|  | /* | 
|  | *  Copyright (c) 2018 The WebRTC project authors. All Rights Reserved. | 
|  | * | 
|  | *  Use of this source code is governed by a BSD-style license | 
|  | *  that can be found in the LICENSE file in the root of the source | 
|  | *  tree. An additional intellectual property rights grant can be found | 
|  | *  in the file PATENTS.  All contributing project authors may | 
|  | *  be found in the AUTHORS file in the root of the source tree. | 
|  | */ | 
|  |  | 
|  | #ifndef MODULES_AUDIO_DEVICE_AUDIO_DEVICE_NAME_H_ | 
|  | #define MODULES_AUDIO_DEVICE_AUDIO_DEVICE_NAME_H_ | 
|  |  | 
|  | #include <deque> | 
|  | #include <string> | 
|  |  | 
|  | namespace webrtc { | 
|  |  | 
|  | struct AudioDeviceName { | 
|  | // Represents a default device. Note that, on Windows there are two different | 
|  | // types of default devices (Default and Default Communication). They can | 
|  | // either be two different physical devices or be two different roles for one | 
|  | // single device. Hence, this id must be combined with a "role parameter" on | 
|  | // Windows to uniquely identify a default device. | 
|  | static const char kDefaultDeviceId[]; | 
|  |  | 
|  | AudioDeviceName() = default; | 
|  | AudioDeviceName(std::string device_name, std::string unique_id); | 
|  |  | 
|  | ~AudioDeviceName() = default; | 
|  |  | 
|  | // Support copy and move. | 
|  | AudioDeviceName(const AudioDeviceName& other) = default; | 
|  | AudioDeviceName(AudioDeviceName&&) = default; | 
|  | AudioDeviceName& operator=(const AudioDeviceName&) = default; | 
|  | AudioDeviceName& operator=(AudioDeviceName&&) = default; | 
|  |  | 
|  | bool IsValid(); | 
|  |  | 
|  | std::string device_name;  // Friendly name of the device. | 
|  | std::string unique_id;    // Unique identifier for the device. | 
|  | }; | 
|  |  | 
|  | typedef std::deque<AudioDeviceName> AudioDeviceNames; | 
|  |  | 
|  | }  // namespace webrtc | 
|  |  | 
|  | #endif  // MODULES_AUDIO_DEVICE_AUDIO_DEVICE_NAME_H_ |