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/*
* Copyright 2012 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef P2P_BASE_TURN_SERVER_H_
#define P2P_BASE_TURN_SERVER_H_
#include <list>
#include <map>
#include <memory>
#include <set>
#include <string>
#include <utility>
#include <vector>
#include "p2p/base/port_interface.h"
#include "rtc_base/async_invoker.h"
#include "rtc_base/async_packet_socket.h"
#include "rtc_base/message_queue.h"
#include "rtc_base/socket_address.h"
#include "rtc_base/third_party/sigslot/sigslot.h"
#include "rtc_base/thread_checker.h"
namespace rtc {
class ByteBufferWriter;
class PacketSocketFactory;
class Thread;
}
namespace cricket {
class StunMessage;
class TurnMessage;
class TurnServer;
// The default server port for TURN, as specified in RFC5766.
const int TURN_SERVER_PORT = 3478;
// Encapsulates the client's connection to the server.
class TurnServerConnection {
public:
TurnServerConnection() : proto_(PROTO_UDP), socket_(NULL) {}
TurnServerConnection(const rtc::SocketAddress& src,
ProtocolType proto,
rtc::AsyncPacketSocket* socket);
const rtc::SocketAddress& src() const { return src_; }
rtc::AsyncPacketSocket* socket() { return socket_; }
bool operator==(const TurnServerConnection& t) const;
bool operator<(const TurnServerConnection& t) const;
std::string ToString() const;
private:
rtc::SocketAddress src_;
rtc::SocketAddress dst_;
cricket::ProtocolType proto_;
rtc::AsyncPacketSocket* socket_;
};
// Encapsulates a TURN allocation.
// The object is created when an allocation request is received, and then
// handles TURN messages (via HandleTurnMessage) and channel data messages
// (via HandleChannelData) for this allocation when received by the server.
// The object self-deletes and informs the server if its lifetime timer expires.
class TurnServerAllocation : public rtc::MessageHandler,
public sigslot::has_slots<> {
public:
TurnServerAllocation(TurnServer* server_,
rtc::Thread* thread,
const TurnServerConnection& conn,
rtc::AsyncPacketSocket* server_socket,
const std::string& key);
~TurnServerAllocation() override;
TurnServerConnection* conn() { return &conn_; }
const std::string& key() const { return key_; }
const std::string& transaction_id() const { return transaction_id_; }
const std::string& username() const { return username_; }
const std::string& origin() const { return origin_; }
const std::string& last_nonce() const { return last_nonce_; }
void set_last_nonce(const std::string& nonce) { last_nonce_ = nonce; }
std::string ToString() const;
void HandleTurnMessage(const TurnMessage* msg);
void HandleChannelData(const char* data, size_t size);
sigslot::signal1<TurnServerAllocation*> SignalDestroyed;
private:
class Channel;
class Permission;
typedef std::list<Permission*> PermissionList;
typedef std::list<Channel*> ChannelList;
void HandleAllocateRequest(const TurnMessage* msg);
void HandleRefreshRequest(const TurnMessage* msg);
void HandleSendIndication(const TurnMessage* msg);
void HandleCreatePermissionRequest(const TurnMessage* msg);
void HandleChannelBindRequest(const TurnMessage* msg);
void OnExternalPacket(rtc::AsyncPacketSocket* socket,
const char* data,
size_t size,
const rtc::SocketAddress& addr,
const int64_t& packet_time_us);
static int ComputeLifetime(const TurnMessage* msg);
bool HasPermission(const rtc::IPAddress& addr);
void AddPermission(const rtc::IPAddress& addr);
Permission* FindPermission(const rtc::IPAddress& addr) const;
Channel* FindChannel(int channel_id) const;
Channel* FindChannel(const rtc::SocketAddress& addr) const;
void SendResponse(TurnMessage* msg);
void SendBadRequestResponse(const TurnMessage* req);
void SendErrorResponse(const TurnMessage* req, int code,
const std::string& reason);
void SendExternal(const void* data, size_t size,
const rtc::SocketAddress& peer);
void OnPermissionDestroyed(Permission* perm);
void OnChannelDestroyed(Channel* channel);
void OnMessage(rtc::Message* msg) override;
TurnServer* server_;
rtc::Thread* thread_;
TurnServerConnection conn_;
std::unique_ptr<rtc::AsyncPacketSocket> external_socket_;
std::string key_;
std::string transaction_id_;
std::string username_;
std::string origin_;
std::string last_nonce_;
PermissionList perms_;
ChannelList channels_;
};
// An interface through which the MD5 credential hash can be retrieved.
