//------------------------------------------------------------------------------ | |
// File: WinUtil.cpp | |
// | |
// Desc: DirectShow base classes - implements generic window handler class. | |
// | |
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved. | |
//------------------------------------------------------------------------------ | |
#include <streams.h> | |
#include <limits.h> | |
#include <dvdmedia.h> | |
#include <strsafe.h> | |
#include <checkbmi.h> | |
static UINT MsgDestroy; | |
// Constructor | |
CBaseWindow::CBaseWindow(BOOL bDoGetDC, bool bDoPostToDestroy) : | |
m_hInstance(g_hInst), | |
m_hwnd(NULL), | |
m_hdc(NULL), | |
m_bActivated(FALSE), | |
m_pClassName(NULL), | |
m_ClassStyles(0), | |
m_WindowStyles(0), | |
m_WindowStylesEx(0), | |
m_ShowStageMessage(0), | |
m_ShowStageTop(0), | |
m_MemoryDC(NULL), | |
m_hPalette(NULL), | |
m_bBackground(FALSE), | |
#ifdef DEBUG | |
m_bRealizing(FALSE), | |
#endif | |
m_bNoRealize(FALSE), | |
m_bDoPostToDestroy(bDoPostToDestroy) | |
{ | |
m_bDoGetDC = bDoGetDC; | |
} | |
// Prepare a window by spinning off a worker thread to do the creation and | |
// also poll the message input queue. We leave this to be called by derived | |
// classes because they might want to override methods like MessageLoop and | |
// InitialiseWindow, if we do this during construction they'll ALWAYS call | |
// this base class methods. We make the worker thread create the window so | |
// it owns it rather than the filter graph thread which is constructing us | |
HRESULT CBaseWindow::PrepareWindow() | |
{ | |
if (m_hwnd) return NOERROR; | |
ASSERT(m_hwnd == NULL); | |
ASSERT(m_hdc == NULL); | |
// Get the derived object's window and class styles | |
m_pClassName = GetClassWindowStyles(&m_ClassStyles, | |
&m_WindowStyles, | |
&m_WindowStylesEx); | |
if (m_pClassName == NULL) { | |
return E_FAIL; | |
} | |
// Register our special private messages | |
m_ShowStageMessage = RegisterWindowMessage(SHOWSTAGE); | |
// RegisterWindowMessage() returns 0 if an error occurs. | |
if (0 == m_ShowStageMessage) { | |
return AmGetLastErrorToHResult(); | |
} | |
m_ShowStageTop = RegisterWindowMessage(SHOWSTAGETOP); | |
if (0 == m_ShowStageTop) { | |
return AmGetLastErrorToHResult(); | |
} | |
m_RealizePalette = RegisterWindowMessage(REALIZEPALETTE); | |
if (0 == m_RealizePalette) { | |
return AmGetLastErrorToHResult(); | |
} | |
MsgDestroy = RegisterWindowMessage(TEXT("AM_DESTROY")); | |
if (0 == MsgDestroy) { | |
return AmGetLastErrorToHResult(); | |
} | |
return DoCreateWindow(); | |
} | |
// Destructor just a placeholder so that we know it becomes virtual | |
// Derived classes MUST call DoneWithWindow in their destructors so | |
// that no messages arrive after the derived class constructor ends | |
#ifdef DEBUG | |
CBaseWindow::~CBaseWindow() | |
{ | |
ASSERT(m_hwnd == NULL); | |
ASSERT(m_hdc == NULL); | |
} | |
#endif | |
// We use the sync worker event to have the window destroyed. All we do is | |
// signal the event and wait on the window thread handle. Trying to send it | |
// messages causes too many problems, furthermore to be on the safe side we | |
// just wait on the thread handle while it returns WAIT_TIMEOUT or there is | |
// a sent message to process on this thread. If the constructor failed to | |
// create the thread in the first place then the loop will get terminated | |
HRESULT CBaseWindow::DoneWithWindow() | |
{ | |
if (!IsWindow(m_hwnd) || (GetWindowThreadProcessId(m_hwnd, NULL) != GetCurrentThreadId())) { | |
if (IsWindow(m_hwnd)) { | |
// This code should only be executed if the window exists and if the window's | |
// messages are processed on a different thread. | |
ASSERT(GetWindowThreadProcessId(m_hwnd, NULL) != GetCurrentThreadId()); | |
if (m_bDoPostToDestroy) { | |
HRESULT hr = S_OK; | |
CAMEvent m_evDone(FALSE, &hr); | |
if (FAILED(hr)) { | |
return hr; | |
} | |
// We must post a message to destroy the window | |
// That way we can't be in the middle of processing a | |
// message posted to our window when we do go away | |
// Sending a message gives less synchronization. | |
PostMessage(m_hwnd, MsgDestroy, (WPARAM)(HANDLE)m_evDone, 0); | |
WaitDispatchingMessages(m_evDone, INFINITE); | |
} else { | |
SendMessage(m_hwnd, MsgDestroy, 0, 0); | |
} | |
} | |
// | |
// This is not a leak, the window manager automatically free's | |
// hdc's that were got via GetDC, which is the case here. | |
// We set it to NULL so that we don't get any asserts later. | |
// | |
m_hdc = NULL; | |
// | |
// We need to free this DC though because USER32 does not know | |
// anything about it. | |
// | |
if (m_MemoryDC) | |
{ | |
EXECUTE_ASSERT(DeleteDC(m_MemoryDC)); | |
m_MemoryDC = NULL; | |
} | |
// Reset the window variables | |
m_hwnd = NULL; | |
return NOERROR; | |
} | |
const HWND hwnd = m_hwnd; | |
if (hwnd == NULL) { | |
return NOERROR; | |
} | |
InactivateWindow(); | |
NOTE("Inactivated"); | |
// Reset the window styles before destruction | |
SetWindowLong(hwnd,GWL_STYLE,m_WindowStyles); | |
ASSERT(GetParent(hwnd) == NULL); | |
NOTE1("Reset window styles %d",m_WindowStyles); | |
// UnintialiseWindow sets m_hwnd to NULL so save a copy | |
UninitialiseWindow(); | |
DbgLog((LOG_TRACE, 2, TEXT("Destroying 0x%8.8X"), hwnd)); | |
if (!DestroyWindow(hwnd)) { | |
DbgLog((LOG_TRACE, 0, TEXT("DestroyWindow %8.8X failed code %d"), | |
hwnd, GetLastError())); | |
DbgBreak(""); | |
} | |
// Reset our state so we can be prepared again | |
m_pClassName = NULL; | |
m_ClassStyles = 0; | |
m_WindowStyles = 0; | |
m_WindowStylesEx = 0; | |
m_ShowStageMessage = 0; | |
m_ShowStageTop = 0; | |
return NOERROR; | |
} | |
// Called at the end to put the window in an inactive state. The pending list | |
// will always have been cleared by this time so event if the worker thread | |
// gets has been signaled and gets in to render something it will find both | |
// the state has been changed and that there are no available sample images | |
// Since we wait on the window thread to complete we don't lock the object | |
HRESULT CBaseWindow::InactivateWindow() | |
{ | |
// Has the window been activated | |
if (m_bActivated == FALSE) { | |
return S_FALSE; | |
} | |
m_bActivated = FALSE; | |
ShowWindow(m_hwnd,SW_HIDE); | |
return NOERROR; | |
} | |
HRESULT CBaseWindow::CompleteConnect() | |
{ | |
m_bActivated = FALSE; | |
return NOERROR; | |
} | |
// This displays a normal window. We ask the base window class for default | |
// sizes which unless overriden will return DEFWIDTH and DEFHEIGHT. We go | |
// through a couple of extra hoops to get the client area the right size | |
// as the object specifies which accounts for the AdjustWindowRectEx calls | |
// We also DWORD align the left and top coordinates of the window here to | |
// maximise the chance of being able to use DCI/DirectDraw primary surface | |
HRESULT CBaseWindow::ActivateWindow() | |
{ | |
// Has the window been sized and positioned already | |
if (m_bActivated == TRUE || GetParent(m_hwnd) != NULL) { | |
SetWindowPos(m_hwnd, // Our window handle | |
HWND_TOP, // Put it at the top | |
0, 0, 0, 0, // Leave in current position | |
SWP_NOMOVE | // Don't change it's place | |
SWP_NOSIZE); // Change Z-order only | |
m_bActivated = TRUE; | |
return S_FALSE; | |
} | |
// Calculate the desired client rectangle | |
RECT WindowRect, ClientRect = GetDefaultRect(); | |
GetWindowRect(m_hwnd,&WindowRect); | |
AdjustWindowRectEx(&ClientRect,GetWindowLong(m_hwnd,GWL_STYLE), | |
FALSE,GetWindowLong(m_hwnd,GWL_EXSTYLE)); | |
// Align left and top edges on DWORD boundaries | |
UINT WindowFlags = (SWP_NOACTIVATE | SWP_FRAMECHANGED); | |
WindowRect.left -= (WindowRect.left & 3); | |
WindowRect.top -= (WindowRect.top & 3); | |
SetWindowPos(m_hwnd, // Window handle | |
HWND_TOP, // Put it at the top | |
WindowRect.left, // Align left edge | |
WindowRect.top, // And also top place | |
WIDTH(&ClientRect), // Horizontal size | |
HEIGHT(&ClientRect), // Vertical size | |
WindowFlags); // Don't show window | |
m_bActivated = TRUE; | |
return NOERROR; | |
} | |
// This can be used to DWORD align the window for maximum performance | |
HRESULT CBaseWindow::PerformanceAlignWindow() | |
{ | |
RECT ClientRect,WindowRect; | |
GetWindowRect(m_hwnd,&WindowRect); | |
ASSERT(m_bActivated == TRUE); | |
// Don't do this if we're owned | |
if (GetParent(m_hwnd)) { | |
return NOERROR; | |
} | |
// Align left and top edges on DWORD boundaries | |
GetClientRect(m_hwnd, &ClientRect); | |
MapWindowPoints(m_hwnd, HWND_DESKTOP, (LPPOINT) &ClientRect, 2); | |
WindowRect.left -= (ClientRect.left & 3); | |
WindowRect.top -= (ClientRect.top & 3); | |
UINT WindowFlags = (SWP_NOACTIVATE | SWP_NOSIZE); | |
SetWindowPos(m_hwnd, // Window handle | |
HWND_TOP, // Put it at the top | |
WindowRect.left, // Align left edge | |
WindowRect.top, // And also top place | |
(int) 0,(int) 0, // Ignore these sizes | |
WindowFlags); // Don't show window | |
return NOERROR; | |
} | |
// Install a palette into the base window - we may be called by a different | |
// thread to the one that owns the window. We have to be careful how we do | |
// the palette realisation as we could be a different thread to the window | |
// which would cause an inter thread send message. Therefore we realise the | |
// palette by sending it a special message but without the window locked | |
HRESULT CBaseWindow::SetPalette(HPALETTE hPalette) | |
{ | |
// We must own the window lock during the change | |
{ | |
CAutoLock cWindowLock(&m_WindowLock); | |
CAutoLock cPaletteLock(&m_PaletteLock); | |
ASSERT(hPalette); | |
m_hPalette = hPalette; | |
} | |
return SetPalette(); | |
} | |
HRESULT CBaseWindow::SetPalette() | |
{ | |
if (!m_bNoRealize) { | |
SendMessage(m_hwnd, m_RealizePalette, 0, 0); | |
return S_OK; | |
} else { | |
// Just select the palette | |
ASSERT(m_hdc); | |
ASSERT(m_MemoryDC); | |
CAutoLock cPaletteLock(&m_PaletteLock); | |
SelectPalette(m_hdc,m_hPalette,m_bBackground); | |
SelectPalette(m_MemoryDC,m_hPalette,m_bBackground); | |
return S_OK; | |
} | |
} | |
void CBaseWindow::UnsetPalette() | |
{ | |
CAutoLock cWindowLock(&m_WindowLock); | |
CAutoLock cPaletteLock(&m_PaletteLock); | |
// Get a standard VGA colour palette | |
HPALETTE hPalette = (HPALETTE) GetStockObject(DEFAULT_PALETTE); | |
ASSERT(hPalette); | |
SelectPalette(GetWindowHDC(), hPalette, TRUE); | |
SelectPalette(GetMemoryHDC(), hPalette, TRUE); | |
m_hPalette = NULL; | |
} | |
void CBaseWindow::LockPaletteLock() | |
{ | |
m_PaletteLock.Lock(); | |
} | |
void CBaseWindow::UnlockPaletteLock() | |
{ | |
m_PaletteLock.Unlock(); | |
} | |
// Realise our palettes in the window and device contexts | |
HRESULT CBaseWindow::DoRealisePalette(BOOL bForceBackground) | |
{ | |
{ | |
CAutoLock cPaletteLock(&m_PaletteLock); | |
if (m_hPalette == NULL) { | |
return NOERROR; | |
} | |
// Realize the palette on the window thread | |
ASSERT(m_hdc); | |
ASSERT(m_MemoryDC); | |
SelectPalette(m_hdc,m_hPalette,m_bBackground || bForceBackground); | |
SelectPalette(m_MemoryDC,m_hPalette,m_bBackground); | |
} | |
// If we grab a critical section here we can deadlock | |
