|  | /* | 
|  | *  Copyright 2017 The WebRTC project authors. All Rights Reserved. | 
|  | * | 
|  | *  Use of this source code is governed by a BSD-style license | 
|  | *  that can be found in the LICENSE file in the root of the source | 
|  | *  tree. An additional intellectual property rights grant can be found | 
|  | *  in the file PATENTS.  All contributing project authors may | 
|  | *  be found in the AUTHORS file in the root of the source tree. | 
|  | */ | 
|  |  | 
|  | package org.webrtc; | 
|  |  | 
|  | import android.graphics.Matrix; | 
|  | import android.graphics.Point; | 
|  | import android.opengl.GLES20; | 
|  | import androidx.annotation.Nullable; | 
|  | import java.nio.ByteBuffer; | 
|  |  | 
|  | /** | 
|  | * Helper class to draw VideoFrames. Calls either drawer.drawOes, drawer.drawRgb, or | 
|  | * drawer.drawYuv depending on the type of the buffer. The frame will be rendered with rotation | 
|  | * taken into account. You can supply an additional render matrix for custom transformations. | 
|  | */ | 
|  | public class VideoFrameDrawer { | 
|  | public static final String TAG = "VideoFrameDrawer"; | 
|  | /** | 
|  | * Draws a VideoFrame.TextureBuffer. Calls either drawer.drawOes or drawer.drawRgb | 
|  | * depending on the type of the buffer. You can supply an additional render matrix. This is | 
|  | * used multiplied together with the transformation matrix of the frame. (M = renderMatrix * | 
|  | * transformationMatrix) | 
|  | */ | 
|  | public static void drawTexture(RendererCommon.GlDrawer drawer, VideoFrame.TextureBuffer buffer, | 
|  | Matrix renderMatrix, int frameWidth, int frameHeight, int viewportX, int viewportY, | 
|  | int viewportWidth, int viewportHeight) { | 
|  | Matrix finalMatrix = new Matrix(buffer.getTransformMatrix()); | 
|  | finalMatrix.preConcat(renderMatrix); | 
|  | float[] finalGlMatrix = RendererCommon.convertMatrixFromAndroidGraphicsMatrix(finalMatrix); | 
|  | switch (buffer.getType()) { | 
|  | case OES: | 
|  | drawer.drawOes(buffer.getTextureId(), finalGlMatrix, frameWidth, frameHeight, viewportX, | 
|  | viewportY, viewportWidth, viewportHeight); | 
|  | break; | 
|  | case RGB: | 
|  | drawer.drawRgb(buffer.getTextureId(), finalGlMatrix, frameWidth, frameHeight, viewportX, | 
|  | viewportY, viewportWidth, viewportHeight); | 
|  | break; | 
|  | default: | 
|  | throw new RuntimeException("Unknown texture type."); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Helper class for uploading YUV bytebuffer frames to textures that handles stride > width. This | 
|  | * class keeps an internal ByteBuffer to avoid unnecessary allocations for intermediate copies. | 
|  | */ | 
|  | private static class YuvUploader { | 
|  | // Intermediate copy buffer for uploading yuv frames that are not packed, i.e. stride > width. | 
|  | // TODO(magjed): Investigate when GL_UNPACK_ROW_LENGTH is available, or make a custom shader | 
|  | // that handles stride and compare performance with intermediate copy. | 
|  | @Nullable private ByteBuffer copyBuffer; | 
|  | @Nullable private int[] yuvTextures; | 
|  |  | 
|  | /** | 
|  | * Upload `planes` into OpenGL textures, taking stride into consideration. | 
|  | * | 
|  | * @return Array of three texture indices corresponding to Y-, U-, and V-plane respectively. | 
|  | */ | 
|  | @Nullable | 
|  | public int[] uploadYuvData(int width, int height, int[] strides, ByteBuffer[] planes) { | 
|  | final int[] planeWidths = new int[] {width, width / 2, width / 2}; | 
|  | final int[] planeHeights = new int[] {height, height / 2, height / 2}; | 
