|  | /* | 
|  | *  Copyright 2004 The WebRTC Project Authors. All rights reserved. | 
|  | * | 
|  | *  Use of this source code is governed by a BSD-style license | 
|  | *  that can be found in the LICENSE file in the root of the source | 
|  | *  tree. An additional intellectual property rights grant can be found | 
|  | *  in the file PATENTS.  All contributing project authors may | 
|  | *  be found in the AUTHORS file in the root of the source tree. | 
|  | */ | 
|  |  | 
|  | #ifndef RTC_BASE_VIRTUAL_SOCKET_SERVER_H_ | 
|  | #define RTC_BASE_VIRTUAL_SOCKET_SERVER_H_ | 
|  |  | 
|  | #include <deque> | 
|  | #include <map> | 
|  |  | 
|  | #include "rtc_base/checks.h" | 
|  | #include "rtc_base/constructor_magic.h" | 
|  | #include "rtc_base/event.h" | 
|  | #include "rtc_base/fake_clock.h" | 
|  | #include "rtc_base/message_queue.h" | 
|  | #include "rtc_base/socket_server.h" | 
|  |  | 
|  | namespace rtc { | 
|  |  | 
|  | class Packet; | 
|  | class VirtualSocket; | 
|  | class SocketAddressPair; | 
|  |  | 
|  | // Simulates a network in the same manner as a loopback interface.  The | 
|  | // interface can create as many addresses as you want.  All of the sockets | 
|  | // created by this network will be able to communicate with one another, unless | 
|  | // they are bound to addresses from incompatible families. | 
|  | class VirtualSocketServer : public SocketServer, public sigslot::has_slots<> { | 
|  | public: | 
|  | VirtualSocketServer(); | 
|  | // This constructor needs to be used if the test uses a fake clock and | 
|  | // ProcessMessagesUntilIdle, since ProcessMessagesUntilIdle needs a way of | 
|  | // advancing time. | 
|  | explicit VirtualSocketServer(FakeClock* fake_clock); | 
|  | ~VirtualSocketServer() override; | 
|  |  | 
|  | // The default route indicates which local address to use when a socket is | 
|  | // bound to the 'any' address, e.g. 0.0.0.0. | 
|  | IPAddress GetDefaultRoute(int family); | 
|  | void SetDefaultRoute(const IPAddress& from_addr); | 
|  |  | 
|  | // Limits the network bandwidth (maximum bytes per second).  Zero means that | 
|  | // all sends occur instantly.  Defaults to 0. | 
|  | uint32_t bandwidth() const { return bandwidth_; } | 
|  | void set_bandwidth(uint32_t bandwidth) { bandwidth_ = bandwidth; } | 
|  |  | 
|  | // Limits the amount of data which can be in flight on the network without | 
|  | // packet loss (on a per sender basis).  Defaults to 64 KB. | 
|  | uint32_t network_capacity() const { return network_capacity_; } | 
|  | void set_network_capacity(uint32_t capacity) { network_capacity_ = capacity; } | 
|  |  | 
|  | // The amount of data which can be buffered by tcp on the sender's side | 
|  | uint32_t send_buffer_capacity() const { return send_buffer_capacity_; } | 
|  | void set_send_buffer_capacity(uint32_t capacity) { | 
|  | send_buffer_capacity_ = capacity; | 
|  | } | 
|  |  | 
|  | // The amount of data which can be buffered by tcp on the receiver's side | 
|  | uint32_t recv_buffer_capacity() const { return recv_buffer_capacity_; } | 
|  | void set_recv_buffer_capacity(uint32_t capacity) { | 
|  | recv_buffer_capacity_ = capacity; | 
|  | } | 
|  |  | 
|  | // Controls the (transit) delay for packets sent in the network.  This does | 
|  | // not inclue the time required to sit in the send queue.  Both of these | 
|  | // values are measured in milliseconds.  Defaults to no delay. | 
|  | uint32_t delay_mean() const { return delay_mean_; } | 
|  | uint32_t delay_stddev() const { return delay_stddev_; } | 
