| // Copyright 2011 and onwards Google Inc. |
| // All rights reserved. |
| // |
| // Author: Doug Kwan |
| // This is inspired by Craig Silverstein's PowerPC stacktrace code. |
| // |
| |
| #ifndef ABSL_DEBUGGING_INTERNAL_STACKTRACE_ARM_INL_H_ |
| #define ABSL_DEBUGGING_INTERNAL_STACKTRACE_ARM_INL_H_ |
| |
| #include <cstdint> |
| |
| #include "absl/debugging/stacktrace.h" |
| |
| // WARNING: |
| // This only works if all your code is in either ARM or THUMB mode. With |
| // interworking, the frame pointer of the caller can either be in r11 (ARM |
| // mode) or r7 (THUMB mode). A callee only saves the frame pointer of its |
| // mode in a fixed location on its stack frame. If the caller is a different |
| // mode, there is no easy way to find the frame pointer. It can either be |
| // still in the designated register or saved on stack along with other callee |
| // saved registers. |
| |
| // Given a pointer to a stack frame, locate and return the calling |
| // stackframe, or return nullptr if no stackframe can be found. Perform sanity |
| // checks (the strictness of which is controlled by the boolean parameter |
| // "STRICT_UNWINDING") to reduce the chance that a bad pointer is returned. |
| template<bool STRICT_UNWINDING> |
| static void **NextStackFrame(void **old_sp) { |
| void **new_sp = (void**) old_sp[-1]; |
| |
| // Check that the transition from frame pointer old_sp to frame |
| // pointer new_sp isn't clearly bogus |
| if (STRICT_UNWINDING) { |
| // With the stack growing downwards, older stack frame must be |
| // at a greater address that the current one. |
| if (new_sp <= old_sp) return nullptr; |
| // Assume stack frames larger than 100,000 bytes are bogus. |
| if ((uintptr_t)new_sp - (uintptr_t)old_sp > 100000) return nullptr; |
| } else { |
| // In the non-strict mode, allow discontiguous stack frames. |
| // (alternate-signal-stacks for example). |
| if (new_sp == old_sp) return nullptr; |
| // And allow frames upto about 1MB. |
| if ((new_sp > old_sp) |
| && ((uintptr_t)new_sp - (uintptr_t)old_sp > 1000000)) return nullptr; |
| } |
| if ((uintptr_t)new_sp & (sizeof(void *) - 1)) return nullptr; |
| return new_sp; |
| } |
| |
| // This ensures that absl::GetStackTrace sets up the Link Register properly. |
| #ifdef __GNUC__ |
| void StacktraceArmDummyFunction() __attribute__((noinline)); |
| void StacktraceArmDummyFunction() { __asm__ volatile(""); } |
| #else |
| # error StacktraceArmDummyFunction() needs to be ported to this platform. |
| #endif |
| |
| template <bool IS_STACK_FRAMES, bool IS_WITH_CONTEXT> |
| static int UnwindImpl(void** result, int* sizes, int max_depth, int skip_count, |
| const void * /* ucp */, int *min_dropped_frames) { |
| #ifdef __GNUC__ |
| void **sp = reinterpret_cast<void**>(__builtin_frame_address(0)); |
| #else |
| # error reading stack point not yet supported on this platform. |
| #endif |
| |
| // On ARM, the return address is stored in the link register (r14). |
| // This is not saved on the stack frame of a leaf function. To |
| // simplify code that reads return addresses, we call a dummy |
| // function so that the return address of this function is also |
| // stored in the stack frame. This works at least for gcc. |
| StacktraceArmDummyFunction(); |
| |
| int n = 0; |
| while (sp && n < max_depth) { |
| // The absl::GetStackFrames routine is called when we are in some |
| // informational context (the failure signal handler for example). |
| // Use the non-strict unwinding rules to produce a stack trace |
| // that is as complete as possible (even if it contains a few bogus |
| // entries in some rare cases). |
| void **next_sp = NextStackFrame<!IS_STACK_FRAMES>(sp); |
| |
| if (skip_count > 0) { |
| skip_count--; |
| } else { |
| result[n] = *sp; |
| |
| if (IS_STACK_FRAMES) { |
| if (next_sp > sp) { |
| sizes[n] = (uintptr_t)next_sp - (uintptr_t)sp; |
| } else { |
| // A frame-size of 0 is used to indicate unknown frame size. |
| sizes[n] = 0; |
| } |
| } |
| n++; |
| } |
| sp = next_sp; |
| } |
| if (min_dropped_frames != nullptr) { |
| // Implementation detail: we clamp the max of frames we are willing to |
| // count, so as not to spend too much time in the loop below. |
| const int kMaxUnwind = 200; |
| int j = 0; |
| for (; sp != nullptr && j < kMaxUnwind; j++) { |
| sp = NextStackFrame<!IS_STACK_FRAMES>(sp); |
| } |
| *min_dropped_frames = j; |
| } |
| return n; |
| } |
| |
| namespace absl { |
| namespace debugging_internal { |
| bool StackTraceWorksForTest() { |
| return false; |
| } |
| } // namespace debugging_internal |
| } // namespace absl |
| |
| #endif // ABSL_DEBUGGING_INTERNAL_STACKTRACE_ARM_INL_H_ |