| /* |
| * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #include "webrtc/modules/video_coding/codecs/vp8/simulcast_rate_allocator.h" |
| |
| #include <algorithm> |
| #include <memory> |
| #include <vector> |
| #include <utility> |
| |
| #include "webrtc/rtc_base/checks.h" |
| |
| namespace webrtc { |
| |
| SimulcastRateAllocator::SimulcastRateAllocator( |
| const VideoCodec& codec, |
| std::unique_ptr<TemporalLayersFactory> tl_factory) |
| : codec_(codec), tl_factory_(std::move(tl_factory)) { |
| if (tl_factory_.get()) |
| tl_factory_->SetListener(this); |
| } |
| |
| void SimulcastRateAllocator::OnTemporalLayersCreated(int simulcast_id, |
| TemporalLayers* layers) { |
| RTC_DCHECK(temporal_layers_.find(simulcast_id) == temporal_layers_.end()); |
| RTC_DCHECK(layers); |
| temporal_layers_[simulcast_id] = layers; |
| } |
| |
| BitrateAllocation SimulcastRateAllocator::GetAllocation( |
| uint32_t total_bitrate_bps, |
| uint32_t framerate) { |
| uint32_t left_to_allocate = total_bitrate_bps; |
| if (codec_.maxBitrate && codec_.maxBitrate * 1000 < left_to_allocate) |
| left_to_allocate = codec_.maxBitrate * 1000; |
| |
| BitrateAllocation allocated_bitrates_bps; |
| if (codec_.numberOfSimulcastStreams == 0) { |
| // No simulcast, just set the target as this has been capped already. |
| allocated_bitrates_bps.SetBitrate( |
| 0, 0, std::max(codec_.minBitrate * 1000, left_to_allocate)); |
| } else { |
| // Always allocate enough bitrate for the minimum bitrate of the first |
| // layer. Suspending below min bitrate is controlled outside the codec |
| // implementation and is not overridden by this. |
| left_to_allocate = |
| std::max(codec_.simulcastStream[0].minBitrate * 1000, left_to_allocate); |
| |
| // Begin by allocating bitrate to simulcast streams, putting all bitrate in |
| // temporal layer 0. We'll then distribute this bitrate, across potential |
| // temporal layers, when stream allocation is done. |
| |
| // Allocate up to the target bitrate for each simulcast layer. |
| size_t layer = 0; |
| for (; layer < codec_.numberOfSimulcastStreams; ++layer) { |
| const SimulcastStream& stream = codec_.simulcastStream[layer]; |
| if (left_to_allocate < stream.minBitrate * 1000) |
| break; |
| uint32_t allocation = |
| std::min(left_to_allocate, stream.targetBitrate * 1000); |
| allocated_bitrates_bps.SetBitrate(layer, 0, allocation); |
| RTC_DCHECK_LE(allocation, left_to_allocate); |
| left_to_allocate -= allocation; |
| } |
| |
| // Next, try allocate remaining bitrate, up to max bitrate, in top stream. |
| // TODO(sprang): Allocate up to max bitrate for all layers once we have a |
| // better idea of possible performance implications. |
| if (left_to_allocate > 0) { |
| size_t active_layer = layer - 1; |
| const SimulcastStream& stream = codec_.simulcastStream[active_layer]; |
| uint32_t bitrate_bps = |
| allocated_bitrates_bps.GetSpatialLayerSum(active_layer); |
| uint32_t allocation = |
| std::min(left_to_allocate, stream.maxBitrate * 1000 - bitrate_bps); |
| bitrate_bps += allocation; |
| RTC_DCHECK_LE(allocation, left_to_allocate); |
| left_to_allocate -= allocation; |
| allocated_bitrates_bps.SetBitrate(active_layer, 0, bitrate_bps); |
| } |
| } |
| |
| const int num_spatial_streams = |
