blob: 5800ef8484f2a276218c748a84aabff5c47387a0 [file] [log] [blame]
* Copyright 2016 The WebRTC Project Authors. All rights reserved.
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
#include <stdint.h>
// TODO(honghaiz): Make a directory that describes the interfaces and structs
// the media code can rely on and the network code can implement, and both can
// depend on that, but not depend on each other. Then, move this file to that
// directory.
namespace rtc {
struct NetworkRoute {
bool connected;
uint16_t local_network_id;
uint16_t remote_network_id;
int last_sent_packet_id; // Last packet id sent on the PREVIOUS route.
int packet_overhead; // The overhead in bytes from IP layer and above.
: connected(false),
packet_overhead(0) {}
// The route is connected if the local and remote network ids are provided.
// TODO(zhihuang): Remove this and let the caller set the fields explicitly.
NetworkRoute(bool connected,
uint16_t local_net_id,
uint16_t remote_net_id,
int last_packet_id)
: connected(connected),
packet_overhead(0) {}
// |last_sent_packet_id| and |packet_overhead| do not affect the NetworkRoute
// comparison.
bool operator==(const NetworkRoute& nr) const {
return connected == nr.connected &&
local_network_id == nr.local_network_id &&
remote_network_id == nr.remote_network_id;
bool operator!=(const NetworkRoute& nr) const { return !(*this == nr); }
} // namespace rtc