// with the window thread because one of the side effects | |
// of RealizePalette is to send a WM_PALETTECHANGED message | |
// to every window in the system. In our handling | |
// of WM_PALETTECHANGED we used to grab this CS too. | |
// The really bad case is when our renderer calls DoRealisePalette() | |
// while we're in the middle of processing a palette change | |
// for another window. | |
// So don't hold the critical section while actually realising | |
// the palette. In any case USER is meant to manage palette | |
// handling - we shouldn't have to serialize everything as well | |
ASSERT(CritCheckOut(&m_WindowLock)); | |
ASSERT(CritCheckOut(&m_PaletteLock)); | |
EXECUTE_ASSERT(RealizePalette(m_hdc) != GDI_ERROR); | |
EXECUTE_ASSERT(RealizePalette(m_MemoryDC) != GDI_ERROR); | |
return (GdiFlush() == FALSE ? S_FALSE : S_OK); | |
} | |
// This is the global window procedure | |
LRESULT CALLBACK WndProc(HWND hwnd, // Window handle | |
UINT uMsg, // Message ID | |
WPARAM wParam, // First parameter | |
LPARAM lParam) // Other parameter | |
{ | |
// Get the window long that holds our window object pointer | |
// If it is NULL then we are initialising the window in which | |
// case the object pointer has been passed in the window creation | |
// structure. IF we get any messages before WM_NCCREATE we will | |
// pass them to DefWindowProc. | |
CBaseWindow *pBaseWindow = _GetWindowLongPtr<CBaseWindow*>(hwnd,0); | |
if (pBaseWindow == NULL) { | |
// Get the structure pointer from the create struct. | |
// We can only do this for WM_NCCREATE which should be one of | |
// the first messages we receive. Anything before this will | |
// have to be passed to DefWindowProc (i.e. WM_GETMINMAXINFO) | |
// If the message is WM_NCCREATE we set our pBaseWindow pointer | |
// and will then place it in the window structure | |
// turn off WS_EX_LAYOUTRTL style for quartz windows | |
if (uMsg == WM_NCCREATE) { | |
SetWindowLong(hwnd, GWL_EXSTYLE, GetWindowLong(hwnd, GWL_EXSTYLE) & ~0x400000); | |
} | |
if ((uMsg != WM_NCCREATE) | |
|| (NULL == (pBaseWindow = *(CBaseWindow**) ((LPCREATESTRUCT)lParam)->lpCreateParams))) | |
{ | |
return(DefWindowProc(hwnd, uMsg, wParam, lParam)); | |
} | |
// Set the window LONG to be the object who created us | |
#ifdef DEBUG | |
SetLastError(0); // because of the way SetWindowLong works | |
#endif | |
LONG_PTR rc = _SetWindowLongPtr(hwnd, (DWORD) 0, pBaseWindow); | |
#ifdef DEBUG | |
if (0 == rc) { | |
// SetWindowLong MIGHT have failed. (Read the docs which admit | |
// that it is awkward to work out if you have had an error.) | |
LONG lasterror = GetLastError(); | |
ASSERT(0 == lasterror); | |
// If this is not the case we have not set the pBaseWindow pointer | |
// into the window structure and we will blow up. | |
} | |
#endif | |
} | |
// See if this is the packet of death | |
if (uMsg == MsgDestroy && uMsg != 0) { | |
pBaseWindow->DoneWithWindow(); | |
if (pBaseWindow->m_bDoPostToDestroy) { | |
EXECUTE_ASSERT(SetEvent((HANDLE)wParam)); | |
} | |
return 0; | |
} | |
return pBaseWindow->OnReceiveMessage(hwnd,uMsg,wParam,lParam); | |
} | |
// When the window size changes we adjust our member variables that | |
// contain the dimensions of the client rectangle for our window so | |
// that we come to render an image we will know whether to stretch | |
BOOL CBaseWindow::OnSize(LONG Width, LONG Height) | |
{ | |
m_Width = Width; | |
m_Height = Height; | |
return TRUE; | |
} | |
// This function handles the WM_CLOSE message | |
BOOL CBaseWindow::OnClose() | |
{ | |
ShowWindow(m_hwnd,SW_HIDE); | |
return TRUE; | |
} | |
// This is called by the worker window thread when it receives a terminate | |
// message from the window object destructor to delete all the resources we | |
// allocated during initialisation. By the time the worker thread exits all | |
// processing will have been completed as the source filter disconnection | |
// flushes the image pending sample, therefore the GdiFlush should succeed | |
HRESULT CBaseWindow::UninitialiseWindow() | |
{ | |
// Have we already cleaned up | |
if (m_hwnd == NULL) { | |
ASSERT(m_hdc == NULL); | |
ASSERT(m_MemoryDC == NULL); | |
return NOERROR; | |
} | |
// Release the window resources | |
EXECUTE_ASSERT(GdiFlush()); | |
if (m_hdc) | |
{ | |
EXECUTE_ASSERT(ReleaseDC(m_hwnd,m_hdc)); | |
m_hdc = NULL; | |
} | |
if (m_MemoryDC) | |
{ | |
EXECUTE_ASSERT(DeleteDC(m_MemoryDC)); | |
m_MemoryDC = NULL; | |
} | |
// Reset the window variables | |
m_hwnd = NULL; | |
return NOERROR; | |
} | |
// This is called by the worker window thread after it has created the main | |
// window and it wants to initialise the rest of the owner objects window | |
// variables such as the device contexts. We execute this function with the | |
// critical section still locked. Nothing in this function must generate any | |
// SendMessage calls to the window because this is executing on the window | |
// thread so the message will never be processed and we will deadlock | |
HRESULT CBaseWindow::InitialiseWindow(HWND hwnd) | |
{ | |
// Initialise the window variables | |
ASSERT(IsWindow(hwnd)); | |
m_hwnd = hwnd; | |
if (m_bDoGetDC) | |
{ | |
EXECUTE_ASSERT(m_hdc = GetDC(hwnd)); | |
EXECUTE_ASSERT(m_MemoryDC = CreateCompatibleDC(m_hdc)); | |
EXECUTE_ASSERT(SetStretchBltMode(m_hdc,COLORONCOLOR)); | |
EXECUTE_ASSERT(SetStretchBltMode(m_MemoryDC,COLORONCOLOR)); | |
} | |
return NOERROR; | |
} | |
HRESULT CBaseWindow::DoCreateWindow() | |
{ | |
WNDCLASS wndclass; // Used to register classes | |
BOOL bRegistered; // Is this class registered | |
HWND hwnd; // Handle to our window | |
bRegistered = GetClassInfo(m_hInstance, // Module instance | |
m_pClassName, // Window class | |
&wndclass); // Info structure | |
// if the window is to be used for drawing puposes and we are getting a DC | |
// for the entire lifetime of the window then changes the class style to do | |
// say so. If we don't set this flag then the DC comes from the cache and is | |
// really bad. | |
if (m_bDoGetDC) | |
{ | |
m_ClassStyles |= CS_OWNDC; | |
} | |
if (bRegistered == FALSE) { | |
// Register the renderer window class | |
wndclass.lpszClassName = m_pClassName; | |
wndclass.style = m_ClassStyles; | |
wndclass.lpfnWndProc = WndProc; | |
wndclass.cbClsExtra = 0; | |
wndclass.cbWndExtra = sizeof(CBaseWindow *); | |
wndclass.hInstance = m_hInstance; | |
wndclass.hIcon = NULL; | |
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW); | |
wndclass.hbrBackground = (HBRUSH) NULL; | |
wndclass.lpszMenuName = NULL; | |
RegisterClass(&wndclass); | |
} | |
// Create the frame window. Pass the pBaseWindow information in the | |
// CreateStruct which allows our message handling loop to get hold of | |
// the pBaseWindow pointer. | |
CBaseWindow *pBaseWindow = this; // The owner window object | |
hwnd = CreateWindowEx(m_WindowStylesEx, // Extended styles | |
m_pClassName, // Registered name | |
TEXT("ActiveMovie Window"), // Window title | |
m_WindowStyles, // Window styles | |
CW_USEDEFAULT, // Start x position | |
CW_USEDEFAULT, // Start y position | |
DEFWIDTH, // Window width | |
DEFHEIGHT, // Window height | |
NULL, // Parent handle | |
NULL, // Menu handle | |
m_hInstance, // Instance handle | |
&pBaseWindow); // Creation data | |
// If we failed signal an error to the object constructor (based on the | |
// last Win32 error on this thread) then signal the constructor thread | |
// to continue, release the mutex to let others have a go and exit | |
if (hwnd == NULL) { | |
DWORD Error = GetLastError(); | |
return AmHresultFromWin32(Error); | |
} | |
// Check the window LONG is the object who created us | |
ASSERT(GetWindowLongPtr(hwnd, 0) == (LONG_PTR)this); | |
// Initialise the window and then signal the constructor so that it can | |
// continue and then finally unlock the object's critical section. The | |
// window class is left registered even after we terminate the thread | |
// as we don't know when the last window has been closed. So we allow | |
// the operating system to free the class resources as appropriate | |
InitialiseWindow(hwnd); | |
DbgLog((LOG_TRACE, 2, TEXT("Created window class (%s) HWND(%8.8X)"), | |
m_pClassName, hwnd)); | |
return S_OK; | |
} | |
// The base class provides some default handling and calls DefWindowProc | |
LRESULT CBaseWindow::OnReceiveMessage(HWND hwnd, // Window handle | |
UINT uMsg, // Message ID | |
WPARAM wParam, // First parameter | |
LPARAM lParam) // Other parameter | |
{ | |
ASSERT(IsWindow(hwnd)); | |
if (PossiblyEatMessage(uMsg, wParam, lParam)) | |
return 0; | |
// This is sent by the IVideoWindow SetWindowForeground method. If the | |
// window is invisible we will show it and make it topmost without the | |
// foreground focus. If the window is visible it will also be made the | |
// topmost window without the foreground focus. If wParam is TRUE then | |
// for both cases the window will be forced into the foreground focus | |
if (uMsg == m_ShowStageMessage) { | |
BOOL bVisible = IsWindowVisible(hwnd); | |
SetWindowPos(hwnd, HWND_TOP, 0, 0, 0, 0, | |
SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | | |
(bVisible ? SWP_NOACTIVATE : 0)); | |
// Should we bring the window to the foreground | |
if (wParam == TRUE) { | |
SetForegroundWindow(hwnd); | |
} | |
return (LRESULT) 1; | |
} | |
// When we go fullscreen we have to add the WS_EX_TOPMOST style to the | |
// video window so that it comes out above any task bar (this is more | |
// relevant to WindowsNT than Windows95). However the SetWindowPos call | |
// must be on the same thread as that which created the window. The | |
// wParam parameter can be TRUE or FALSE to set and reset the topmost | |
if (uMsg == m_ShowStageTop) { | |
HWND HwndTop = (wParam == TRUE ? HWND_TOPMOST : HWND_NOTOPMOST); | |
BOOL bVisible = IsWindowVisible(hwnd); | |
SetWindowPos(hwnd, HwndTop, 0, 0, 0, 0, | |
SWP_NOMOVE | SWP_NOSIZE | | |
(wParam == TRUE ? SWP_SHOWWINDOW : 0) | | |
(bVisible ? SWP_NOACTIVATE : 0)); | |
return (LRESULT) 1; | |
} | |
// New palette stuff | |
if (uMsg == m_RealizePalette) { | |
ASSERT(m_hwnd == hwnd); | |
return OnPaletteChange(m_hwnd,WM_QUERYNEWPALETTE); | |
} | |
switch (uMsg) { | |
// Repaint the window if the system colours change | |
case WM_SYSCOLORCHANGE: | |
InvalidateRect(hwnd,NULL,FALSE); | |
return (LRESULT) 1; | |
// Somebody has changed the palette | |
case WM_PALETTECHANGED: | |
OnPaletteChange((HWND)wParam,uMsg); | |
return (LRESULT) 0; | |
// We are about to receive the keyboard focus so we ask GDI to realise | |
// our logical palette again and hopefully it will be fully installed | |
// without any mapping having to be done during any picture rendering | |
case WM_QUERYNEWPALETTE: | |
ASSERT(m_hwnd == hwnd); | |
return OnPaletteChange(m_hwnd,uMsg); | |
// do NOT fwd WM_MOVE. the parameters are the location of the parent | |
// window, NOT what the renderer should be looking at. But we need | |
// to make sure the overlay is moved with the parent window, so we | |
// do this. | |
case WM_MOVE: | |
if (IsWindowVisible(m_hwnd)) { | |
PostMessage(m_hwnd,WM_PAINT,0,0); | |
