blob: 8733603003500716206b4dc07a0b0e9ecd8ec374 [file] [log] [blame]
/*
* Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_MEDIA_SCTP_SCTPTRANSPORT_H_
#define WEBRTC_MEDIA_SCTP_SCTPTRANSPORT_H_
#include <errno.h>
#include <memory> // for unique_ptr.
#include <set>
#include <string>
#include <vector>
#include "webrtc/rtc_base/asyncinvoker.h"
#include "webrtc/rtc_base/constructormagic.h"
#include "webrtc/rtc_base/copyonwritebuffer.h"
#include "webrtc/rtc_base/sigslot.h"
#include "webrtc/rtc_base/thread.h"
// For SendDataParams/ReceiveDataParams.
#include "webrtc/media/base/mediachannel.h"
#include "webrtc/media/sctp/sctptransportinternal.h"
// Defined by "usrsctplib/usrsctp.h"
struct sockaddr_conn;
struct sctp_assoc_change;
struct sctp_stream_reset_event;
// Defined by <sys/socket.h>
struct socket;
namespace cricket {
// Holds data to be passed on to a channel.
struct SctpInboundPacket;
// From channel calls, data flows like this:
// [network thread (although it can in princple be another thread)]
// 1. SctpTransport::SendData(data)
// 2. usrsctp_sendv(data)
// [network thread returns; sctp thread then calls the following]
// 3. OnSctpOutboundPacket(wrapped_data)
// [sctp thread returns having async invoked on the network thread]
// 4. SctpTransport::OnPacketFromSctpToNetwork(wrapped_data)
// 5. TransportChannel::SendPacket(wrapped_data)
// 6. ... across network ... a packet is sent back ...
// 7. SctpTransport::OnPacketReceived(wrapped_data)
// 8. usrsctp_conninput(wrapped_data)
// [network thread returns; sctp thread then calls the following]
// 9. OnSctpInboundData(data)
// [sctp thread returns having async invoked on the network thread]
// 10. SctpTransport::OnInboundPacketFromSctpToChannel(inboundpacket)
// 11. SctpTransport::OnDataFromSctpToChannel(data)
// 12. SctpTransport::SignalDataReceived(data)
// [from the same thread, methods registered/connected to
// SctpTransport are called with the recieved data]
// TODO(zhihuang): Rename "channel" to "transport" on network-level.
class SctpTransport : public SctpTransportInternal,
public sigslot::has_slots<> {
public:
// |network_thread| is where packets will be processed and callbacks from
// this transport will be posted, and is the only thread on which public
// methods can be called.
// |channel| is required (must not be null).
SctpTransport(rtc::Thread* network_thread,
rtc::PacketTransportInternal* channel);
~SctpTransport() override;
// SctpTransportInternal overrides (see sctptransportinternal.h for comments).
void SetTransportChannel(rtc::PacketTransportInternal* channel) override;
bool Start(int local_port, int remote_port) override;
bool OpenStream(int sid) override;
bool ResetStream(int sid) override;
bool SendData(const SendDataParams& params,
const rtc::CopyOnWriteBuffer& payload,
SendDataResult* result = nullptr) override;
bool ReadyToSendData() override;
void set_debug_name_for_testing(const char* debug_name) override {
debug_name_ = debug_name;
}
// Exposed to allow Post call from c-callbacks.
// TODO(deadbeef): Remove this or at least make it return a const pointer.
rtc::Thread* network_thread() const { return network_thread_; }
private:
void ConnectTransportChannelSignals();
void DisconnectTransportChannelSignals();
// Creates the socket and connects.
bool Connect();
// Returns false when opening the socket failed.
bool OpenSctpSocket();
// Helpet method to set socket options.
bool ConfigureSctpSocket();
// Sets |sock_ |to nullptr.
void CloseSctpSocket();
// Sends a SCTP_RESET_STREAM for all streams in closing_ssids_.
bool SendQueuedStreamResets();
// Sets the "ready to send" flag and fires signal if needed.
void SetReadyToSendData();
// Callbacks from DTLS channel.
void OnWritableState(rtc::PacketTransportInternal* transport);
virtual void OnPacketRead(rtc::PacketTransportInternal* transport,
const char* data,
size_t len,
const rtc::PacketTime& packet_time,
int flags);
// Methods related to usrsctp callbacks.
void OnSendThresholdCallback();
sockaddr_conn GetSctpSockAddr(int port);
// Called using |invoker_| to send packet on the network.
void OnPacketFromSctpToNetwork(const rtc::CopyOnWriteBuffer& buffer);
// Called using |invoker_| to decide what to do with the packet.
// The |flags| parameter is used by SCTP to distinguish notification packets
// from other types of packets.
void OnInboundPacketFromSctpToChannel(const rtc::CopyOnWriteBuffer& buffer,
ReceiveDataParams params,
int flags);
void OnDataFromSctpToChannel(const ReceiveDataParams& params,
const rtc::CopyOnWriteBuffer& buffer);
void OnNotificationFromSctp(const rtc::CopyOnWriteBuffer& buffer);
void OnNotificationAssocChange(const sctp_assoc_change& change);
void OnStreamResetEvent(const struct sctp_stream_reset_event* evt);
// Responsible for marshalling incoming data to the channels listeners, and
// outgoing data to the network interface.
rtc::Thread* network_thread_;
// Helps pass inbound/outbound packets asynchronously to the network thread.
rtc::AsyncInvoker invoker_;
// Underlying DTLS channel.
rtc::PacketTransportInternal* transport_channel_;
bool was_ever_writable_ = false;
int local_port_ = kSctpDefaultPort;
int remote_port_ = kSctpDefaultPort;
struct socket* sock_ = nullptr; // The socket created by usrsctp_socket(...).
// Has Start been called? Don't create SCTP socket until it has.
bool started_ = false;
// Are we ready to queue data (SCTP socket created, and not blocked due to
// congestion control)? Different than |transport_channel_|'s "ready to
// send".
bool ready_to_send_data_ = false;
typedef std::set<uint32_t> StreamSet;
// When a data channel opens a stream, it goes into open_streams_. When we
// want to close it, the stream's ID goes into queued_reset_streams_. When
// we actually transmit a RE-CONFIG chunk with that stream ID, the ID goes
// into sent_reset_streams_. When we get a response RE-CONFIG chunk back
// acknowledging the reset, we remove the stream ID from
// sent_reset_streams_. We use sent_reset_streams_ to differentiate
// between acknowledgment RE-CONFIG and peer-initiated RE-CONFIGs.
StreamSet open_streams_;
StreamSet queued_reset_streams_;
StreamSet sent_reset_streams_;
// A static human-readable name for debugging messages.
const char* debug_name_ = "SctpTransport";
// Hides usrsctp interactions from this header file.
class UsrSctpWrapper;
RTC_DISALLOW_COPY_AND_ASSIGN(SctpTransport);
};
class SctpTransportFactory : public SctpTransportInternalFactory {
public:
explicit SctpTransportFactory(rtc::Thread* network_thread)
: network_thread_(network_thread) {}
std::unique_ptr<SctpTransportInternal> CreateSctpTransport(
rtc::PacketTransportInternal* channel) override {
return std::unique_ptr<SctpTransportInternal>(
new SctpTransport(network_thread_, channel));
}
private:
rtc::Thread* network_thread_;
};
} // namespace cricket
#endif // WEBRTC_MEDIA_SCTP_SCTPTRANSPORT_H_