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/*
* Copyright (c) 2020 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef MODULES_DESKTOP_CAPTURE_WIN_WGC_CAPTURE_SESSION_H_
#define MODULES_DESKTOP_CAPTURE_WIN_WGC_CAPTURE_SESSION_H_
#include <d3d11.h>
#include <windows.graphics.capture.h>
#include <wrl/client.h>
#include <memory>
#include "api/sequence_checker.h"
#include "modules/desktop_capture/desktop_capture_options.h"
#include "modules/desktop_capture/win/wgc_capture_source.h"
namespace webrtc {
class WgcCaptureSession final {
public:
WgcCaptureSession(
Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device,
Microsoft::WRL::ComPtr<
ABI::Windows::Graphics::Capture::IGraphicsCaptureItem> item);
// Disallow copy and assign.
WgcCaptureSession(const WgcCaptureSession&) = delete;
WgcCaptureSession& operator=(const WgcCaptureSession&) = delete;
~WgcCaptureSession();
HRESULT StartCapture();
// Returns a frame from the frame pool, if any are present.
HRESULT GetFrame(std::unique_ptr<DesktopFrame>* output_frame);
bool IsCaptureStarted() const {
RTC_DCHECK_RUN_ON(&sequence_checker_);
return is_capture_started_;
}
private:
// Initializes `mapped_texture_` with the properties of the `src_texture`,
// overrides the values of some necessary properties like the
// D3D11_CPU_ACCESS_READ flag. Also has optional parameters for what size
// `mapped_texture_` should be, if they aren't provided we will use the size
// of `src_texture`.
HRESULT CreateMappedTexture(
Microsoft::WRL::ComPtr<ID3D11Texture2D> src_texture,
UINT width = 0,
UINT height = 0);
// Event handler for `item_`'s Closed event.
HRESULT OnItemClosed(
ABI::Windows::Graphics::Capture::IGraphicsCaptureItem* sender,
IInspectable* event_args);
// A Direct3D11 Device provided by the caller. We use this to create an
// IDirect3DDevice, and also to create textures that will hold the image data.
Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device_;
// This item represents what we are capturing, we use it to create the
// capture session, and also to listen for the Closed event.
Microsoft::WRL::ComPtr<ABI::Windows::Graphics::Capture::IGraphicsCaptureItem>
item_;
// The IDirect3DDevice is necessary to instantiate the frame pool.
Microsoft::WRL::ComPtr<
ABI::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice>
direct3d_device_;
// The frame pool is where frames are deposited during capture, we retrieve
// them from here with TryGetNextFrame().
Microsoft::WRL::ComPtr<
ABI::Windows::Graphics::Capture::IDirect3D11CaptureFramePool>
frame_pool_;
// This texture holds the final image data. We made it a member so we can
// reuse it, instead of having to create a new texture every time we grab a
// frame.
Microsoft::WRL::ComPtr<ID3D11Texture2D> mapped_texture_;
// This lets us know when the source has been resized, which is important
// because we must resize the framepool and our texture to be able to hold
// enough data for the frame.
ABI::Windows::Graphics::SizeInt32 previous_size_;
// The capture session lets us set properties about the capture before it
// starts such as whether to capture the mouse cursor, and it lets us tell WGC
// to start capturing frames.
Microsoft::WRL::ComPtr<
ABI::Windows::Graphics::Capture::IGraphicsCaptureSession>
session_;
bool item_closed_ = false;
bool is_capture_started_ = false;
SequenceChecker sequence_checker_;
};
} // namespace webrtc
#endif // MODULES_DESKTOP_CAPTURE_WIN_WGC_CAPTURE_SESSION_H_