blob: c6659217fcd76e2677892e87dfb7fe8eda1ab089 [file] [log] [blame]
/*
* Copyright 2022 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "p2p/base/wrapping_active_ice_controller.h"
#include <memory>
#include <utility>
#include <vector>
#include "api/sequence_checker.h"
#include "api/task_queue/pending_task_safety_flag.h"
#include "api/units/time_delta.h"
#include "p2p/base/basic_ice_controller.h"
#include "p2p/base/connection.h"
#include "p2p/base/ice_agent_interface.h"
#include "p2p/base/ice_controller_interface.h"
#include "p2p/base/ice_switch_reason.h"
#include "p2p/base/ice_transport_internal.h"
#include "p2p/base/transport_description.h"
#include "rtc_base/logging.h"
#include "rtc_base/thread.h"
#include "rtc_base/time_utils.h"
namespace {
using ::webrtc::SafeTask;
using ::webrtc::TimeDelta;
} // unnamed namespace
namespace cricket {
WrappingActiveIceController::WrappingActiveIceController(
IceAgentInterface* ice_agent,
std::unique_ptr<IceControllerInterface> wrapped)
: network_thread_(rtc::Thread::Current()),
wrapped_(std::move(wrapped)),
agent_(*ice_agent) {
RTC_DCHECK(ice_agent != nullptr);
}
WrappingActiveIceController::WrappingActiveIceController(
IceAgentInterface* ice_agent,
IceControllerFactoryInterface* wrapped_factory,
const IceControllerFactoryArgs& wrapped_factory_args)
: network_thread_(rtc::Thread::Current()), agent_(*ice_agent) {
RTC_DCHECK(ice_agent != nullptr);
if (wrapped_factory) {
wrapped_ = wrapped_factory->Create(wrapped_factory_args);
} else {
wrapped_ = std::make_unique<BasicIceController>(wrapped_factory_args);
}
}
WrappingActiveIceController::~WrappingActiveIceController() {}
void WrappingActiveIceController::SetIceConfig(const IceConfig& config) {
RTC_DCHECK_RUN_ON(network_thread_);
wrapped_->SetIceConfig(config);
}
bool WrappingActiveIceController::GetUseCandidateAttribute(
const Connection* connection,
NominationMode mode,
IceMode remote_ice_mode) const {
RTC_DCHECK_RUN_ON(network_thread_);
return wrapped_->GetUseCandidateAttr(connection, mode, remote_ice_mode);
}
void WrappingActiveIceController::OnConnectionAdded(
const Connection* connection) {
RTC_DCHECK_RUN_ON(network_thread_);
wrapped_->AddConnection(connection);
}
void WrappingActiveIceController::OnConnectionPinged(
const Connection* connection) {
RTC_DCHECK_RUN_ON(network_thread_);
wrapped_->MarkConnectionPinged(connection);
}
void WrappingActiveIceController::OnConnectionUpdated(
const Connection* connection) {
RTC_LOG(LS_VERBOSE) << "Connection report for " << connection->ToString();
// Do nothing. Native ICE controllers have direct access to Connection, so no
// need to update connection state separately.