|  | // Make a first pass to see if we need a temporary copy buffer. | 
|  | int copyCapacityNeeded = 0; | 
|  | for (int i = 0; i < 3; ++i) { | 
|  | if (strides[i] > planeWidths[i]) { | 
|  | copyCapacityNeeded = Math.max(copyCapacityNeeded, planeWidths[i] * planeHeights[i]); | 
|  | } | 
|  | } | 
|  | // Allocate copy buffer if necessary. | 
|  | if (copyCapacityNeeded > 0 | 
|  | && (copyBuffer == null || copyBuffer.capacity() < copyCapacityNeeded)) { | 
|  | copyBuffer = ByteBuffer.allocateDirect(copyCapacityNeeded); | 
|  | } | 
|  | // Make sure YUV textures are allocated. | 
|  | if (yuvTextures == null) { | 
|  | yuvTextures = new int[3]; | 
|  | for (int i = 0; i < 3; i++) { | 
|  | yuvTextures[i] = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D); | 
|  | } | 
|  | } | 
|  | // Upload each plane. | 
|  | for (int i = 0; i < 3; ++i) { | 
|  | GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i); | 
|  | GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, yuvTextures[i]); | 
|  | // GLES only accepts packed data, i.e. stride == planeWidth. | 
|  | final ByteBuffer packedByteBuffer; | 
|  | if (strides[i] == planeWidths[i]) { | 
|  | // Input is packed already. | 
|  | packedByteBuffer = planes[i]; | 
|  | } else { | 
|  | YuvHelper.copyPlane( | 
|  | planes[i], strides[i], copyBuffer, planeWidths[i], planeWidths[i], planeHeights[i]); | 
|  | packedByteBuffer = copyBuffer; | 
|  | } | 
|  | GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_LUMINANCE, planeWidths[i], | 
|  | planeHeights[i], 0, GLES20.GL_LUMINANCE, GLES20.GL_UNSIGNED_BYTE, packedByteBuffer); | 
|  | } | 
|  | return yuvTextures; | 
|  | } | 
|  |  | 
|  | @Nullable | 
|  | public int[] uploadFromBuffer(VideoFrame.I420Buffer buffer) { | 
|  | int[] strides = {buffer.getStrideY(), buffer.getStrideU(), buffer.getStrideV()}; | 
|  | ByteBuffer[] planes = {buffer.getDataY(), buffer.getDataU(), buffer.getDataV()}; | 
|  | return uploadYuvData(buffer.getWidth(), buffer.getHeight(), strides, planes); | 
|  | } | 
|  |  | 
|  | @Nullable | 
|  | public int[] getYuvTextures() { | 
|  | return yuvTextures; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Releases cached resources. Uploader can still be used and the resources will be reallocated | 
|  | * on first use. | 
|  | */ | 
|  | public void release() { | 
|  | copyBuffer = null; | 
|  | if (yuvTextures != null) { | 
|  | GLES20.glDeleteTextures(3, yuvTextures, 0); | 
|  | yuvTextures = null; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | private static int distance(float x0, float y0, float x1, float y1) { | 
|  | return (int) Math.round(Math.hypot(x1 - x0, y1 - y0)); | 
|  | } | 
|  |  | 
|  | // These points are used to calculate the size of the part of the frame we are rendering. | 
|  | final static float[] srcPoints = | 
|  | new float[] {0f /* x0 */, 0f /* y0 */, 1f /* x1 */, 0f /* y1 */, 0f /* x2 */, 1f /* y2 */}; | 
|  | private final float[] dstPoints = new float[6]; | 
|  | private final Point renderSize = new Point(); | 
|  | private int renderWidth; | 
|  | private int renderHeight; | 
|  |  | 
|  | // Calculate the frame size after `renderMatrix` is applied. Stores the output in member variables | 
|  | // `renderWidth` and `renderHeight` to avoid allocations since this function is called for every | 
|  | // frame. | 
|  | private void calculateTransformedRenderSize( | 
|  | int frameWidth, int frameHeight, @Nullable Matrix renderMatrix) { | 
|  | if (renderMatrix == null) { | 
|  | renderWidth = frameWidth; | 
|  | renderHeight = frameHeight; | 
|  | return; | 
|  | } | 
|  | // Transform the texture coordinates (in the range [0, 1]) according to `renderMatrix`. | 
