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/*
* Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "webrtc/modules/audio_coding/neteq/audio_vector.h"
#include <assert.h>
#include <stdlib.h>
#include <string>
#include "webrtc/test/gtest.h"
#include "webrtc/typedefs.h"
namespace webrtc {
class AudioVectorTest : public ::testing::Test {
protected:
virtual void SetUp() {
// Populate test array.
for (size_t i = 0; i < array_length(); ++i) {
array_[i] = i;
}
}
size_t array_length() const {
return sizeof(array_) / sizeof(array_[0]);
}
int16_t array_[10];
};
// Create and destroy AudioVector objects, both empty and with a predefined
// length.
TEST_F(AudioVectorTest, CreateAndDestroy) {
AudioVector vec1;
EXPECT_TRUE(vec1.Empty());
EXPECT_EQ(0u, vec1.Size());
size_t initial_size = 17;
AudioVector vec2(initial_size);
EXPECT_FALSE(vec2.Empty());
EXPECT_EQ(initial_size, vec2.Size());
}
// Test the subscript operator [] for getting and setting.
TEST_F(AudioVectorTest, SubscriptOperator) {
AudioVector vec(array_length());
for (size_t i = 0; i < array_length(); ++i) {
vec[i] = static_cast<int16_t>(i);
const int16_t& value = vec[i]; // Make sure to use the const version.
EXPECT_EQ(static_cast<int16_t>(i), value);
}
}
// Test the PushBack method and the CopyFrom method. The Clear method is also
// invoked.
TEST_F(AudioVectorTest, PushBackAndCopy) {
AudioVector vec;
AudioVector vec_copy;
vec.PushBack(array_, array_length());
vec.CopyTo(&vec_copy); // Copy from |vec| to |vec_copy|.
ASSERT_EQ(array_length(), vec.Size());
ASSERT_EQ(array_length(), vec_copy.Size());
for (size_t i = 0; i < array_length(); ++i) {
EXPECT_EQ(array_[i], vec[i]);
EXPECT_EQ(array_[i], vec_copy[i]);
}
// Clear |vec| and verify that it is empty.
vec.Clear();
EXPECT_TRUE(vec.Empty());
// Now copy the empty vector and verify that the copy becomes empty too.
vec.CopyTo(&vec_copy);
EXPECT_TRUE(vec_copy.Empty());
}
// Test the PushBack method with another AudioVector as input argument.
TEST_F(AudioVectorTest, PushBackVector) {
static const size_t kLength = 10;
AudioVector vec1(kLength);
AudioVector vec2(kLength);
// Set the first vector to [0, 1, ..., kLength - 1].
// Set the second vector to [kLength, kLength + 1, ..., 2 * kLength - 1].
for (size_t i = 0; i < kLength; ++i) {
vec1[i] = static_cast<int16_t>(i);
vec2[i] = static_cast<int16_t>(i + kLength);
}
// Append vec2 to the back of vec1.
vec1.PushBack(vec2);
ASSERT_EQ(2 * kLength, vec1.Size());
for (size_t i = 0; i < 2 * kLength; ++i) {
EXPECT_EQ(static_cast<int16_t>(i), vec1[i]);
}
}
// Test the PushFront method.
TEST_F(AudioVectorTest, PushFront) {
AudioVector vec;
vec.PushFront(array_, array_length());
ASSERT_EQ(array_length(), vec.Size());
for (size_t i = 0; i < array_length(); ++i) {
EXPECT_EQ(array_[i], vec[i]);
}
}
// Test the PushFront method with another AudioVector as input argument.
TEST_F(AudioVectorTest, PushFrontVector) {
static const size_t kLength = 10;
AudioVector vec1(kLength);
AudioVector vec2(kLength);
// Set the first vector to [0, 1, ..., kLength - 1].
// Set the second vector to [kLength, kLength + 1, ..., 2 * kLength - 1].
for (size_t i = 0; i < kLength; ++i) {
vec1[i] = static_cast<int16_t>(i);
vec2[i] = static_cast<int16_t>(i + kLength);
}
// Prepend vec1 to the front of vec2.
vec2.PushFront(vec1);
ASSERT_EQ(2 * kLength, vec2.Size());
for (size_t i = 0; i < 2 * kLength; ++i) {
EXPECT_EQ(static_cast<int16_t>(i), vec2[i]);
}
}
// Test the PopFront method.
TEST_F(AudioVectorTest, PopFront) {
AudioVector vec;
vec.PushBack(array_, array_length());
vec.PopFront(1); // Remove one element.
EXPECT_EQ(array_length() - 1u, vec.Size());
for (size_t i = 0; i < array_length() - 1; ++i) {
EXPECT_EQ(static_cast<int16_t>(i + 1), vec[i]);
}
vec.PopFront(array_length()); // Remove more elements than vector size.