}
void WrappingActiveIceController::OnConnectionSwitched(
const Connection* connection) {
RTC_DCHECK_RUN_ON(network_thread_);
selected_connection_ = connection;
wrapped_->SetSelectedConnection(connection);
}
void WrappingActiveIceController::OnConnectionDestroyed(
const Connection* connection) {
RTC_DCHECK_RUN_ON(network_thread_);
wrapped_->OnConnectionDestroyed(connection);
}
void WrappingActiveIceController::MaybeStartPinging() {
RTC_DCHECK_RUN_ON(network_thread_);
if (started_pinging_) {
return;
}
if (wrapped_->HasPingableConnection()) {
network_thread_->PostTask(
SafeTask(task_safety_.flag(), [this]() { SelectAndPingConnection(); }));
agent_.OnStartedPinging();
started_pinging_ = true;
}
}
void WrappingActiveIceController::SelectAndPingConnection() {
RTC_DCHECK_RUN_ON(network_thread_);
agent_.UpdateConnectionStates();
IceControllerInterface::PingResult result =
wrapped_->SelectConnectionToPing(agent_.GetLastPingSentMs());
HandlePingResult(result);
}
void WrappingActiveIceController::HandlePingResult(
IceControllerInterface::PingResult result) {
RTC_DCHECK_RUN_ON(network_thread_);
if (result.connection.has_value()) {
agent_.SendPingRequest(result.connection.value());
}
network_thread_->PostDelayedTask(
SafeTask(task_safety_.flag(), [this]() { SelectAndPingConnection(); }),
TimeDelta::Millis(result.recheck_delay_ms));
}
void WrappingActiveIceController::OnSortAndSwitchRequest(
IceSwitchReason reason) {
RTC_DCHECK_RUN_ON(network_thread_);
if (!sort_pending_) {
network_thread_->PostTask(SafeTask(task_safety_.flag(), [this, reason]() {
SortAndSwitchToBestConnection(reason);
}));
sort_pending_ = true;
}
}
void WrappingActiveIceController::OnImmediateSortAndSwitchRequest(
IceSwitchReason reason) {
RTC_DCHECK_RUN_ON(network_thread_);
SortAndSwitchToBestConnection(reason);
}
void WrappingActiveIceController::SortAndSwitchToBestConnection(
IceSwitchReason reason) {
RTC_DCHECK_RUN_ON(network_thread_);
// Make sure the connection states are up-to-date since this affects how they
// will be sorted.
agent_.UpdateConnectionStates();
// Any changes after this point will require a re-sort.
sort_pending_ = false;
IceControllerInterface::SwitchResult result =
wrapped_->SortAndSwitchConnection(reason);
HandleSwitchResult(reason, result);
UpdateStateOnConnectionsResorted();
}
bool WrappingActiveIceController::OnImmediateSwitchRequest(
IceSwitchReason reason,
const Connection* selected) {
RTC_DCHECK_RUN_ON(network_thread_);
IceControllerInterface::SwitchResult result =
wrapped_->ShouldSwitchConnection(reason, selected);
HandleSwitchResult(reason, result);
return result.connection.has_value();
}
void WrappingActiveIceController::HandleSwitchResult(
IceSwitchReason reason_for_switch,
IceControllerInterface::SwitchResult result) {
RTC_DCHECK_RUN_ON(network_thread_);
if (result.connection.has_value()) {
RTC_LOG(LS_INFO) << "Switching selected connection due to: "
<< IceSwitchReasonToString(reason_for_switch);
agent_.SwitchSelectedConnection(result.connection.value(),
reason_for_switch);
}
if (result.recheck_event.has_value()) {
// If we do not switch to the connection because it missed the receiving
// threshold, the new connection is in a better receiving state than the
// currently selected connection. So we need to re-check whether it needs
// to be switched at a later time.
network_thread_->PostDelayedTask(
SafeTask(task_safety_.flag(),
[this, recheck_reason = result.recheck_event->reason]() {
SortAndSwitchToBestConnection(recheck_reason);
}),
TimeDelta::Millis(result.recheck_event->recheck_delay_ms));
}
agent_.ForgetLearnedStateForConnections(
result.connections_to_forget_state_on);
}
void WrappingActiveIceController::UpdateStateOnConnectionsResorted() {
RTC_DCHECK_RUN_ON(network_thread_);
PruneConnections();
// Update the internal state of the ICE agentl.
agent_.UpdateState();
// Also possibly start pinging.
// We could start pinging if:
// * The first connection was created.
// * ICE credentials were provided.
// * A TCP connection became connected.
MaybeStartPinging();
}
void WrappingActiveIceController::PruneConnections() {
RTC_DCHECK_RUN_ON(network_thread_);
// The controlled side can prune only if the selected connection has been
// nominated because otherwise it may prune the connection that will be
// selected by the controlling side.
// TODO(honghaiz): This is not enough to prevent a connection from being
// pruned too early because with aggressive nomination, the controlling side
// will nominate every connection until it becomes writable.
if (agent_.GetIceRole() == ICEROLE_CONTROLLING ||
(selected_connection_ && selected_connection_->nominated())) {
std::vector<const Connection*> connections_to_prune =
wrapped_->PruneConnections();
agent_.PruneConnections(connections_to_prune);
}
}
// Only for unit tests
const Connection* WrappingActiveIceController::FindNextPingableConnection() {
RTC_DCHECK_RUN_ON(network_thread_);
return wrapped_->FindNextPingableConnection();
}
} // namespace cricket