| /* |
| * Copyright 2004 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef WEBRTC_P2P_BASE_PORTALLOCATOR_H_ |
| #define WEBRTC_P2P_BASE_PORTALLOCATOR_H_ |
| |
| #include <deque> |
| #include <memory> |
| #include <string> |
| #include <vector> |
| |
| #include "webrtc/p2p/base/port.h" |
| #include "webrtc/p2p/base/portinterface.h" |
| #include "webrtc/base/helpers.h" |
| #include "webrtc/base/proxyinfo.h" |
| #include "webrtc/base/sigslot.h" |
| #include "webrtc/base/thread.h" |
| |
| namespace cricket { |
| |
| // PortAllocator is responsible for allocating Port types for a given |
| // P2PSocket. It also handles port freeing. |
| // |
| // Clients can override this class to control port allocation, including |
| // what kinds of ports are allocated. |
| |
| enum { |
| // Disable local UDP ports. This doesn't impact how we connect to relay |
| // servers. |
| PORTALLOCATOR_DISABLE_UDP = 0x01, |
| PORTALLOCATOR_DISABLE_STUN = 0x02, |
| PORTALLOCATOR_DISABLE_RELAY = 0x04, |
| // Disable local TCP ports. This doesn't impact how we connect to relay |
| // servers. |
| PORTALLOCATOR_DISABLE_TCP = 0x08, |
| PORTALLOCATOR_ENABLE_IPV6 = 0x40, |
| // TODO(pthatcher): Remove this once it's no longer used in: |
| // remoting/client/plugin/pepper_port_allocator.cc |
| // remoting/protocol/chromium_port_allocator.cc |
| // remoting/test/fake_port_allocator.cc |
| // It's a no-op and is no longer needed. |
| PORTALLOCATOR_ENABLE_SHARED_UFRAG = 0x80, |
| PORTALLOCATOR_ENABLE_SHARED_SOCKET = 0x100, |
| PORTALLOCATOR_ENABLE_STUN_RETRANSMIT_ATTRIBUTE = 0x200, |
| // When specified, we'll only allocate the STUN candidate for the public |
| // interface as seen by regular http traffic and the HOST candidate associated |
| // with the default local interface. |
| PORTALLOCATOR_DISABLE_ADAPTER_ENUMERATION = 0x400, |
| // When specified along with PORTALLOCATOR_DISABLE_ADAPTER_ENUMERATION, the |
| // default local candidate mentioned above will not be allocated. Only the |
| // STUN candidate will be. |
| PORTALLOCATOR_DISABLE_DEFAULT_LOCAL_CANDIDATE = 0x800, |
| // Disallow use of UDP when connecting to a relay server. Since proxy servers |
| // usually don't handle UDP, using UDP will leak the IP address. |
| PORTALLOCATOR_DISABLE_UDP_RELAY = 0x1000, |
| |
| // When multiple networks exist, do not gather candidates on the ones with |
| // high cost. So if both Wi-Fi and cellular networks exist, gather only on the |
| // Wi-Fi network. If a network type is "unknown", it has a cost lower than |
| // cellular but higher than Wi-Fi/Ethernet. So if an unknown network exists, |
| // cellular networks will not be used to gather candidates and if a Wi-Fi |
| // network is present, "unknown" networks will not be usd to gather |
| // candidates. Doing so ensures that even if a cellular network type was not |
| // detected initially, it would not be used if a Wi-Fi network is present. |
| PORTALLOCATOR_DISABLE_COSTLY_NETWORKS = 0x2000, |
| }; |
| |
| const uint32_t kDefaultPortAllocatorFlags = 0; |
| |
| const uint32_t kDefaultStepDelay = 1000; // 1 sec step delay. |
| // As per RFC 5245 Appendix B.1, STUN transactions need to be paced at certain |
| // internal. Less than 20ms is not acceptable. We choose 50ms as our default. |
| const uint32_t kMinimumStepDelay = 50; |
| |
| // CF = CANDIDATE FILTER |
| enum { |
| CF_NONE = 0x0, |
| CF_HOST = 0x1, |
| CF_REFLEXIVE = 0x2, |
| CF_RELAY = 0x4, |
| CF_ALL = 0x7, |
| }; |
| |
| // TODO(deadbeef): Rename to TurnCredentials (and username to ufrag). |
| struct RelayCredentials { |
| RelayCredentials() {} |
| RelayCredentials(const std::string& username, const std::string& password) |
| : username(username), password(password) {} |
| |
| bool operator==(const RelayCredentials& o) const { |
| return username == o.username && password == o.password; |
| } |
| bool operator!=(const RelayCredentials& o) const { return !(*this == o); } |
