//------------------------------------------------------------------------------ | |
// File: AMVideo.cpp | |
// | |
// Desc: DirectShow base classes - implements helper functions for | |
// bitmap formats. | |
// | |
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved. | |
//------------------------------------------------------------------------------ | |
#include <streams.h> | |
#include <limits.h> | |
// These are bit field masks for true colour devices | |
const DWORD bits555[] = {0x007C00,0x0003E0,0x00001F}; | |
const DWORD bits565[] = {0x00F800,0x0007E0,0x00001F}; | |
const DWORD bits888[] = {0xFF0000,0x00FF00,0x0000FF}; | |
// This maps bitmap subtypes into a bits per pixel value and also a | |
// name. unicode and ansi versions are stored because we have to | |
// return a pointer to a static string. | |
const struct { | |
const GUID *pSubtype; | |
WORD BitCount; | |
CHAR *pName; | |
WCHAR *wszName; | |
} BitCountMap[] = { &MEDIASUBTYPE_RGB1, 1, "RGB Monochrome", L"RGB Monochrome", | |
&MEDIASUBTYPE_RGB4, 4, "RGB VGA", L"RGB VGA", | |
&MEDIASUBTYPE_RGB8, 8, "RGB 8", L"RGB 8", | |
&MEDIASUBTYPE_RGB565, 16, "RGB 565 (16 bit)", L"RGB 565 (16 bit)", | |
&MEDIASUBTYPE_RGB555, 16, "RGB 555 (16 bit)", L"RGB 555 (16 bit)", | |
&MEDIASUBTYPE_RGB24, 24, "RGB 24", L"RGB 24", | |
&MEDIASUBTYPE_RGB32, 32, "RGB 32", L"RGB 32", | |
&MEDIASUBTYPE_ARGB32, 32, "ARGB 32", L"ARGB 32", | |
&MEDIASUBTYPE_Overlay, 0, "Overlay", L"Overlay", | |
&GUID_NULL, 0, "UNKNOWN", L"UNKNOWN" | |
}; | |
// Return the size of the bitmap as defined by this header | |
STDAPI_(DWORD) GetBitmapSize(const BITMAPINFOHEADER *pHeader) | |
{ | |
return DIBSIZE(*pHeader); | |
} | |
// This is called if the header has a 16 bit colour depth and needs to work | |
// out the detailed type from the bit fields (either RGB 565 or RGB 555) | |
STDAPI_(const GUID) GetTrueColorType(const BITMAPINFOHEADER *pbmiHeader) | |
{ | |
BITMAPINFO *pbmInfo = (BITMAPINFO *) pbmiHeader; | |
ASSERT(pbmiHeader->biBitCount == 16); | |
// If its BI_RGB then it's RGB 555 by default | |
if (pbmiHeader->biCompression == BI_RGB) { | |
return MEDIASUBTYPE_RGB555; | |
} | |
// Compare the bit fields with RGB 555 | |
DWORD *pMask = (DWORD *) pbmInfo->bmiColors; | |
if (pMask[0] == bits555[0]) { | |
if (pMask[1] == bits555[1]) { | |
if (pMask[2] == bits555[2]) { | |
return MEDIASUBTYPE_RGB555; | |
} | |
} | |
} | |
// Compare the bit fields with RGB 565 | |
pMask = (DWORD *) pbmInfo->bmiColors; | |
if (pMask[0] == bits565[0]) { | |
if (pMask[1] == bits565[1]) { | |
if (pMask[2] == bits565[2]) { | |
return MEDIASUBTYPE_RGB565; | |
} | |
} | |
} | |
return GUID_NULL; | |
} | |
// Given a BITMAPINFOHEADER structure this returns the GUID sub type that is | |
// used to describe it in format negotiations. For example a video codec fills | |
// in the format block with a VIDEOINFO structure, it also fills in the major | |
// type with MEDIATYPE_VIDEO and the subtype with a GUID that matches the bit | |
// count, for example if it is an eight bit image then MEDIASUBTYPE_RGB8 | |
STDAPI_(const GUID) GetBitmapSubtype(const BITMAPINFOHEADER *pbmiHeader) | |
{ | |
ASSERT(pbmiHeader); | |
// If it's not RGB then create a GUID from the compression type | |
if (pbmiHeader->biCompression != BI_RGB) { | |
if (pbmiHeader->biCompression != BI_BITFIELDS) { | |
FOURCCMap FourCCMap(pbmiHeader->biCompression); | |
return (const GUID) FourCCMap; | |
} | |
} | |
// Map the RGB DIB bit depth to a image GUID | |
switch(pbmiHeader->biBitCount) { | |
case 1 : return MEDIASUBTYPE_RGB1; | |
case 4 : return MEDIASUBTYPE_RGB4; | |
case 8 : return MEDIASUBTYPE_RGB8; | |
case 16 : return GetTrueColorType(pbmiHeader); | |
case 24 : return MEDIASUBTYPE_RGB24; | |
case 32 : return MEDIASUBTYPE_RGB32; | |
} | |
return GUID_NULL; | |
} | |
// Given a video bitmap subtype we return the number of bits per pixel it uses | |
// We return a WORD bit count as thats what the BITMAPINFOHEADER uses. If the | |
// GUID subtype is not found in the table we return an invalid USHRT_MAX | |
STDAPI_(WORD) GetBitCount(const GUID *pSubtype) | |
{ | |
ASSERT(pSubtype); | |
const GUID *pMediaSubtype; | |
INT iPosition = 0; | |
// Scan the mapping list seeing if the source GUID matches any known | |
// bitmap subtypes, the list is terminated by a GUID_NULL entry | |
while (TRUE) { | |
pMediaSubtype = BitCountMap[iPosition].pSubtype; | |
if (IsEqualGUID(*pMediaSubtype,GUID_NULL)) { | |
return USHRT_MAX; | |
