitrateAllocation allocation =
allocator.Allocate(VideoBitrateAllocationParameters(1000 * 1000, 30));
EXPECT_GT(allocation.GetSpatialLayerSum(0), 0u);
EXPECT_GT(allocation.GetSpatialLayerSum(1), 0u);
EXPECT_EQ(allocation.GetSpatialLayerSum(2), 0u);
}
TEST(SvcRateAllocatorTest, ThreeLayersFor1280x720Input) {
VideoCodec codec = Configure(1280, 720, 3, 3, false);
SvcRateAllocator allocator = SvcRateAllocator(codec);
VideoBitrateAllocation allocation =
allocator.Allocate(VideoBitrateAllocationParameters(1000 * 1000, 30));
EXPECT_GT(allocation.GetSpatialLayerSum(0), 0u);
EXPECT_GT(allocation.GetSpatialLayerSum(1), 0u);
EXPECT_GT(allocation.GetSpatialLayerSum(2), 0u);
}
TEST(SvcRateAllocatorTest,
BaseLayerNonZeroBitrateEvenIfTotalIfLessThanMinimum) {
VideoCodec codec = Configure(1280, 720, 3, 3, false);
SvcRateAllocator allocator = SvcRateAllocator(codec);
const SpatialLayer* layers = codec.spatialLayers;
VideoBitrateAllocation allocation = allocator.Allocate(
VideoBitrateAllocationParameters(layers[0].minBitrate * 1000 / 2, 30));
EXPECT_GT(allocation.GetSpatialLayerSum(0), 0u);
EXPECT_LT(allocation.GetSpatialLayerSum(0), layers[0].minBitrate * 1000);
EXPECT_EQ(allocation.GetSpatialLayerSum(1), 0u);
}
TEST(SvcRateAllocatorTest, Disable640x360Layer) {
VideoCodec codec = Configure(1280, 720, 3, 3, false);
SvcRateAllocator allocator = SvcRateAllocator(codec);
const SpatialLayer* layers = codec.spatialLayers;
size_t min_bitrate_for_640x360_layer_kbps =
layers[0].minBitrate + layers[1].minBitrate;
VideoBitrateAllocation allocation =
allocator.Allocate(VideoBitrateAllocationParameters(
min_bitrate_for_640x360_layer_kbps * 1000 - 1, 30));
EXPECT_GT(allocation.GetSpatialLayerSum(0), 0u);
EXPECT_EQ(allocation.GetSpatialLayerSum(1), 0u);
}
TEST(SvcRateAllocatorTest, Disable1280x720Layer) {
VideoCodec codec = Configure(1280, 720, 3, 3, false);
SvcRateAllocator allocator = SvcRateAllocator(codec);
const SpatialLayer* layers = codec.spatialLayers;
size_t min_bitrate_for_1280x720_layer_kbps =
layers[0].minBitrate + layers[1].minBitrate + layers[2].minBitrate;
VideoBitrateAllocation allocation =
allocator.Allocate(VideoBitrateAllocationParameters(
min_bitrate_for_1280x720_layer_kbps * 1000 - 1, 30));
EXPECT_GT(allocation.GetSpatialLayerSum(0), 0u);
EXPECT_GT(allocation.GetSpatialLayerSum(1), 0u);
EXPECT_EQ(allocation.GetSpatialLayerSum(2), 0u);
}
TEST(SvcRateAllocatorTest, BitrateIsCapped) {
VideoCodec codec = Configure(1280, 720, 3, 3, false);
SvcRateAllocator allocator = SvcRateAllocator(codec);
const SpatialLayer* layers = codec.spatialLayers;
const uint32_t link_mbps = 100;
VideoBitrateAllocation allocation = allocator.Allocate(
VideoBitrateAllocationParameters(link_mbps * 1000000, 30));
EXPECT_EQ(allocation.get_sum_kbps(),
layers[0].maxBitrate + layers[1].maxBitrate + layers[2].maxBitrate);
EXPECT_EQ(allocation.GetSpatialLayerSum(0) / 1000, layers[0].maxBitrate);
EXPECT_EQ(allocation.GetSpatialLayerSum(1) / 1000, layers[1].maxBitrate);
EXPECT_EQ(allocation.GetSpatialLayerSum(2) / 1000, layers[2].maxBitrate);
}
TEST(SvcRateAllocatorTest, MinBitrateToGetQualityLayer) {
VideoCodec codec = Configure(1280, 720, 3, 1, true);
SvcRateAllocator allocator = SvcRateAllocator(codec);
const SpatialLayer* layers = codec.spatialLayers;
EXPECT_LE(codec.VP9()->numberOfSpatialLayers, 3U);
