//------------------------------------------------------------------------------ | |
// File: VTrans.h | |
// | |
// Desc: DirectShow base classes - defines a video transform class. | |
// | |
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved. | |
//------------------------------------------------------------------------------ | |
// This class is derived from CTransformFilter, but is specialised to handle | |
// the requirements of video quality control by frame dropping. | |
// This is a non-in-place transform, (i.e. it copies the data) such as a decoder. | |
class CVideoTransformFilter : public CTransformFilter | |
{ | |
public: | |
CVideoTransformFilter(__in_opt LPCTSTR, __inout_opt LPUNKNOWN, REFCLSID clsid); | |
~CVideoTransformFilter(); | |
HRESULT EndFlush(); | |
// ================================================================= | |
// ----- override these bits --------------------------------------- | |
// ================================================================= | |
// The following methods are in CTransformFilter which is inherited. | |
// They are mentioned here for completeness | |
// | |
// These MUST be supplied in a derived class | |
// | |
// NOTE: | |
// virtual HRESULT Transform(IMediaSample * pIn, IMediaSample *pOut); | |
// virtual HRESULT CheckInputType(const CMediaType* mtIn) PURE; | |
// virtual HRESULT CheckTransform | |
// (const CMediaType* mtIn, const CMediaType* mtOut) PURE; | |
// static CCOMObject * CreateInstance(LPUNKNOWN, HRESULT *); | |
// virtual HRESULT DecideBufferSize | |
// (IMemAllocator * pAllocator, ALLOCATOR_PROPERTIES *pprop) PURE; | |
// virtual HRESULT GetMediaType(int iPosition, CMediaType *pMediaType) PURE; | |
// | |
// These MAY also be overridden | |
// | |
// virtual HRESULT StopStreaming(); | |
// virtual HRESULT SetMediaType(PIN_DIRECTION direction,const CMediaType *pmt); | |
// virtual HRESULT CheckConnect(PIN_DIRECTION dir,IPin *pPin); | |
// virtual HRESULT BreakConnect(PIN_DIRECTION dir); | |
// virtual HRESULT CompleteConnect(PIN_DIRECTION direction,IPin *pReceivePin); | |
// virtual HRESULT EndOfStream(void); | |
// virtual HRESULT BeginFlush(void); | |
// virtual HRESULT EndFlush(void); | |
// virtual HRESULT NewSegment | |
// (REFERENCE_TIME tStart,REFERENCE_TIME tStop,double dRate); | |
#ifdef PERF | |
// If you override this - ensure that you register all these ids | |
// as well as any of your own, | |
virtual void RegisterPerfId() { | |
m_idSkip = MSR_REGISTER(TEXT("Video Transform Skip frame")); | |
m_idFrameType = MSR_REGISTER(TEXT("Video transform frame type")); | |
m_idLate = MSR_REGISTER(TEXT("Video Transform Lateness")); | |
m_idTimeTillKey = MSR_REGISTER(TEXT("Video Transform Estd. time to next key")); | |
CTransformFilter::RegisterPerfId(); | |
} | |
#endif | |
protected: | |
// =========== QUALITY MANAGEMENT IMPLEMENTATION ======================== | |
// Frames are assumed to come in three types: | |
// Type 1: an AVI key frame or an MPEG I frame. | |
// This frame can be decoded with no history. | |
// Dropping this frame means that no further frame can be decoded | |
// until the next type 1 frame. | |
// Type 1 frames are sync points. | |
// Type 2: an AVI non-key frame or an MPEG P frame. | |
// This frame cannot be decoded unless the previous type 1 frame was | |
// decoded and all type 2 frames since have been decoded. | |
// Dropping this frame means that no further frame can be decoded | |
// until the next type 1 frame. | |
// Type 3: An MPEG B frame. | |
// This frame cannot be decoded unless the previous type 1 or 2 frame | |
// has been decoded AND the subsequent type 1 or 2 frame has also | |
// been decoded. (This requires decoding the frames out of sequence). | |
// Dropping this frame affects no other frames. This implementation | |
// does not allow for these. All non-sync-point frames are treated | |
// as being type 2. | |
// | |
// The spacing of frames of type 1 in a file is not guaranteed. There MUST | |
// be a type 1 frame at (well, near) the start of the file in order to start | |
// decoding at all. After that there could be one every half second or so, | |
// there could be one at the start of each scene (aka "cut", "shot") or | |
// there could be no more at all. | |
// If there is only a single type 1 frame then NO FRAMES CAN BE DROPPED | |
// without losing all the rest of the movie. There is no way to tell whether | |
// this is the case, so we find that we are in the gambling business. | |
// To try to improve the odds, we record the greatest interval between type 1s | |
// that we have seen and we bet on things being no worse than this in the | |
// future. | |
// You can tell if it's a type 1 frame by calling IsSyncPoint(). | |
// there is no architected way to test for a type 3, so you should override | |
// the quality management here if you have B-frames. | |
int m_nKeyFramePeriod; // the largest observed interval between type 1 frames | |
// 1 means every frame is type 1, 2 means every other. | |
int m_nFramesSinceKeyFrame; // Used to count frames since the last type 1. | |
// becomes the new m_nKeyFramePeriod if greater. | |
BOOL m_bSkipping; // we are skipping to the next type 1 frame | |
#ifdef PERF | |
int m_idFrameType; // MSR id Frame type. 1=Key, 2="non-key" | |
int m_idSkip; // MSR id skipping | |
int m_idLate; // MSR id lateness | |
int m_idTimeTillKey; // MSR id for guessed time till next key frame. | |
#endif | |
virtual HRESULT StartStreaming(); | |
HRESULT AbortPlayback(HRESULT hr); // if something bad happens | |
HRESULT Receive(IMediaSample *pSample); | |
HRESULT AlterQuality(Quality q); | |
BOOL ShouldSkipFrame(IMediaSample * pIn); | |
int m_itrLate; // lateness from last Quality message | |
// (this overflows at 214 secs late). | |
int m_tDecodeStart; // timeGetTime when decode started. | |
int m_itrAvgDecode; // Average decode time in reference units. | |
BOOL m_bNoSkip; // debug - no skipping. | |
// We send an EC_QUALITY_CHANGE notification to the app if we have to degrade. | |
// We send one when we start degrading, not one for every frame, this means | |
// we track whether we've sent one yet. | |
BOOL m_bQualityChanged; | |
// When non-zero, don't pass anything to renderer until next keyframe | |
// If there are few keys, give up and eventually draw something | |
int m_nWaitForKey; | |
}; |