} | |
break; | |
// Store the width and height as useful base class members | |
case WM_SIZE: | |
OnSize(LOWORD(lParam), HIWORD(lParam)); | |
return (LRESULT) 0; | |
// Intercept the WM_CLOSE messages to hide the window | |
case WM_CLOSE: | |
OnClose(); | |
return (LRESULT) 0; | |
} | |
return DefWindowProc(hwnd,uMsg,wParam,lParam); | |
} | |
// This handles the Windows palette change messages - if we do realise our | |
// palette then we return TRUE otherwise we return FALSE. If our window is | |
// foreground application then we should get first choice of colours in the | |
// system palette entries. We get best performance when our logical palette | |
// includes the standard VGA colours (at the beginning and end) otherwise | |
// GDI may have to map from our palette to the device palette while drawing | |
LRESULT CBaseWindow::OnPaletteChange(HWND hwnd,UINT Message) | |
{ | |
// First check we are not changing the palette during closedown | |
if (m_hwnd == NULL || hwnd == NULL) { | |
return (LRESULT) 0; | |
} | |
ASSERT(!m_bRealizing); | |
// Should we realise our palette again | |
if ((Message == WM_QUERYNEWPALETTE || hwnd != m_hwnd)) { | |
// It seems that even if we're invisible that we can get asked | |
// to realize our palette and this can cause really ugly side-effects | |
// Seems like there's another bug but this masks it a least for the | |
// shutting down case. | |
if (!IsWindowVisible(m_hwnd)) { | |
DbgLog((LOG_TRACE, 1, TEXT("Realizing when invisible!"))); | |
return (LRESULT) 0; | |
} | |
// Avoid recursion with multiple graphs in the same app | |
#ifdef DEBUG | |
m_bRealizing = TRUE; | |
#endif | |
DoRealisePalette(Message != WM_QUERYNEWPALETTE); | |
#ifdef DEBUG | |
m_bRealizing = FALSE; | |
#endif | |
// Should we redraw the window with the new palette | |
if (Message == WM_PALETTECHANGED) { | |
InvalidateRect(m_hwnd,NULL,FALSE); | |
} | |
} | |
return (LRESULT) 1; | |
} | |
// Determine if the window exists. | |
bool CBaseWindow::WindowExists() | |
{ | |
return !!IsWindow(m_hwnd); | |
} | |
// Return the default window rectangle | |
RECT CBaseWindow::GetDefaultRect() | |
{ | |
RECT DefaultRect = {0,0,DEFWIDTH,DEFHEIGHT}; | |
ASSERT(m_hwnd); | |
// ASSERT(m_hdc); | |
return DefaultRect; | |
} | |
// Return the current window width | |
LONG CBaseWindow::GetWindowWidth() | |
{ | |
ASSERT(m_hwnd); | |
// ASSERT(m_hdc); | |
return m_Width; | |
} | |
// Return the current window height | |
LONG CBaseWindow::GetWindowHeight() | |
{ | |
ASSERT(m_hwnd); | |
// ASSERT(m_hdc); | |
return m_Height; | |
} | |
// Return the window handle | |
HWND CBaseWindow::GetWindowHWND() | |
{ | |
ASSERT(m_hwnd); | |
// ASSERT(m_hdc); | |
return m_hwnd; | |
} | |
// Return the window drawing device context | |
HDC CBaseWindow::GetWindowHDC() | |
{ | |
ASSERT(m_hwnd); | |
ASSERT(m_hdc); | |
return m_hdc; | |
} | |
// Return the offscreen window drawing device context | |
HDC CBaseWindow::GetMemoryHDC() | |
{ | |
ASSERT(m_hwnd); | |
ASSERT(m_MemoryDC); | |
return m_MemoryDC; | |
} | |
#ifdef DEBUG | |
HPALETTE CBaseWindow::GetPalette() | |
{ | |
// The palette lock should always be held when accessing | |
// m_hPalette. | |
ASSERT(CritCheckIn(&m_PaletteLock)); | |
return m_hPalette; | |
} | |
#endif // DEBUG | |
// This is available to clients who want to change the window visiblity. It's | |
// little more than an indirection to the Win32 ShowWindow although these is | |
// some benefit in going through here as this function may change sometime | |
HRESULT CBaseWindow::DoShowWindow(LONG ShowCmd) | |
{ | |
ShowWindow(m_hwnd,ShowCmd); | |
return NOERROR; | |
} | |
// Generate a WM_PAINT message for the video window | |
void CBaseWindow::PaintWindow(BOOL bErase) | |
{ | |
InvalidateRect(m_hwnd,NULL,bErase); | |
} | |
// Allow an application to have us set the video window in the foreground. We | |
// have this because it is difficult for one thread to do do this to a window | |
// owned by another thread. Rather than expose the message we use to execute | |
// the inter thread send message we provide the interface function. All we do | |
// is to SendMessage to the video window renderer thread with a WM_SHOWSTAGE | |
void CBaseWindow::DoSetWindowForeground(BOOL bFocus) | |
{ | |
SendMessage(m_hwnd,m_ShowStageMessage,(WPARAM) bFocus,(LPARAM) 0); | |
} | |
// Constructor initialises the owning object pointer. Since we are a worker | |
// class for the main window object we have relatively few state variables to | |
// look after. We are given device context handles to use later on as well as | |
// the source and destination rectangles (but reset them here just in case) | |
CDrawImage::CDrawImage(__inout CBaseWindow *pBaseWindow) : | |
m_pBaseWindow(pBaseWindow), | |
m_hdc(NULL), | |
m_MemoryDC(NULL), | |
m_bStretch(FALSE), | |
m_pMediaType(NULL), | |
m_bUsingImageAllocator(FALSE) | |
{ | |
ASSERT(pBaseWindow); | |
ResetPaletteVersion(); | |
SetRectEmpty(&m_TargetRect); | |
SetRectEmpty(&m_SourceRect); | |
m_perfidRenderTime = MSR_REGISTER(TEXT("Single Blt time")); | |
} | |
// Overlay the image time stamps on the picture. Access to this method is | |
// serialised by the caller. We display the sample start and end times on | |
// top of the video using TextOut on the device context we are handed. If | |
// there isn't enough room in the window for the times we don't show them | |
void CDrawImage::DisplaySampleTimes(IMediaSample *pSample) | |
{ | |
#ifdef DEBUG | |
// | |
// Only allow the "annoying" time messages if the users has turned the | |
// logging "way up" | |
// | |
BOOL bAccept = DbgCheckModuleLevel(LOG_TRACE, 5); | |
if (bAccept == FALSE) { | |
return; | |
} | |
#endif | |
TCHAR szTimes[TIMELENGTH]; // Time stamp strings | |
ASSERT(pSample); // Quick sanity check | |
RECT ClientRect; // Client window size | |
SIZE Size; // Size of text output | |
// Get the time stamps and window size | |
pSample->GetTime((REFERENCE_TIME*)&m_StartSample, (REFERENCE_TIME*)&m_EndSample); | |
HWND hwnd = m_pBaseWindow->GetWindowHWND(); | |
EXECUTE_ASSERT(GetClientRect(hwnd,&ClientRect)); | |
// Format the sample time stamps | |
(void)StringCchPrintf(szTimes,NUMELMS(szTimes),TEXT("%08d : %08d"), | |
m_StartSample.Millisecs(), | |
m_EndSample.Millisecs()); | |
ASSERT(lstrlen(szTimes) < TIMELENGTH); | |
// Put the times in the middle at the bottom of the window | |
GetTextExtentPoint32(m_hdc,szTimes,lstrlen(szTimes),&Size); | |
INT XPos = ((ClientRect.right - ClientRect.left) - Size.cx) / 2; | |
INT YPos = ((ClientRect.bottom - ClientRect.top) - Size.cy) * 4 / 5; | |
// Check the window is big enough to have sample times displayed | |
if ((XPos > 0) && (YPos > 0)) { | |
TextOut(m_hdc,XPos,YPos,szTimes,lstrlen(szTimes)); | |
} | |
} | |
// This is called when the drawing code sees that the image has a down level | |
// palette cookie. We simply call the SetDIBColorTable Windows API with the | |
// palette that is found after the BITMAPINFOHEADER - we return no errors | |
void CDrawImage::UpdateColourTable(HDC hdc,__in BITMAPINFOHEADER *pbmi) | |
{ | |
ASSERT(pbmi->biClrUsed); | |
RGBQUAD *pColourTable = (RGBQUAD *)(pbmi+1); | |
// Set the new palette in the device context | |
UINT uiReturn = SetDIBColorTable(hdc,(UINT) 0, | |
pbmi->biClrUsed, | |
pColourTable); | |
// Should always succeed but check in debug builds | |
ASSERT(uiReturn == pbmi->biClrUsed); | |
} | |
// No source rectangle scaling is done by the base class | |
RECT CDrawImage::ScaleSourceRect(const RECT *pSource) | |
{ | |
ASSERT(pSource); | |
return *pSource; | |
} | |
// This is called when the funky output pin uses our allocator. The samples we | |
// allocate are special because the memory is shared between us and GDI thus | |
// removing one copy when we ask for the image to be rendered. The source type | |
// information is in the main renderer m_mtIn field which is initialised when | |
// the media type is agreed in SetMediaType, the media type may be changed on | |
// the fly if, for example, the source filter needs to change the palette | |
void CDrawImage::FastRender(IMediaSample *pMediaSample) | |
{ | |
BITMAPINFOHEADER *pbmi; // Image format data | |
DIBDATA *pDibData; // Stores DIB information | |
BYTE *pImage; // Pointer to image data | |
HBITMAP hOldBitmap; // Store the old bitmap | |
CImageSample *pSample; // Pointer to C++ object | |
ASSERT(m_pMediaType); | |
// From the untyped source format block get the VIDEOINFO and subsequently | |
// the BITMAPINFOHEADER structure. We can cast the IMediaSample interface | |
// to a CImageSample object so we can retrieve it's DIBSECTION details | |
pbmi = HEADER(m_pMediaType->Format()); | |
pSample = (CImageSample *) pMediaSample; | |
pDibData = pSample->GetDIBData(); | |
hOldBitmap = (HBITMAP) SelectObject(m_MemoryDC,pDibData->hBitmap); | |
// Get a pointer to the real image data | |
HRESULT hr = pMediaSample->GetPointer(&pImage); | |
if (FAILED(hr)) { | |
return; | |
} | |
// Do we need to update the colour table, we increment our palette cookie | |
// each time we get a dynamic format change. The sample palette cookie is | |
// stored in the DIBDATA structure so we try to keep the fields in sync | |
// By the time we get to draw the images the format change will be done | |
// so all we do is ask the renderer for what it's palette version is | |
if (pDibData->PaletteVersion < GetPaletteVersion()) { | |
ASSERT(pbmi->biBitCount <= iPALETTE); | |
UpdateColourTable(m_MemoryDC,pbmi); | |
pDibData->PaletteVersion = GetPaletteVersion(); | |
} | |
// This allows derived classes to change the source rectangle that we do | |
// the drawing with. For example a renderer may ask a codec to stretch | |
// the video from 320x240 to 640x480, in which case the source we see in | |
// here will still be 320x240, although the source we want to draw with | |
// should be scaled up to 640x480. The base class implementation of this | |
// method does nothing but return the same rectangle as we are passed in | |
RECT SourceRect = ScaleSourceRect(&m_SourceRect); | |
// Is the window the same size as the video | |
if (m_bStretch == FALSE) { | |
// Put the image straight into the window | |
BitBlt( | |
(HDC) m_hdc, // Target device HDC | |
m_TargetRect.left, // X sink position | |
m_TargetRect.top, // Y sink position | |
m_TargetRect.right - m_TargetRect.left, // Destination width | |
m_TargetRect.bottom - m_TargetRect.top, // Destination height | |
m_MemoryDC, // Source device context | |
SourceRect.left, // X source position | |
SourceRect.top, // Y source position | |
SRCCOPY); // Simple copy | |
} else { | |
// Stretch the image when copying to the window | |
StretchBlt( | |
(HDC) m_hdc, // Target device HDC | |
m_TargetRect.left, // X sink position | |
m_TargetRect.top, // Y sink position | |
m_TargetRect.right - m_TargetRect.left, // Destination width | |
m_TargetRect.bottom - m_TargetRect.top, // Destination height | |
m_MemoryDC, // Source device HDC | |
SourceRect.left, // X source position | |
SourceRect.top, // Y source position | |
SourceRect.right - SourceRect.left, // Source width | |
