blob: 5a4db26dd2d4c2e8865f9be5c3889c2bba7185f9 [file] [log] [blame] [edit]
/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "rtc_base/server_socket_adapters.h"
#include <string>
#include "rtc_base/byte_buffer.h"
namespace rtc {
AsyncProxyServerSocket::AsyncProxyServerSocket(Socket* socket,
size_t buffer_size)
: BufferedReadAdapter(socket, buffer_size) {}
AsyncProxyServerSocket::~AsyncProxyServerSocket() = default;
AsyncSSLServerSocket::AsyncSSLServerSocket(Socket* socket)
: BufferedReadAdapter(socket, 1024) {
BufferInput(true);
}
void AsyncSSLServerSocket::ProcessInput(char* data, size_t* len) {
// We only accept client hello messages.
const ArrayView<const uint8_t> client_hello =
AsyncSSLSocket::SslClientHello();
if (*len < client_hello.size()) {
return;
}
if (memcmp(client_hello.data(), data, client_hello.size()) != 0) {
Close();
SignalCloseEvent(this, 0);
return;
}
*len -= client_hello.size();
// Clients should not send more data until the handshake is completed.
RTC_DCHECK(*len == 0);
const ArrayView<const uint8_t> server_hello =
AsyncSSLSocket::SslServerHello();
// Send a server hello back to the client.
DirectSend(server_hello.data(), server_hello.size());
// Handshake completed for us, redirect input to our parent.
BufferInput(false);
}
} // namespace rtc