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/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_P2P_BASE_PORTALLOCATOR_H_
#define WEBRTC_P2P_BASE_PORTALLOCATOR_H_
#include <deque>
#include <memory>
#include <string>
#include <vector>
#include "webrtc/p2p/base/port.h"
#include "webrtc/p2p/base/portinterface.h"
#include "webrtc/base/helpers.h"
#include "webrtc/base/proxyinfo.h"
#include "webrtc/base/sigslot.h"
#include "webrtc/base/thread.h"
namespace cricket {
// PortAllocator is responsible for allocating Port types for a given
// P2PSocket. It also handles port freeing.
//
// Clients can override this class to control port allocation, including
// what kinds of ports are allocated.
enum {
// Disable local UDP ports. This doesn't impact how we connect to relay
// servers.
PORTALLOCATOR_DISABLE_UDP = 0x01,
PORTALLOCATOR_DISABLE_STUN = 0x02,
PORTALLOCATOR_DISABLE_RELAY = 0x04,
// Disable local TCP ports. This doesn't impact how we connect to relay
// servers.
PORTALLOCATOR_DISABLE_TCP = 0x08,
PORTALLOCATOR_ENABLE_IPV6 = 0x40,
// TODO(pthatcher): Remove this once it's no longer used in:
// remoting/client/plugin/pepper_port_allocator.cc
// remoting/protocol/chromium_port_allocator.cc
// remoting/test/fake_port_allocator.cc
// It's a no-op and is no longer needed.
PORTALLOCATOR_ENABLE_SHARED_UFRAG = 0x80,
PORTALLOCATOR_ENABLE_SHARED_SOCKET = 0x100,
PORTALLOCATOR_ENABLE_STUN_RETRANSMIT_ATTRIBUTE = 0x200,
// When specified, we'll only allocate the STUN candidate for the public
// interface as seen by regular http traffic and the HOST candidate associated
// with the default local interface.
PORTALLOCATOR_DISABLE_ADAPTER_ENUMERATION = 0x400,
// When specified along with PORTALLOCATOR_DISABLE_ADAPTER_ENUMERATION, the
// default local candidate mentioned above will not be allocated. Only the
// STUN candidate will be.
PORTALLOCATOR_DISABLE_DEFAULT_LOCAL_CANDIDATE = 0x800,
// Disallow use of UDP when connecting to a relay server. Since proxy servers
// usually don't handle UDP, using UDP will leak the IP address.
PORTALLOCATOR_DISABLE_UDP_RELAY = 0x1000,
// When multiple networks exist, do not gather candidates on the ones with
// high cost. So if both Wi-Fi and cellular networks exist, gather only on the
// Wi-Fi network. If a network type is "unknown", it has a cost lower than
// cellular but higher than Wi-Fi/Ethernet. So if an unknown network exists,
// cellular networks will not be used to gather candidates and if a Wi-Fi
// network is present, "unknown" networks will not be usd to gather
// candidates. Doing so ensures that even if a cellular network type was not
// detected initially, it would not be used if a Wi-Fi network is present.
PORTALLOCATOR_DISABLE_COSTLY_NETWORKS = 0x2000,
};
const uint32_t kDefaultPortAllocatorFlags = 0;
const uint32_t kDefaultStepDelay = 1000; // 1 sec step delay.
// As per RFC 5245 Appendix B.1, STUN transactions need to be paced at certain
// internal. Less than 20ms is not acceptable. We choose 50ms as our default.
const uint32_t kMinimumStepDelay = 50;
// CF = CANDIDATE FILTER
enum {
CF_NONE = 0x0,
CF_HOST = 0x1,
CF_REFLEXIVE = 0x2,
CF_RELAY = 0x4,
CF_ALL = 0x7,
};
// TODO(deadbeef): Rename to TurnCredentials (and username to ufrag).
struct RelayCredentials {
RelayCredentials() {}
RelayCredentials(const std::string& username, const std::string& password)
: username(username), password(password) {}
bool operator==(const RelayCredentials& o) const {
return username == o.username && password == o.password;
}
bool operator!=(const RelayCredentials& o) const { return !(*this == o); }
std::string username;
std::string password;
};
typedef std::vector<ProtocolAddress> PortList;
// TODO(deadbeef): Rename to TurnServerConfig.
struct RelayServerConfig {
RelayServerConfig(RelayType type) : type(type) {}
RelayServerConfig(const std::string& address,
int port,
const std::string& username,
const std::string& password,
ProtocolType proto,
bool secure)
: type(RELAY_TURN), credentials(username, password) {
ports.push_back(
ProtocolAddress(rtc::SocketAddress(address, port), proto, secure));
}
bool operator==(const RelayServerConfig& o) const {
return type == o.type && ports == o.ports && credentials == o.credentials &&
priority == o.priority;
}
bool operator!=(const RelayServerConfig& o) const { return !(*this == o); }
RelayType type;
PortList ports;
RelayCredentials credentials;
int priority = 0;
};
class PortAllocatorSession : public sigslot::has_slots<> {
public:
// Content name passed in mostly for logging and debugging.
