| /* |
| * Copyright (c) 2018 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef MODULES_AUDIO_DEVICE_WIN_CORE_AUDIO_OUTPUT_WIN_H_ |
| #define MODULES_AUDIO_DEVICE_WIN_CORE_AUDIO_OUTPUT_WIN_H_ |
| |
| #include <memory> |
| #include <string> |
| |
| #include "modules/audio_device/win/audio_device_module_win.h" |
| #include "modules/audio_device/win/core_audio_base_win.h" |
| |
| namespace webrtc { |
| |
| class AudioDeviceBuffer; |
| class FineAudioBuffer; |
| |
| namespace webrtc_win { |
| |
| // Windows specific AudioOutput implementation using a CoreAudioBase class where |
| // an output direction is set at construction. Supports render device handling |
| // and streaming of decoded audio from a WebRTC client to the native audio |
| // layer. |
| class CoreAudioOutput final : public CoreAudioBase, public AudioOutput { |
| public: |
| CoreAudioOutput(bool automatic_restart); |
| ~CoreAudioOutput() override; |
| |
| // AudioOutput implementation. |
| int Init() override; |
| int Terminate() override; |
| int NumDevices() const override; |
| int SetDevice(int index) override; |
| int SetDevice(AudioDeviceModule::WindowsDeviceType device) override; |
| int DeviceName(int index, std::string* name, std::string* guid) override; |
| void AttachAudioBuffer(AudioDeviceBuffer* audio_buffer) override; |
| bool PlayoutIsInitialized() const override; |
| int InitPlayout() override; |
| int StartPlayout() override; |
| int StopPlayout() override; |
| bool Playing() override; |
| int VolumeIsAvailable(bool* available) override; |
| int RestartPlayout() override; |
| bool Restarting() const override; |
| int SetSampleRate(uint32_t sample_rate) override; |
| |
| CoreAudioOutput(const CoreAudioOutput&) = delete; |
| CoreAudioOutput& operator=(const CoreAudioOutput&) = delete; |
| |
| private: |
| void ReleaseCOMObjects(); |
| bool OnDataCallback(uint64_t device_frequency); |
| bool OnErrorCallback(ErrorType error); |
| int EstimateOutputLatencyMillis(uint64_t device_frequency); |
| bool HandleStreamDisconnected(); |
| |
| std::unique_ptr<FineAudioBuffer> fine_audio_buffer_; |
| Microsoft::WRL::ComPtr<IAudioRenderClient> audio_render_client_; |
| uint64_t num_frames_written_ = 0; |
| }; |
| |
| } // namespace webrtc_win |
| } // namespace webrtc |
| |
| #endif // MODULES_AUDIO_DEVICE_WIN_CORE_AUDIO_OUTPUT_WIN_H_ |