|  | uint32_t delay_samples() const { return delay_samples_; } | 
|  | void set_delay_mean(uint32_t delay_mean) { delay_mean_ = delay_mean; } | 
|  | void set_delay_stddev(uint32_t delay_stddev) { delay_stddev_ = delay_stddev; } | 
|  | void set_delay_samples(uint32_t delay_samples) { | 
|  | delay_samples_ = delay_samples; | 
|  | } | 
|  |  | 
|  | // If the (transit) delay parameters are modified, this method should be | 
|  | // called to recompute the new distribution. | 
|  | void UpdateDelayDistribution(); | 
|  |  | 
|  | // Controls the (uniform) probability that any sent packet is dropped.  This | 
|  | // is separate from calculations to drop based on queue size. | 
|  | double drop_probability() { return drop_prob_; } | 
|  | void set_drop_probability(double drop_prob) { | 
|  | RTC_DCHECK_GE(drop_prob, 0.0); | 
|  | RTC_DCHECK_LE(drop_prob, 1.0); | 
|  | drop_prob_ = drop_prob; | 
|  | } | 
|  |  | 
|  | // If |blocked| is true, subsequent attempts to send will result in -1 being | 
|  | // returned, with the socket error set to EWOULDBLOCK. | 
|  | // | 
|  | // If this method is later called with |blocked| set to false, any sockets | 
|  | // that previously failed to send with EWOULDBLOCK will emit SignalWriteEvent. | 
|  | // | 
|  | // This can be used to simulate the send buffer on a network interface being | 
|  | // full, and test functionality related to EWOULDBLOCK/SignalWriteEvent. | 
|  | void SetSendingBlocked(bool blocked); | 
|  |  | 
|  | // SocketFactory: | 
|  | Socket* CreateSocket(int family, int type) override; | 
|  | AsyncSocket* CreateAsyncSocket(int family, int type) override; | 
|  |  | 
|  | // SocketServer: | 
|  | void SetMessageQueue(MessageQueue* queue) override; | 
|  | bool Wait(int cms, bool process_io) override; | 
|  | void WakeUp() override; | 
|  |  | 
|  | void SetDelayOnAddress(const rtc::SocketAddress& address, int delay_ms) { | 
|  | delay_by_ip_[address.ipaddr()] = delay_ms; | 
|  | } | 
|  |  | 
|  | // Used by TurnPortTest and TcpPortTest (for example), to mimic a case where | 
|  | // a proxy returns the local host address instead of the original one the | 
|  | // port was bound against. Please see WebRTC issue 3927 for more detail. | 
|  | // | 
|  | // If SetAlternativeLocalAddress(A, B) is called, then when something | 
|  | // attempts to bind a socket to address A, it will get a socket bound to | 
|  | // address B instead. | 
|  | void SetAlternativeLocalAddress(const rtc::IPAddress& address, | 
|  | const rtc::IPAddress& alternative); | 
|  |  | 
|  | typedef std::pair<double, double> Point; | 
|  | typedef std::vector<Point> Function; | 
|  |  | 
|  | static Function* CreateDistribution(uint32_t mean, | 
|  | uint32_t stddev, | 
|  | uint32_t samples); | 
|  |  | 
|  | // Similar to Thread::ProcessMessages, but it only processes messages until | 
|  | // there are no immediate messages or pending network traffic.  Returns false | 
|  | // if Thread::Stop() was called. | 
|  | bool ProcessMessagesUntilIdle(); | 
|  |  | 
|  | // Sets the next port number to use for testing. | 
|  | void SetNextPortForTesting(uint16_t port); | 
|  |  | 
|  | // Close a pair of Tcp connections by addresses. Both connections will have | 
|  | // its own OnClose invoked. | 
|  | bool CloseTcpConnections(const SocketAddress& addr_local, | 
|  | const SocketAddress& addr_remote); | 
|  |  | 
|  | // Number of packets that clients have attempted to send through this virtual | 
|  | // socket server. Intended to be used for test assertions. | 
|  | uint32_t sent_packets() const { return sent_packets_; } | 
