blob: 887885d2bcb9e917a756321abe7795e1e5579466 [file] [log] [blame]
* Copyright 2015 The WebRTC Project Authors. All rights reserved.
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
#if defined(WEBRTC_IOS)
#import <Foundation/Foundation.h>
#include <string.h>
#import "sdk/objc/helpers/NSString+StdString.h"
#include "rtc_base/checks.h"
namespace webrtc {
namespace test {
// For iOS, resource files are added to the application bundle in the root
// and not in separate folders as is the case for other platforms. This method
// therefore removes any prepended folders and uses only the actual file name.
std::string IOSResourcePath(std::string name, std::string extension) {
@autoreleasepool {
NSString* path = [NSString stringForStdString:name];
NSString* fileName = path.lastPathComponent;
NSString* fileType = [NSString stringForStdString:extension];
// Get full pathname for the resource identified by the name and extension.
NSString* pathString = [[NSBundle mainBundle] pathForResource:fileName
return [NSString stdStringForString:pathString];
std::string IOSRootPath() {
@autoreleasepool {
NSBundle* mainBundle = [NSBundle mainBundle];
return [NSString stdStringForString:mainBundle.bundlePath] + "/";
// For iOS, we don't have access to the output directory. Return the path to the
// temporary directory instead. This is mostly used by tests that need to write
// output files to disk.
std::string IOSOutputPath() {
@autoreleasepool {
NSString* tempDir = NSTemporaryDirectory();
if (tempDir == nil)
tempDir = @"/tmp";
return [NSString stdStringForString:tempDir];
} // namespace test
} // namespace webrtc
#endif // defined(WEBRTC_IOS)