| |
| std::string username; |
| std::string password; |
| }; |
| |
| typedef std::vector<ProtocolAddress> PortList; |
| // TODO(deadbeef): Rename to TurnServerConfig. |
| struct RelayServerConfig { |
| RelayServerConfig(RelayType type) : type(type) {} |
| |
| RelayServerConfig(const std::string& address, |
| int port, |
| const std::string& username, |
| const std::string& password, |
| ProtocolType proto, |
| bool secure) |
| : type(RELAY_TURN), credentials(username, password) { |
| ports.push_back( |
| ProtocolAddress(rtc::SocketAddress(address, port), proto, secure)); |
| } |
| |
| bool operator==(const RelayServerConfig& o) const { |
| return type == o.type && ports == o.ports && credentials == o.credentials && |
| priority == o.priority; |
| } |
| bool operator!=(const RelayServerConfig& o) const { return !(*this == o); } |
| |
| RelayType type; |
| PortList ports; |
| RelayCredentials credentials; |
| int priority = 0; |
| }; |
| |
| class PortAllocatorSession : public sigslot::has_slots<> { |
| public: |
| // Content name passed in mostly for logging and debugging. |
| PortAllocatorSession(const std::string& content_name, |
| int component, |
| const std::string& ice_ufrag, |
| const std::string& ice_pwd, |
| uint32_t flags); |
| |
| // Subclasses should clean up any ports created. |
| virtual ~PortAllocatorSession() {} |
| |
| uint32_t flags() const { return flags_; } |
| void set_flags(uint32_t flags) { flags_ = flags; } |
| std::string content_name() const { return content_name_; } |
| int component() const { return component_; } |
| const std::string& ice_ufrag() const { return ice_ufrag_; } |
| const std::string& ice_pwd() const { return ice_pwd_; } |
| bool pooled() const { return ice_ufrag_.empty(); } |
| |
| // Setting this filter should affect not only candidates gathered in the |
| // future, but candidates already gathered and ports already "ready", |
| // which would be returned by ReadyCandidates() and ReadyPorts(). |
| // |
| // Default filter should be CF_ALL. |
| virtual void SetCandidateFilter(uint32_t filter) = 0; |
| |
| // Starts gathering ports and ICE candidates. |
| virtual void StartGettingPorts() = 0; |
| // Completely stops gathering. Will not gather again unless StartGettingPorts |
| // is called again. |
| virtual void StopGettingPorts() = 0; |
| // Whether the session is actively getting ports. |
| virtual bool IsGettingPorts() = 0; |
| |
| // |
| // NOTE: The group of methods below is only used for continual gathering. |
| // |
| |
| // ClearGettingPorts should have the same immediate effect as |
| // StopGettingPorts, but if the implementation supports continual gathering, |
| // ClearGettingPorts allows additional ports/candidates to be gathered if the |
| // network conditions change. |
| virtual void ClearGettingPorts() = 0; |
| // Whether it is in the state where the existing gathering process is stopped, |
| // but new ones may be started (basically after calling ClearGettingPorts). |
| virtual bool IsCleared() const { return false; } |
| // Whether the session has completely stopped. |
| virtual bool IsStopped() const { return false; } |
| // Re-gathers candidates on networks that do not have any connections. More |
| // precisely, a network interface may have more than one IP addresses (e.g., |
| // IPv4 and IPv6 addresses). Each address subnet will be used to create a |
| // network. Only if all networks of an interface have no connection, the |
| // implementation should start re-gathering on all networks of that interface. |
| virtual void RegatherOnFailedNetworks() {} |
| // Re-gathers candidates on all networks. |
| // TODO(honghaiz): Implement this in BasicPortAllocator. |
| virtual void RegatherOnAllNetworks() {} |
| |
| // Another way of getting the information provided by the signals below. |
| // |
| // Ports and candidates are not guaranteed to be in the same order as the |