VideoBitrateAllocation allocation = allocator.Allocate(
VideoBitrateAllocationParameters(layers[0].minBitrate * 1000, 30));
EXPECT_EQ(allocation.GetSpatialLayerSum(0) / 1000, layers[0].minBitrate);
EXPECT_EQ(allocation.GetSpatialLayerSum(1), 0UL);
allocation = allocator.Allocate(VideoBitrateAllocationParameters(
(layers[0].targetBitrate + layers[1].minBitrate) * 1000, 30));
EXPECT_EQ(allocation.GetSpatialLayerSum(0) / 1000, layers[0].targetBitrate);
EXPECT_EQ(allocation.GetSpatialLayerSum(1) / 1000, layers[1].minBitrate);
}
TEST(SvcRateAllocatorTest, DeactivateHigherLayers) {
for (int deactivated_idx = 2; deactivated_idx >= 0; --deactivated_idx) {
VideoCodec codec = Configure(1280, 720, 3, 1, false);
EXPECT_LE(codec.VP9()->numberOfSpatialLayers, 3U);
for (int i = deactivated_idx; i < 3; ++i)
codec.spatialLayers[i].active = false;
SvcRateAllocator allocator = SvcRateAllocator(codec);
VideoBitrateAllocation allocation = allocator.Allocate(
VideoBitrateAllocationParameters(10 * 1000 * 1000, 30));
// Ensure layers spatial_idx < deactivated_idx are activated.
for (int spatial_idx = 0; spatial_idx < deactivated_idx; ++spatial_idx) {
EXPECT_GT(allocation.GetSpatialLayerSum(spatial_idx), 0UL);
}
// Ensure layers spatial_idx >= deactivated_idx are deactivated.
for (int spatial_idx = deactivated_idx; spatial_idx < 3; ++spatial_idx) {
EXPECT_EQ(allocation.GetSpatialLayerSum(spatial_idx), 0UL);
}
}
}
TEST(SvcRateAllocatorTest, DeactivateLowerLayers) {
for (int deactivated_idx = 0; deactivated_idx < 3; ++deactivated_idx) {
VideoCodec codec = Configure(1280, 720, 3, 1, false);
EXPECT_LE(codec.VP9()->numberOfSpatialLayers, 3U);
for (int i = deactivated_idx; i >= 0; --i)
codec.spatialLayers[i].active = false;
SvcRateAllocator allocator = SvcRateAllocator(codec);
VideoBitrateAllocation allocation = allocator.Allocate(
VideoBitrateAllocationParameters(10 * 1000 * 1000, 30));
// Ensure layers spatial_idx <= deactivated_idx are deactivated.
for (int spatial_idx = 0; spatial_idx <= deactivated_idx; ++spatial_idx) {
EXPECT_EQ(allocation.GetSpatialLayerSum(spatial_idx), 0UL);
}
// Ensure layers spatial_idx > deactivated_idx are activated.
for (int spatial_idx = deactivated_idx + 1; spatial_idx < 3;
++spatial_idx) {
EXPECT_GT(allocation.GetSpatialLayerSum(spatial_idx), 0UL);
}
}
}
TEST(SvcRateAllocatorTest, SignalsBwLimited) {
VideoCodec codec = Configure(1280, 720, 3, 1, false);
SvcRateAllocator allocator = SvcRateAllocator(codec);
// Rough estimate calculated by hand.
uint32_t min_to_enable_all = 900000;
EXPECT_TRUE(
allocator
.Allocate(VideoBitrateAllocationParameters(min_to_enable_all / 2, 30))
.is_bw_limited());
EXPECT_FALSE(
allocator
.Allocate(VideoBitrateAllocationParameters(min_to_enable_all, 30))
.is_bw_limited());
}
TEST(SvcRateAllocatorTest, NoPaddingIfAllLayersAreDeactivated) {
VideoCodec codec = Configure(1280, 720, 3, 1, false);
EXPECT_EQ(codec.VP9()->numberOfSpatialLayers, 3U);
// Deactivation of base layer deactivates all layers.
codec.spatialLayers[0].active = false;
codec.spatialLayers[1].active = false;
codec.spatialLayers[2].active = false;
DataRate padding_rate = SvcRateAllocator::GetPaddingBitrate(codec);
EXPECT_EQ(padding_rate, DataRate::Zero());
}
TEST(SvcRateAllocatorTest, FindLayerTogglingThreshold) {
// Let's unit test a utility method of the unit test...