EXPECT_EQ(0u, vec.Size());
}
// Test the PopBack method.
TEST_F(AudioVectorTest, PopBack) {
AudioVector vec;
vec.PushBack(array_, array_length());
vec.PopBack(1); // Remove one element.
EXPECT_EQ(array_length() - 1u, vec.Size());
for (size_t i = 0; i < array_length() - 1; ++i) {
EXPECT_EQ(static_cast<int16_t>(i), vec[i]);
}
vec.PopBack(array_length()); // Remove more elements than vector size.
EXPECT_EQ(0u, vec.Size());
}
// Test the Extend method.
TEST_F(AudioVectorTest, Extend) {
AudioVector vec;
vec.PushBack(array_, array_length());
vec.Extend(5); // Extend with 5 elements, which should all be zeros.
ASSERT_EQ(array_length() + 5u, vec.Size());
// Verify that all are zero.
for (size_t i = array_length(); i < array_length() + 5; ++i) {
EXPECT_EQ(0, vec[i]);
}
}
// Test the InsertAt method with an insert position in the middle of the vector.
TEST_F(AudioVectorTest, InsertAt) {
AudioVector vec;
vec.PushBack(array_, array_length());
static const int kNewLength = 5;
int16_t new_array[kNewLength];
// Set array elements to {100, 101, 102, ... }.
for (int i = 0; i < kNewLength; ++i) {
new_array[i] = 100 + i;
}
int insert_position = 5;
vec.InsertAt(new_array, kNewLength, insert_position);
// Verify that the vector looks as follows:
// {0, 1, ..., |insert_position| - 1, 100, 101, ..., 100 + kNewLength - 1,
// |insert_position|, |insert_position| + 1, ..., kLength - 1}.
size_t pos = 0;
for (int i = 0; i < insert_position; ++i) {
EXPECT_EQ(array_[i], vec[pos]);
++pos;
}
for (int i = 0; i < kNewLength; ++i) {
EXPECT_EQ(new_array[i], vec[pos]);
++pos;
}
for (size_t i = insert_position; i < array_length(); ++i) {
EXPECT_EQ(array_[i], vec[pos]);
++pos;
}
}
// Test the InsertZerosAt method with an insert position in the middle of the
// vector. Use the InsertAt method as reference.
TEST_F(AudioVectorTest, InsertZerosAt) {
AudioVector vec;
AudioVector vec_ref;
vec.PushBack(array_, array_length());
vec_ref.PushBack(array_, array_length());
static const int kNewLength = 5;
int insert_position = 5;
vec.InsertZerosAt(kNewLength, insert_position);
int16_t new_array[kNewLength] = {0}; // All zero elements.
vec_ref.InsertAt(new_array, kNewLength, insert_position);
// Verify that the vectors are identical.
ASSERT_EQ(vec_ref.Size(), vec.Size());
for (size_t i = 0; i < vec.Size(); ++i) {
EXPECT_EQ(vec_ref[i], vec[i]);
}
}
// Test the InsertAt method with an insert position at the start of the vector.
TEST_F(AudioVectorTest, InsertAtBeginning) {
AudioVector vec;
vec.PushBack(array_, array_length());
static const int kNewLength = 5;
int16_t new_array[kNewLength];
// Set array elements to {100, 101, 102, ... }.
for (int i = 0; i < kNewLength; ++i) {
new_array[i] = 100 + i;
}
int insert_position = 0;
vec.InsertAt(new_array, kNewLength, insert_position);
// Verify that the vector looks as follows:
// {100, 101, ..., 100 + kNewLength - 1,
// 0, 1, ..., kLength - 1}.
size_t pos = 0;
for (int i = 0; i < kNewLength; ++i) {
EXPECT_EQ(new_array[i], vec[pos]);
++pos;
}
for (size_t i = insert_position; i < array_length(); ++i) {
EXPECT_EQ(array_[i], vec[pos]);
++pos;
}
}
// Test the InsertAt method with an insert position at the end of the vector.
TEST_F(AudioVectorTest, InsertAtEnd) {
AudioVector vec;
vec.PushBack(array_, array_length());
static const int kNewLength = 5;
int16_t new_array[kNewLength];
// Set array elements to {100, 101, 102, ... }.
for (int i = 0; i < kNewLength; ++i) {
new_array[i] = 100 + i;
}
int insert_position = array_length();
vec.InsertAt(new_array, kNewLength, insert_position);
// Verify that the vector looks as follows:
// {0, 1, ..., kLength - 1, 100, 101, ..., 100 + kNewLength - 1 }.
size_t pos = 0;
for (size_t i = 0; i < array_length(); ++i) {
EXPECT_EQ(array_[i], vec[pos]);
++pos;
}
for (int i = 0; i < kNewLength; ++i) {
EXPECT_EQ(new_array[i], vec[pos]);
++pos;
}
}
// Test the InsertAt method with an insert position beyond the end of the
// vector. Verify that a position beyond the end of the vector does not lead to
// an error. The expected outcome is the same as if the vector end was used as
// input position. That is, the input position should be capped at the maximum
// allowed value.