|  |  | 
|  | // For testing purpose only. Fired when a client socket is created. | 
|  | sigslot::signal1<VirtualSocket*> SignalSocketCreated; | 
|  |  | 
|  | protected: | 
|  | // Returns a new IP not used before in this network. | 
|  | IPAddress GetNextIP(int family); | 
|  | uint16_t GetNextPort(); | 
|  |  | 
|  | VirtualSocket* CreateSocketInternal(int family, int type); | 
|  |  | 
|  | // Binds the given socket to addr, assigning and IP and Port if necessary | 
|  | int Bind(VirtualSocket* socket, SocketAddress* addr); | 
|  |  | 
|  | // Binds the given socket to the given (fully-defined) address. | 
|  | int Bind(VirtualSocket* socket, const SocketAddress& addr); | 
|  |  | 
|  | // Find the socket bound to the given address | 
|  | VirtualSocket* LookupBinding(const SocketAddress& addr); | 
|  |  | 
|  | int Unbind(const SocketAddress& addr, VirtualSocket* socket); | 
|  |  | 
|  | // Adds a mapping between this socket pair and the socket. | 
|  | void AddConnection(const SocketAddress& client, | 
|  | const SocketAddress& server, | 
|  | VirtualSocket* socket); | 
|  |  | 
|  | // Find the socket pair corresponding to this server address. | 
|  | VirtualSocket* LookupConnection(const SocketAddress& client, | 
|  | const SocketAddress& server); | 
|  |  | 
|  | void RemoveConnection(const SocketAddress& client, | 
|  | const SocketAddress& server); | 
|  |  | 
|  | // Connects the given socket to the socket at the given address | 
|  | int Connect(VirtualSocket* socket, | 
|  | const SocketAddress& remote_addr, | 
|  | bool use_delay); | 
|  |  | 
|  | // Sends a disconnect message to the socket at the given address | 
|  | bool Disconnect(VirtualSocket* socket); | 
|  |  | 
|  | // Sends the given packet to the socket at the given address (if one exists). | 
|  | int SendUdp(VirtualSocket* socket, | 
|  | const char* data, | 
|  | size_t data_size, | 
|  | const SocketAddress& remote_addr); | 
|  |  | 
|  | // Moves as much data as possible from the sender's buffer to the network | 
|  | void SendTcp(VirtualSocket* socket); | 
|  |  | 
|  | // Places a packet on the network. | 
|  | void AddPacketToNetwork(VirtualSocket* socket, | 
|  | VirtualSocket* recipient, | 
|  | int64_t cur_time, | 
|  | const char* data, | 
|  | size_t data_size, | 
|  | size_t header_size, | 
|  | bool ordered); | 
|  |  | 
|  | // Removes stale packets from the network | 
|  | void PurgeNetworkPackets(VirtualSocket* socket, int64_t cur_time); | 
|  |  | 
|  | // Computes the number of milliseconds required to send a packet of this size. | 
|  | uint32_t SendDelay(uint32_t size); | 
|  |  | 
|  | // If the delay has been set for the address of the socket, returns the set | 
|  | // delay. Otherwise, returns a random transit delay chosen from the | 
|  | // appropriate distribution. | 
|  | uint32_t GetTransitDelay(Socket* socket); | 
|  |  | 
|  | // Basic operations on functions.  Those that return a function also take | 
|  | // ownership of the function given (and hence, may modify or delete it). | 
|  | static Function* Accumulate(Function* f); | 
|  | static Function* Invert(Function* f); | 
|  | static Function* Resample(Function* f, | 
|  | double x1, | 
|  | double x2, | 
|  | uint32_t samples); | 
|  | static double Evaluate(Function* f, double x); | 
|  |  | 
|  | // Null out our message queue if it goes away. Necessary in the case where | 
|  | // our lifetime is greater than that of the thread we are using, since we | 
|  | // try to send Close messages for all connected sockets when we shutdown. | 
