| /* |
| * Copyright (c) 2018 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef MODULES_AUDIO_PROCESSING_AEC3_RENDER_REVERB_MODEL_H_ |
| #define MODULES_AUDIO_PROCESSING_AEC3_RENDER_REVERB_MODEL_H_ |
| |
| #include "api/array_view.h" |
| #include "modules/audio_processing/aec3/reverb_model.h" |
| #include "modules/audio_processing/aec3/vector_buffer.h" |
| |
| namespace webrtc { |
| |
| // The RenderReverbModel class applies an exponential reverberant model over the |
| // render spectrum. |
| class RenderReverbModel { |
| public: |
| RenderReverbModel(); |
| ~RenderReverbModel(); |
| |
| // Resets the state. |
| void Reset(); |
| |
| // Applies the reverberation model over the render spectrum. It also returns |
| // the reverberation render power spectrum in the array reverb_power_spectrum. |
| void Apply(const VectorBuffer& spectrum_buffer, |
| int delay_blocks, |
| float reverb_decay, |
| rtc::ArrayView<float> reverb_power_spectrum); |
| |
| // Gets the reverberation spectrum that was added to the render spectrum for |
| // computing the reverberation render spectrum. |
| rtc::ArrayView<const float> GetReverbContributionPowerSpectrum() const { |
| return render_reverb_.GetPowerSpectrum(); |
| } |
| |
| private: |
| ReverbModel render_reverb_; |
| }; |
| |
| } // namespace webrtc. |
| |
| #endif // MODULES_AUDIO_PROCESSING_AEC3_RENDER_REVERB_MODEL_H_ |