| /* |
| * Copyright 2017 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #import "RTCMTLRenderer+Private.h" |
| |
| #import <Metal/Metal.h> |
| #import <MetalKit/MetalKit.h> |
| |
| #import "WebRTC/RTCLogging.h" |
| #import "WebRTC/RTCVideoFrame.h" |
| |
| #include "api/video/video_rotation.h" |
| #include "rtc_base/checks.h" |
| |
| // As defined in shaderSource. |
| static NSString *const vertexFunctionName = @"vertexPassthrough"; |
| static NSString *const fragmentFunctionName = @"fragmentColorConversion"; |
| |
| static NSString *const pipelineDescriptorLabel = @"RTCPipeline"; |
| static NSString *const commandBufferLabel = @"RTCCommandBuffer"; |
| static NSString *const renderEncoderLabel = @"RTCEncoder"; |
| static NSString *const renderEncoderDebugGroup = @"RTCDrawFrame"; |
| |
| static const float cubeVertexData[64] = { |
| -1.0, -1.0, 0.0, 1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0, |
| |
| // rotation = 90, offset = 16. |
| -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 0.0, -1.0, 1.0, 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, |
| |
| // rotation = 180, offset = 32. |
| -1.0, -1.0, 1.0, 0.0, 1.0, -1.0, 0.0, 0.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 1.0, |
| |
| // rotation = 270, offset = 48. |
| -1.0, -1.0, 0.0, 0.0, 1.0, -1.0, 0.0, 1.0, -1.0, 1.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0, |
| }; |
| |
| static inline int offsetForRotation(RTCVideoRotation rotation) { |
| switch (rotation) { |
| case RTCVideoRotation_0: |
| return 0; |
| case RTCVideoRotation_90: |
| return 16; |
| case RTCVideoRotation_180: |
| return 32; |
| case RTCVideoRotation_270: |
| return 48; |
| } |
| return 0; |
| } |
| |
| // The max number of command buffers in flight (submitted to GPU). |
| // For now setting it up to 1. |
| // In future we might use triple buffering method if it improves performance. |
| static const NSInteger kMaxInflightBuffers = 1; |
| |
| @implementation RTCMTLRenderer { |
| __kindof MTKView *_view; |
| |
| // Controller. |
| dispatch_semaphore_t _inflight_semaphore; |
| |
| // Renderer. |
| id<MTLDevice> _device; |
| id<MTLCommandQueue> _commandQueue; |
| id<MTLLibrary> _defaultLibrary; |
| id<MTLRenderPipelineState> _pipelineState; |
| |
| // Buffers. |
| id<MTLBuffer> _vertexBuffer; |
| |
| // RTC Frame parameters. |
| int _offset; |
| } |
| |
| - (instancetype)init { |
| if (self = [super init]) { |
| // _offset of 0 is equal to rotation of 0. |
| _offset = 0; |
| _inflight_semaphore = dispatch_semaphore_create(kMaxInflightBuffers); |
| } |
| |
| return self; |
| } |
| |
| - (BOOL)addRenderingDestination:(__kindof MTKView *)view { |
| return [self setupWithView:view]; |
| } |
| |
| #pragma mark - Private |
| |
| - (BOOL)setupWithView:(__kindof MTKView *)view { |
| BOOL success = NO; |
| if ([self setupMetal]) { |
| [self setupView:view]; |
| [self loadAssets]; |
| [self setupBuffers]; |
| success = YES; |
| } |
| return success; |
| } |
| #pragma mark - Inheritance |
| |
| - (id<MTLDevice>)currentMetalDevice { |
| return _device; |
| } |
| |
| - (NSString *)shaderSource { |
| RTC_NOTREACHED() << "Virtual method not implemented in subclass."; |
| return nil; |
| } |
| |
| - (void)uploadTexturesToRenderEncoder:(id<MTLRenderCommandEncoder>)renderEncoder { |
| RTC_NOTREACHED() << "Virtual method not implemented in subclass."; |
| } |
| |
| - (BOOL)setupTexturesForFrame:(nonnull RTCVideoFrame *)frame { |
| _offset = offsetForRotation(frame.rotation); |
| return YES; |
| } |
| |
| #pragma mark - GPU methods |
| |
| - (BOOL)setupMetal { |
| // Set the view to use the default device. |
| _device = MTLCreateSystemDefaultDevice(); |
| if (!_device) { |