|  | renderMatrix.mapPoints(dstPoints, srcPoints); | 
|  |  | 
|  | // Multiply with the width and height to get the positions in terms of pixels. | 
|  | for (int i = 0; i < 3; ++i) { | 
|  | dstPoints[i * 2 + 0] *= frameWidth; | 
|  | dstPoints[i * 2 + 1] *= frameHeight; | 
|  | } | 
|  |  | 
|  | // Get the length of the sides of the transformed rectangle in terms of pixels. | 
|  | renderWidth = distance(dstPoints[0], dstPoints[1], dstPoints[2], dstPoints[3]); | 
|  | renderHeight = distance(dstPoints[0], dstPoints[1], dstPoints[4], dstPoints[5]); | 
|  | } | 
|  |  | 
|  | private final YuvUploader yuvUploader = new YuvUploader(); | 
|  | // This variable will only be used for checking reference equality and is used for caching I420 | 
|  | // textures. | 
|  | @Nullable private VideoFrame lastI420Frame; | 
|  | private final Matrix renderMatrix = new Matrix(); | 
|  |  | 
|  | public void drawFrame(VideoFrame frame, RendererCommon.GlDrawer drawer) { | 
|  | drawFrame(frame, drawer, null /* additionalRenderMatrix */); | 
|  | } | 
|  |  | 
|  | public void drawFrame( | 
|  | VideoFrame frame, RendererCommon.GlDrawer drawer, Matrix additionalRenderMatrix) { | 
|  | drawFrame(frame, drawer, additionalRenderMatrix, 0 /* viewportX */, 0 /* viewportY */, | 
|  | frame.getRotatedWidth(), frame.getRotatedHeight()); | 
|  | } | 
|  |  | 
|  | public void drawFrame(VideoFrame frame, RendererCommon.GlDrawer drawer, | 
|  | @Nullable Matrix additionalRenderMatrix, int viewportX, int viewportY, int viewportWidth, | 
|  | int viewportHeight) { | 
|  | final int width = frame.getRotatedWidth(); | 
|  | final int height = frame.getRotatedHeight(); | 
|  | calculateTransformedRenderSize(width, height, additionalRenderMatrix); | 
|  | if (renderWidth <= 0 || renderHeight <= 0) { | 
|  | Logging.w(TAG, "Illegal frame size: " + renderWidth + "x" + renderHeight); | 
|  | return; | 
|  | } | 
|  |  | 
|  | final boolean isTextureFrame = frame.getBuffer() instanceof VideoFrame.TextureBuffer; | 
|  | renderMatrix.reset(); | 
|  | renderMatrix.preTranslate(0.5f, 0.5f); | 
|  | if (!isTextureFrame) { | 
|  | renderMatrix.preScale(1f, -1f); // I420-frames are upside down | 
|  | } | 
|  | renderMatrix.preRotate(frame.getRotation()); | 
|  | renderMatrix.preTranslate(-0.5f, -0.5f); | 
|  | if (additionalRenderMatrix != null) { | 
|  | renderMatrix.preConcat(additionalRenderMatrix); | 
|  | } | 
|  |  | 
|  | if (isTextureFrame) { | 
|  | lastI420Frame = null; | 
|  | drawTexture(drawer, (VideoFrame.TextureBuffer) frame.getBuffer(), renderMatrix, renderWidth, | 
|  | renderHeight, viewportX, viewportY, viewportWidth, viewportHeight); | 
|  | } else { | 
|  | // Only upload the I420 data to textures once per frame, if we are called multiple times | 
|  | // with the same frame. | 
|  | if (frame != lastI420Frame) { | 
|  | lastI420Frame = frame; | 
|  | final VideoFrame.I420Buffer i420Buffer = frame.getBuffer().toI420(); | 
|  | yuvUploader.uploadFromBuffer(i420Buffer); | 
|  | i420Buffer.release(); | 
|  | } | 
|  |  | 
|  | drawer.drawYuv(yuvUploader.getYuvTextures(), | 
|  | RendererCommon.convertMatrixFromAndroidGraphicsMatrix(renderMatrix), renderWidth, | 
|  | renderHeight, viewportX, viewportY, viewportWidth, viewportHeight); | 
|  | } | 
|  | } | 
|  |  | 
|  | public VideoFrame.Buffer prepareBufferForViewportSize( | 
|  | VideoFrame.Buffer buffer, int width, int height) { | 
|  | buffer.retain(); | 
|  | return buffer; | 
|  | } | 
|  |  | 
|  | public void release() { | 
|  | yuvUploader.release(); | 
|  | lastI420Frame = null; | 
|  | } | 
|  | } |