// Predetermined constants indicating the min bitrate needed for two and three
// layers to be enabled respectively, using the config from Configure() with
// 1280x720 resolution and three spatial layers.
const DataRate kTwoLayerMinRate = DataRate::BitsPerSec(299150);
const DataRate kThreeLayerMinRate = DataRate::BitsPerSec(891052);
VideoCodec codec = Configure(1280, 720, 3, 1, false);
absl::InlinedVector<DataRate, kMaxSpatialLayers> layer_start_bitrates =
SvcRateAllocator::GetLayerStartBitrates(codec);
ASSERT_EQ(layer_start_bitrates.size(), 3u);
EXPECT_EQ(layer_start_bitrates[1], kTwoLayerMinRate);
EXPECT_EQ(layer_start_bitrates[2], kThreeLayerMinRate);
}
TEST(SvcRateAllocatorTest, SupportsAv1) {
VideoCodec codec;
codec.width = 640;
codec.height = 360;
codec.codecType = kVideoCodecAV1;
codec.SetScalabilityMode("L3T3");
codec.spatialLayers[0].active = true;
codec.spatialLayers[0].minBitrate = 30;
codec.spatialLayers[0].targetBitrate = 51;
codec.spatialLayers[0].maxBitrate = 73;
codec.spatialLayers[1].active = true;
codec.spatialLayers[1].minBitrate = 49;
codec.spatialLayers[1].targetBitrate = 64;
codec.spatialLayers[1].maxBitrate = 97;
codec.spatialLayers[2].active = true;
codec.spatialLayers[2].minBitrate = 193;
codec.spatialLayers[2].targetBitrate = 305;
codec.spatialLayers[2].maxBitrate = 418;
SvcRateAllocator allocator(codec);
VideoBitrateAllocation allocation =
allocator.Allocate(VideoBitrateAllocationParameters(1'000'000, 30));
EXPECT_GT(allocation.GetSpatialLayerSum(0), 0u);
EXPECT_GT(allocation.GetSpatialLayerSum(1), 0u);
EXPECT_GT(allocation.GetSpatialLayerSum(2), 0u);
}
TEST(SvcRateAllocatorTest, SupportsAv1WithSkippedLayer) {
VideoCodec codec;
codec.width = 640;
codec.height = 360;
codec.codecType = kVideoCodecAV1;
codec.SetScalabilityMode("L3T3");
codec.spatialLayers[0].active = false;
codec.spatialLayers[0].minBitrate = 30;
codec.spatialLayers[0].targetBitrate = 51;
codec.spatialLayers[0].maxBitrate = 73;
codec.spatialLayers[1].active = true;
codec.spatialLayers[1].minBitrate = 49;
codec.spatialLayers[1].targetBitrate = 64;
codec.spatialLayers[1].maxBitrate = 97;
codec.spatialLayers[2].active = true;
codec.spatialLayers[2].minBitrate = 193;
codec.spatialLayers[2].targetBitrate = 305;
codec.spatialLayers[2].maxBitrate = 418;
SvcRateAllocator allocator(codec);
VideoBitrateAllocation allocation =
allocator.Allocate(VideoBitrateAllocationParameters(1'000'000, 30));
EXPECT_EQ(allocation.GetSpatialLayerSum(0), 0u);
EXPECT_GT(allocation.GetSpatialLayerSum(1), 0u);
EXPECT_GT(allocation.GetSpatialLayerSum(2), 0u);
}
TEST(SvcRateAllocatorTest, UsesScalabilityModeToGetNumberOfLayers) {
VideoCodec codec;
codec.width = 640;
codec.height = 360;
codec.codecType = kVideoCodecAV1;
codec.SetScalabilityMode("L2T2");
codec.spatialLayers[0].active = true;
codec.spatialLayers[0].minBitrate = 30;
codec.spatialLayers[0].targetBitrate = 51;
codec.spatialLayers[0].maxBitrate = 73;
codec.spatialLayers[1].active = true;
codec.spatialLayers[1].minBitrate = 49;
codec.spatialLayers[1].targetBitrate = 64;
codec.spatialLayers[1].maxBitrate = 97;
codec.spatialLayers[2].active = true;
codec.spatialLayers[2].minBitrate = 193;
codec.spatialLayers[2].targetBitrate = 305;
codec.spatialLayers[2].maxBitrate = 418;
SvcRateAllocator allocator(codec);
VideoBitrateAllocation allocation =
allocator.Allocate(VideoBitrateAllocationParameters(1'000'000, 30));
// Expect bitrates for 2 temporal layers.
