//------------------------------------------------------------------------------ | |
// File: WinUtil.h | |
// | |
// Desc: DirectShow base classes - defines generic handler classes. | |
// | |
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved. | |
//------------------------------------------------------------------------------ | |
// Make sure that you call PrepareWindow to initialise the window after | |
// the object has been constructed. It is a separate method so that | |
// derived classes can override useful methods like MessageLoop. Also | |
// any derived class must call DoneWithWindow in its destructor. If it | |
// doesn't a message may be retrieved and call a derived class member | |
// function while a thread is executing the base class destructor code | |
#ifndef __WINUTIL__ | |
#define __WINUTIL__ | |
const int DEFWIDTH = 320; // Initial window width | |
const int DEFHEIGHT = 240; // Initial window height | |
const int CAPTION = 256; // Maximum length of caption | |
const int TIMELENGTH = 50; // Maximum length of times | |
const int PROFILESTR = 128; // Normal profile string | |
const WORD PALVERSION = 0x300; // GDI palette version | |
const LONG PALETTE_VERSION = (LONG) 1; // Initial palette version | |
const COLORREF VIDEO_COLOUR = 0; // Defaults to black background | |
const HANDLE hMEMORY = (HANDLE) (-1); // Says to open as memory file | |
#define WIDTH(x) ((*(x)).right - (*(x)).left) | |
#define HEIGHT(x) ((*(x)).bottom - (*(x)).top) | |
#define SHOWSTAGE TEXT("WM_SHOWSTAGE") | |
#define SHOWSTAGETOP TEXT("WM_SHOWSTAGETOP") | |
#define REALIZEPALETTE TEXT("WM_REALIZEPALETTE") | |
class AM_NOVTABLE CBaseWindow | |
{ | |
protected: | |
HINSTANCE m_hInstance; // Global module instance handle | |
HWND m_hwnd; // Handle for our window | |
HDC m_hdc; // Device context for the window | |
LONG m_Width; // Client window width | |
LONG m_Height; // Client window height | |
BOOL m_bActivated; // Has the window been activated | |
LPTSTR m_pClassName; // Static string holding class name | |
DWORD m_ClassStyles; // Passed in to our constructor | |
DWORD m_WindowStyles; // Likewise the initial window styles | |
DWORD m_WindowStylesEx; // And the extended window styles | |
UINT m_ShowStageMessage; // Have the window shown with focus | |
UINT m_ShowStageTop; // Makes the window WS_EX_TOPMOST | |
UINT m_RealizePalette; // Makes us realize our new palette | |
HDC m_MemoryDC; // Used for fast BitBlt operations | |
HPALETTE m_hPalette; // Handle to any palette we may have | |
BYTE m_bNoRealize; // Don't realize palette now | |
BYTE m_bBackground; // Should we realise in background | |
BYTE m_bRealizing; // already realizing the palette | |
CCritSec m_WindowLock; // Serialise window object access | |
BOOL m_bDoGetDC; // Should this window get a DC | |
bool m_bDoPostToDestroy; // Use PostMessage to destroy | |
CCritSec m_PaletteLock; // This lock protects m_hPalette. | |
// It should be held anytime the | |
// program use the value of m_hPalette. | |
// Maps windows message procedure into C++ methods | |
friend LRESULT CALLBACK WndProc(HWND hwnd, // Window handle | |
UINT uMsg, // Message ID | |
WPARAM wParam, // First parameter | |
LPARAM lParam); // Other parameter | |
virtual LRESULT OnPaletteChange(HWND hwnd, UINT Message); | |
public: | |
CBaseWindow(BOOL bDoGetDC = TRUE, bool bPostToDestroy = false); | |
#ifdef DEBUG | |
virtual ~CBaseWindow(); | |
#endif | |
virtual HRESULT DoneWithWindow(); | |
virtual HRESULT PrepareWindow(); | |
virtual HRESULT InactivateWindow(); | |
virtual HRESULT ActivateWindow(); | |
virtual BOOL OnSize(LONG Width, LONG Height); | |
virtual BOOL OnClose(); | |
virtual RECT GetDefaultRect(); | |
virtual HRESULT UninitialiseWindow(); | |
virtual HRESULT InitialiseWindow(HWND hwnd); | |
HRESULT CompleteConnect(); | |
HRESULT DoCreateWindow(); | |
HRESULT PerformanceAlignWindow(); | |
HRESULT DoShowWindow(LONG ShowCmd); | |