PortAllocatorSession(const std::string& content_name,
int component,
const std::string& ice_ufrag,
const std::string& ice_pwd,
uint32_t flags);
// Subclasses should clean up any ports created.
virtual ~PortAllocatorSession() {}
uint32_t flags() const { return flags_; }
void set_flags(uint32_t flags) { flags_ = flags; }
std::string content_name() const { return content_name_; }
int component() const { return component_; }
const std::string& ice_ufrag() const { return ice_ufrag_; }
const std::string& ice_pwd() const { return ice_pwd_; }
bool pooled() const { return ice_ufrag_.empty(); }
// Setting this filter should affect not only candidates gathered in the
// future, but candidates already gathered and ports already "ready",
// which would be returned by ReadyCandidates() and ReadyPorts().
//
// Default filter should be CF_ALL.
virtual void SetCandidateFilter(uint32_t filter) = 0;
// Starts gathering ports and ICE candidates.
virtual void StartGettingPorts() = 0;
// Completely stops gathering. Will not gather again unless StartGettingPorts
// is called again.
virtual void StopGettingPorts() = 0;
// Whether the session is actively getting ports.
virtual bool IsGettingPorts() = 0;
//
// NOTE: The group of methods below is only used for continual gathering.
//
// ClearGettingPorts should have the same immediate effect as
// StopGettingPorts, but if the implementation supports continual gathering,
// ClearGettingPorts allows additional ports/candidates to be gathered if the
// network conditions change.
virtual void ClearGettingPorts() = 0;
// Whether it is in the state where the existing gathering process is stopped,
// but new ones may be started (basically after calling ClearGettingPorts).
virtual bool IsCleared() const { return false; }
// Whether the session has completely stopped.
virtual bool IsStopped() const { return false; }
// Re-gathers candidates on networks that do not have any connections. More
// precisely, a network interface may have more than one IP addresses (e.g.,
// IPv4 and IPv6 addresses). Each address subnet will be used to create a
// network. Only if all networks of an interface have no connection, the
// implementation should start re-gathering on all networks of that interface.
virtual void RegatherOnFailedNetworks() {}
// Re-gathers candidates on all networks.
// TODO(honghaiz): Implement this in BasicPortAllocator.
virtual void RegatherOnAllNetworks() {}
// Another way of getting the information provided by the signals below.
//
// Ports and candidates are not guaranteed to be in the same order as the
// signals were emitted in.
virtual std::vector<PortInterface*> ReadyPorts() const = 0;
virtual std::vector<Candidate> ReadyCandidates() const = 0;
virtual bool CandidatesAllocationDone() const = 0;
// Marks all ports in the current session as "pruned" so that they may be
// destroyed if no connection is using them.
virtual void PruneAllPorts() {}
sigslot::signal2<PortAllocatorSession*, PortInterface*> SignalPortReady;
// Fires this signal when the network of the ports failed (either because the
// interface is down, or because there is no connection on the interface),
// or when TURN ports are pruned because a higher-priority TURN port becomes
// ready(pairable).
sigslot::signal2<PortAllocatorSession*, const std::vector<PortInterface*>&>
SignalPortsPruned;
sigslot::signal2<PortAllocatorSession*,
const std::vector<Candidate>&> SignalCandidatesReady;
// Candidates should be signaled to be removed when the port that generated
// the candidates is removed.
sigslot::signal2<PortAllocatorSession*, const std::vector<Candidate>&>
SignalCandidatesRemoved;
sigslot::signal1<PortAllocatorSession*> SignalCandidatesAllocationDone;
virtual uint32_t generation() { return generation_; }
virtual void set_generation(uint32_t generation) { generation_ = generation; }
sigslot::signal1<PortAllocatorSession*> SignalDestroyed;
protected:
// This method is called when a pooled session (which doesn't have these
// properties initially) is returned by PortAllocator::TakePooledSession,
// and the content name, component, and ICE ufrag/pwd are updated.
//
// A subclass may need to override this method to perform additional actions,
// such as applying the updated information to ports and candidates.
virtual void UpdateIceParametersInternal() {}
// TODO(deadbeef): Get rid of these when everyone switches to ice_ufrag and
// ice_pwd.
const std::string& username() const { return ice_ufrag_; }
const std::string& password() const { return ice_pwd_; }
private:
void SetIceParameters(const std::string& content_name,
int component,
const std::string& ice_ufrag,
const std::string& ice_pwd) {
content_name_ = content_name;
component_ = component;
ice_ufrag_ = ice_ufrag;
ice_pwd_ = ice_pwd;
UpdateIceParametersInternal();
}
uint32_t flags_;
uint32_t generation_;
std::string content_name_;
int component_;
std::string ice_ufrag_;
std::string ice_pwd_;
// SetIceParameters is an implementation detail which only PortAllocator
// should be able to call.
friend class PortAllocator;
};
// Every method of PortAllocator (including the destructor) must be called on
// the same thread, except for the constructor which may be called on any
// thread.
