| /* |
| * Copyright 2015 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| package org.webrtc; |
| |
| import android.graphics.Point; |
| import android.opengl.Matrix; |
| import android.view.View; |
| |
| /** |
| * Static helper functions for renderer implementations. |
| */ |
| public class RendererCommon { |
| /** Interface for reporting rendering events. */ |
| public static interface RendererEvents { |
| /** |
| * Callback fired once first frame is rendered. |
| */ |
| public void onFirstFrameRendered(); |
| |
| /** |
| * Callback fired when rendered frame resolution or rotation has changed. |
| */ |
| public void onFrameResolutionChanged(int videoWidth, int videoHeight, int rotation); |
| } |
| |
| /** |
| * Interface for rendering frames on an EGLSurface with specified viewport location. Rotation, |
| * mirror, and cropping is specified using a 4x4 texture coordinate transform matrix. The frame |
| * input can either be an OES texture, RGB texture, or YUV textures in I420 format. The function |
| * release() must be called manually to free the resources held by this object. |
| */ |
| public static interface GlDrawer { |
| /** |
| * Functions for drawing frames with different sources. The rendering surface target is |
| * implied by the current EGL context of the calling thread and requires no explicit argument. |
| * The coordinates specify the viewport location on the surface target. |
| */ |
| void drawOes(int oesTextureId, float[] texMatrix, int frameWidth, int frameHeight, |
| int viewportX, int viewportY, int viewportWidth, int viewportHeight); |
| void drawRgb(int textureId, float[] texMatrix, int frameWidth, int frameHeight, int viewportX, |
| int viewportY, int viewportWidth, int viewportHeight); |
| void drawYuv(int[] yuvTextures, float[] texMatrix, int frameWidth, int frameHeight, |
| int viewportX, int viewportY, int viewportWidth, int viewportHeight); |
| |
| /** |
| * Release all GL resources. This needs to be done manually, otherwise resources may leak. |
| */ |
| void release(); |
| } |
| |
| /** |
| * Helper class for determining layout size based on layout requirements, scaling type, and video |
| * aspect ratio. |
| */ |
| public static class VideoLayoutMeasure { |
| // The scaling type determines how the video will fill the allowed layout area in measure(). It |
| // can be specified separately for the case when video has matched orientation with layout size |
| // and when there is an orientation mismatch. |
| private ScalingType scalingTypeMatchOrientation = ScalingType.SCALE_ASPECT_BALANCED; |
| private ScalingType scalingTypeMismatchOrientation = ScalingType.SCALE_ASPECT_BALANCED; |
| |
| public void setScalingType(ScalingType scalingType) { |
| this.scalingTypeMatchOrientation = scalingType; |
| this.scalingTypeMismatchOrientation = scalingType; |
| } |
| |
| public void setScalingType( |
| ScalingType scalingTypeMatchOrientation, ScalingType scalingTypeMismatchOrientation) { |
| this.scalingTypeMatchOrientation = scalingTypeMatchOrientation; |
| this.scalingTypeMismatchOrientation = scalingTypeMismatchOrientation; |
| } |
| |
| public Point measure(int widthSpec, int heightSpec, int frameWidth, int frameHeight) { |
| // Calculate max allowed layout size. |
| final int maxWidth = View.getDefaultSize(Integer.MAX_VALUE, widthSpec); |
| final int maxHeight = View.getDefaultSize(Integer.MAX_VALUE, heightSpec); |
| if (frameWidth == 0 || frameHeight == 0 || maxWidth == 0 || maxHeight == 0) { |
| return new Point(maxWidth, maxHeight); |
| } |
| // Calculate desired display size based on scaling type, video aspect ratio, |
| // and maximum layout size. |
| final float frameAspect = frameWidth / (float) frameHeight; |
| final float displayAspect = maxWidth / (float) maxHeight; |
| final ScalingType scalingType = (frameAspect > 1.0f) == (displayAspect > 1.0f) |
| ? scalingTypeMatchOrientation |
| : scalingTypeMismatchOrientation; |
| final Point layoutSize = getDisplaySize(scalingType, frameAspect, maxWidth, maxHeight); |
| |
| // If the measure specification is forcing a specific size - yield. |
| if (View.MeasureSpec.getMode(widthSpec) == View.MeasureSpec.EXACTLY) { |
| layoutSize.x = maxWidth; |
| } |
| if (View.MeasureSpec.getMode(heightSpec) == View.MeasureSpec.EXACTLY) { |
| layoutSize.y = maxHeight; |
| } |
| return layoutSize; |
| } |
| } |
| |
| // Types of video scaling: |
| // SCALE_ASPECT_FIT - video frame is scaled to fit the size of the view by |
| // maintaining the aspect ratio (black borders may be displayed). |
| // SCALE_ASPECT_FILL - video frame is scaled to fill the size of the view by |
| // maintaining the aspect ratio. Some portion of the video frame may be |
| // clipped. |
| // SCALE_ASPECT_BALANCED - Compromise between FIT and FILL. Video frame will fill as much as |
| // possible of the view while maintaining aspect ratio, under the constraint that at least |
| // |BALANCED_VISIBLE_FRACTION| of the frame content will be shown. |