void PaintWindow(BOOL bErase); | |
void DoSetWindowForeground(BOOL bFocus); | |
virtual HRESULT SetPalette(HPALETTE hPalette); | |
void SetRealize(BOOL bRealize) | |
{ | |
m_bNoRealize = !bRealize; | |
} | |
// Jump over to the window thread to set the current palette | |
HRESULT SetPalette(); | |
void UnsetPalette(void); | |
virtual HRESULT DoRealisePalette(BOOL bForceBackground = FALSE); | |
void LockPaletteLock(); | |
void UnlockPaletteLock(); | |
virtual BOOL PossiblyEatMessage(UINT uMsg, WPARAM wParam, LPARAM lParam) | |
{ return FALSE; }; | |
// Access our window information | |
bool WindowExists(); | |
LONG GetWindowWidth(); | |
LONG GetWindowHeight(); | |
HWND GetWindowHWND(); | |
HDC GetMemoryHDC(); | |
HDC GetWindowHDC(); | |
#ifdef DEBUG | |
HPALETTE GetPalette(); | |
#endif // DEBUG | |
// This is the window procedure the derived object should override | |
virtual LRESULT OnReceiveMessage(HWND hwnd, // Window handle | |
UINT uMsg, // Message ID | |
WPARAM wParam, // First parameter | |
LPARAM lParam); // Other parameter | |
// Must be overriden to return class and window styles | |
virtual LPTSTR GetClassWindowStyles( | |
__out DWORD *pClassStyles, // Class styles | |
__out DWORD *pWindowStyles, // Window styles | |
__out DWORD *pWindowStylesEx) PURE; // Extended styles | |
}; | |
// This helper class is entirely subservient to the owning CBaseWindow object | |
// All this object does is to split out the actual drawing operation from the | |
// main object (because it was becoming too large). We have a number of entry | |
// points to set things like the draw device contexts, to implement the actual | |
// drawing and to set the destination rectangle in the client window. We have | |
// no critical section locking in this class because we are used exclusively | |
// by the owning window object which looks after serialising calls into us | |
// If you want to use this class make sure you call NotifyAllocator once the | |
// allocate has been agreed, also call NotifyMediaType with a pointer to a | |
// NON stack based CMediaType once that has been set (we keep a pointer to | |
// the original rather than taking a copy). When the palette changes call | |
// IncrementPaletteVersion (easiest thing to do is to also call this method | |
// in the SetMediaType method most filters implement). Finally before you | |
// start rendering anything call SetDrawContext so that we can get the HDCs | |
// for drawing from the CBaseWindow object we are given during construction | |
class CDrawImage | |
{ | |
protected: | |
CBaseWindow *m_pBaseWindow; // Owning video window object | |
CRefTime m_StartSample; // Start time for the current sample | |
CRefTime m_EndSample; // And likewise it's end sample time | |
HDC m_hdc; // Main window device context | |
HDC m_MemoryDC; // Offscreen draw device context | |
RECT m_TargetRect; // Target destination rectangle | |
RECT m_SourceRect; // Source image rectangle | |
BOOL m_bStretch; // Do we have to stretch the images | |
BOOL m_bUsingImageAllocator; // Are the samples shared DIBSECTIONs | |
CMediaType *m_pMediaType; // Pointer to the current format | |
int m_perfidRenderTime; // Time taken to render an image | |
LONG m_PaletteVersion; // Current palette version cookie | |
// Draw the video images in the window | |
void SlowRender(IMediaSample *pMediaSample); | |
void FastRender(IMediaSample *pMediaSample); | |
void DisplaySampleTimes(IMediaSample *pSample); | |
void UpdateColourTable(HDC hdc,__in BITMAPINFOHEADER *pbmi); | |
void SetStretchMode(); | |
public: | |
// Used to control the image drawing | |
CDrawImage(__inout CBaseWindow *pBaseWindow); | |
BOOL DrawImage(IMediaSample *pMediaSample); | |
BOOL DrawVideoImageHere(HDC hdc, IMediaSample *pMediaSample, | |
__in LPRECT lprcSrc, __in LPRECT lprcDst); | |
void SetDrawContext(); | |
void SetTargetRect(__in RECT *pTargetRect); | |
void SetSourceRect(__in RECT *pSourceRect); | |