TEST_F(AudioVectorTest, InsertBeyondEnd) {
AudioVector vec;
vec.PushBack(array_, array_length());
static const int kNewLength = 5;
int16_t new_array[kNewLength];
// Set array elements to {100, 101, 102, ... }.
for (int i = 0; i < kNewLength; ++i) {
new_array[i] = 100 + i;
}
int insert_position = array_length() + 10; // Too large.
vec.InsertAt(new_array, kNewLength, insert_position);
// Verify that the vector looks as follows:
// {0, 1, ..., kLength - 1, 100, 101, ..., 100 + kNewLength - 1 }.
size_t pos = 0;
for (size_t i = 0; i < array_length(); ++i) {
EXPECT_EQ(array_[i], vec[pos]);
++pos;
}
for (int i = 0; i < kNewLength; ++i) {
EXPECT_EQ(new_array[i], vec[pos]);
++pos;
}
}
// Test the OverwriteAt method with a position such that all of the new values
// fit within the old vector.
TEST_F(AudioVectorTest, OverwriteAt) {
AudioVector vec;
vec.PushBack(array_, array_length());
static const int kNewLength = 5;
int16_t new_array[kNewLength];
// Set array elements to {100, 101, 102, ... }.
for (int i = 0; i < kNewLength; ++i) {
new_array[i] = 100 + i;
}
size_t insert_position = 2;
vec.OverwriteAt(new_array, kNewLength, insert_position);
// Verify that the vector looks as follows:
// {0, ..., |insert_position| - 1, 100, 101, ..., 100 + kNewLength - 1,
// |insert_position|, |insert_position| + 1, ..., kLength - 1}.
size_t pos = 0;
for (pos = 0; pos < insert_position; ++pos) {
EXPECT_EQ(array_[pos], vec[pos]);
}
for (int i = 0; i < kNewLength; ++i) {
EXPECT_EQ(new_array[i], vec[pos]);
++pos;
}
for (; pos < array_length(); ++pos) {
EXPECT_EQ(array_[pos], vec[pos]);
}
}
// Test the OverwriteAt method with a position such that some of the new values
// extend beyond the end of the current vector. This is valid, and the vector is
// expected to expand to accommodate the new values.
TEST_F(AudioVectorTest, OverwriteBeyondEnd) {
AudioVector vec;
vec.PushBack(array_, array_length());
static const int kNewLength = 5;
int16_t new_array[kNewLength];
// Set array elements to {100, 101, 102, ... }.
for (int i = 0; i < kNewLength; ++i) {
new_array[i] = 100 + i;
}
int insert_position = array_length() - 2;
vec.OverwriteAt(new_array, kNewLength, insert_position);
ASSERT_EQ(array_length() - 2u + kNewLength, vec.Size());
// Verify that the vector looks as follows:
// {0, ..., |insert_position| - 1, 100, 101, ..., 100 + kNewLength - 1,
// |insert_position|, |insert_position| + 1, ..., kLength - 1}.
int pos = 0;
for (pos = 0; pos < insert_position; ++pos) {
EXPECT_EQ(array_[pos], vec[pos]);
}
for (int i = 0; i < kNewLength; ++i) {
EXPECT_EQ(new_array[i], vec[pos]);
++pos;
}
// Verify that we checked to the end of |vec|.
EXPECT_EQ(vec.Size(), static_cast<size_t>(pos));
}
TEST_F(AudioVectorTest, CrossFade) {
static const size_t kLength = 100;
static const size_t kFadeLength = 10;
AudioVector vec1(kLength);
AudioVector vec2(kLength);
// Set all vector elements to 0 in |vec1| and 100 in |vec2|.
for (size_t i = 0; i < kLength; ++i) {
vec1[i] = 0;
vec2[i] = 100;
}
vec1.CrossFade(vec2, kFadeLength);
ASSERT_EQ(2 * kLength - kFadeLength, vec1.Size());
// First part untouched.
for (size_t i = 0; i < kLength - kFadeLength; ++i) {
EXPECT_EQ(0, vec1[i]);
}
// Check mixing zone.
for (size_t i = 0 ; i < kFadeLength; ++i) {
EXPECT_NEAR((i + 1) * 100 / (kFadeLength + 1),
vec1[kLength - kFadeLength + i], 1);
}
// Second part untouched.
for (size_t i = kLength; i < vec1.Size(); ++i) {
EXPECT_EQ(100, vec1[i]);
}
}
} // namespace webrtc