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/*
* Copyright (c) 2019 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef API_VIDEO_CODECS_VP8_FRAME_CONFIG_H_
#define API_VIDEO_CODECS_VP8_FRAME_CONFIG_H_
#include <stdint.h>
namespace webrtc {
// Configuration of a VP8 frame - which buffers are to be referenced
// by it, which buffers should be updated, etc.
struct Vp8FrameConfig {
static Vp8FrameConfig GetIntraFrameConfig() {
Vp8FrameConfig frame_config = Vp8FrameConfig(
BufferFlags::kUpdate, BufferFlags::kUpdate, BufferFlags::kUpdate);
frame_config.packetizer_temporal_idx = 0;
return frame_config;
}
enum BufferFlags : int {
kNone = 0,
kReference = 1,
kUpdate = 2,
kReferenceAndUpdate = kReference | kUpdate,
};
enum FreezeEntropy { kFreezeEntropy };
// Defined bit-maskable reference to the three buffers available in VP8.
enum class Vp8BufferReference : uint8_t {
kNone = 0,
kLast = 1,
kGolden = 2,
kAltref = 4
};
Vp8FrameConfig();
Vp8FrameConfig(BufferFlags last, BufferFlags golden, BufferFlags arf);
Vp8FrameConfig(BufferFlags last,
BufferFlags golden,
BufferFlags arf,
FreezeEntropy);
enum class Buffer : int { kLast = 0, kGolden = 1, kArf = 2, kCount };
bool References(Buffer buffer) const;
bool Updates(Buffer buffer) const;
bool IntraFrame() const {
// Intra frames do not reference any buffers, and update all buffers.
return last_buffer_flags == kUpdate && golden_buffer_flags == kUpdate &&
arf_buffer_flags == kUpdate;
}
bool drop_frame;
BufferFlags last_buffer_flags;
BufferFlags golden_buffer_flags;
BufferFlags arf_buffer_flags;
// The encoder layer ID is used to utilize the correct bitrate allocator
// inside the encoder. It does not control references nor determine which
// "actual" temporal layer this is. The packetizer temporal index determines
// which layer the encoded frame should be packetized into.
// Normally these are the same, but current temporal-layer strategies for
// screenshare use one bitrate allocator for all layers, but attempt to
// packetize / utilize references to split a stream into multiple layers,
// with different quantizer settings, to hit target bitrate.
// TODO(sprang): Screenshare layers are being reconsidered at the time of
// writing, we might be able to remove this distinction, and have a temporal
// layer imply both (the normal case).
int encoder_layer_id;
// TODO(eladalon/sprang): Move out of this class.
int packetizer_temporal_idx;
// TODO(eladalon/sprang): Move out of this class.
bool layer_sync;
bool freeze_entropy;
// Indicates in which order the encoder should search the reference buffers
// when doing motion prediction. Set to kNone to use unspecified order. Any
// buffer indicated here must not have the corresponding no_ref bit set.
// If all three buffers can be reference, the one not listed here should be
// searched last.
Vp8BufferReference first_reference;
Vp8BufferReference second_reference;
// Whether this frame is eligible for retransmission.
bool retransmission_allowed;
private:
Vp8FrameConfig(BufferFlags last,
BufferFlags golden,
BufferFlags arf,
bool freeze_entropy);
};
} // namespace webrtc
#endif // API_VIDEO_CODECS_VP8_FRAME_CONFIG_H_