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/*
* Copyright (c) 2019 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "video/encoder_bitrate_adjuster.h"
#include <algorithm>
#include "absl/memory/memory.h"
#include "rtc_base/logging.h"
#include "rtc_base/time_utils.h"
namespace webrtc {
constexpr int64_t EncoderBitrateAdjuster::kWindowSizeMs;
constexpr size_t EncoderBitrateAdjuster::kMinFramesSinceLayoutChange;
constexpr double EncoderBitrateAdjuster::kDefaultUtilizationFactor;
EncoderBitrateAdjuster::EncoderBitrateAdjuster(const VideoCodec& codec_settings)
: current_total_framerate_fps_(0),
frames_since_layout_change_(0),
min_bitrates_bps_{} {
if (codec_settings.codecType == VideoCodecType::kVideoCodecVP9) {
for (size_t si = 0; si < codec_settings.VP9().numberOfSpatialLayers; ++si) {
if (codec_settings.spatialLayers[si].active) {
min_bitrates_bps_[si] =
std::max(codec_settings.minBitrate * 1000,
codec_settings.spatialLayers[si].minBitrate * 1000);
}
}
} else {
for (size_t si = 0; si < codec_settings.numberOfSimulcastStreams; ++si) {
if (codec_settings.simulcastStream[si].active) {
min_bitrates_bps_[si] =
std::max(codec_settings.minBitrate * 1000,
codec_settings.simulcastStream[si].minBitrate * 1000);
}
}
}
}
EncoderBitrateAdjuster::~EncoderBitrateAdjuster() = default;
VideoBitrateAllocation EncoderBitrateAdjuster::AdjustRateAllocation(
const VideoBitrateAllocation& bitrate_allocation,
int framerate_fps) {
current_bitrate_allocation_ = bitrate_allocation;
current_total_framerate_fps_ = framerate_fps;
// First check that overshoot detectors exist, and store per spatial layer
// how many active temporal layers we have.
size_t active_tls_[kMaxSpatialLayers] = {};
for (size_t si = 0; si < kMaxSpatialLayers; ++si) {
active_tls_[si] = 0;
for (size_t ti = 0; ti < kMaxTemporalStreams; ++ti) {
// Layer is enabled iff it has both positive bitrate and framerate target.
if (bitrate_allocation.GetBitrate(si, ti) > 0 &&
current_fps_allocation_[si].size() > ti &&
current_fps_allocation_[si][ti] > 0) {
++active_tls_[si];
if (!overshoot_detectors_[si][ti]) {
overshoot_detectors_[si][ti] =
absl::make_unique<EncoderOvershootDetector>(kWindowSizeMs);
frames_since_layout_change_ = 0;
}
} else if (overshoot_detectors_[si][ti]) {
// Layer removed, destroy overshoot detector.
overshoot_detectors_[si][ti].reset();
frames_since_layout_change_ = 0;
}
}
}
// Next poll the overshoot detectors and populate the adjusted allocation.
const int64_t now_ms = rtc::TimeMillis();
VideoBitrateAllocation adjusted_allocation;
for (size_t si = 0; si < kMaxSpatialLayers; ++si) {
const uint32_t spatial_layer_bitrate_bps =
bitrate_allocation.GetSpatialLayerSum(si);
// Adjustment is done per spatial layer only (not per temporal layer).
double utilization_factor;
if (frames_since_layout_change_ < kMinFramesSinceLayoutChange) {
utilization_factor = kDefaultUtilizationFactor;
} else if (active_tls_[si] == 0 || spatial_layer_bitrate_bps == 0) {
// No signaled temporal layers, or no bitrate set. Could either be unused
// spatial layer or bitrate dynamic mode; pass bitrate through without any
// change.
utilization_factor = 1.0;
} else if (active_tls_[si] == 1) {
// A single active temporal layer, this might mean single layer or that
// encoder does not support temporal layers. Merge target bitrates for
// this spatial layer.
RTC_DCHECK(overshoot_detectors_[si][0]);
utilization_factor =
overshoot_detectors_[si][0]->GetUtilizationFactor(now_ms).value_or(
kDefaultUtilizationFactor);
} else if (spatial_layer_bitrate_bps > 0) {
// Multiple temporal layers enabled for this spatial layer. Update rate
// for each of them and make a weighted average of utilization factors,
// with bitrate fraction used as weight.