} | |
if (IsEqualGUID(*pMediaSubtype,*pSubtype)) { | |
return BitCountMap[iPosition].BitCount; | |
} | |
iPosition++; | |
} | |
} | |
// Given a bitmap subtype we return a description name that can be used for | |
// debug purposes. In a retail build this function still returns the names | |
// If the subtype isn't found in the lookup table we return string UNKNOWN | |
int LocateSubtype(const GUID *pSubtype) | |
{ | |
ASSERT(pSubtype); | |
const GUID *pMediaSubtype; | |
INT iPosition = 0; | |
// Scan the mapping list seeing if the source GUID matches any known | |
// bitmap subtypes, the list is terminated by a GUID_NULL entry | |
while (TRUE) { | |
pMediaSubtype = BitCountMap[iPosition].pSubtype; | |
if (IsEqualGUID(*pMediaSubtype,*pSubtype) || | |
IsEqualGUID(*pMediaSubtype,GUID_NULL) | |
) | |
{ | |
break; | |
} | |
iPosition++; | |
} | |
return iPosition; | |
} | |
STDAPI_(WCHAR *) GetSubtypeNameW(const GUID *pSubtype) | |
{ | |
return BitCountMap[LocateSubtype(pSubtype)].wszName; | |
} | |
STDAPI_(CHAR *) GetSubtypeNameA(const GUID *pSubtype) | |
{ | |
return BitCountMap[LocateSubtype(pSubtype)].pName; | |
} | |
#ifndef GetSubtypeName | |
#error wxutil.h should have defined GetSubtypeName | |
#endif | |
#undef GetSubtypeName | |
// this is here for people that linked to it directly; most people | |
// would use the header file that picks the A or W version. | |
STDAPI_(CHAR *) GetSubtypeName(const GUID *pSubtype) | |
{ | |
return GetSubtypeNameA(pSubtype); | |
} | |
// The mechanism for describing a bitmap format is with the BITMAPINFOHEADER | |
// This is really messy to deal with because it invariably has fields that | |
// follow it holding bit fields, palettes and the rest. This function gives | |
// the number of bytes required to hold a VIDEOINFO that represents it. This | |
// count includes the prefix information (like the rcSource rectangle) the | |
// BITMAPINFOHEADER field, and any other colour information on the end. | |
// | |
// WARNING If you want to copy a BITMAPINFOHEADER into a VIDEOINFO always make | |
// sure that you use the HEADER macro because the BITMAPINFOHEADER field isn't | |
// right at the start of the VIDEOINFO (there are a number of other fields), | |
// | |
// CopyMemory(HEADER(pVideoInfo),pbmi,sizeof(BITMAPINFOHEADER)); | |
// | |
STDAPI_(LONG) GetBitmapFormatSize(const BITMAPINFOHEADER *pHeader) | |
{ | |
// Everyone has this to start with this | |
LONG Size = SIZE_PREHEADER + pHeader->biSize; | |
ASSERT(pHeader->biSize >= sizeof(BITMAPINFOHEADER)); | |
// Does this format use a palette, if the number of colours actually used | |
// is zero then it is set to the maximum that are allowed for that colour | |
// depth (an example is 256 for eight bits). Truecolour formats may also | |
// pass a palette with them in which case the used count is non zero | |
// This would scare me. | |
ASSERT(pHeader->biBitCount <= iPALETTE || pHeader->biClrUsed == 0); | |
if (pHeader->biBitCount <= iPALETTE || pHeader->biClrUsed) { | |
LONG Entries = (DWORD) 1 << pHeader->biBitCount; | |
if (pHeader->biClrUsed) { | |
Entries = pHeader->biClrUsed; | |
} | |
Size += Entries * sizeof(RGBQUAD); | |
} | |
// Truecolour formats may have a BI_BITFIELDS specifier for compression | |
// type which means that room for three DWORDs should be allocated that | |
// specify where in each pixel the RGB colour components may be found | |
if (pHeader->biCompression == BI_BITFIELDS) { | |
Size += SIZE_MASKS; | |
} | |
// A BITMAPINFO for a palettised image may also contain a palette map that | |
// provides the information to map from a source palette to a destination | |
// palette during a BitBlt for example, because this information is only | |
// ever processed during drawing you don't normally store the palette map | |
// nor have any way of knowing if it is present in the data structure | |
return Size; | |
} | |
// Returns TRUE if the VIDEOINFO contains a palette | |
STDAPI_(BOOL) ContainsPalette(const VIDEOINFOHEADER *pVideoInfo) | |
{ | |
if (PALETTISED(pVideoInfo) == FALSE) { | |
if (pVideoInfo->bmiHeader.biClrUsed == 0) { | |
return FALSE; | |
} | |
} | |
return TRUE; | |
} | |
// Return a pointer to the first entry in a palette | |
STDAPI_(const RGBQUAD *) GetBitmapPalette(const VIDEOINFOHEADER *pVideoInfo) | |
{ | |
if (pVideoInfo->bmiHeader.biCompression == BI_BITFIELDS) { | |
return TRUECOLOR(pVideoInfo)->bmiColors; | |
} | |
return COLORS(pVideoInfo); | |
} |