//------------------------------------------------------------------------------ | |
// File: Cache.h | |
// | |
// Desc: DirectShow base classes - efines a non-MFC generic cache class. | |
// | |
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved. | |
//------------------------------------------------------------------------------ | |
/* This class implements a simple cache. A cache object is instantiated | |
with the number of items it is to hold. An item is a pointer to an | |
object derived from CBaseObject (helps reduce memory leaks). The cache | |
can then have objects added to it and removed from it. The cache size | |
is fixed at construction time and may therefore run out or be flooded. | |
If it runs out it returns a NULL pointer, if it fills up it also returns | |
a NULL pointer instead of a pointer to the object just inserted */ | |
/* Making these classes inherit from CBaseObject does nothing for their | |
functionality but it allows us to check there are no memory leaks */ | |
/* WARNING Be very careful when using this class, what it lets you do is | |
store and retrieve objects so that you can minimise object creation | |
which in turns improves efficiency. However the object you store is | |
exactly the same as the object you get back which means that it short | |
circuits the constructor initialisation phase. This means any class | |
variables the object has (eg pointers) are highly likely to be invalid. | |
Therefore ensure you reinitialise the object before using it again */ | |
#ifndef __CACHE__ | |
#define __CACHE__ | |
class CCache : CBaseObject { | |
/* Make copy constructor and assignment operator inaccessible */ | |
CCache(const CCache &refCache); | |
CCache &operator=(const CCache &refCache); | |
private: | |
/* These are initialised in the constructor. The first variable points to | |
an array of pointers, each of which points to a CBaseObject derived | |
object. The m_iCacheSize is the static fixed size for the cache and the | |
m_iUsed defines the number of places filled with objects at any time. | |
We fill the array of pointers from the start (ie m_ppObjects[0] first) | |
and then only add and remove objects from the end position, so in this | |
respect the array of object pointers should be treated as a stack */ | |
CBaseObject **m_ppObjects; | |
const INT m_iCacheSize; | |
INT m_iUsed; | |
public: | |
CCache(__in_opt LPCTSTR pName,INT iItems); | |
virtual ~CCache(); | |
/* Add an item to the cache */ | |
CBaseObject *AddToCache(__in CBaseObject *pObject); | |
/* Remove an item from the cache */ | |
CBaseObject *RemoveFromCache(); | |
/* Delete all the objects held in the cache */ | |
void RemoveAll(void); | |
/* Return the cache size which is set during construction */ | |
INT GetCacheSize(void) const {return m_iCacheSize;}; | |
}; | |
#endif /* __CACHE__ */ | |