| /* |
| * Copyright 2025 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef API_TEST_NETWORK_EMULATION_TOKEN_BUCKET_NETWORK_BEHAVIOR_BUILDER_H_ |
| #define API_TEST_NETWORK_EMULATION_TOKEN_BUCKET_NETWORK_BEHAVIOR_BUILDER_H_ |
| |
| #include <utility> |
| |
| #include "absl/functional/any_invocable.h" |
| #include "api/function_view.h" |
| #include "api/test/network_emulation/network_queue.h" |
| #include "api/test/network_emulation/token_bucket_network_behavior_config.h" |
| #include "api/test/network_emulation_manager.h" |
| #include "api/units/data_rate.h" |
| #include "api/units/data_size.h" |
| |
| namespace webrtc { |
| |
| // Builder for a TokenBucketNetworkBehavior |
| // |
| // TokenBucketNetworkBehavior forwards enqueued packets at the rate limit. |
| // It is implemented using the token bucket algorithm |
| // (https://en.wikipedia.org/wiki/Token_bucket), allowing bursts of packets |
| // through. |
| // If no queue is factory is specified, packets are dropped over the rate limit |
| // instead of queuing. This is typically used to rate limit inbound traffic. |
| // |
| // The token bucket is configured to have a maximum size and a constant refill |
| // rate. |
| // When a packet comes in, it is queued and and dequeued when there are enough |
| // tokens in the bucket. If there is no queue and there are no tokens available, |
| // the packet is dropped. |
| class TokenBucketNetworkBehaviorNodeBuilder { |
| public: |
| explicit TokenBucketNetworkBehaviorNodeBuilder(NetworkEmulationManager* net); |
| TokenBucketNetworkBehaviorNodeBuilder& burst(DataSize burst); |
| TokenBucketNetworkBehaviorNodeBuilder& rate(DataRate rate); |
| // If set, `queue_factory` must outlive the Builder. |
| // Per default, no queue is created and the policer uses a zero capacity |
| // queue, dropping packets immediately if they don't fit in the burst. |
| TokenBucketNetworkBehaviorNodeBuilder& queue_factory( |
| NetworkQueueFactory& queue_factory); |
| EmulatedNetworkNode* Build(); |
| std::pair<EmulatedNetworkNode*, |
| absl::AnyInvocable< |
| void(FunctionView<void(TokenBucketNetworkBehaviorConfig&)>)>> |
| BuildWithUpdateFunction(); |
| |
| private: |
| NetworkEmulationManager* const net_; |
| TokenBucketNetworkBehaviorConfig config_; |
| NetworkQueueFactory* queue_factory_ = nullptr; |
| }; |
| |
| } // namespace webrtc |
| |
| #endif // API_TEST_NETWORK_EMULATION_TOKEN_BUCKET_NETWORK_BEHAVIOR_BUILDER_H_ |