class TurnAuthInterface {
public:
// Gets HA1 for the specified user and realm.
// HA1 = MD5(A1) = MD5(username:realm:password).
// Return true if the given username and realm are valid, or false if not.
virtual bool GetKey(const std::string& username, const std::string& realm,
std::string* key) = 0;
virtual ~TurnAuthInterface() = default;
};
// An interface enables Turn Server to control redirection behavior.
class TurnRedirectInterface {
public:
virtual bool ShouldRedirect(const rtc::SocketAddress& address,
rtc::SocketAddress* out) = 0;
virtual ~TurnRedirectInterface() {}
};
class StunMessageObserver {
public:
virtual void ReceivedMessage(const TurnMessage* msg) = 0;
virtual void ReceivedChannelData(const char* data, size_t size) = 0;
virtual ~StunMessageObserver() {}
};
// The core TURN server class. Give it a socket to listen on via
// AddInternalServerSocket, and a factory to create external sockets via
// SetExternalSocketFactory, and it's ready to go.
// Not yet wired up: TCP support.
class TurnServer : public sigslot::has_slots<> {
public:
typedef std::map<TurnServerConnection, std::unique_ptr<TurnServerAllocation>>
AllocationMap;
explicit TurnServer(rtc::Thread* thread);
~TurnServer() override;
// Gets/sets the realm value to use for the server.
const std::string& realm() const {
RTC_DCHECK(thread_checker_.CalledOnValidThread());
return realm_;
}
void set_realm(const std::string& realm) {
RTC_DCHECK(thread_checker_.CalledOnValidThread());
realm_ = realm;
}
// Gets/sets the value for the SOFTWARE attribute for TURN messages.
const std::string& software() const {
RTC_DCHECK(thread_checker_.CalledOnValidThread());
return software_;
}
void set_software(const std::string& software) {
RTC_DCHECK(thread_checker_.CalledOnValidThread());
software_ = software;
}
const AllocationMap& allocations() const {
RTC_DCHECK(thread_checker_.CalledOnValidThread());
return allocations_;
}
// Sets the authentication callback; does not take ownership.
void set_auth_hook(TurnAuthInterface* auth_hook) {
RTC_DCHECK(thread_checker_.CalledOnValidThread());
auth_hook_ = auth_hook;
}
void set_redirect_hook(TurnRedirectInterface* redirect_hook) {
RTC_DCHECK(thread_checker_.CalledOnValidThread());
redirect_hook_ = redirect_hook;
}
void set_enable_otu_nonce(bool enable) {
RTC_DCHECK(thread_checker_.CalledOnValidThread());
enable_otu_nonce_ = enable;
}
// If set to true, reject CreatePermission requests to RFC1918 addresses.
void set_reject_private_addresses(bool filter) {
RTC_DCHECK(thread_checker_.CalledOnValidThread());
reject_private_addresses_ = filter;
}
void set_enable_permission_checks(bool enable) {
RTC_DCHECK(thread_checker_.CalledOnValidThread());
enable_permission_checks_ = enable;
}
// Starts listening for packets from internal clients.
void AddInternalSocket(rtc::AsyncPacketSocket* socket,
ProtocolType proto);
// Starts listening for the connections on this socket. When someone tries
// to connect, the connection will be accepted and a new internal socket
// will be added.
void AddInternalServerSocket(rtc::AsyncSocket* socket,
ProtocolType proto);
// Specifies the factory to use for creating external sockets.
void SetExternalSocketFactory(rtc::PacketSocketFactory* factory,
const rtc::SocketAddress& address);
// For testing only.
