blob: 05dd8060d45c5edd347100de051010475ab4e41c [file] [log] [blame]
/*
* Copyright 2015 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
package org.webrtc;
import android.graphics.SurfaceTexture;
import android.view.Surface;
import javax.microedition.khronos.egl.EGL10;
/**
* Holds EGL state and utility methods for handling an egl 1.0 EGLContext, an EGLDisplay,
* and an EGLSurface.
*/
public abstract class EglBase {
// EGL wrapper for an actual EGLContext.
public static class Context {
}
// According to the documentation, EGL can be used from multiple threads at the same time if each
// thread has its own EGLContext, but in practice it deadlocks on some devices when doing this.
// Therefore, synchronize on this global lock before calling dangerous EGL functions that might
// deadlock. See https://bugs.chromium.org/p/webrtc/issues/detail?id=5702 for more info.
public static final Object lock = new Object();
// These constants are taken from EGL14.EGL_OPENGL_ES2_BIT and EGL14.EGL_CONTEXT_CLIENT_VERSION.
// https://android.googlesource.com/platform/frameworks/base/+/master/opengl/java/android/opengl/EGL14.java
// This is similar to how GlSurfaceView does:
// http://grepcode.com/file/repository.grepcode.com/java/ext/com.google.android/android/5.1.1_r1/android/opengl/GLSurfaceView.java#760
private static final int EGL_OPENGL_ES2_BIT = 4;
// Android-specific extension.
private static final int EGL_RECORDABLE_ANDROID = 0x3142;
public static final int[] CONFIG_PLAIN = {
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_NONE
};
public static final int[] CONFIG_RGBA = {
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8,
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_NONE
};
public static final int[] CONFIG_PIXEL_BUFFER = {
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_SURFACE_TYPE, EGL10.EGL_PBUFFER_BIT,
EGL10.EGL_NONE
};
public static final int[] CONFIG_PIXEL_RGBA_BUFFER = {
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8,
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_SURFACE_TYPE, EGL10.EGL_PBUFFER_BIT,
EGL10.EGL_NONE
};
public static final int[] CONFIG_RECORDABLE = {
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RECORDABLE_ANDROID, 1,
EGL10.EGL_NONE
};
// Create a new context with the specified config attributes, sharing data with sharedContext.
// |sharedContext| can be null.
public static EglBase create(Context sharedContext, int[] configAttributes) {
return (EglBase14.isEGL14Supported()
&& (sharedContext == null || sharedContext instanceof EglBase14.Context))
? new EglBase14((EglBase14.Context) sharedContext, configAttributes)
: new EglBase10((EglBase10.Context) sharedContext, configAttributes);
}
public static EglBase create() {
return create(null, CONFIG_PLAIN);
}
public static EglBase create(Context sharedContext) {
return create(sharedContext, CONFIG_PLAIN);
}
public abstract void createSurface(Surface surface);
// Create EGLSurface from the Android SurfaceTexture.
public abstract void createSurface(SurfaceTexture surfaceTexture);
// Create dummy 1x1 pixel buffer surface so the context can be made current.
public abstract void createDummyPbufferSurface();
public abstract void createPbufferSurface(int width, int height);
public abstract Context getEglBaseContext();
public abstract boolean hasSurface();
public abstract int surfaceWidth();
public abstract int surfaceHeight();
public abstract void releaseSurface();
public abstract void release();
public abstract void makeCurrent();
// Detach the current EGL context, so that it can be made current on another thread.
public abstract void detachCurrent();
public abstract void swapBuffers();
}