void GetTargetRect(__out RECT *pTargetRect); | |
void GetSourceRect(__out RECT *pSourceRect); | |
virtual RECT ScaleSourceRect(const RECT *pSource); | |
// Handle updating palettes as they change | |
LONG GetPaletteVersion(); | |
void ResetPaletteVersion(); | |
void IncrementPaletteVersion(); | |
// Tell us media types and allocator assignments | |
void NotifyAllocator(BOOL bUsingImageAllocator); | |
void NotifyMediaType(__in CMediaType *pMediaType); | |
BOOL UsingImageAllocator(); | |
// Called when we are about to draw an image | |
void NotifyStartDraw() { | |
MSR_START(m_perfidRenderTime); | |
}; | |
// Called when we complete an image rendering | |
void NotifyEndDraw() { | |
MSR_STOP(m_perfidRenderTime); | |
}; | |
}; | |
// This is the structure used to keep information about each GDI DIB. All the | |
// samples we create from our allocator will have a DIBSECTION allocated to | |
// them. When we receive the sample we know we can BitBlt straight to an HDC | |
typedef struct tagDIBDATA { | |
LONG PaletteVersion; // Current palette version in use | |
DIBSECTION DibSection; // Details of DIB section allocated | |
HBITMAP hBitmap; // Handle to bitmap for drawing | |
HANDLE hMapping; // Handle to shared memory block | |
BYTE *pBase; // Pointer to base memory address | |
} DIBDATA; | |
// This class inherits from CMediaSample and uses all of it's methods but it | |
// overrides the constructor to initialise itself with the DIBDATA structure | |
// When we come to render an IMediaSample we will know if we are using our own | |
// allocator, and if we are, we can cast the IMediaSample to a pointer to one | |
// of these are retrieve the DIB section information and hence the HBITMAP | |
class CImageSample : public CMediaSample | |
{ | |
protected: | |
DIBDATA m_DibData; // Information about the DIBSECTION | |
BOOL m_bInit; // Is the DIB information setup | |
public: | |
// Constructor | |
CImageSample(__inout CBaseAllocator *pAllocator, | |
__in_opt LPCTSTR pName, | |
__inout HRESULT *phr, | |
__in_bcount(length) LPBYTE pBuffer, | |
LONG length); | |
// Maintain the DIB/DirectDraw state | |
void SetDIBData(__in DIBDATA *pDibData); | |
__out DIBDATA *GetDIBData(); | |
}; | |
// This is an allocator based on the abstract CBaseAllocator base class that | |
// allocates sample buffers in shared memory. The number and size of these | |
// are determined when the output pin calls Prepare on us. The shared memory | |
// blocks are used in subsequent calls to GDI CreateDIBSection, once that | |
// has been done the output pin can fill the buffers with data which will | |
// then be handed to GDI through BitBlt calls and thereby remove one copy | |
class CImageAllocator : public CBaseAllocator | |
{ | |
protected: | |
CBaseFilter *m_pFilter; // Delegate reference counts to | |
CMediaType *m_pMediaType; // Pointer to the current format | |
// Used to create and delete samples | |
HRESULT Alloc(); | |
void Free(); | |
// Manage the shared DIBSECTION and DCI/DirectDraw buffers | |
HRESULT CreateDIB(LONG InSize,DIBDATA &DibData); | |
STDMETHODIMP CheckSizes(__in ALLOCATOR_PROPERTIES *pRequest); | |
virtual CImageSample *CreateImageSample(__in_bcount(Length) LPBYTE pData,LONG Length); | |
public: | |
// Constructor and destructor | |
CImageAllocator(__inout CBaseFilter *pFilter,__in_opt LPCTSTR pName,__inout HRESULT *phr); | |
#ifdef DEBUG | |
~CImageAllocator(); | |
#endif | |
STDMETHODIMP_(ULONG) NonDelegatingAddRef(); | |
STDMETHODIMP_(ULONG) NonDelegatingRelease(); | |
void NotifyMediaType(__in CMediaType *pMediaType); | |
// Agree the number of buffers to be used and their size | |
STDMETHODIMP SetProperties( | |
__in ALLOCATOR_PROPERTIES *pRequest, | |
__out ALLOCATOR_PROPERTIES *pActual); | |
}; | |
// This class is a fairly specialised helper class for image renderers that | |
// have to create and manage palettes. The CBaseWindow class looks after | |