EXPECT_TRUE(allocation.HasBitrate(1, /*temporal_index=*/0));
EXPECT_TRUE(allocation.HasBitrate(1, /*temporal_index=*/1));
EXPECT_FALSE(allocation.HasBitrate(1, /*temporal_index=*/2));
// expect codec.spatialLayers[2].active is ignored because scability mode uses
// just 2 spatial layers.
EXPECT_EQ(allocation.GetSpatialLayerSum(2), 0u);
}
class SvcRateAllocatorTestParametrizedContentType
: public ::testing::Test,
public ::testing::WithParamInterface<bool> {
public:
SvcRateAllocatorTestParametrizedContentType()
: is_screen_sharing_(GetParam()) {}
const bool is_screen_sharing_;
};
TEST_P(SvcRateAllocatorTestParametrizedContentType, MaxBitrate) {
VideoCodec codec = Configure(1280, 720, 3, 1, is_screen_sharing_);
EXPECT_EQ(SvcRateAllocator::GetMaxBitrate(codec),
DataRate::KilobitsPerSec(codec.spatialLayers[0].maxBitrate +
codec.spatialLayers[1].maxBitrate +
codec.spatialLayers[2].maxBitrate));
// Deactivate middle layer. This causes deactivation of top layer as well.
codec.spatialLayers[1].active = false;
EXPECT_EQ(SvcRateAllocator::GetMaxBitrate(codec),
DataRate::KilobitsPerSec(codec.spatialLayers[0].maxBitrate));
}
TEST_P(SvcRateAllocatorTestParametrizedContentType, PaddingBitrate) {
VideoCodec codec = Configure(1280, 720, 3, 1, is_screen_sharing_);
SvcRateAllocator allocator = SvcRateAllocator(codec);
DataRate padding_bitrate = SvcRateAllocator::GetPaddingBitrate(codec);
VideoBitrateAllocation allocation =
allocator.Allocate(VideoBitrateAllocationParameters(padding_bitrate, 30));
EXPECT_GT(allocation.GetSpatialLayerSum(0), 0UL);
EXPECT_GT(allocation.GetSpatialLayerSum(1), 0UL);
EXPECT_GT(allocation.GetSpatialLayerSum(2), 0UL);
// Allocate 90% of padding bitrate. Top layer should be disabled.
allocation = allocator.Allocate(
VideoBitrateAllocationParameters(9 * padding_bitrate / 10, 30));
EXPECT_GT(allocation.GetSpatialLayerSum(0), 0UL);
EXPECT_GT(allocation.GetSpatialLayerSum(1), 0UL);
EXPECT_EQ(allocation.GetSpatialLayerSum(2), 0UL);
// Deactivate top layer.
codec.spatialLayers[2].active = false;
padding_bitrate = SvcRateAllocator::GetPaddingBitrate(codec);
allocation =
allocator.Allocate(VideoBitrateAllocationParameters(padding_bitrate, 30));
EXPECT_GT(allocation.GetSpatialLayerSum(0), 0UL);
EXPECT_GT(allocation.GetSpatialLayerSum(1), 0UL);
EXPECT_EQ(allocation.GetSpatialLayerSum(2), 0UL);
allocation = allocator.Allocate(
VideoBitrateAllocationParameters(9 * padding_bitrate / 10, 30));
EXPECT_GT(allocation.GetSpatialLayerSum(0), 0UL);
EXPECT_EQ(allocation.GetSpatialLayerSum(1), 0UL);
EXPECT_EQ(allocation.GetSpatialLayerSum(2), 0UL);
// Deactivate all layers.
codec.spatialLayers[0].active = false;
codec.spatialLayers[1].active = false;
codec.spatialLayers[2].active = false;
padding_bitrate = SvcRateAllocator::GetPaddingBitrate(codec);
// No padding expected.