SourceRect.bottom - SourceRect.top, // Source height | |
SRCCOPY); // Simple copy | |
} | |
// This displays the sample times over the top of the image. This used to | |
// draw the times into the offscreen device context however that actually | |
// writes the text into the image data buffer which may not be writable | |
#ifdef DEBUG | |
DisplaySampleTimes(pMediaSample); | |
#endif | |
// Put the old bitmap back into the device context so we don't leak | |
SelectObject(m_MemoryDC,hOldBitmap); | |
} | |
// This is called when there is a sample ready to be drawn, unfortunately the | |
// output pin was being rotten and didn't choose our super excellent shared | |
// memory DIB allocator so we have to do this slow render using boring old GDI | |
// SetDIBitsToDevice and StretchDIBits. The down side of using these GDI | |
// functions is that the image data has to be copied across from our address | |
// space into theirs before going to the screen (although in reality the cost | |
// is small because all they do is to map the buffer into their address space) | |
void CDrawImage::SlowRender(IMediaSample *pMediaSample) | |
{ | |
// Get the BITMAPINFOHEADER for the connection | |
ASSERT(m_pMediaType); | |
BITMAPINFOHEADER *pbmi = HEADER(m_pMediaType->Format()); | |
BYTE *pImage; | |
// Get the image data buffer | |
HRESULT hr = pMediaSample->GetPointer(&pImage); | |
if (FAILED(hr)) { | |
return; | |
} | |
// This allows derived classes to change the source rectangle that we do | |
// the drawing with. For example a renderer may ask a codec to stretch | |
// the video from 320x240 to 640x480, in which case the source we see in | |
// here will still be 320x240, although the source we want to draw with | |
// should be scaled up to 640x480. The base class implementation of this | |
// method does nothing but return the same rectangle as we are passed in | |
RECT SourceRect = ScaleSourceRect(&m_SourceRect); | |
LONG lAdjustedSourceTop = SourceRect.top; | |
// if the origin of bitmap is bottom-left, adjust soruce_rect_top | |
// to be the bottom-left corner instead of the top-left. | |
if (pbmi->biHeight > 0) { | |
lAdjustedSourceTop = pbmi->biHeight - SourceRect.bottom; | |
} | |
// Is the window the same size as the video | |
if (m_bStretch == FALSE) { | |
// Put the image straight into the window | |
SetDIBitsToDevice( | |
(HDC) m_hdc, // Target device HDC | |
m_TargetRect.left, // X sink position | |
m_TargetRect.top, // Y sink position | |
m_TargetRect.right - m_TargetRect.left, // Destination width | |
m_TargetRect.bottom - m_TargetRect.top, // Destination height | |
SourceRect.left, // X source position | |
lAdjustedSourceTop, // Adjusted Y source position | |
(UINT) 0, // Start scan line | |
pbmi->biHeight, // Scan lines present | |
pImage, // Image data | |
(BITMAPINFO *) pbmi, // DIB header | |
DIB_RGB_COLORS); // Type of palette | |
} else { | |
// Stretch the image when copying to the window | |
StretchDIBits( | |
(HDC) m_hdc, // Target device HDC | |
m_TargetRect.left, // X sink position | |
m_TargetRect.top, // Y sink position | |
m_TargetRect.right - m_TargetRect.left, // Destination width | |
m_TargetRect.bottom - m_TargetRect.top, // Destination height | |
SourceRect.left, // X source position | |
lAdjustedSourceTop, // Adjusted Y source position | |
SourceRect.right - SourceRect.left, // Source width | |
SourceRect.bottom - SourceRect.top, // Source height | |
pImage, // Image data | |
(BITMAPINFO *) pbmi, // DIB header | |
DIB_RGB_COLORS, // Type of palette | |
SRCCOPY); // Simple image copy | |
} | |
// This shows the sample reference times over the top of the image which | |
// looks a little flickery. I tried using GdiSetBatchLimit and GdiFlush to | |
// control the screen updates but it doesn't quite work as expected and | |
// only partially reduces the flicker. I also tried using a memory context | |
// and combining the two in that before doing a final BitBlt operation to | |
// the screen, unfortunately this has considerable performance penalties | |
// and also means that this code is not executed when compiled retail | |
#ifdef DEBUG | |
DisplaySampleTimes(pMediaSample); | |
#endif | |
} | |
// This is called with an IMediaSample interface on the image to be drawn. We | |
// decide on the drawing mechanism based on who's allocator we are using. We | |
// may be called when the window wants an image painted by WM_PAINT messages | |
// We can't realise the palette here because we have the renderer lock, any | |
// call to realise may cause an interthread send message to the window thread | |
// which may in turn be waiting to get the renderer lock before servicing it | |
BOOL CDrawImage::DrawImage(IMediaSample *pMediaSample) | |
{ | |
ASSERT(m_hdc); | |
ASSERT(m_MemoryDC); | |
NotifyStartDraw(); | |
// If the output pin used our allocator then the samples passed are in | |
// fact CVideoSample objects that contain CreateDIBSection data that we | |
// use to do faster image rendering, they may optionally also contain a | |
// DirectDraw surface pointer in which case we do not do the drawing | |
if (m_bUsingImageAllocator == FALSE) { | |
SlowRender(pMediaSample); | |
EXECUTE_ASSERT(GdiFlush()); | |
NotifyEndDraw(); | |
return TRUE; | |
} | |
// This is a DIBSECTION buffer | |
FastRender(pMediaSample); | |
EXECUTE_ASSERT(GdiFlush()); | |
NotifyEndDraw(); | |
return TRUE; | |
} | |
BOOL CDrawImage::DrawVideoImageHere( | |
HDC hdc, | |
IMediaSample *pMediaSample, | |
__in LPRECT lprcSrc, | |
__in LPRECT lprcDst | |
) | |
{ | |
ASSERT(m_pMediaType); | |
BITMAPINFOHEADER *pbmi = HEADER(m_pMediaType->Format()); | |
BYTE *pImage; | |
// Get the image data buffer | |
HRESULT hr = pMediaSample->GetPointer(&pImage); | |
if (FAILED(hr)) { | |
return FALSE; | |
} | |
RECT SourceRect; | |
RECT TargetRect; | |
if (lprcSrc) { | |
SourceRect = *lprcSrc; | |
} | |
else SourceRect = ScaleSourceRect(&m_SourceRect); | |
if (lprcDst) { | |
TargetRect = *lprcDst; | |
} | |
else TargetRect = m_TargetRect; | |
LONG lAdjustedSourceTop = SourceRect.top; | |
// if the origin of bitmap is bottom-left, adjust soruce_rect_top | |
// to be the bottom-left corner instead of the top-left. | |
if (pbmi->biHeight > 0) { | |
lAdjustedSourceTop = pbmi->biHeight - SourceRect.bottom; | |
} | |
// Stretch the image when copying to the DC | |
BOOL bRet = (0 != StretchDIBits(hdc, | |
TargetRect.left, | |
TargetRect.top, | |
TargetRect.right - TargetRect.left, | |
TargetRect.bottom - TargetRect.top, | |
SourceRect.left, | |
lAdjustedSourceTop, | |
SourceRect.right - SourceRect.left, | |
SourceRect.bottom - SourceRect.top, | |
pImage, | |
(BITMAPINFO *)pbmi, | |
DIB_RGB_COLORS, | |
SRCCOPY)); | |
return bRet; | |
} | |
// This is called by the owning window object after it has created the window | |
// and it's drawing contexts. We are constructed with the base window we'll | |
// be drawing into so when given the notification we retrive the device HDCs | |
// to draw with. We cannot call these in our constructor as they are virtual | |
void CDrawImage::SetDrawContext() | |
{ | |
m_MemoryDC = m_pBaseWindow->GetMemoryHDC(); | |
m_hdc = m_pBaseWindow->GetWindowHDC(); | |
} | |
// This is called to set the target rectangle in the video window, it will be | |
// called whenever a WM_SIZE message is retrieved from the message queue. We | |
// simply store the rectangle and use it later when we do the drawing calls | |
void CDrawImage::SetTargetRect(__in RECT *pTargetRect) | |
{ | |
ASSERT(pTargetRect); | |
m_TargetRect = *pTargetRect; | |
SetStretchMode(); | |
} | |
// Return the current target rectangle | |
void CDrawImage::GetTargetRect(__out RECT *pTargetRect) | |
{ | |
ASSERT(pTargetRect); | |
*pTargetRect = m_TargetRect; | |
} | |
// This is called when we want to change the section of the image to draw. We | |
// use this information in the drawing operation calls later on. We must also | |
// see if the source and destination rectangles have the same dimensions. If | |
// not we must stretch during the drawing rather than a direct pixel copy | |
void CDrawImage::SetSourceRect(__in RECT *pSourceRect) | |
{ | |
ASSERT(pSourceRect); | |
m_SourceRect = *pSourceRect; | |
SetStretchMode(); | |
} | |
// Return the current source rectangle | |
void CDrawImage::GetSourceRect(__out RECT *pSourceRect) | |
{ | |
ASSERT(pSourceRect); | |
*pSourceRect = m_SourceRect; | |
} | |
// This is called when either the source or destination rectanges change so we | |
// can update the stretch flag. If the rectangles don't match we stretch the | |
// video during the drawing otherwise we call the fast pixel copy functions | |
// NOTE the source and/or the destination rectangle may be completely empty | |
void CDrawImage::SetStretchMode() | |
{ | |
// Calculate the overall rectangle dimensions | |
LONG SourceWidth = m_SourceRect.right - m_SourceRect.left; | |
LONG SinkWidth = m_TargetRect.right - m_TargetRect.left; | |
LONG SourceHeight = m_SourceRect.bottom - m_SourceRect.top; | |
LONG SinkHeight = m_TargetRect.bottom - m_TargetRect.top; | |
m_bStretch = TRUE; | |
if (SourceWidth == SinkWidth) { | |
if (SourceHeight == SinkHeight) { | |
m_bStretch = FALSE; | |
} | |
} | |
} | |
// Tell us whose allocator we are using. This should be called with TRUE if | |
// the filter agrees to use an allocator based around the CImageAllocator | |
// SDK base class - whose image buffers are made through CreateDIBSection. | |
// Otherwise this should be called with FALSE and we will draw the images | |
// using SetDIBitsToDevice and StretchDIBitsToDevice. None of these calls | |
// can handle buffers which have non zero strides (like DirectDraw uses) | |
void CDrawImage::NotifyAllocator(BOOL bUsingImageAllocator) | |
{ | |
m_bUsingImageAllocator = bUsingImageAllocator; | |
} | |
// Are we using the image DIBSECTION allocator | |
BOOL CDrawImage::UsingImageAllocator() | |
{ | |
return m_bUsingImageAllocator; | |
} | |
// We need the media type of the connection so that we can get the BITMAPINFO | |
// from it. We use that in the calls to draw the image such as StretchDIBits | |
// and also when updating the colour table held in shared memory DIBSECTIONs | |
void CDrawImage::NotifyMediaType(__in CMediaType *pMediaType) | |
{ | |
m_pMediaType = pMediaType; | |
} | |
// We store in this object a cookie maintaining the current palette version. | |
// Each time a palettised format is changed we increment this value so that | |
// when we come to draw the images we look at the colour table value they | |
// have and if less than the current we know to update it. This version is | |
// only needed and indeed used when working with shared memory DIBSECTIONs | |
LONG CDrawImage::GetPaletteVersion() | |
{ | |
return m_PaletteVersion; | |
} | |
// Resets the current palette version number | |
void CDrawImage::ResetPaletteVersion() | |
{ | |
m_PaletteVersion = PALETTE_VERSION; | |
} | |
// Increment the current palette version | |
void CDrawImage::IncrementPaletteVersion() | |
{ | |
m_PaletteVersion++; | |
} | |
// Constructor must initialise the base allocator. Each sample we create has a | |