| // signals were emitted in. |
| virtual std::vector<PortInterface*> ReadyPorts() const = 0; |
| virtual std::vector<Candidate> ReadyCandidates() const = 0; |
| virtual bool CandidatesAllocationDone() const = 0; |
| // Marks all ports in the current session as "pruned" so that they may be |
| // destroyed if no connection is using them. |
| virtual void PruneAllPorts() {} |
| |
| sigslot::signal2<PortAllocatorSession*, PortInterface*> SignalPortReady; |
| // Fires this signal when the network of the ports failed (either because the |
| // interface is down, or because there is no connection on the interface), |
| // or when TURN ports are pruned because a higher-priority TURN port becomes |
| // ready(pairable). |
| sigslot::signal2<PortAllocatorSession*, const std::vector<PortInterface*>&> |
| SignalPortsPruned; |
| sigslot::signal2<PortAllocatorSession*, |
| const std::vector<Candidate>&> SignalCandidatesReady; |
| // Candidates should be signaled to be removed when the port that generated |
| // the candidates is removed. |
| sigslot::signal2<PortAllocatorSession*, const std::vector<Candidate>&> |
| SignalCandidatesRemoved; |
| sigslot::signal1<PortAllocatorSession*> SignalCandidatesAllocationDone; |
| |
| virtual uint32_t generation() { return generation_; } |
| virtual void set_generation(uint32_t generation) { generation_ = generation; } |
| sigslot::signal1<PortAllocatorSession*> SignalDestroyed; |
| |
| protected: |
| // This method is called when a pooled session (which doesn't have these |
| // properties initially) is returned by PortAllocator::TakePooledSession, |
| // and the content name, component, and ICE ufrag/pwd are updated. |
| // |
| // A subclass may need to override this method to perform additional actions, |
| // such as applying the updated information to ports and candidates. |
| virtual void UpdateIceParametersInternal() {} |
| |
| // TODO(deadbeef): Get rid of these when everyone switches to ice_ufrag and |
| // ice_pwd. |
| const std::string& username() const { return ice_ufrag_; } |
| const std::string& password() const { return ice_pwd_; } |
| |
| private: |
| void SetIceParameters(const std::string& content_name, |
| int component, |
| const std::string& ice_ufrag, |
| const std::string& ice_pwd) { |
| content_name_ = content_name; |
| component_ = component; |
| ice_ufrag_ = ice_ufrag; |
| ice_pwd_ = ice_pwd; |
| UpdateIceParametersInternal(); |
| } |
| |
| uint32_t flags_; |
| uint32_t generation_; |
| std::string content_name_; |
| int component_; |
| std::string ice_ufrag_; |
| std::string ice_pwd_; |
| |
| // SetIceParameters is an implementation detail which only PortAllocator |
| // should be able to call. |
| friend class PortAllocator; |
| }; |
| |
| // Every method of PortAllocator (including the destructor) must be called on |
| // the same thread, except for the constructor which may be called on any |
| // thread. |
| // |
| // This allows constructing a PortAllocator subclass on one thread and |
| // passing it into an object that uses it on a different thread. |
| class PortAllocator : public sigslot::has_slots<> { |
| public: |
| PortAllocator() : |
| flags_(kDefaultPortAllocatorFlags), |
| min_port_(0), |
| max_port_(0), |
| step_delay_(kDefaultStepDelay), |
| allow_tcp_listen_(true), |
| candidate_filter_(CF_ALL) { |
| } |
| virtual ~PortAllocator() {} |
| |
| // This should be called on the PortAllocator's thread before the |
| // PortAllocator is used. Subclasses may override this if necessary. |
| virtual void Initialize() {} |
| |
| // Set STUN and TURN servers to be used in future sessions, and set |
| // candidate pool size, as described in JSEP. |
| // |
| // If the servers are changing and the candidate pool size is nonzero, |
| // existing pooled sessions will be destroyed and new ones created. |
| // |
| // If the servers are not changing but the candidate pool size is, |
