| /* |
| * Copyright 2004 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef RTC_BASE_WIN32_SOCKET_SERVER_H_ |
| #define RTC_BASE_WIN32_SOCKET_SERVER_H_ |
| |
| #if defined(WEBRTC_WIN) |
| #include "rtc_base/async_socket.h" |
| #include "rtc_base/critical_section.h" |
| #include "rtc_base/message_queue.h" |
| #include "rtc_base/socket.h" |
| #include "rtc_base/socket_factory.h" |
| #include "rtc_base/socket_server.h" |
| #include "rtc_base/thread.h" |
| #include "rtc_base/win32_window.h" |
| |
| namespace rtc { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Win32Socket |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class Win32Socket : public AsyncSocket { |
| public: |
| Win32Socket(); |
| ~Win32Socket() override; |
| |
| bool CreateT(int family, int type); |
| |
| int Attach(SOCKET s); |
| void SetTimeout(int ms); |
| |
| // AsyncSocket Interface |
| SocketAddress GetLocalAddress() const override; |
| SocketAddress GetRemoteAddress() const override; |
| int Bind(const SocketAddress& addr) override; |
| int Connect(const SocketAddress& addr) override; |
| int Send(const void* buffer, size_t length) override; |
| int SendTo(const void* buffer, |
| size_t length, |
| const SocketAddress& addr) override; |
| int Recv(void* buffer, size_t length, int64_t* timestamp) override; |
| int RecvFrom(void* buffer, |
| size_t length, |
| SocketAddress* out_addr, |
| int64_t* timestamp) override; |
| int Listen(int backlog) override; |
| Win32Socket* Accept(SocketAddress* out_addr) override; |
| int Close() override; |
| int GetError() const override; |
| void SetError(int error) override; |
| ConnState GetState() const override; |
| int GetOption(Option opt, int* value) override; |
| int SetOption(Option opt, int value) override; |
| |
| private: |
| void CreateSink(); |
| bool SetAsync(int events); |
| int DoConnect(const SocketAddress& addr); |
| bool HandleClosed(int close_error); |
| void PostClosed(); |
| void UpdateLastError(); |
| static int TranslateOption(Option opt, int* slevel, int* sopt); |
| |
| void OnSocketNotify(SOCKET socket, int event, int error); |
| void OnDnsNotify(HANDLE task, int error); |
| |
| SOCKET socket_; |
| int error_; |
| ConnState state_; |
| SocketAddress addr_; // address that we connected to (see DoConnect) |
| uint32_t connect_time_; |
| bool closing_; |
| int close_error_; |
| |
| class EventSink; |
| friend class EventSink; |
| EventSink* sink_; |
| |
| struct DnsLookup; |
| DnsLookup* dns_; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Win32SocketServer |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class Win32SocketServer : public SocketServer { |
| public: |
| Win32SocketServer(); |
| ~Win32SocketServer() override; |
| |
| void set_modeless_dialog(HWND hdlg) { hdlg_ = hdlg; } |
| |
| // SocketServer Interface |
| Socket* CreateSocket(int family, int type) override; |
| AsyncSocket* CreateAsyncSocket(int family, int type) override; |
| |
| void SetMessageQueue(MessageQueue* queue) override; |
| bool Wait(int cms, bool process_io) override; |
| void WakeUp() override; |
| |
| void Pump(); |
| |
| HWND handle() { return wnd_.handle(); } |
| |
| private: |
| class MessageWindow : public Win32Window { |
| public: |
| explicit MessageWindow(Win32SocketServer* ss) : ss_(ss) {} |
| |
| private: |
| bool OnMessage(UINT msg, WPARAM wp, LPARAM lp, LRESULT& result) override; |
| Win32SocketServer* ss_; |
| }; |
| |
| static const TCHAR kWindowName[]; |
| MessageQueue* message_queue_; |
| MessageWindow wnd_; |
| CriticalSection cs_; |
| bool posted_; |
| HWND hdlg_; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Win32Thread. Automatically pumps Windows messages. |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class Win32Thread : public Thread { |
| public: |
| explicit Win32Thread(SocketServer* ss); |
| ~Win32Thread() override; |
| |
| void Run() override; |
| void Quit() override; |
| |
| private: |
| DWORD id_; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| } // namespace rtc |
| |
| #endif // WEBRTC_WIN |
| |
| #endif // RTC_BASE_WIN32_SOCKET_SERVER_H_ |