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/*
* Copyright 2018 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef SDK_OBJC_NATIVE_API_AUDIO_DEVICE_MODULE_H_
#define SDK_OBJC_NATIVE_API_AUDIO_DEVICE_MODULE_H_
#include <memory>
#include "api/audio/audio_device.h"
#include "api/environment/environment.h"
#include "api/scoped_refptr.h"
#include "sdk/objc/native/api/audio_device_module_error_handler.h"
namespace webrtc {
// If `bypass_voice_processing` is true, WebRTC will attempt to disable hardware
// audio processing on iOS.
// Warning: Setting `bypass_voice_processing` will have unpredictable
// consequences for the audio path in the device. It is not advisable to use in
// most scenarios.
scoped_refptr<AudioDeviceModule> CreateAudioDeviceModule(
const Environment& env,
bool bypass_voice_processing = false);
[[deprecated("Pass `env` explicitly instead of relying on the default")]]
scoped_refptr<AudioDeviceModule> CreateAudioDeviceModule(
bool bypass_voice_processing = false);
// If `muted_speech_event_handler` is exist, audio unit will catch speech
// activity while muted.
// Provide `error_handler` to receive callbacks on errors such as microphone
// init failed or playout start failied.
scoped_refptr<AudioDeviceModule> CreateMutedDetectAudioDeviceModule(
const Environment& env,
AudioDeviceModule::MutedSpeechEventHandler muted_speech_event_handler,
ADMErrorHandler error_handler,
bool bypass_voice_processing = false);
[[deprecated("Pass `env` explicitly instead of relying on the default")]]
scoped_refptr<AudioDeviceModule> CreateMutedDetectAudioDeviceModule(
AudioDeviceModule::MutedSpeechEventHandler muted_speech_event_handler,
ADMErrorHandler error_handler,
bool bypass_voice_processing = false);
} // namespace webrtc
#endif // SDK_OBJC_NATIVE_API_AUDIO_DEVICE_MODULE_H_