| public static enum ScalingType { SCALE_ASPECT_FIT, SCALE_ASPECT_FILL, SCALE_ASPECT_BALANCED } |
| // The minimum fraction of the frame content that will be shown for |SCALE_ASPECT_BALANCED|. |
| // This limits excessive cropping when adjusting display size. |
| private static float BALANCED_VISIBLE_FRACTION = 0.5625f; |
| |
| /** |
| * Returns layout transformation matrix that applies an optional mirror effect and compensates |
| * for video vs display aspect ratio. |
| */ |
| public static float[] getLayoutMatrix( |
| boolean mirror, float videoAspectRatio, float displayAspectRatio) { |
| float scaleX = 1; |
| float scaleY = 1; |
| // Scale X or Y dimension so that video and display size have same aspect ratio. |
| if (displayAspectRatio > videoAspectRatio) { |
| scaleY = videoAspectRatio / displayAspectRatio; |
| } else { |
| scaleX = displayAspectRatio / videoAspectRatio; |
| } |
| // Apply optional horizontal flip. |
| if (mirror) { |
| scaleX *= -1; |
| } |
| final float matrix[] = new float[16]; |
| Matrix.setIdentityM(matrix, 0); |
| Matrix.scaleM(matrix, 0, scaleX, scaleY, 1); |
| adjustOrigin(matrix); |
| return matrix; |
| } |
| |
| /** Converts a float[16] matrix array to android.graphics.Matrix. */ |
| public static android.graphics.Matrix convertMatrixToAndroidGraphicsMatrix(float[] matrix4x4) { |
| // clang-format off |
| float[] values = { |
| matrix4x4[0 * 4 + 0], matrix4x4[1 * 4 + 0], matrix4x4[3 * 4 + 0], |
| matrix4x4[0 * 4 + 1], matrix4x4[1 * 4 + 1], matrix4x4[3 * 4 + 1], |
| matrix4x4[0 * 4 + 3], matrix4x4[1 * 4 + 3], matrix4x4[3 * 4 + 3], |
| }; |
| // clang-format on |
| |
| android.graphics.Matrix matrix = new android.graphics.Matrix(); |
| matrix.setValues(values); |
| return matrix; |
| } |
| |
| /** Converts android.graphics.Matrix to a float[16] matrix array. */ |
| public static float[] convertMatrixFromAndroidGraphicsMatrix(android.graphics.Matrix matrix) { |
| float[] values = new float[9]; |
| matrix.getValues(values); |
| |
| // The android.graphics.Matrix looks like this: |
| // [x1 y1 w1] |
| // [x2 y2 w2] |
| // [x3 y3 w3] |
| // We want to contruct a matrix that looks like this: |
| // [x1 y1 0 w1] |
| // [x2 y2 0 w2] |
| // [ 0 0 1 0] |
| // [x3 y3 0 w3] |
| // Since it is stored in column-major order, it looks like this: |
| // [x1 x2 0 x3 |
| // y1 y2 0 y3 |
| // 0 0 1 0 |
| // w1 w2 0 w3] |
| // clang-format off |
| float[] matrix4x4 = { |
| values[0 * 3 + 0], values[1 * 3 + 0], 0, values[2 * 3 + 0], |
| values[0 * 3 + 1], values[1 * 3 + 1], 0, values[2 * 3 + 1], |
| 0, 0, 1, 0, |
| values[0 * 3 + 2], values[1 * 3 + 2], 0, values[2 * 3 + 2], |
| }; |
| // clang-format on |
| return matrix4x4; |
| } |
| |
| /** |
| * Calculate display size based on scaling type, video aspect ratio, and maximum display size. |
| */ |
| public static Point getDisplaySize( |
| ScalingType scalingType, float videoAspectRatio, int maxDisplayWidth, int maxDisplayHeight) { |
| return getDisplaySize(convertScalingTypeToVisibleFraction(scalingType), videoAspectRatio, |
| maxDisplayWidth, maxDisplayHeight); |
| } |
| |
| /** |
| * Move |matrix| transformation origin to (0.5, 0.5). This is the origin for texture coordinates |
| * that are in the range 0 to 1. |
| */ |
| private static void adjustOrigin(float[] matrix) { |
| // Note that OpenGL is using column-major order. |
| // Pre translate with -0.5 to move coordinates to range [-0.5, 0.5]. |
| matrix[12] -= 0.5f * (matrix[0] + matrix[4]); |
| matrix[13] -= 0.5f * (matrix[1] + matrix[5]); |
| // Post translate with 0.5 to move coordinates to range [0, 1]. |
| matrix[12] += 0.5f; |
| matrix[13] += 0.5f; |
| } |
| |
| /** |
| * Each scaling type has a one-to-one correspondence to a numeric minimum fraction of the video |
| * that must remain visible. |
| */ |
| private static float convertScalingTypeToVisibleFraction(ScalingType scalingType) { |
| switch (scalingType) { |
| case SCALE_ASPECT_FIT: |
| return 1.0f; |
| case SCALE_ASPECT_FILL: |
| return 0.0f; |
| case SCALE_ASPECT_BALANCED: |
| return BALANCED_VISIBLE_FRACTION; |
| default: |
| throw new IllegalArgumentException(); |
| } |
| } |
| |
| /** |
| * Calculate display size based on minimum fraction of the video that must remain visible, |
| * video aspect ratio, and maximum display size. |
| */ |
| public static Point getDisplaySize( |
| float minVisibleFraction, float videoAspectRatio, int maxDisplayWidth, int maxDisplayHeight) { |
| // If there is no constraint on the amount of cropping, fill the allowed display area. |
| if (minVisibleFraction == 0 || videoAspectRatio == 0) { |
| return new Point(maxDisplayWidth, maxDisplayHeight); |
| } |
| // Each dimension is constrained on max display size and how much we are allowed to crop. |
| final int width = Math.min( |
| maxDisplayWidth, Math.round(maxDisplayHeight / minVisibleFraction * videoAspectRatio)); |
| final int height = Math.min( |
| maxDisplayHeight, Math.round(maxDisplayWidth / minVisibleFraction / videoAspectRatio)); |
| return new Point(width, height); |
| } |
| } |