|  | void OnMessageQueueDestroyed() { msg_queue_ = nullptr; } | 
|  |  | 
|  | // Determine if two sockets should be able to communicate. | 
|  | // We don't (currently) specify an address family for sockets; instead, | 
|  | // the currently bound address is used to infer the address family. | 
|  | // Any socket that is not explicitly bound to an IPv4 address is assumed to be | 
|  | // dual-stack capable. | 
|  | // This function tests if two addresses can communicate, as well as the | 
|  | // sockets to which they may be bound (the addresses may or may not yet be | 
|  | // bound to the sockets). | 
|  | // First the addresses are tested (after normalization): | 
|  | // If both have the same family, then communication is OK. | 
|  | // If only one is IPv4 then false, unless the other is bound to ::. | 
|  | // This applies even if the IPv4 address is 0.0.0.0. | 
|  | // The socket arguments are optional; the sockets are checked to see if they | 
|  | // were explicitly bound to IPv6-any ('::'), and if so communication is | 
|  | // permitted. | 
|  | // NB: This scheme doesn't permit non-dualstack IPv6 sockets. | 
|  | static bool CanInteractWith(VirtualSocket* local, VirtualSocket* remote); | 
|  |  | 
|  | private: | 
|  | friend class VirtualSocket; | 
|  |  | 
|  | // Sending was previously blocked, but now isn't. | 
|  | sigslot::signal0<> SignalReadyToSend; | 
|  |  | 
|  | typedef std::map<SocketAddress, VirtualSocket*> AddressMap; | 
|  | typedef std::map<SocketAddressPair, VirtualSocket*> ConnectionMap; | 
|  |  | 
|  | // May be null if the test doesn't use a fake clock, or it does but doesn't | 
|  | // use ProcessMessagesUntilIdle. | 
|  | FakeClock* fake_clock_ = nullptr; | 
|  |  | 
|  | // Used to implement Wait/WakeUp. | 
|  | Event wakeup_; | 
|  | MessageQueue* msg_queue_; | 
|  | bool stop_on_idle_; | 
|  | in_addr next_ipv4_; | 
|  | in6_addr next_ipv6_; | 
|  | uint16_t next_port_; | 
|  | AddressMap* bindings_; | 
|  | ConnectionMap* connections_; | 
|  |  | 
|  | IPAddress default_route_v4_; | 
|  | IPAddress default_route_v6_; | 
|  |  | 
|  | uint32_t bandwidth_; | 
|  | uint32_t network_capacity_; | 
|  | uint32_t send_buffer_capacity_; | 
|  | uint32_t recv_buffer_capacity_; | 
|  | uint32_t delay_mean_; | 
|  | uint32_t delay_stddev_; | 
|  | uint32_t delay_samples_; | 
|  |  | 
|  | // Used for testing. | 
|  | uint32_t sent_packets_ = 0; | 
|  |  | 
|  | std::map<rtc::IPAddress, int> delay_by_ip_; | 
|  | std::map<rtc::IPAddress, rtc::IPAddress> alternative_address_mapping_; | 
|  | std::unique_ptr<Function> delay_dist_; | 
|  |  | 
|  | CriticalSection delay_crit_; | 
|  |  | 
|  | double drop_prob_; | 
|  | bool sending_blocked_ = false; | 
|  | RTC_DISALLOW_COPY_AND_ASSIGN(VirtualSocketServer); | 
|  | }; | 
|  |  | 
|  | // Implements the socket interface using the virtual network.  Packets are | 
|  | // passed as messages using the message queue of the socket server. | 
|  | class VirtualSocket : public AsyncSocket, | 
|  | public MessageHandler, | 
|  | public sigslot::has_slots<> { | 
|  | public: | 
|  | VirtualSocket(VirtualSocketServer* server, int family, int type, bool async); | 
|  | ~VirtualSocket() override; | 
|  |  | 
|  | SocketAddress GetLocalAddress() const override; | 
|  | SocketAddress GetRemoteAddress() const override; | 
|  |  | 
|  | int Bind(const SocketAddress& addr) override; | 
|  | int Connect(const SocketAddress& addr) override; | 
|  | int Close() override; | 
|  | int Send(const void* pv, size_t cb) override; | 
|  | int SendTo(const void* pv, size_t cb, const SocketAddress& addr) override; | 