// palette version cookie on board. When the source filter changes the palette | |
// during streaming the window object increments an internal cookie counter it | |
// keeps as well. When it comes to render the samples it looks at the cookie | |
// values and if they don't match then it knows to update the sample's colour | |
// table. However we always create samples with a cookie of PALETTE_VERSION | |
// If there have been multiple format changes and we disconnect and reconnect | |
// thereby causing the samples to be reallocated we will create them with a | |
// cookie much lower than the current version, this isn't a problem since it | |
// will be seen by the window object and the versions will then be updated | |
CImageAllocator::CImageAllocator(__inout CBaseFilter *pFilter, | |
__in_opt LPCTSTR pName, | |
__inout HRESULT *phr) : | |
CBaseAllocator(pName,NULL,phr,TRUE,TRUE), | |
m_pFilter(pFilter) | |
{ | |
ASSERT(phr); | |
ASSERT(pFilter); | |
} | |
// Check our DIB buffers have been released | |
#ifdef DEBUG | |
CImageAllocator::~CImageAllocator() | |
{ | |
ASSERT(m_bCommitted == FALSE); | |
} | |
#endif | |
// Called from destructor and also from base class to free resources. We work | |
// our way through the list of media samples deleting the DIBSECTION created | |
// for each. All samples should be back in our list so there is no chance a | |
// filter is still using one to write on the display or hold on a pending list | |
void CImageAllocator::Free() | |
{ | |
ASSERT(m_lAllocated == m_lFree.GetCount()); | |
EXECUTE_ASSERT(GdiFlush()); | |
CImageSample *pSample; | |
DIBDATA *pDibData; | |
while (m_lFree.GetCount() != 0) { | |
pSample = (CImageSample *) m_lFree.RemoveHead(); | |
pDibData = pSample->GetDIBData(); | |
EXECUTE_ASSERT(DeleteObject(pDibData->hBitmap)); | |
EXECUTE_ASSERT(CloseHandle(pDibData->hMapping)); | |
delete pSample; | |
} | |
m_lAllocated = 0; | |
} | |
// Prepare the allocator by checking all the input parameters | |
STDMETHODIMP CImageAllocator::CheckSizes(__in ALLOCATOR_PROPERTIES *pRequest) | |
{ | |
// Check we have a valid connection | |
if (m_pMediaType == NULL) { | |
return VFW_E_NOT_CONNECTED; | |
} | |
// NOTE We always create a DIB section with the source format type which | |
// may contain a source palette. When we do the BitBlt drawing operation | |
// the target display device may contain a different palette (we may not | |
// have the focus) in which case GDI will do after the palette mapping | |
VIDEOINFOHEADER *pVideoInfo = (VIDEOINFOHEADER *) m_pMediaType->Format(); | |
// When we call CreateDIBSection it implicitly maps only enough memory | |
// for the image as defined by thee BITMAPINFOHEADER. If the user asks | |
// for an image smaller than this then we reject the call, if they ask | |
// for an image larger than this then we return what they can have | |
if ((DWORD) pRequest->cbBuffer < pVideoInfo->bmiHeader.biSizeImage) { | |
return E_INVALIDARG; | |
} | |
// Reject buffer prefixes | |
if (pRequest->cbPrefix > 0) { | |
return E_INVALIDARG; | |
} | |
pRequest->cbBuffer = pVideoInfo->bmiHeader.biSizeImage; | |
return NOERROR; | |
} | |
// Agree the number of media sample buffers and their sizes. The base class | |
// this allocator is derived from allows samples to be aligned only on byte | |
// boundaries NOTE the buffers are not allocated until the Commit call | |
STDMETHODIMP CImageAllocator::SetProperties( | |
__in ALLOCATOR_PROPERTIES * pRequest, | |
__out ALLOCATOR_PROPERTIES * pActual) | |
{ | |
ALLOCATOR_PROPERTIES Adjusted = *pRequest; | |
// Check the parameters fit with the current connection | |
HRESULT hr = CheckSizes(&Adjusted); | |
if (FAILED(hr)) { | |
return hr; | |
} | |
return CBaseAllocator::SetProperties(&Adjusted, pActual); | |
} | |
// Commit the memory by allocating the agreed number of media samples. For | |
// each sample we are committed to creating we have a CImageSample object | |
// that we use to manage it's resources. This is initialised with a DIBDATA | |
// structure that contains amongst other things the GDI DIBSECTION handle | |
// We will access the renderer media type during this so we must have locked | |
// (to prevent the format changing for example). The class overrides Commit | |
// and Decommit to do this locking (base class Commit in turn calls Alloc) | |
HRESULT CImageAllocator::Alloc(void) | |
{ | |
ASSERT(m_pMediaType); | |
CImageSample *pSample; | |
DIBDATA DibData; | |
// Check the base allocator says it's ok to continue | |
HRESULT hr = CBaseAllocator::Alloc(); | |
if (FAILED(hr)) { | |
return hr; | |
} | |
// We create a new memory mapped object although we don't map it into our | |
// address space because GDI does that in CreateDIBSection. It is possible | |
// that we run out of resources before creating all the samples in which | |
// case the available sample list is left with those already created | |
ASSERT(m_lAllocated == 0); | |
while (m_lAllocated < m_lCount) { | |
// Create and initialise a shared memory GDI buffer | |
hr = CreateDIB(m_lSize,DibData); | |
if (FAILED(hr)) { | |
return hr; | |
} | |
// Create the sample object and pass it the DIBDATA | |
pSample = CreateImageSample(DibData.pBase,m_lSize); | |
if (pSample == NULL) { | |
EXECUTE_ASSERT(DeleteObject(DibData.hBitmap)); | |
EXECUTE_ASSERT(CloseHandle(DibData.hMapping)); | |
return E_OUTOFMEMORY; | |
} | |
// Add the completed sample to the available list | |
pSample->SetDIBData(&DibData); | |
m_lFree.Add(pSample); | |
m_lAllocated++; | |
} | |
return NOERROR; | |
} | |
// We have a virtual method that allocates the samples so that a derived class | |
// may override it and allocate more specialised sample objects. So long as it | |
// derives its samples from CImageSample then all this code will still work ok | |
CImageSample *CImageAllocator::CreateImageSample(__in_bcount(Length) LPBYTE pData,LONG Length) | |
{ | |
HRESULT hr = NOERROR; | |
CImageSample *pSample; | |
// Allocate the new sample and check the return codes | |
pSample = new CImageSample((CBaseAllocator *) this, // Base class | |
NAME("Video sample"), // DEBUG name | |
(HRESULT *) &hr, // Return code | |
(LPBYTE) pData, // DIB address | |
(LONG) Length); // Size of DIB | |
if (pSample == NULL || FAILED(hr)) { | |
delete pSample; | |
return NULL; | |
} | |
return pSample; | |
} | |
// This function allocates a shared memory block for use by the source filter | |
// generating DIBs for us to render. The memory block is created in shared | |
// memory so that GDI doesn't have to copy the memory when we do a BitBlt | |
HRESULT CImageAllocator::CreateDIB(LONG InSize,DIBDATA &DibData) | |
{ | |
BITMAPINFO *pbmi; // Format information for pin | |
BYTE *pBase; // Pointer to the actual image | |
HANDLE hMapping; // Handle to mapped object | |
HBITMAP hBitmap; // DIB section bitmap handle | |
// Create a file mapping object and map into our address space | |
hMapping = CreateFileMapping(hMEMORY, // Use system page file | |
NULL, // No security attributes | |
PAGE_READWRITE, // Full access to memory | |
(DWORD) 0, // Less than 4Gb in size | |
InSize, // Size of buffer | |
NULL); // No name to section | |
if (hMapping == NULL) { | |
DWORD Error = GetLastError(); | |
return MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, Error); | |
} | |
// NOTE We always create a DIB section with the source format type which | |
// may contain a source palette. When we do the BitBlt drawing operation | |
// the target display device may contain a different palette (we may not | |
// have the focus) in which case GDI will do after the palette mapping | |
pbmi = (BITMAPINFO *) HEADER(m_pMediaType->Format()); | |
if (m_pMediaType == NULL) { | |
DbgBreak("Invalid media type"); | |
} | |
hBitmap = CreateDIBSection((HDC) NULL, // NO device context | |
pbmi, // Format information | |
DIB_RGB_COLORS, // Use the palette | |
(VOID **) &pBase, // Pointer to image data | |
hMapping, // Mapped memory handle | |
(DWORD) 0); // Offset into memory | |
if (hBitmap == NULL || pBase == NULL) { | |
EXECUTE_ASSERT(CloseHandle(hMapping)); | |
DWORD Error = GetLastError(); | |
return MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, Error); | |
} | |
// Initialise the DIB information structure | |
DibData.hBitmap = hBitmap; | |
DibData.hMapping = hMapping; | |
DibData.pBase = pBase; | |
DibData.PaletteVersion = PALETTE_VERSION; | |
GetObject(hBitmap,sizeof(DIBSECTION),(VOID *)&DibData.DibSection); | |
return NOERROR; | |
} | |
// We use the media type during the DIBSECTION creation | |
void CImageAllocator::NotifyMediaType(__in CMediaType *pMediaType) | |
{ | |
m_pMediaType = pMediaType; | |
} | |
// Overriden to increment the owning object's reference count | |
STDMETHODIMP_(ULONG) CImageAllocator::NonDelegatingAddRef() | |
{ | |
return m_pFilter->AddRef(); | |
} | |
// Overriden to decrement the owning object's reference count | |
STDMETHODIMP_(ULONG) CImageAllocator::NonDelegatingRelease() | |
{ | |
return m_pFilter->Release(); | |
} | |
// If you derive a class from CMediaSample that has to transport specialised | |
// member variables and entry points then there are three alternate solutions | |
// The first is to create a memory buffer larger than actually required by the | |
// sample and store your information either at the beginning of it or at the | |
// end, the former being moderately safer allowing for misbehaving transform | |
// filters. You then adjust the buffer address when you create the base media | |
// sample. This has the disadvantage of breaking up the memory allocated to | |
// the samples into separate blocks. The second solution is to implement a | |
// class derived from CMediaSample and support additional interface(s) that | |
// convey your private data. This means defining a custom interface. The final | |
// alternative is to create a class that inherits from CMediaSample and adds | |
// the private data structures, when you get an IMediaSample in your Receive() | |
// call check to see if your allocator is being used, and if it is then cast | |
// the IMediaSample into one of your objects. Additional checks can be made | |
// to ensure the sample's this pointer is known to be one of your own objects | |
CImageSample::CImageSample(__inout CBaseAllocator *pAllocator, | |
__in_opt LPCTSTR pName, | |
__inout HRESULT *phr, | |
__in_bcount(length) LPBYTE pBuffer, | |
LONG length) : | |
CMediaSample(pName,pAllocator,phr,pBuffer,length), | |
m_bInit(FALSE) | |
{ | |
ASSERT(pAllocator); | |
ASSERT(pBuffer); | |
} | |
// Set the shared memory DIB information | |
void CImageSample::SetDIBData(__in DIBDATA *pDibData) | |
{ | |
ASSERT(pDibData); | |
m_DibData = *pDibData; | |
m_bInit = TRUE; | |
} | |
// Retrieve the shared memory DIB data | |
__out DIBDATA *CImageSample::GetDIBData() | |
{ | |
ASSERT(m_bInit == TRUE); | |
return &m_DibData; | |
} | |
// This class handles the creation of a palette. It is fairly specialist and | |
// is intended to simplify palette management for video renderer filters. It | |
// is for this reason that the constructor requires three other objects with | |