// realising palettes once they have been installed. This class can be used | |
// to create the palette handles from a media format (which must contain a | |
// VIDEOINFO structure in the format block). We try to make the palette an | |
// identity palette to maximise performance and also only change palettes | |
// if actually required to (we compare palette colours before updating). | |
// All the methods are virtual so that they can be overriden if so required | |
class CImagePalette | |
{ | |
protected: | |
CBaseWindow *m_pBaseWindow; // Window to realise palette in | |
CBaseFilter *m_pFilter; // Media filter to send events | |
CDrawImage *m_pDrawImage; // Object who will be drawing | |
HPALETTE m_hPalette; // The palette handle we own | |
public: | |
CImagePalette(__inout CBaseFilter *pBaseFilter, | |
__inout CBaseWindow *pBaseWindow, | |
__inout CDrawImage *pDrawImage); | |
#ifdef DEBUG | |
virtual ~CImagePalette(); | |
#endif | |
static HPALETTE MakePalette(const VIDEOINFOHEADER *pVideoInfo, __in LPSTR szDevice); | |
HRESULT RemovePalette(); | |
static HRESULT MakeIdentityPalette(__inout_ecount_full(iColours) PALETTEENTRY *pEntry,INT iColours, __in LPSTR szDevice); | |
HRESULT CopyPalette(const CMediaType *pSrc,__out CMediaType *pDest); | |
BOOL ShouldUpdate(const VIDEOINFOHEADER *pNewInfo,const VIDEOINFOHEADER *pOldInfo); | |
HRESULT PreparePalette(const CMediaType *pmtNew,const CMediaType *pmtOld,__in LPSTR szDevice); | |
BOOL DrawVideoImageHere(HDC hdc, IMediaSample *pMediaSample, __in LPRECT lprcSrc, __in LPRECT lprcDst) | |
{ | |
return m_pDrawImage->DrawVideoImageHere(hdc, pMediaSample, lprcSrc,lprcDst); | |
} | |
}; | |
// Another helper class really for video based renderers. Most such renderers | |
// need to know what the display format is to some degree or another. This | |
// class initialises itself with the display format. The format can be asked | |
// for through GetDisplayFormat and various other accessor functions. If a | |
// filter detects a display format change (perhaps it gets a WM_DEVMODECHANGE | |
// message then it can call RefreshDisplayType to reset that format). Also | |
// many video renderers will want to check formats as they are proposed by | |
// source filters. This class provides methods to check formats and only | |
// accept those video formats that can be efficiently drawn using GDI calls | |
class CImageDisplay : public CCritSec | |
{ | |
protected: | |
// This holds the display format; biSize should not be too big, so we can | |
// safely use the VIDEOINFO structure | |
VIDEOINFO m_Display; | |
static DWORD CountSetBits(const DWORD Field); | |
static DWORD CountPrefixBits(const DWORD Field); | |
static BOOL CheckBitFields(const VIDEOINFO *pInput); | |
public: | |
// Constructor and destructor | |
CImageDisplay(); | |
// Used to manage BITMAPINFOHEADERs and the display format | |
const VIDEOINFO *GetDisplayFormat(); | |
HRESULT RefreshDisplayType(__in_opt LPSTR szDeviceName); | |
static BOOL CheckHeaderValidity(const VIDEOINFO *pInput); | |
static BOOL CheckPaletteHeader(const VIDEOINFO *pInput); | |
BOOL IsPalettised(); | |
WORD GetDisplayDepth(); | |
// Provide simple video format type checking | |
HRESULT CheckMediaType(const CMediaType *pmtIn); | |
HRESULT CheckVideoType(const VIDEOINFO *pInput); | |
HRESULT UpdateFormat(__inout VIDEOINFO *pVideoInfo); | |
const DWORD *GetBitMasks(const VIDEOINFO *pVideoInfo); | |
BOOL GetColourMask(__out DWORD *pMaskRed, | |
__out DWORD *pMaskGreen, | |
__out DWORD *pMaskBlue); | |
}; | |
// Convert a FORMAT_VideoInfo to FORMAT_VideoInfo2 | |
STDAPI ConvertVideoInfoToVideoInfo2(__inout AM_MEDIA_TYPE *pmt); | |
// Check a media type containing VIDEOINFOHEADER | |
STDAPI CheckVideoInfoType(const AM_MEDIA_TYPE *pmt); | |
// Check a media type containing VIDEOINFOHEADER | |
STDAPI CheckVideoInfo2Type(const AM_MEDIA_TYPE *pmt); | |
#endif // __WINUTIL__ | |