blob: 8ad54c0cc345f65d56df2e7f04fc399dfc56c32f [file] [log] [blame]
/*
* Copyright (c) 2018 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "modules/audio_processing/aec3/render_reverb_model.h"
#include <algorithm>
#include "api/array_view.h"
#include "rtc_base/checks.h"
namespace webrtc {
RenderReverbModel::RenderReverbModel() {
Reset();
}
RenderReverbModel::~RenderReverbModel() = default;
void RenderReverbModel::Reset() {
render_reverb_.Reset();
}
void RenderReverbModel::Apply(const VectorBuffer& spectrum_buffer,
int delay_blocks,
float reverb_decay,
rtc::ArrayView<float> reverb_power_spectrum) {
int idx_at_delay =
spectrum_buffer.OffsetIndex(spectrum_buffer.read, delay_blocks);
int idx_past = spectrum_buffer.IncIndex(idx_at_delay);
const auto& X2 = spectrum_buffer.buffer[idx_at_delay];
RTC_DCHECK_EQ(X2.size(), reverb_power_spectrum.size());
std::copy(X2.begin(), X2.end(), reverb_power_spectrum.begin());
render_reverb_.AddReverbNoFreqShaping(spectrum_buffer.buffer[idx_past], 1.0f,
reverb_decay, reverb_power_spectrum);
}
} // namespace webrtc