|  | int Recv(void* pv, size_t cb, int64_t* timestamp) override; | 
|  | int RecvFrom(void* pv, | 
|  | size_t cb, | 
|  | SocketAddress* paddr, | 
|  | int64_t* timestamp) override; | 
|  | int Listen(int backlog) override; | 
|  | VirtualSocket* Accept(SocketAddress* paddr) override; | 
|  |  | 
|  | int GetError() const override; | 
|  | void SetError(int error) override; | 
|  | ConnState GetState() const override; | 
|  | int GetOption(Option opt, int* value) override; | 
|  | int SetOption(Option opt, int value) override; | 
|  | void OnMessage(Message* pmsg) override; | 
|  |  | 
|  | bool was_any() { return was_any_; } | 
|  | void set_was_any(bool was_any) { was_any_ = was_any; } | 
|  |  | 
|  | // For testing purpose only. Fired when client socket is bound to an address. | 
|  | sigslot::signal2<VirtualSocket*, const SocketAddress&> SignalAddressReady; | 
|  |  | 
|  | private: | 
|  | struct NetworkEntry { | 
|  | size_t size; | 
|  | int64_t done_time; | 
|  | }; | 
|  |  | 
|  | typedef std::deque<SocketAddress> ListenQueue; | 
|  | typedef std::deque<NetworkEntry> NetworkQueue; | 
|  | typedef std::vector<char> SendBuffer; | 
|  | typedef std::list<Packet*> RecvBuffer; | 
|  | typedef std::map<Option, int> OptionsMap; | 
|  |  | 
|  | int InitiateConnect(const SocketAddress& addr, bool use_delay); | 
|  | void CompleteConnect(const SocketAddress& addr, bool notify); | 
|  | int SendUdp(const void* pv, size_t cb, const SocketAddress& addr); | 
|  | int SendTcp(const void* pv, size_t cb); | 
|  |  | 
|  | // Used by server sockets to set the local address without binding. | 
|  | void SetLocalAddress(const SocketAddress& addr); | 
|  |  | 
|  | void OnSocketServerReadyToSend(); | 
|  |  | 
|  | VirtualSocketServer* server_; | 
|  | int type_; | 
|  | bool async_; | 
|  | ConnState state_; | 
|  | int error_; | 
|  | SocketAddress local_addr_; | 
|  | SocketAddress remote_addr_; | 
|  |  | 
|  | // Pending sockets which can be Accepted | 
|  | ListenQueue* listen_queue_; | 
|  |  | 
|  | // Data which tcp has buffered for sending | 
|  | SendBuffer send_buffer_; | 
|  | // Set to false if the last attempt to send resulted in EWOULDBLOCK. | 
|  | // Set back to true when the socket can send again. | 
|  | bool ready_to_send_ = true; | 
|  |  | 
|  | // Critical section to protect the recv_buffer and queue_ | 
|  | CriticalSection crit_; | 
|  |  | 
|  | // Network model that enforces bandwidth and capacity constraints | 
|  | NetworkQueue network_; | 
|  | size_t network_size_; | 
|  | // The scheduled delivery time of the last packet sent on this socket. | 
|  | // It is used to ensure ordered delivery of packets sent on this socket. | 
|  | int64_t last_delivery_time_ = 0; | 
|  |  | 
|  | // Data which has been received from the network | 
|  | RecvBuffer recv_buffer_; | 
|  | // The amount of data which is in flight or in recv_buffer_ | 
|  | size_t recv_buffer_size_; | 
|  |  | 
|  | // Is this socket bound? | 
|  | bool bound_; | 
|  |  | 
|  | // When we bind a socket to Any, VSS's Bind gives it another address. For | 
|  | // dual-stack sockets, we want to distinguish between sockets that were | 
|  | // explicitly given a particular address and sockets that had one picked | 
|  | // for them by VSS. | 
|  | bool was_any_; | 
|  |  | 
|  | // Store the options that are set | 
|  | OptionsMap options_map_; | 
|  |  | 
|  | friend class VirtualSocketServer; | 
|  | }; | 
|  |  | 
|  | }  // namespace rtc | 
|  |  | 
|  | #endif  // RTC_BASE_VIRTUAL_SOCKET_SERVER_H_ |