// which it interacts, namely a base media filter, a base window and a base | |
// drawing object although the base window or the draw object may be NULL to | |
// ignore that part of us. We try not to create and install palettes unless | |
// absolutely necessary as they typically require WM_PALETTECHANGED messages | |
// to be sent to every window thread in the system which is very expensive | |
CImagePalette::CImagePalette(__inout CBaseFilter *pBaseFilter, | |
__inout CBaseWindow *pBaseWindow, | |
__inout CDrawImage *pDrawImage) : | |
m_pBaseWindow(pBaseWindow), | |
m_pFilter(pBaseFilter), | |
m_pDrawImage(pDrawImage), | |
m_hPalette(NULL) | |
{ | |
ASSERT(m_pFilter); | |
} | |
// Destructor | |
#ifdef DEBUG | |
CImagePalette::~CImagePalette() | |
{ | |
ASSERT(m_hPalette == NULL); | |
} | |
#endif | |
// We allow dynamic format changes of the palette but rather than change the | |
// palette every time we call this to work out whether an update is required. | |
// If the original type didn't use a palette and the new one does (or vica | |
// versa) then we return TRUE. If neither formats use a palette we'll return | |
// FALSE. If both formats use a palette we compare their colours and return | |
// FALSE if they match. This therefore short circuits palette creation unless | |
// absolutely necessary since installing palettes is an expensive operation | |
BOOL CImagePalette::ShouldUpdate(const VIDEOINFOHEADER *pNewInfo, | |
const VIDEOINFOHEADER *pOldInfo) | |
{ | |
// We may not have a current format yet | |
if (pOldInfo == NULL) { | |
return TRUE; | |
} | |
// Do both formats not require a palette | |
if (ContainsPalette(pNewInfo) == FALSE) { | |
if (ContainsPalette(pOldInfo) == FALSE) { | |
return FALSE; | |
} | |
} | |
// Compare the colours to see if they match | |
DWORD VideoEntries = pNewInfo->bmiHeader.biClrUsed; | |
if (ContainsPalette(pNewInfo) == TRUE) | |
if (ContainsPalette(pOldInfo) == TRUE) | |
if (pOldInfo->bmiHeader.biClrUsed == VideoEntries) | |
if (pOldInfo->bmiHeader.biClrUsed > 0) | |
if (memcmp((PVOID) GetBitmapPalette(pNewInfo), | |
(PVOID) GetBitmapPalette(pOldInfo), | |
VideoEntries * sizeof(RGBQUAD)) == 0) { | |
return FALSE; | |
} | |
return TRUE; | |
} | |
// This is normally called when the input pin type is set to install a palette | |
// We will typically be called from two different places. The first is when we | |
// have negotiated a palettised media type after connection, the other is when | |
// we receive a new type during processing with an updated palette in which | |
// case we must remove and release the resources held by the current palette | |
// We can be passed an optional device name if we wish to prepare a palette | |
// for a specific monitor on a multi monitor system | |
HRESULT CImagePalette::PreparePalette(const CMediaType *pmtNew, | |
const CMediaType *pmtOld, | |
__in LPSTR szDevice) | |
{ | |
const VIDEOINFOHEADER *pNewInfo = (VIDEOINFOHEADER *) pmtNew->Format(); | |
const VIDEOINFOHEADER *pOldInfo = (VIDEOINFOHEADER *) pmtOld->Format(); | |
ASSERT(pNewInfo); | |
// This is an performance optimisation, when we get a media type we check | |
// to see if the format requires a palette change. If either we need one | |
// when previously we didn't or vica versa then this returns TRUE, if we | |
// previously needed a palette and we do now it compares their colours | |
if (ShouldUpdate(pNewInfo,pOldInfo) == FALSE) { | |
NOTE("No update needed"); | |
return S_FALSE; | |
} | |
// We must notify the filter graph that the application may have changed | |
// the palette although in practice we don't bother checking to see if it | |
// is really different. If it tries to get the palette either the window | |
// or renderer lock will ensure it doesn't get in until we are finished | |
RemovePalette(); | |
m_pFilter->NotifyEvent(EC_PALETTE_CHANGED,0,0); | |
// Do we need a palette for the new format | |
if (ContainsPalette(pNewInfo) == FALSE) { | |
NOTE("New has no palette"); | |
return S_FALSE; | |
} | |
if (m_pBaseWindow) { | |
m_pBaseWindow->LockPaletteLock(); | |
} | |
// If we're changing the palette on the fly then we increment our palette | |
// cookie which is compared against the cookie also stored in all of our | |
// DIBSECTION media samples. If they don't match when we come to draw it | |
// then we know the sample is out of date and we'll update it's palette | |
NOTE("Making new colour palette"); | |
m_hPalette = MakePalette(pNewInfo, szDevice); | |
ASSERT(m_hPalette != NULL); | |
if (m_pBaseWindow) { | |
m_pBaseWindow->UnlockPaletteLock(); | |
} | |
// The window in which the new palette is to be realised may be a NULL | |
// pointer to signal that no window is in use, if so we don't call it | |
// Some filters just want to use this object to create/manage palettes | |
if (m_pBaseWindow) m_pBaseWindow->SetPalette(m_hPalette); | |
// This is the only time where we need access to the draw object to say | |
// to it that a new palette will be arriving on a sample real soon. The | |
// constructor may take a NULL pointer in which case we don't call this | |
if (m_pDrawImage) m_pDrawImage->IncrementPaletteVersion(); | |
return NOERROR; | |
} | |
// Helper function to copy a palette out of any kind of VIDEOINFO (ie it may | |
// be YUV or true colour) into a palettised VIDEOINFO. We use this changing | |
// palettes on DirectDraw samples as a source filter can attach a palette to | |
// any buffer (eg YUV) and hand it back. We make a new palette out of that | |
// format and then copy the palette colours into the current connection type | |
HRESULT CImagePalette::CopyPalette(const CMediaType *pSrc,__out CMediaType *pDest) | |
{ | |
// Reset the destination palette before starting | |
VIDEOINFOHEADER *pDestInfo = (VIDEOINFOHEADER *) pDest->Format(); | |
pDestInfo->bmiHeader.biClrUsed = 0; | |
pDestInfo->bmiHeader.biClrImportant = 0; | |
// Does the destination have a palette | |
if (PALETTISED(pDestInfo) == FALSE) { | |
NOTE("No destination palette"); | |
return S_FALSE; | |
} | |
// Does the source contain a palette | |
const VIDEOINFOHEADER *pSrcInfo = (VIDEOINFOHEADER *) pSrc->Format(); | |
if (ContainsPalette(pSrcInfo) == FALSE) { | |
NOTE("No source palette"); | |
return S_FALSE; | |
} | |
// The number of colours may be zero filled | |
DWORD PaletteEntries = pSrcInfo->bmiHeader.biClrUsed; | |
if (PaletteEntries == 0) { | |
DWORD Maximum = (1 << pSrcInfo->bmiHeader.biBitCount); | |
NOTE1("Setting maximum colours (%d)",Maximum); | |
PaletteEntries = Maximum; | |
} | |
// Make sure the destination has enough room for the palette | |
ASSERT(pSrcInfo->bmiHeader.biClrUsed <= iPALETTE_COLORS); | |
ASSERT(pSrcInfo->bmiHeader.biClrImportant <= PaletteEntries); | |
ASSERT(COLORS(pDestInfo) == GetBitmapPalette(pDestInfo)); | |
pDestInfo->bmiHeader.biClrUsed = PaletteEntries; | |
pDestInfo->bmiHeader.biClrImportant = pSrcInfo->bmiHeader.biClrImportant; | |
ULONG BitmapSize = GetBitmapFormatSize(HEADER(pSrcInfo)); | |
if (pDest->FormatLength() < BitmapSize) { | |
NOTE("Reallocating destination"); | |
pDest->ReallocFormatBuffer(BitmapSize); | |
} | |
// Now copy the palette colours across | |
CopyMemory((PVOID) COLORS(pDestInfo), | |
(PVOID) GetBitmapPalette(pSrcInfo), | |
PaletteEntries * sizeof(RGBQUAD)); | |
return NOERROR; | |
} | |
// This is normally called when the palette is changed (typically during a | |
// dynamic format change) to remove any palette we previously installed. We | |
// replace it (if necessary) in the video window with a standard VGA palette | |
// that should always be available even if this is a true colour display | |
HRESULT CImagePalette::RemovePalette() | |
{ | |
if (m_pBaseWindow) { | |
m_pBaseWindow->LockPaletteLock(); | |
} | |
// Do we have a palette to remove | |
if (m_hPalette != NULL) { | |
if (m_pBaseWindow) { | |
// Make sure that the window's palette handle matches | |
// our palette handle. | |
ASSERT(m_hPalette == m_pBaseWindow->GetPalette()); | |
m_pBaseWindow->UnsetPalette(); | |
} | |
EXECUTE_ASSERT(DeleteObject(m_hPalette)); | |
m_hPalette = NULL; | |
} | |
if (m_pBaseWindow) { | |
m_pBaseWindow->UnlockPaletteLock(); | |
} | |
return NOERROR; | |
} | |
// Called to create a palette for the object, the data structure used by GDI | |
// to describe a palette is a LOGPALETTE, this includes a variable number of | |
// PALETTEENTRY fields which are the colours, we have to convert the RGBQUAD | |
// colour fields we are handed in a BITMAPINFO from the media type into these | |
// This handles extraction of palettes from true colour and YUV media formats | |
// We can be passed an optional device name if we wish to prepare a palette | |
// for a specific monitor on a multi monitor system | |
HPALETTE CImagePalette::MakePalette(const VIDEOINFOHEADER *pVideoInfo, __in LPSTR szDevice) | |
{ | |
ASSERT(ContainsPalette(pVideoInfo) == TRUE); | |
ASSERT(pVideoInfo->bmiHeader.biClrUsed <= iPALETTE_COLORS); | |
BITMAPINFOHEADER *pHeader = HEADER(pVideoInfo); | |
const RGBQUAD *pColours; // Pointer to the palette | |
LOGPALETTE *lp; // Used to create a palette | |
HPALETTE hPalette; // Logical palette object | |
lp = (LOGPALETTE *) new BYTE[sizeof(LOGPALETTE) + SIZE_PALETTE]; | |
if (lp == NULL) { | |
return NULL; | |
} | |
// Unfortunately for some hare brained reason a GDI palette entry (a | |
// PALETTEENTRY structure) is different to a palette entry from a DIB | |
// format (a RGBQUAD structure) so we have to do the field conversion | |
// The VIDEOINFO containing the palette may be a true colour type so | |
// we use GetBitmapPalette to skip over any bit fields if they exist | |
lp->palVersion = PALVERSION; | |
lp->palNumEntries = (USHORT) pHeader->biClrUsed; | |
if (lp->palNumEntries == 0) lp->palNumEntries = (1 << pHeader->biBitCount); | |
pColours = GetBitmapPalette(pVideoInfo); | |
for (DWORD dwCount = 0;dwCount < lp->palNumEntries;dwCount++) { | |
lp->palPalEntry[dwCount].peRed = pColours[dwCount].rgbRed; | |
lp->palPalEntry[dwCount].peGreen = pColours[dwCount].rgbGreen; | |
lp->palPalEntry[dwCount].peBlue = pColours[dwCount].rgbBlue; | |
lp->palPalEntry[dwCount].peFlags = 0; | |
} | |
MakeIdentityPalette(lp->palPalEntry, lp->palNumEntries, szDevice); | |
// Create a logical palette | |
hPalette = CreatePalette(lp); | |
ASSERT(hPalette != NULL); | |
delete[] lp; | |
return hPalette; | |
} | |
// GDI does a fair job of compressing the palette entries you give it, so for | |
// example if you have five entries with an RGB colour (0,0,0) it will remove | |
// all but one of them. When you subsequently draw an image it will map from | |
// your logical palette to the compressed device palette. This function looks | |
// to see if it is trying to be an identity palette and if so sets the flags | |
// field in the PALETTEENTRYs so they remain expanded to boost performance | |
// We can be passed an optional device name if we wish to prepare a palette | |
// for a specific monitor on a multi monitor system | |
HRESULT CImagePalette::MakeIdentityPalette(__inout_ecount_full(iColours) PALETTEENTRY *pEntry,INT iColours, __in LPSTR szDevice) | |
