| /* |
| * Copyright 2004 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef RTC_BASE_FIREWALLSOCKETSERVER_H_ |
| #define RTC_BASE_FIREWALLSOCKETSERVER_H_ |
| |
| #include <vector> |
| |
| #include "rtc_base/asyncsocket.h" |
| #include "rtc_base/criticalsection.h" |
| #include "rtc_base/ipaddress.h" |
| #include "rtc_base/socket.h" |
| #include "rtc_base/socketaddress.h" |
| #include "rtc_base/socketserver.h" |
| |
| namespace rtc { |
| |
| class FirewallManager; |
| |
| // This SocketServer shim simulates a rule-based firewall server. |
| |
| enum FirewallProtocol { FP_UDP, FP_TCP, FP_ANY }; |
| enum FirewallDirection { FD_IN, FD_OUT, FD_ANY }; |
| |
| class FirewallSocketServer : public SocketServer { |
| public: |
| FirewallSocketServer(SocketServer* server, |
| FirewallManager* manager = nullptr, |
| bool should_delete_server = false); |
| ~FirewallSocketServer() override; |
| |
| SocketServer* socketserver() const { return server_; } |
| void set_socketserver(SocketServer* server) { |
| if (server_ && should_delete_server_) { |
| delete server_; |
| server_ = nullptr; |
| should_delete_server_ = false; |
| } |
| server_ = server; |
| } |
| |
| // Settings to control whether CreateSocket or Socket::Listen succeed. |
| void set_udp_sockets_enabled(bool enabled) { udp_sockets_enabled_ = enabled; } |
| void set_tcp_sockets_enabled(bool enabled) { tcp_sockets_enabled_ = enabled; } |
| bool tcp_listen_enabled() const { return tcp_listen_enabled_; } |
| void set_tcp_listen_enabled(bool enabled) { tcp_listen_enabled_ = enabled; } |
| |
| // Rules govern the behavior of Connect/Accept/Send/Recv attempts. |
| void AddRule(bool allow, |
| FirewallProtocol p = FP_ANY, |
| FirewallDirection d = FD_ANY, |
| const SocketAddress& addr = SocketAddress()); |
| void AddRule(bool allow, |
| FirewallProtocol p, |
| const SocketAddress& src, |
| const SocketAddress& dst); |
| void ClearRules(); |
| |
| bool Check(FirewallProtocol p, |
| const SocketAddress& src, |
| const SocketAddress& dst); |
| |
| // Set the IP addresses for which Bind will fail. By default this list is |
| // empty. This can be used to simulate a real OS that refuses to bind to |
| // addresses under various circumstances. |
| // |
| // No matter how many addresses are added (including INADDR_ANY), the server |
| // will still allow creating outgoing TCP connections, since they don't |
| // require explicitly binding a socket. |
| void SetUnbindableIps(const std::vector<rtc::IPAddress>& unbindable_ips); |
| bool IsBindableIp(const rtc::IPAddress& ip); |
| |
| Socket* CreateSocket(int family, int type) override; |
| AsyncSocket* CreateAsyncSocket(int family, int type) override; |
| |
| void SetMessageQueue(MessageQueue* queue) override; |
| bool Wait(int cms, bool process_io) override; |
| void WakeUp() override; |
| |
| Socket* WrapSocket(Socket* sock, int type); |
| AsyncSocket* WrapSocket(AsyncSocket* sock, int type); |
| |
| private: |
| SocketServer* server_; |
| FirewallManager* manager_; |
| CriticalSection crit_; |
| struct Rule { |
| bool allow; |
| FirewallProtocol p; |
| FirewallDirection d; |
| SocketAddress src; |
| SocketAddress dst; |
| }; |
| std::vector<Rule> rules_; |
| std::vector<rtc::IPAddress> unbindable_ips_; |
| bool should_delete_server_; |
| bool udp_sockets_enabled_; |
| bool tcp_sockets_enabled_; |
| bool tcp_listen_enabled_; |
| }; |
| |
| // FirewallManager allows you to manage firewalls in multiple threads together |
| |
| class FirewallManager { |
| public: |
| FirewallManager(); |
| ~FirewallManager(); |
| |
| void AddServer(FirewallSocketServer* server); |
| void RemoveServer(FirewallSocketServer* server); |
| |
| void AddRule(bool allow, |
| FirewallProtocol p = FP_ANY, |
| FirewallDirection d = FD_ANY, |
| const SocketAddress& addr = SocketAddress()); |
| void ClearRules(); |
| |
| private: |
| CriticalSection crit_; |
| std::vector<FirewallSocketServer*> servers_; |
| }; |
| |
| } // namespace rtc |
| |
| #endif // RTC_BASE_FIREWALLSOCKETSERVER_H_ |