EXPECT_EQ(DataRate::Zero(), padding_bitrate);
}
TEST_P(SvcRateAllocatorTestParametrizedContentType, StableBitrate) {
ScopedFieldTrials field_trial(
"WebRTC-StableTargetRate/enabled:true,video_hysteresis_factor:1.0,"
"screenshare_hysteresis_factor:1.0/");
const VideoCodec codec = Configure(1280, 720, 3, 1, is_screen_sharing_);
const auto start_rates = SvcRateAllocator::GetLayerStartBitrates(codec);
const DataRate min_rate_two_layers = start_rates[1];
const DataRate min_rate_three_layers = start_rates[2];
const DataRate max_rate_one_layer =
DataRate::KilobitsPerSec(codec.spatialLayers[0].maxBitrate);
const DataRate max_rate_two_layers =
is_screen_sharing_
? DataRate::KilobitsPerSec(codec.spatialLayers[0].targetBitrate +
codec.spatialLayers[1].maxBitrate)
: DataRate::KilobitsPerSec(codec.spatialLayers[0].maxBitrate +
codec.spatialLayers[1].maxBitrate);
SvcRateAllocator allocator = SvcRateAllocator(codec);
// Two layers, stable and target equal.
auto allocation = allocator.Allocate(VideoBitrateAllocationParameters(
/*total_bitrate=*/min_rate_two_layers,
/*stable_bitrate=*/min_rate_two_layers, /*fps=*/30.0));
EXPECT_TRUE(allocation.IsSpatialLayerUsed(1));
EXPECT_EQ(allocation.get_sum_bps(), min_rate_two_layers.bps());
// Two layers, stable bitrate too low for two layers.
allocation = allocator.Allocate(VideoBitrateAllocationParameters(
/*total_bitrate=*/min_rate_two_layers,
/*stable_bitrate=*/min_rate_two_layers - DataRate::BitsPerSec(1),
/*fps=*/30.0));
EXPECT_FALSE(allocation.IsSpatialLayerUsed(1));
EXPECT_EQ(DataRate::BitsPerSec(allocation.get_sum_bps()),
std::min(min_rate_two_layers - DataRate::BitsPerSec(1),
max_rate_one_layer));
// Three layers, stable and target equal.
allocation = allocator.Allocate(VideoBitrateAllocationParameters(
/*total_bitrate=*/min_rate_three_layers,
/*stable_bitrate=*/min_rate_three_layers, /*fps=*/30.0));
EXPECT_TRUE(allocation.IsSpatialLayerUsed(2));
EXPECT_EQ(allocation.get_sum_bps(), min_rate_three_layers.bps());
// Three layers, stable bitrate too low for three layers.
allocation = allocator.Allocate(VideoBitrateAllocationParameters(
/*total_bitrate=*/min_rate_three_layers,
/*stable_bitrate=*/min_rate_three_layers - DataRate::BitsPerSec(1),
/*fps=*/30.0));
EXPECT_FALSE(allocation.IsSpatialLayerUsed(2));
EXPECT_EQ(DataRate::BitsPerSec(allocation.get_sum_bps()),
std::min(min_rate_three_layers - DataRate::BitsPerSec(1),
max_rate_two_layers));
}
TEST_P(SvcRateAllocatorTestParametrizedContentType,
StableBitrateWithHysteresis) {
const VideoCodec codec = Configure(1280, 720, 3, 1, is_screen_sharing_);
const auto start_rates = SvcRateAllocator::GetLayerStartBitrates(codec);
const DataRate min_rate_single_layer = start_rates[0];
const DataRate min_rate_two_layers = start_rates[1];
const DataRate min_rate_three_layers = start_rates[2];
ScopedFieldTrials field_trial(
"WebRTC-StableTargetRate/enabled:true,video_hysteresis_factor:1.1,"
"screenshare_hysteresis_factor:1.1/");
SvcRateAllocator allocator = SvcRateAllocator(codec);
// Always use max bitrate as target, verify only stable is used for layer
// count selection.
const DataRate max_bitrate = allocator.GetMaxBitrate(codec);
// Start with a single layer.
auto allocation = allocator.Allocate(VideoBitrateAllocationParameters(
/*total_bitrate=*/max_bitrate,
/*stable_bitrate=*/min_rate_single_layer, /*fps=*/30.0));
EXPECT_TRUE(allocation.IsSpatialLayerUsed(0));
EXPECT_FALSE(allocation.IsSpatialLayerUsed(1));
EXPECT_FALSE(allocation.IsSpatialLayerUsed(2));
// Min bitrate not enough to enable second layer due to 10% hysteresis.