std::string SetTimestampForNextNonce(int64_t timestamp) {
RTC_DCHECK(thread_checker_.CalledOnValidThread());
ts_for_next_nonce_ = timestamp;
return GenerateNonce(timestamp);
}
void SetStunMessageObserver(
std::unique_ptr<StunMessageObserver> observer) {
RTC_DCHECK(thread_checker_.CalledOnValidThread());
stun_message_observer_ = std::move(observer);
}
private:
std::string GenerateNonce(int64_t now) const;
void OnInternalPacket(rtc::AsyncPacketSocket* socket,
const char* data,
size_t size,
const rtc::SocketAddress& address,
const int64_t& packet_time_us);
void OnNewInternalConnection(rtc::AsyncSocket* socket);
// Accept connections on this server socket.
void AcceptConnection(rtc::AsyncSocket* server_socket);
void OnInternalSocketClose(rtc::AsyncPacketSocket* socket, int err);
void HandleStunMessage(
TurnServerConnection* conn, const char* data, size_t size);
void HandleBindingRequest(TurnServerConnection* conn, const StunMessage* msg);
void HandleAllocateRequest(TurnServerConnection* conn, const TurnMessage* msg,
const std::string& key);
bool GetKey(const StunMessage* msg, std::string* key);
bool CheckAuthorization(TurnServerConnection* conn, const StunMessage* msg,
const char* data, size_t size,
const std::string& key);
bool ValidateNonce(const std::string& nonce) const;
TurnServerAllocation* FindAllocation(TurnServerConnection* conn);
TurnServerAllocation* CreateAllocation(
TurnServerConnection* conn, int proto, const std::string& key);
void SendErrorResponse(TurnServerConnection* conn, const StunMessage* req,
int code, const std::string& reason);
void SendErrorResponseWithRealmAndNonce(TurnServerConnection* conn,
const StunMessage* req,
int code,
const std::string& reason);
void SendErrorResponseWithAlternateServer(TurnServerConnection* conn,
const StunMessage* req,
const rtc::SocketAddress& addr);
void SendStun(TurnServerConnection* conn, StunMessage* msg);
void Send(TurnServerConnection* conn, const rtc::ByteBufferWriter& buf);
void OnAllocationDestroyed(TurnServerAllocation* allocation);
void DestroyInternalSocket(rtc::AsyncPacketSocket* socket);
// Just clears |sockets_to_delete_|; called asynchronously.
void FreeSockets();
typedef std::map<rtc::AsyncPacketSocket*,
ProtocolType> InternalSocketMap;
typedef std::map<rtc::AsyncSocket*,
ProtocolType> ServerSocketMap;
rtc::Thread* thread_;
rtc::ThreadChecker thread_checker_;
std::string nonce_key_;
std::string realm_;
std::string software_;
TurnAuthInterface* auth_hook_;
TurnRedirectInterface* redirect_hook_;
// otu - one-time-use. Server will respond with 438 if it's
// sees the same nonce in next transaction.
bool enable_otu_nonce_;
bool reject_private_addresses_ = false;
// Check for permission when receiving an external packet.
bool enable_permission_checks_ = true;
InternalSocketMap server_sockets_;
ServerSocketMap server_listen_sockets_;
// Used when we need to delete a socket asynchronously.
std::vector<std::unique_ptr<rtc::AsyncPacketSocket>> sockets_to_delete_;
std::unique_ptr<rtc::PacketSocketFactory> external_socket_factory_;
rtc::SocketAddress external_addr_;
AllocationMap allocations_;
rtc::AsyncInvoker invoker_;
// For testing only. If this is non-zero, the next NONCE will be generated
// from this value, and it will be reset to 0 after generating the NONCE.
int64_t ts_for_next_nonce_ = 0;
// For testing only. Used to observe STUN messages received.
std::unique_ptr<StunMessageObserver> stun_message_observer_;
friend class TurnServerAllocation;
};
} // namespace cricket
#endif // P2P_BASE_TURN_SERVER_H_