| return NO; |
| } |
| |
| // Create a new command queue. |
| _commandQueue = [_device newCommandQueue]; |
| |
| // Load metal library from source. |
| NSError *libraryError = nil; |
| |
| id<MTLLibrary> sourceLibrary = |
| [_device newLibraryWithSource:[self shaderSource] options:NULL error:&libraryError]; |
| |
| if (libraryError) { |
| RTCLogError(@"Metal: Library with source failed\n%@", libraryError); |
| return NO; |
| } |
| |
| if (!sourceLibrary) { |
| RTCLogError(@"Metal: Failed to load library. %@", libraryError); |
| return NO; |
| } |
| _defaultLibrary = sourceLibrary; |
| |
| return YES; |
| } |
| |
| - (void)setupView:(__kindof MTKView *)view { |
| view.device = _device; |
| |
| view.preferredFramesPerSecond = 30; |
| view.autoResizeDrawable = NO; |
| |
| // We need to keep reference to the view as it's needed down the rendering pipeline. |
| _view = view; |
| } |
| |
| - (void)loadAssets { |
| id<MTLFunction> vertexFunction = [_defaultLibrary newFunctionWithName:vertexFunctionName]; |
| id<MTLFunction> fragmentFunction = [_defaultLibrary newFunctionWithName:fragmentFunctionName]; |
| |
| MTLRenderPipelineDescriptor *pipelineDescriptor = [[MTLRenderPipelineDescriptor alloc] init]; |
| pipelineDescriptor.label = pipelineDescriptorLabel; |
| pipelineDescriptor.vertexFunction = vertexFunction; |
| pipelineDescriptor.fragmentFunction = fragmentFunction; |
| pipelineDescriptor.colorAttachments[0].pixelFormat = _view.colorPixelFormat; |
| pipelineDescriptor.depthAttachmentPixelFormat = MTLPixelFormatInvalid; |
| NSError *error = nil; |
| _pipelineState = [_device newRenderPipelineStateWithDescriptor:pipelineDescriptor error:&error]; |
| |
| if (!_pipelineState) { |
| RTCLogError(@"Metal: Failed to create pipeline state. %@", error); |
| } |
| } |
| |
| - (void)setupBuffers { |
| _vertexBuffer = [_device newBufferWithBytes:cubeVertexData |
| length:sizeof(cubeVertexData) |
| options:MTLResourceOptionCPUCacheModeDefault]; |
| } |
| |
| - (void)render { |
| // Wait until the inflight (curently sent to GPU) command buffer |
| // has completed the GPU work. |
| dispatch_semaphore_wait(_inflight_semaphore, DISPATCH_TIME_FOREVER); |
| |
| id<MTLCommandBuffer> commandBuffer = [_commandQueue commandBuffer]; |
| commandBuffer.label = commandBufferLabel; |
| |
| __block dispatch_semaphore_t block_semaphore = _inflight_semaphore; |
| [commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> _Nonnull) { |
| // GPU work completed. |
| dispatch_semaphore_signal(block_semaphore); |
| }]; |
| |
| MTLRenderPassDescriptor *renderPassDescriptor = _view.currentRenderPassDescriptor; |
| if (renderPassDescriptor) { // Valid drawable. |
| id<MTLRenderCommandEncoder> renderEncoder = |
| [commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor]; |
| renderEncoder.label = renderEncoderLabel; |
| |
| // Set context state. |
| [renderEncoder pushDebugGroup:renderEncoderDebugGroup]; |
| [renderEncoder setRenderPipelineState:_pipelineState]; |
| [renderEncoder setVertexBuffer:_vertexBuffer offset:_offset * sizeof(float) atIndex:0]; |
| [self uploadTexturesToRenderEncoder:renderEncoder]; |
| |
| [renderEncoder drawPrimitives:MTLPrimitiveTypeTriangleStrip |
| vertexStart:0 |
| vertexCount:4 |
| instanceCount:1]; |
| [renderEncoder popDebugGroup]; |
| [renderEncoder endEncoding]; |
| |
| [commandBuffer presentDrawable:_view.currentDrawable]; |
| } |
| |
| // CPU work is completed, GPU work can be started. |
| [commandBuffer commit]; |
| } |
| |
| #pragma mark - RTCMTLRenderer |
| |
| - (void)drawFrame:(RTCVideoFrame *)frame { |
| @autoreleasepool { |
| if ([self setupTexturesForFrame:frame]) { |
| [self render]; |
| } |
| } |
| } |
| |
| @end |