| // pooled sessions will be either created or destroyed as necessary. |
| void SetConfiguration(const ServerAddresses& stun_servers, |
| const std::vector<RelayServerConfig>& turn_servers, |
| int candidate_pool_size, |
| bool prune_turn_ports); |
| |
| const ServerAddresses& stun_servers() const { return stun_servers_; } |
| |
| const std::vector<RelayServerConfig>& turn_servers() const { |
| return turn_servers_; |
| } |
| |
| int candidate_pool_size() const { return target_pooled_session_count_; } |
| |
| // Sets the network types to ignore. |
| // Values are defined by the AdapterType enum. |
| // For instance, calling this with |
| // ADAPTER_TYPE_ETHERNET | ADAPTER_TYPE_LOOPBACK will ignore Ethernet and |
| // loopback interfaces. |
| virtual void SetNetworkIgnoreMask(int network_ignore_mask) = 0; |
| |
| std::unique_ptr<PortAllocatorSession> CreateSession( |
| const std::string& content_name, |
| int component, |
| const std::string& ice_ufrag, |
| const std::string& ice_pwd); |
| |
| // Get an available pooled session and set the transport information on it. |
| // |
| // Caller takes ownership of the returned session. |
| // |
| // If no pooled sessions are available, returns null. |
| std::unique_ptr<PortAllocatorSession> TakePooledSession( |
| const std::string& content_name, |
| int component, |
| const std::string& ice_ufrag, |
| const std::string& ice_pwd); |
| |
| // Returns the next session that would be returned by TakePooledSession. |
| const PortAllocatorSession* GetPooledSession() const; |
| |
| uint32_t flags() const { return flags_; } |
| void set_flags(uint32_t flags) { flags_ = flags; } |
| |
| const std::string& user_agent() const { return agent_; } |
| const rtc::ProxyInfo& proxy() const { return proxy_; } |
| void set_proxy(const std::string& agent, const rtc::ProxyInfo& proxy) { |
| agent_ = agent; |
| proxy_ = proxy; |
| } |
| |
| // Gets/Sets the port range to use when choosing client ports. |
| int min_port() const { return min_port_; } |
| int max_port() const { return max_port_; } |
| bool SetPortRange(int min_port, int max_port) { |
| if (min_port > max_port) { |
| return false; |
| } |
| |
| min_port_ = min_port; |
| max_port_ = max_port; |
| return true; |
| } |
| |
| uint32_t step_delay() const { return step_delay_; } |
| void set_step_delay(uint32_t delay) { step_delay_ = delay; } |
| |
| bool allow_tcp_listen() const { return allow_tcp_listen_; } |
| void set_allow_tcp_listen(bool allow_tcp_listen) { |
| allow_tcp_listen_ = allow_tcp_listen; |
| } |
| |
| uint32_t candidate_filter() { return candidate_filter_; } |
| void set_candidate_filter(uint32_t filter) { |
| candidate_filter_ = filter; |
| } |
| |
| bool prune_turn_ports() const { return prune_turn_ports_; } |
| |
| // Gets/Sets the Origin value used for WebRTC STUN requests. |
| const std::string& origin() const { return origin_; } |
| void set_origin(const std::string& origin) { origin_ = origin; } |
| |
| protected: |
| virtual PortAllocatorSession* CreateSessionInternal( |
| const std::string& content_name, |
| int component, |
| const std::string& ice_ufrag, |
| const std::string& ice_pwd) = 0; |
| |
| uint32_t flags_; |
| std::string agent_; |
| rtc::ProxyInfo proxy_; |
| int min_port_; |
| int max_port_; |
| uint32_t step_delay_; |
| bool allow_tcp_listen_; |
| uint32_t candidate_filter_; |
| std::string origin_; |
| |
| private: |
| ServerAddresses stun_servers_; |
| std::vector<RelayServerConfig> turn_servers_; |
| // The last size passed into SetConfiguration. |
| int target_pooled_session_count_ = 0; |
| // This variable represents the total number of pooled sessions |
| // both owned by this class and taken by TakePooledSession. |
| int allocated_pooled_session_count_ = 0; |
| std::deque<std::unique_ptr<PortAllocatorSession>> pooled_sessions_; |
| bool prune_turn_ports_ = false; |
| }; |
| |
| } // namespace cricket |
| |
| #endif // WEBRTC_P2P_BASE_PORTALLOCATOR_H_ |