// If any layer is missing a utilization factor, fall back to default.
utilization_factor = 0.0;
for (size_t ti = 0; ti < active_tls_[si]; ++ti) {
RTC_DCHECK(overshoot_detectors_[si][ti]);
const absl::optional<double> ti_utilization_factor =
overshoot_detectors_[si][ti]->GetUtilizationFactor(now_ms);
if (!ti_utilization_factor) {
utilization_factor = kDefaultUtilizationFactor;
break;
}
const double weight =
static_cast<double>(bitrate_allocation.GetBitrate(si, ti)) /
spatial_layer_bitrate_bps;
utilization_factor += weight * ti_utilization_factor.value();
}
} else {
RTC_NOTREACHED();
}
// Don't boost target bitrate if encoder is under-using.
utilization_factor = std::max(utilization_factor, 1.0);
// Don't reduce encoder target below 50%, in which case the frame dropper
// should kick in instead.
utilization_factor = std::min(utilization_factor, 2.0);
if (min_bitrates_bps_[si] > 0 && spatial_layer_bitrate_bps > 0 &&
min_bitrates_bps_[si] < spatial_layer_bitrate_bps) {
// Make sure rate adjuster doesn't push target bitrate below minimum.
utilization_factor = std::min(
utilization_factor, static_cast<double>(spatial_layer_bitrate_bps) /
min_bitrates_bps_[si]);
}
// Populate the adjusted allocation with determined utilization factor.
if (active_tls_[si] == 1 &&
spatial_layer_bitrate_bps > bitrate_allocation.GetBitrate(si, 0)) {
// Bitrate allocation indicates temporal layer usage, but encoder
// does not seem to support it. Pipe all bitrate into a single
// overshoot detector.
uint32_t adjusted_layer_bitrate_bps = static_cast<uint32_t>(
spatial_layer_bitrate_bps / utilization_factor + 0.5);
adjusted_allocation.SetBitrate(si, 0, adjusted_layer_bitrate_bps);
} else {
for (size_t ti = 0; ti < kMaxTemporalStreams; ++ti) {
if (bitrate_allocation.HasBitrate(si, ti)) {
uint32_t adjusted_layer_bitrate_bps = static_cast<uint32_t>(
bitrate_allocation.GetBitrate(si, ti) / utilization_factor + 0.5);
adjusted_allocation.SetBitrate(si, ti, adjusted_layer_bitrate_bps);
}
}
}
// In case of rounding errors, add bitrate to TL0 until min bitrate
// constraint has been met.
const uint32_t adjusted_spatial_layer_sum =
adjusted_allocation.GetSpatialLayerSum(si);
if (spatial_layer_bitrate_bps > 0 &&
adjusted_spatial_layer_sum < min_bitrates_bps_[si]) {
adjusted_allocation.SetBitrate(si, 0,
adjusted_allocation.GetBitrate(si, 0) +
min_bitrates_bps_[si] -
adjusted_spatial_layer_sum);
}
// Update all detectors with the new adjusted bitrate targets.
for (size_t ti = 0; ti < kMaxTemporalStreams; ++ti) {
const uint32_t layer_bitrate_bps = adjusted_allocation.GetBitrate(si, ti);
// Overshoot detector may not exist, eg for ScreenshareLayers case.
if (layer_bitrate_bps > 0 && overshoot_detectors_[si][ti]) {
// Number of frames in this layer alone is not cumulative, so
// subtract fps from any low temporal layer.
const double fps_fraction =
static_cast<double>(
current_fps_allocation_[si][ti] -
(ti == 0 ? 0 : current_fps_allocation_[si][ti - 1])) /
VideoEncoder::EncoderInfo::kMaxFramerateFraction;
overshoot_detectors_[si][ti]->SetTargetRate(
DataRate::bps(layer_bitrate_bps),
fps_fraction * current_total_framerate_fps_, now_ms);
}
}
}
return adjusted_allocation;
}
void EncoderBitrateAdjuster::OnEncoderInfo(
const VideoEncoder::EncoderInfo& encoder_info) {
// Copy allocation into current state and re-allocate.
for (size_t si = 0; si < kMaxSpatialLayers; ++si) {
current_fps_allocation_[si] = encoder_info.fps_allocation[si];
}
// Trigger re-allocation so that overshoot detectors have correct targets.
AdjustRateAllocation(current_bitrate_allocation_,
current_total_framerate_fps_);
}
void EncoderBitrateAdjuster::OnEncodedFrame(const EncodedImage& encoded_image,
int temporal_index) {
++frames_since_layout_change_;
// Detectors may not exist, for instance if ScreenshareLayers is used.
auto& detector =
overshoot_detectors_[encoded_image.SpatialIndex().value_or(0)]
[temporal_index];
if (detector) {
detector->OnEncodedFrame(encoded_image.size(), rtc::TimeMillis());
}
}
void EncoderBitrateAdjuster::Reset() {
for (size_t si = 0; si < kMaxSpatialLayers; ++si) {
for (size_t ti = 0; ti < kMaxTemporalStreams; ++ti) {
overshoot_detectors_[si][ti].reset();
}
}
// Call AdjustRateAllocation() with the last know bitrate allocation, so that
// the appropriate overuse detectors are immediately re-created.
AdjustRateAllocation(current_bitrate_allocation_,
current_total_framerate_fps_);
}
} // namespace webrtc