allocation = allocator.Allocate(VideoBitrateAllocationParameters(
/*total_bitrate=*/max_bitrate,
/*stable_bitrate=*/min_rate_two_layers, /*fps=*/30.0));
EXPECT_TRUE(allocation.IsSpatialLayerUsed(0));
EXPECT_FALSE(allocation.IsSpatialLayerUsed(1));
EXPECT_FALSE(allocation.IsSpatialLayerUsed(2));
// Add hysteresis, second layer should turn on.
allocation = allocator.Allocate(VideoBitrateAllocationParameters(
/*total_bitrate=*/max_bitrate,
/*stable_bitrate=*/min_rate_two_layers * 1.1, /*fps=*/30.0));
EXPECT_TRUE(allocation.IsSpatialLayerUsed(0));
EXPECT_TRUE(allocation.IsSpatialLayerUsed(1));
EXPECT_FALSE(allocation.IsSpatialLayerUsed(2));
// Remove hysteresis, second layer should stay on.
allocation = allocator.Allocate(VideoBitrateAllocationParameters(
/*total_bitrate=*/max_bitrate,
/*stable_bitrate=*/min_rate_two_layers, /*fps=*/30.0));
EXPECT_TRUE(allocation.IsSpatialLayerUsed(0));
EXPECT_TRUE(allocation.IsSpatialLayerUsed(1));
EXPECT_FALSE(allocation.IsSpatialLayerUsed(2));
// Going below min for two layers, second layer should turn off again.
allocation = allocator.Allocate(VideoBitrateAllocationParameters(
/*total_bitrate=*/max_bitrate,
/*stable_bitrate=*/min_rate_two_layers - DataRate::BitsPerSec(1),
/*fps=*/30.0));
EXPECT_TRUE(allocation.IsSpatialLayerUsed(0));
EXPECT_FALSE(allocation.IsSpatialLayerUsed(1));
EXPECT_FALSE(allocation.IsSpatialLayerUsed(2));
// Min bitrate not enough to enable third layer due to 10% hysteresis.
allocation = allocator.Allocate(VideoBitrateAllocationParameters(
/*total_bitrate=*/max_bitrate,
/*stable_bitrate=*/min_rate_three_layers, /*fps=*/30.0));
EXPECT_TRUE(allocation.IsSpatialLayerUsed(0));
EXPECT_TRUE(allocation.IsSpatialLayerUsed(1));
EXPECT_FALSE(allocation.IsSpatialLayerUsed(2));
// Add hysteresis, third layer should turn on.
allocation = allocator.Allocate(VideoBitrateAllocationParameters(
/*total_bitrate=*/max_bitrate,
/*stable_bitrate=*/min_rate_three_layers * 1.1, /*fps=*/30.0));
EXPECT_TRUE(allocation.IsSpatialLayerUsed(0));
EXPECT_TRUE(allocation.IsSpatialLayerUsed(1));
EXPECT_TRUE(allocation.IsSpatialLayerUsed(2));
// Remove hysteresis, third layer should stay on.
allocation = allocator.Allocate(VideoBitrateAllocationParameters(
/*total_bitrate=*/max_bitrate,
/*stable_bitrate=*/min_rate_three_layers, /*fps=*/30.0));
EXPECT_TRUE(allocation.IsSpatialLayerUsed(0));
EXPECT_TRUE(allocation.IsSpatialLayerUsed(1));
EXPECT_TRUE(allocation.IsSpatialLayerUsed(2));
// Going below min for three layers, third layer should turn off again.
allocation = allocator.Allocate(VideoBitrateAllocationParameters(
/*total_bitrate=*/max_bitrate,
/*stable_bitrate=*/min_rate_three_layers - DataRate::BitsPerSec(1),
/*fps=*/30.0));
EXPECT_TRUE(allocation.IsSpatialLayerUsed(0));
EXPECT_TRUE(allocation.IsSpatialLayerUsed(1));
EXPECT_FALSE(allocation.IsSpatialLayerUsed(2));
}
INSTANTIATE_TEST_SUITE_P(_,
SvcRateAllocatorTestParametrizedContentType,
::testing::Bool());
} // namespace test
} // namespace webrtc