| std::max(1, static_cast<int>(codec_.numberOfSimulcastStreams)); |
| |
| // Finally, distribute the bitrate for the simulcast streams across the |
| // available temporal layers. |
| for (int simulcast_id = 0; simulcast_id < num_spatial_streams; |
| ++simulcast_id) { |
| auto tl_it = temporal_layers_.find(simulcast_id); |
| if (tl_it == temporal_layers_.end()) |
| continue; // TODO(sprang): If > 1 SS, assume default TL alloc? |
| |
| uint32_t target_bitrate_kbps = |
| allocated_bitrates_bps.GetBitrate(simulcast_id, 0) / 1000; |
| const uint32_t expected_allocated_bitrate_kbps = target_bitrate_kbps; |
| RTC_DCHECK_EQ( |
| target_bitrate_kbps, |
| allocated_bitrates_bps.GetSpatialLayerSum(simulcast_id) / 1000); |
| const int num_temporal_streams = std::max<uint8_t>( |
| 1, codec_.numberOfSimulcastStreams == 0 |
| ? codec_.VP8().numberOfTemporalLayers |
| : codec_.simulcastStream[simulcast_id].numberOfTemporalLayers); |
| |
| uint32_t max_bitrate_kbps; |
| // Legacy temporal-layered only screenshare, or simulcast screenshare |
| // with legacy mode for simulcast stream 0. |
| if (codec_.mode == kScreensharing && codec_.targetBitrate > 0 && |
| ((num_spatial_streams == 1 && num_temporal_streams == 2) || // Legacy. |
| (num_spatial_streams > 1 && simulcast_id == 0))) { // Simulcast. |
| // TODO(holmer): This is a "temporary" hack for screensharing, where we |
| // interpret the startBitrate as the encoder target bitrate. This is |
| // to allow for a different max bitrate, so if the codec can't meet |
| // the target we still allow it to overshoot up to the max before dropping |
| // frames. This hack should be improved. |
| int tl0_bitrate = std::min(codec_.targetBitrate, target_bitrate_kbps); |
| max_bitrate_kbps = std::min(codec_.maxBitrate, target_bitrate_kbps); |
| target_bitrate_kbps = tl0_bitrate; |
| } else if (num_spatial_streams == 1) { |
| max_bitrate_kbps = codec_.maxBitrate; |
| } else { |
| max_bitrate_kbps = codec_.simulcastStream[simulcast_id].maxBitrate; |
| } |
| |
| std::vector<uint32_t> tl_allocation = tl_it->second->OnRatesUpdated( |
| target_bitrate_kbps, max_bitrate_kbps, framerate); |
| RTC_DCHECK_GT(tl_allocation.size(), 0); |
| RTC_DCHECK_LE(tl_allocation.size(), num_temporal_streams); |
| |
| uint64_t tl_allocation_sum_kbps = 0; |
| for (size_t tl_index = 0; tl_index < tl_allocation.size(); ++tl_index) { |
| uint32_t layer_rate_kbps = tl_allocation[tl_index]; |
| allocated_bitrates_bps.SetBitrate(simulcast_id, tl_index, |
| layer_rate_kbps * 1000); |
| tl_allocation_sum_kbps += layer_rate_kbps; |
| } |
| RTC_DCHECK_LE(tl_allocation_sum_kbps, expected_allocated_bitrate_kbps); |
| } |
| |
| return allocated_bitrates_bps; |
| } |
| |
| uint32_t SimulcastRateAllocator::GetPreferredBitrateBps(uint32_t framerate) { |
| // Create a temporary instance without temporal layers, as they may be |
| // stateful, and updating the bitrate to max here can cause side effects. |
| SimulcastRateAllocator temp_allocator(codec_, nullptr); |
| BitrateAllocation allocation = |
| temp_allocator.GetAllocation(codec_.maxBitrate * 1000, framerate); |
| return allocation.get_sum_bps(); |
| } |
| |
| const VideoCodec& webrtc::SimulcastRateAllocator::GetCodec() const { |
| return codec_; |
| } |
| |
| } // namespace webrtc |