//
// This allows constructing a PortAllocator subclass on one thread and
// passing it into an object that uses it on a different thread.
class PortAllocator : public sigslot::has_slots<> {
public:
PortAllocator() :
flags_(kDefaultPortAllocatorFlags),
min_port_(0),
max_port_(0),
step_delay_(kDefaultStepDelay),
allow_tcp_listen_(true),
candidate_filter_(CF_ALL) {
}
virtual ~PortAllocator() {}
// This should be called on the PortAllocator's thread before the
// PortAllocator is used. Subclasses may override this if necessary.
virtual void Initialize() {}
// Set STUN and TURN servers to be used in future sessions, and set
// candidate pool size, as described in JSEP.
//
// If the servers are changing and the candidate pool size is nonzero,
// existing pooled sessions will be destroyed and new ones created.
//
// If the servers are not changing but the candidate pool size is,
// pooled sessions will be either created or destroyed as necessary.
void SetConfiguration(const ServerAddresses& stun_servers,
const std::vector<RelayServerConfig>& turn_servers,
int candidate_pool_size,
bool prune_turn_ports);
const ServerAddresses& stun_servers() const { return stun_servers_; }
const std::vector<RelayServerConfig>& turn_servers() const {
return turn_servers_;
}
int candidate_pool_size() const { return target_pooled_session_count_; }
// Sets the network types to ignore.
// Values are defined by the AdapterType enum.
// For instance, calling this with
// ADAPTER_TYPE_ETHERNET | ADAPTER_TYPE_LOOPBACK will ignore Ethernet and
// loopback interfaces.
virtual void SetNetworkIgnoreMask(int network_ignore_mask) = 0;
std::unique_ptr<PortAllocatorSession> CreateSession(
const std::string& content_name,
int component,
const std::string& ice_ufrag,
const std::string& ice_pwd);
// Get an available pooled session and set the transport information on it.
//
// Caller takes ownership of the returned session.
//
// If no pooled sessions are available, returns null.
std::unique_ptr<PortAllocatorSession> TakePooledSession(
const std::string& content_name,
int component,
const std::string& ice_ufrag,
const std::string& ice_pwd);
// Returns the next session that would be returned by TakePooledSession.
const PortAllocatorSession* GetPooledSession() const;
uint32_t flags() const { return flags_; }
void set_flags(uint32_t flags) { flags_ = flags; }
const std::string& user_agent() const { return agent_; }
const rtc::ProxyInfo& proxy() const { return proxy_; }
void set_proxy(const std::string& agent, const rtc::ProxyInfo& proxy) {
agent_ = agent;
proxy_ = proxy;
}
// Gets/Sets the port range to use when choosing client ports.
int min_port() const { return min_port_; }
int max_port() const { return max_port_; }
bool SetPortRange(int min_port, int max_port) {
if (min_port > max_port) {
return false;
}
min_port_ = min_port;
max_port_ = max_port;
return true;
}
uint32_t step_delay() const { return step_delay_; }
void set_step_delay(uint32_t delay) { step_delay_ = delay; }
bool allow_tcp_listen() const { return allow_tcp_listen_; }
void set_allow_tcp_listen(bool allow_tcp_listen) {
allow_tcp_listen_ = allow_tcp_listen;
}
uint32_t candidate_filter() { return candidate_filter_; }
void set_candidate_filter(uint32_t filter) {
candidate_filter_ = filter;
}
bool prune_turn_ports() const { return prune_turn_ports_; }
// Gets/Sets the Origin value used for WebRTC STUN requests.
const std::string& origin() const { return origin_; }
void set_origin(const std::string& origin) { origin_ = origin; }
protected:
virtual PortAllocatorSession* CreateSessionInternal(
const std::string& content_name,
int component,
const std::string& ice_ufrag,
const std::string& ice_pwd) = 0;
uint32_t flags_;
std::string agent_;
rtc::ProxyInfo proxy_;
int min_port_;
int max_port_;
uint32_t step_delay_;
bool allow_tcp_listen_;
uint32_t candidate_filter_;
std::string origin_;
private:
ServerAddresses stun_servers_;
std::vector<RelayServerConfig> turn_servers_;
// The last size passed into SetConfiguration.
int target_pooled_session_count_ = 0;
// This variable represents the total number of pooled sessions
// both owned by this class and taken by TakePooledSession.
int allocated_pooled_session_count_ = 0;
std::deque<std::unique_ptr<PortAllocatorSession>> pooled_sessions_;
bool prune_turn_ports_ = false;
};
} // namespace cricket
#endif // WEBRTC_P2P_BASE_PORTALLOCATOR_H_