{ | |
PALETTEENTRY SystemEntries[10]; // System palette entries | |
BOOL bIdentityPalette = TRUE; // Is an identity palette | |
ASSERT(iColours <= iPALETTE_COLORS); // Should have a palette | |
const int PalLoCount = 10; // First ten reserved colours | |
const int PalHiStart = 246; // Last VGA palette entries | |
// Does this have the full colour range | |
if (iColours < 10) { | |
return S_FALSE; | |
} | |
// Apparently some displays have odd numbers of system colours | |
// Get a DC on the right monitor - it's ugly, but this is the way you have | |
// to do it | |
HDC hdc; | |
if (szDevice == NULL || lstrcmpiLocaleIndependentA(szDevice, "DISPLAY") == 0) | |
hdc = CreateDCA("DISPLAY", NULL, NULL, NULL); | |
else | |
hdc = CreateDCA(NULL, szDevice, NULL, NULL); | |
if (NULL == hdc) { | |
return E_OUTOFMEMORY; | |
} | |
INT Reserved = GetDeviceCaps(hdc,NUMRESERVED); | |
if (Reserved != 20) { | |
DeleteDC(hdc); | |
return S_FALSE; | |
} | |
// Compare our palette against the first ten system entries. The reason I | |
// don't do a memory compare between our two arrays of colours is because | |
// I am not sure what will be in the flags fields for the system entries | |
UINT Result = GetSystemPaletteEntries(hdc,0,PalLoCount,SystemEntries); | |
for (UINT Count = 0;Count < Result;Count++) { | |
if (SystemEntries[Count].peRed != pEntry[Count].peRed || | |
SystemEntries[Count].peGreen != pEntry[Count].peGreen || | |
SystemEntries[Count].peBlue != pEntry[Count].peBlue) { | |
bIdentityPalette = FALSE; | |
} | |
} | |
// And likewise compare against the last ten entries | |
Result = GetSystemPaletteEntries(hdc,PalHiStart,PalLoCount,SystemEntries); | |
for (UINT Count = 0;Count < Result;Count++) { | |
if (INT(Count) + PalHiStart < iColours) { | |
if (SystemEntries[Count].peRed != pEntry[PalHiStart + Count].peRed || | |
SystemEntries[Count].peGreen != pEntry[PalHiStart + Count].peGreen || | |
SystemEntries[Count].peBlue != pEntry[PalHiStart + Count].peBlue) { | |
bIdentityPalette = FALSE; | |
} | |
} | |
} | |
// If not an identity palette then return S_FALSE | |
DeleteDC(hdc); | |
if (bIdentityPalette == FALSE) { | |
return S_FALSE; | |
} | |
// Set the non VGA entries so that GDI doesn't map them | |
for (UINT Count = PalLoCount;INT(Count) < min(PalHiStart,iColours);Count++) { | |
pEntry[Count].peFlags = PC_NOCOLLAPSE; | |
} | |
return NOERROR; | |
} | |
// Constructor initialises the VIDEOINFO we keep storing the current display | |
// format. The format can be changed at any time, to reset the format held | |
// by us call the RefreshDisplayType directly (it's a public method). Since | |
// more than one thread will typically call us (ie window threads resetting | |
// the type and source threads in the type checking methods) we have a lock | |
CImageDisplay::CImageDisplay() | |
{ | |
RefreshDisplayType(NULL); | |
} | |
// This initialises the format we hold which contains the display device type | |
// We do a conversion on the display device type in here so that when we start | |
// type checking input formats we can assume that certain fields have been set | |
// correctly, an example is when we make the 16 bit mask fields explicit. This | |
// is normally called when we receive WM_DEVMODECHANGED device change messages | |
// The optional szDeviceName parameter tells us which monitor we are interested | |
// in for a multi monitor system | |
HRESULT CImageDisplay::RefreshDisplayType(__in_opt LPSTR szDeviceName) | |
{ | |
CAutoLock cDisplayLock(this); | |
// Set the preferred format type | |
ZeroMemory((PVOID)&m_Display,sizeof(VIDEOINFOHEADER)+sizeof(TRUECOLORINFO)); | |
m_Display.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); | |
m_Display.bmiHeader.biBitCount = FALSE; | |
// Get the bit depth of a device compatible bitmap | |
// get caps of whichever monitor they are interested in (multi monitor) | |
HDC hdcDisplay; | |
// it's ugly, but this is the way you have to do it | |
if (szDeviceName == NULL || lstrcmpiLocaleIndependentA(szDeviceName, "DISPLAY") == 0) | |
hdcDisplay = CreateDCA("DISPLAY", NULL, NULL, NULL); | |
else | |
hdcDisplay = CreateDCA(NULL, szDeviceName, NULL, NULL); | |
if (hdcDisplay == NULL) { | |
ASSERT(FALSE); | |
DbgLog((LOG_ERROR,1,TEXT("ACK! Can't get a DC for %hs"), | |
szDeviceName ? szDeviceName : "<NULL>")); | |
return E_FAIL; | |
} else { | |
DbgLog((LOG_TRACE,3,TEXT("Created a DC for %s"), | |
szDeviceName ? szDeviceName : "<NULL>")); | |
} | |
HBITMAP hbm = CreateCompatibleBitmap(hdcDisplay,1,1); | |
if ( hbm ) | |
{ | |
GetDIBits(hdcDisplay,hbm,0,1,NULL,(BITMAPINFO *)&m_Display.bmiHeader,DIB_RGB_COLORS); | |
// This call will get the colour table or the proper bitfields | |
GetDIBits(hdcDisplay,hbm,0,1,NULL,(BITMAPINFO *)&m_Display.bmiHeader,DIB_RGB_COLORS); | |
DeleteObject(hbm); | |
} | |
DeleteDC(hdcDisplay); | |
// Complete the display type initialisation | |
ASSERT(CheckHeaderValidity(&m_Display)); | |
UpdateFormat(&m_Display); | |
DbgLog((LOG_TRACE,3,TEXT("New DISPLAY bit depth =%d"), | |
m_Display.bmiHeader.biBitCount)); | |
return NOERROR; | |
} | |
// We assume throughout this code that any bitfields masks are allowed no | |
// more than eight bits to store a colour component. This checks that the | |
// bit count assumption is enforced and also makes sure that all the bits | |
// set are contiguous. We return a boolean TRUE if the field checks out ok | |
BOOL CImageDisplay::CheckBitFields(const VIDEOINFO *pInput) | |
{ | |
DWORD *pBitFields = (DWORD *) BITMASKS(pInput); | |
for (INT iColour = iRED;iColour <= iBLUE;iColour++) { | |
// First of all work out how many bits are set | |
DWORD SetBits = CountSetBits(pBitFields[iColour]); | |
if (SetBits > iMAXBITS || SetBits == 0) { | |
NOTE1("Bit fields for component %d invalid",iColour); | |
return FALSE; | |
} | |
// Next work out the number of zero bits prefix | |
DWORD PrefixBits = CountPrefixBits(pBitFields[iColour]); | |
// This is going to see if all the bits set are contiguous (as they | |
// should be). We know how much to shift them right by from the | |
// count of prefix bits. The number of bits set defines a mask, we | |
// invert this (ones complement) and AND it with the shifted bit | |
// fields. If the result is NON zero then there are bit(s) sticking | |
// out the left hand end which means they are not contiguous | |
DWORD TestField = pBitFields[iColour] >> PrefixBits; | |
DWORD Mask = ULONG_MAX << SetBits; | |
if (TestField & Mask) { | |
NOTE1("Bit fields for component %d not contiguous",iColour); | |
return FALSE; | |
} | |
} | |
return TRUE; | |
} | |
// This counts the number of bits set in the input field | |
DWORD CImageDisplay::CountSetBits(DWORD Field) | |
{ | |
// This is a relatively well known bit counting algorithm | |
DWORD Count = 0; | |
DWORD init = Field; | |
// Until the input is exhausted, count the number of bits | |
while (init) { | |
init = init & (init - 1); // Turn off the bottommost bit | |
Count++; | |
} | |
return Count; | |
} | |
// This counts the number of zero bits upto the first one set NOTE the input | |
// field should have been previously checked to ensure there is at least one | |
// set although if we don't find one set we return the impossible value 32 | |
DWORD CImageDisplay::CountPrefixBits(DWORD Field) | |
{ | |
DWORD Mask = 1; | |
DWORD Count = 0; | |
while (TRUE) { | |
if (Field & Mask) { | |
return Count; | |
} | |
Count++; | |
ASSERT(Mask != 0x80000000); | |
if (Mask == 0x80000000) { | |
return Count; | |
} | |
Mask <<= 1; | |
} | |
} | |
// This is called to check the BITMAPINFOHEADER for the input type. There are | |
// many implicit dependancies between the fields in a header structure which | |
// if we validate now make for easier manipulation in subsequent handling. We | |
// also check that the BITMAPINFOHEADER matches it's specification such that | |
// fields likes the number of planes is one, that it's structure size is set | |
// correctly and that the bitmap dimensions have not been set as negative | |
BOOL CImageDisplay::CheckHeaderValidity(const VIDEOINFO *pInput) | |
{ | |
// Check the bitmap width and height are not negative. | |
if (pInput->bmiHeader.biWidth <= 0 || | |
pInput->bmiHeader.biHeight <= 0) { | |
NOTE("Invalid bitmap dimensions"); | |
return FALSE; | |
} | |
// Check the compression is either BI_RGB or BI_BITFIELDS | |
if (pInput->bmiHeader.biCompression != BI_RGB) { | |
if (pInput->bmiHeader.biCompression != BI_BITFIELDS) { | |
NOTE("Invalid compression format"); | |
return FALSE; | |
} | |
} | |
// If BI_BITFIELDS compression format check the colour depth | |
if (pInput->bmiHeader.biCompression == BI_BITFIELDS) { | |
if (pInput->bmiHeader.biBitCount != 16) { | |
if (pInput->bmiHeader.biBitCount != 32) { | |
NOTE("BI_BITFIELDS not 16/32 bit depth"); | |
return FALSE; | |
} | |
} | |
} | |
// Check the assumptions about the layout of the bit fields | |
if (pInput->bmiHeader.biCompression == BI_BITFIELDS) { | |
if (CheckBitFields(pInput) == FALSE) { | |
NOTE("Bit fields are not valid"); | |
return FALSE; | |
} | |
} | |
// Are the number of planes equal to one | |
if (pInput->bmiHeader.biPlanes != 1) { | |
NOTE("Number of planes not one"); | |
return FALSE; | |
} | |
// Check the image size is consistent (it can be zero) | |
if (pInput->bmiHeader.biSizeImage != GetBitmapSize(&pInput->bmiHeader)) { | |
if (pInput->bmiHeader.biSizeImage) { | |
NOTE("Image size incorrectly set"); | |
return FALSE; | |
} | |
} | |
// Check the size of the structure | |
if (pInput->bmiHeader.biSize != sizeof(BITMAPINFOHEADER)) { | |
NOTE("Size of BITMAPINFOHEADER wrong"); | |
return FALSE; | |
} | |
return CheckPaletteHeader(pInput); | |
} | |
// This runs a few simple tests against the palette fields in the input to | |
// see if it looks vaguely correct. The tests look at the number of palette | |
// colours present, the number considered important and the biCompression | |
// field which should always be BI_RGB as no other formats are meaningful | |
BOOL CImageDisplay::CheckPaletteHeader(const VIDEOINFO *pInput) | |
{ | |
// The checks here are for palettised videos only | |
if (PALETTISED(pInput) == FALSE) { | |
if (pInput->bmiHeader.biClrUsed) { | |
NOTE("Invalid palette entries"); | |
return FALSE; | |
} | |
return TRUE; | |
} | |
// Compression type of BI_BITFIELDS is meaningless for palette video | |
if (pInput->bmiHeader.biCompression != BI_RGB) { | |
NOTE("Palettised video must be BI_RGB"); | |
return FALSE; | |
} | |
// Check the number of palette colours is correct | |
if (pInput->bmiHeader.biClrUsed > PALETTE_ENTRIES(pInput)) { | |
NOTE("Too many colours in palette"); | |
return FALSE; | |
} | |
// The number of important colours shouldn't exceed the number used | |
if (pInput->bmiHeader.biClrImportant > pInput->bmiHeader.biClrUsed) { | |
NOTE("Too many important colours"); | |
return FALSE; | |
} | |
return TRUE; | |
} | |
// Return the format of the video display | |
const VIDEOINFO *CImageDisplay::GetDisplayFormat() | |
{ | |
return &m_Display; | |
} | |
// Return TRUE if the display uses a palette | |
