The currently supported platforms are Windows, Mac OS X, Linux, Android and iOS. See the Android and iOS pages for build instructions and example applications specific to these mobile platforms.
First, be sure to install the prerequisite software.
For desktop development:
fetch webrtc
:$ mkdir webrtc-checkout $ cd webrtc-checkout $ fetch --nohooks webrtc $ gclient sync
NOTICE: During your first sync, you'll have to accept the license agreement of the Google Play Services SDK.
The checkout size is large due the use of the Chromium build toolchain and many dependencies. Estimated size:
$ git config branch.autosetupmerge always $ git config branch.autosetuprebase always
$ cd src $ git checkout master $ git new-branch your-branch-name
See the Android and iOS pages for separate instructions.
NOTICE: if you get Remote: Daily bandwidth rate limit exceeded for <ip>
, make sure you're logged in. The quota is much larger for logged in users.
Update your current branch with:
$ git checkout master $ git pull origin master $ gclient sync $ git checkout my-branch $ git merge master
Ninja is the default build system for all platforms.
See the Android and iOS pages for build instructions specific to those platforms.
Ninja project files are generated using GN. They're put in a directory of your choice, like out/Debug
or out/Release
, but you can use any directory for keeping multiple configurations handy.
To generate project files using the defaults (Debug build), run (standing in the src/ directory of your checkout):
$ gn gen out/Default
To generate ninja project files for a Release build instead:
$ gn gen out/Default --args='is_debug=false'
To clean all build artifacts in a directory but leave the current GN configuration untouched (stored in the args.gn file), do:
$ gn clean out/Default
See the GN documentation for all available options. There are also more platform specific tips on the Android and iOS instructions.
When you have Ninja project files generated (see previous section), compile (standing in src/
) using:
For Ninja project files generated in out/Default
:
$ ninja -C out/Default
Other build systems are not supported (and may fail), such as Visual Studio on Windows or Xcode on OSX. GN supports a hybrid approach of using Ninja for building, but Visual Studio/Xcode for editing and driving compilation.
To generate IDE project files, pass the --ide
flag to the GN command. See the GN reference for more details on the supported IDEs.
To see available release branches, run:
$ git branch -r
To create a local branch tracking a remote release branch (in this example, the 43 branch):
$ git checkout -b my_branch refs/remotes/branch-heads/43 $ gclient sync
NOTICE: depot_tools are not tracked with your checkout, so it's possible gclient sync will break on sufficiently old branches. In that case, you can try using an older depot_tools:
which gclient $ # cd to depot_tools dir $ # edit update_depot_tools; add an exit command at the top of the file $ git log # find a hash close to the date when the branch happened $ git checkout <hash> $ cd ~/dev/webrtc/src $ gclient sync $ # When done, go back to depot_tools, git reset --hard, run gclient again and $ # verify the current branch becomes REMOTE:origin/master
The above is untested and unsupported, but it might help.
Commit log for the branch: https://webrtc.googlesource.com/src/+log/branch-heads/43 To browse it: https://webrtc.googlesource.com/src/+/branch-heads/43
For more details, read Chromium's Working with Branches and Working with Release Branches pages.
Please see Contributing Fixes for information on how to run git cl upload
, getting your patch reviewed, and getting it submitted.
This also includes information on how to run tryjobs, if you're a committer.
Many WebRTC committers are also Chromium committers. To make sure to use the right account for pushing commits to WebRTC, use the user.email
Git config setting. The recommended way is to have the chromium.org account set globally as described at the depot tools setup page and then set user.email
locally for the WebRTC repos using (change to your webrtc.org address):
$ cd /path/to/webrtc/src $ git config user.email yourname@webrtc.org
WebRTC contains several example applications, which can be found under src/webrtc/examples
. Higher level applications are listed first.
Peerconnection consist of two applications using the WebRTC Native APIs:
peerconnection_server
peerconnection_client
(not currently supported on Mac/Android)The client application has simple voice and video capabilities. The server enables client applications to initiate a call between clients by managing signaling messages generated by the clients.
Start peerconnection_server
. You should see the following message indicating that it is running:
Server listening on port 8888
Start any number of peerconnection_clients
and connect them to the server. The client UI consists of a few parts:
Connecting to a server: When the application is started you must specify which machine (by IP address) the server application is running on. Once that is done you can press Connect or the return button.
Select a peer: Once successfully connected to a server, you can connect to a peer by double-clicking or select+press return on a peer's name.
Video chat: When a peer has been successfully connected to, a video chat will be displayed in full window.
Ending chat session: Press Esc. You will now be back to selecting a peer.
Ending connection: Press Esc and you will now be able to select which server to connect to.
Start an instance of peerconnection_server
application.
Open src/webrtc/examples/peerconnection/server/server_test.html
in your browser. Click Connect. Observe that the peerconnection_server
announces your connection. Open one more tab using the same page. Connect it too (with a different name). It is now possible to exchange messages between the connected peers.
Target name relayserver
. Relays traffic when a direct peer-to-peer connection can't be established. Can be used with the call application above.
Target name stunserver
. Implements the STUN protocol for Session Traversal Utilities for NAT as documented in RFC 5389.
Target name turnserver
. In active development to reach compatibility with RFC 5766.