BOOL CImageDisplay::IsPalettised() | |
{ | |
return PALETTISED(&m_Display); | |
} | |
// Return the bit depth of the current display setting | |
WORD CImageDisplay::GetDisplayDepth() | |
{ | |
return m_Display.bmiHeader.biBitCount; | |
} | |
// Initialise the optional fields in a VIDEOINFO. These are mainly to do with | |
// the source and destination rectangles and palette information such as the | |
// number of colours present. It simplifies our code just a little if we don't | |
// have to keep checking for all the different valid permutations in a header | |
// every time we want to do anything with it (an example would be creating a | |
// palette). We set the base class media type before calling this function so | |
// that the media types between the pins match after a connection is made | |
HRESULT CImageDisplay::UpdateFormat(__inout VIDEOINFO *pVideoInfo) | |
{ | |
ASSERT(pVideoInfo); | |
BITMAPINFOHEADER *pbmi = HEADER(pVideoInfo); | |
SetRectEmpty(&pVideoInfo->rcSource); | |
SetRectEmpty(&pVideoInfo->rcTarget); | |
// Set the number of colours explicitly | |
if (PALETTISED(pVideoInfo)) { | |
if (pVideoInfo->bmiHeader.biClrUsed == 0) { | |
pVideoInfo->bmiHeader.biClrUsed = PALETTE_ENTRIES(pVideoInfo); | |
} | |
} | |
// The number of important colours shouldn't exceed the number used, on | |
// some displays the number of important colours is not initialised when | |
// retrieving the display type so we set the colours used correctly | |
if (pVideoInfo->bmiHeader.biClrImportant > pVideoInfo->bmiHeader.biClrUsed) { | |
pVideoInfo->bmiHeader.biClrImportant = PALETTE_ENTRIES(pVideoInfo); | |
} | |
// Change the image size field to be explicit | |
if (pVideoInfo->bmiHeader.biSizeImage == 0) { | |
pVideoInfo->bmiHeader.biSizeImage = GetBitmapSize(&pVideoInfo->bmiHeader); | |
} | |
return NOERROR; | |
} | |
// Lots of video rendering filters want code to check proposed formats are ok | |
// This checks the VIDEOINFO we are passed as a media type. If the media type | |
// is a valid media type then we return NOERROR otherwise E_INVALIDARG. Note | |
// however we only accept formats that can be easily displayed in the display | |
// so if we are on a 16 bit device we will not accept 24 bit images. The one | |
// complexity is that most displays draw 8 bit palettised images efficiently | |
// Also if the input format is less colour bits per pixel then we also accept | |
HRESULT CImageDisplay::CheckVideoType(const VIDEOINFO *pInput) | |
{ | |
// First of all check the VIDEOINFOHEADER looks correct | |
if (CheckHeaderValidity(pInput) == FALSE) { | |
return E_INVALIDARG; | |
} | |
// Virtually all devices support palettised images efficiently | |
if (m_Display.bmiHeader.biBitCount == pInput->bmiHeader.biBitCount) { | |
if (PALETTISED(pInput) == TRUE) { | |
ASSERT(PALETTISED(&m_Display) == TRUE); | |
NOTE("(Video) Type connection ACCEPTED"); | |
return NOERROR; | |
} | |
} | |
// Is the display depth greater than the input format | |
if (m_Display.bmiHeader.biBitCount > pInput->bmiHeader.biBitCount) { | |
NOTE("(Video) Mismatch agreed"); | |
return NOERROR; | |
} | |
// Is the display depth less than the input format | |
if (m_Display.bmiHeader.biBitCount < pInput->bmiHeader.biBitCount) { | |
NOTE("(Video) Format mismatch"); | |
return E_INVALIDARG; | |
} | |
// Both input and display formats are either BI_RGB or BI_BITFIELDS | |
ASSERT(m_Display.bmiHeader.biBitCount == pInput->bmiHeader.biBitCount); | |
ASSERT(PALETTISED(pInput) == FALSE); | |
ASSERT(PALETTISED(&m_Display) == FALSE); | |
// BI_RGB 16 bit representation is implicitly RGB555, and likewise BI_RGB | |
// 24 bit representation is RGB888. So we initialise a pointer to the bit | |
// fields they really mean and check against the display device format | |
// This is only going to be called when both formats are equal bits pixel | |
const DWORD *pInputMask = GetBitMasks(pInput); | |
const DWORD *pDisplayMask = GetBitMasks((VIDEOINFO *)&m_Display); | |
if (pInputMask[iRED] != pDisplayMask[iRED] || | |
pInputMask[iGREEN] != pDisplayMask[iGREEN] || | |
pInputMask[iBLUE] != pDisplayMask[iBLUE]) { | |
NOTE("(Video) Bit field mismatch"); | |
return E_INVALIDARG; | |
} | |
NOTE("(Video) Type connection ACCEPTED"); | |
return NOERROR; | |
} | |
// Return the bit masks for the true colour VIDEOINFO provided | |
const DWORD *CImageDisplay::GetBitMasks(const VIDEOINFO *pVideoInfo) | |
{ | |
static const DWORD FailMasks[] = {0,0,0}; | |
if (pVideoInfo->bmiHeader.biCompression == BI_BITFIELDS) { | |
return BITMASKS(pVideoInfo); | |
} | |
ASSERT(pVideoInfo->bmiHeader.biCompression == BI_RGB); | |
switch (pVideoInfo->bmiHeader.biBitCount) { | |
case 16: return bits555; | |
case 24: return bits888; | |
case 32: return bits888; | |
default: return FailMasks; | |
} | |
} | |
// Check to see if we can support media type pmtIn as proposed by the output | |
// pin - We first check that the major media type is video and also identify | |
// the media sub type. Then we thoroughly check the VIDEOINFO type provided | |
// As well as the contained VIDEOINFO being correct the major type must be | |
// video, the subtype a recognised video format and the type GUID correct | |
HRESULT CImageDisplay::CheckMediaType(const CMediaType *pmtIn) | |
{ | |
// Does this have a VIDEOINFOHEADER format block | |
const GUID *pFormatType = pmtIn->FormatType(); | |
if (*pFormatType != FORMAT_VideoInfo) { | |
NOTE("Format GUID not a VIDEOINFOHEADER"); | |
return E_INVALIDARG; | |
} | |
ASSERT(pmtIn->Format()); | |
// Check the format looks reasonably ok | |
ULONG Length = pmtIn->FormatLength(); | |
if (Length < SIZE_VIDEOHEADER) { | |
NOTE("Format smaller than a VIDEOHEADER"); | |
return E_FAIL; | |
} | |
VIDEOINFO *pInput = (VIDEOINFO *) pmtIn->Format(); | |
// Check the major type is MEDIATYPE_Video | |
const GUID *pMajorType = pmtIn->Type(); | |
if (*pMajorType != MEDIATYPE_Video) { | |
NOTE("Major type not MEDIATYPE_Video"); | |
return E_INVALIDARG; | |
} | |
// Check we can identify the media subtype | |
const GUID *pSubType = pmtIn->Subtype(); | |
if (GetBitCount(pSubType) == USHRT_MAX) { | |
NOTE("Invalid video media subtype"); | |
return E_INVALIDARG; | |
} | |
return CheckVideoType(pInput); | |
} | |
// Given a video format described by a VIDEOINFO structure we return the mask | |
// that is used to obtain the range of acceptable colours for this type, for | |
// example, the mask for a 24 bit true colour format is 0xFF in all cases. A | |
// 16 bit 5:6:5 display format uses 0xF8, 0xFC and 0xF8, therefore given any | |
// RGB triplets we can AND them with these fields to find one that is valid | |
BOOL CImageDisplay::GetColourMask(__out DWORD *pMaskRed, | |
__out DWORD *pMaskGreen, | |
__out DWORD *pMaskBlue) | |
{ | |
CAutoLock cDisplayLock(this); | |
*pMaskRed = 0xFF; | |
*pMaskGreen = 0xFF; | |
*pMaskBlue = 0xFF; | |
// If this format is palettised then it doesn't have bit fields | |
if (m_Display.bmiHeader.biBitCount < 16) { | |
return FALSE; | |
} | |
// If this is a 24 bit true colour display then it can handle all the | |
// possible colour component ranges described by a byte. It is never | |
// allowed for a 24 bit colour depth image to have BI_BITFIELDS set | |
if (m_Display.bmiHeader.biBitCount == 24) { | |
ASSERT(m_Display.bmiHeader.biCompression == BI_RGB); | |
return TRUE; | |
} | |
// Calculate the mask based on the format's bit fields | |
const DWORD *pBitFields = (DWORD *) GetBitMasks((VIDEOINFO *)&m_Display); | |
DWORD *pOutputMask[] = { pMaskRed, pMaskGreen, pMaskBlue }; | |
// We know from earlier testing that there are no more than iMAXBITS | |
// bits set in the mask and that they are all contiguous. All that | |
// therefore remains is to shift them into the correct position | |
for (INT iColour = iRED;iColour <= iBLUE;iColour++) { | |
// This works out how many bits there are and where they live | |
DWORD PrefixBits = CountPrefixBits(pBitFields[iColour]); | |
DWORD SetBits = CountSetBits(pBitFields[iColour]); | |
// The first shift moves the bit field so that it is right justified | |
// in the DWORD, after which we then shift it back left which then | |
// puts the leading bit in the bytes most significant bit position | |
*(pOutputMask[iColour]) = pBitFields[iColour] >> PrefixBits; | |
*(pOutputMask[iColour]) <<= (iMAXBITS - SetBits); | |
} | |
return TRUE; | |
} | |
/* Helper to convert to VIDEOINFOHEADER2 | |
*/ | |
STDAPI ConvertVideoInfoToVideoInfo2(__inout AM_MEDIA_TYPE *pmt) | |
{ | |
if (pmt->formattype != FORMAT_VideoInfo) { | |
return E_INVALIDARG; | |
} | |
if (NULL == pmt->pbFormat || pmt->cbFormat < sizeof(VIDEOINFOHEADER)) { | |
return E_INVALIDARG; | |
} | |
VIDEOINFO *pVideoInfo = (VIDEOINFO *)pmt->pbFormat; | |
DWORD dwNewSize; | |
HRESULT hr = DWordAdd(pmt->cbFormat, sizeof(VIDEOINFOHEADER2) - sizeof(VIDEOINFOHEADER), &dwNewSize); | |
if (FAILED(hr)) { | |
return hr; | |
} | |
PVOID pvNew = CoTaskMemAlloc(dwNewSize); | |
if (pvNew == NULL) { | |
return E_OUTOFMEMORY; | |
} | |
CopyMemory(pvNew, pmt->pbFormat, FIELD_OFFSET(VIDEOINFOHEADER, bmiHeader)); | |
ZeroMemory((PBYTE)pvNew + FIELD_OFFSET(VIDEOINFOHEADER, bmiHeader), | |
sizeof(VIDEOINFOHEADER2) - sizeof(VIDEOINFOHEADER)); | |
CopyMemory((PBYTE)pvNew + FIELD_OFFSET(VIDEOINFOHEADER2, bmiHeader), | |
pmt->pbFormat + FIELD_OFFSET(VIDEOINFOHEADER, bmiHeader), | |
pmt->cbFormat - FIELD_OFFSET(VIDEOINFOHEADER, bmiHeader)); | |
VIDEOINFOHEADER2 *pVideoInfo2 = (VIDEOINFOHEADER2 *)pvNew; | |
pVideoInfo2->dwPictAspectRatioX = (DWORD)pVideoInfo2->bmiHeader.biWidth; | |
pVideoInfo2->dwPictAspectRatioY = (DWORD)abs(pVideoInfo2->bmiHeader.biHeight); | |
pmt->formattype = FORMAT_VideoInfo2; | |
CoTaskMemFree(pmt->pbFormat); | |
pmt->pbFormat = (PBYTE)pvNew; | |
pmt->cbFormat += sizeof(VIDEOINFOHEADER2) - sizeof(VIDEOINFOHEADER); | |
return S_OK; | |
} | |
// Check a media type containing VIDEOINFOHEADER | |
STDAPI CheckVideoInfoType(const AM_MEDIA_TYPE *pmt) | |
{ | |
if (NULL == pmt || NULL == pmt->pbFormat) { | |
return E_POINTER; | |
} | |
if (pmt->majortype != MEDIATYPE_Video || | |
pmt->formattype != FORMAT_VideoInfo || | |
pmt->cbFormat < sizeof(VIDEOINFOHEADER)) { | |
return VFW_E_TYPE_NOT_ACCEPTED; | |
} | |
const VIDEOINFOHEADER *pHeader = (const VIDEOINFOHEADER *)pmt->pbFormat; | |
if (!ValidateBitmapInfoHeader( | |
&pHeader->bmiHeader, | |
pmt->cbFormat - FIELD_OFFSET(VIDEOINFOHEADER, bmiHeader))) { | |
return VFW_E_TYPE_NOT_ACCEPTED; | |
} | |
return S_OK; | |
} | |
// Check a media type containing VIDEOINFOHEADER2 | |
STDAPI CheckVideoInfo2Type(const AM_MEDIA_TYPE *pmt) | |
{ | |
if (NULL == pmt || NULL == pmt->pbFormat) { | |
return E_POINTER; | |
} | |
if (pmt->majortype != MEDIATYPE_Video || | |
pmt->formattype != FORMAT_VideoInfo2 || | |
pmt->cbFormat < sizeof(VIDEOINFOHEADER2)) { | |
return VFW_E_TYPE_NOT_ACCEPTED; | |
} | |
const VIDEOINFOHEADER2 *pHeader = (const VIDEOINFOHEADER2 *)pmt->pbFormat; | |
if (!ValidateBitmapInfoHeader( | |
&pHeader->bmiHeader, | |
pmt->cbFormat - FIELD_OFFSET(VIDEOINFOHEADER2, bmiHeader))) { | |
return VFW_E_TYPE_NOT_ACCEPTED; | |
} | |
return S_OK; | |
} |