| /* |
| * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #include "modules/desktop_capture/win/dxgi_output_duplicator.h" |
| |
| #include <string.h> |
| |
| #include <unknwn.h> |
| #include <DXGI.h> |
| #include <DXGIFormat.h> |
| #include <Windows.h> |
| |
| #include <algorithm> |
| |
| #include "modules/desktop_capture/win/dxgi_texture_mapping.h" |
| #include "modules/desktop_capture/win/dxgi_texture_staging.h" |
| #include "rtc_base/checks.h" |
| #include "rtc_base/logging.h" |
| #include "rtc_base/win32.h" |
| |
| namespace webrtc { |
| |
| using Microsoft::WRL::ComPtr; |
| |
| namespace { |
| |
| // Timeout for AcquireNextFrame() call. |
| // DxgiDuplicatorController leverages external components to do the capture |
| // scheduling. So here DxgiOutputDuplicator does not need to actively wait for a |
| // new frame. |
| const int kAcquireTimeoutMs = 0; |
| |
| DesktopRect RECTToDesktopRect(const RECT& rect) { |
| return DesktopRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom); |
| } |
| |
| Rotation DxgiRotationToRotation(DXGI_MODE_ROTATION rotation) { |
| switch (rotation) { |
| case DXGI_MODE_ROTATION_IDENTITY: |
| case DXGI_MODE_ROTATION_UNSPECIFIED: |
| return Rotation::CLOCK_WISE_0; |
| case DXGI_MODE_ROTATION_ROTATE90: |
| return Rotation::CLOCK_WISE_90; |
| case DXGI_MODE_ROTATION_ROTATE180: |
| return Rotation::CLOCK_WISE_180; |
| case DXGI_MODE_ROTATION_ROTATE270: |
| return Rotation::CLOCK_WISE_270; |
| } |
| |
| RTC_NOTREACHED(); |
| return Rotation::CLOCK_WISE_0; |
| } |
| |
| } // namespace |
| |
| DxgiOutputDuplicator::DxgiOutputDuplicator(const D3dDevice& device, |
| const ComPtr<IDXGIOutput1>& output, |
| const DXGI_OUTPUT_DESC& desc) |
| : device_(device), |
| output_(output), |
| device_name_(rtc::ToUtf8(desc.DeviceName)), |
| desktop_rect_(RECTToDesktopRect(desc.DesktopCoordinates)) { |
| RTC_DCHECK(output_); |
| RTC_DCHECK(!desktop_rect_.is_empty()); |
| RTC_DCHECK_GT(desktop_rect_.width(), 0); |
| RTC_DCHECK_GT(desktop_rect_.height(), 0); |
| } |
| |
| DxgiOutputDuplicator::DxgiOutputDuplicator(DxgiOutputDuplicator&& other) = |
| default; |
| |
| DxgiOutputDuplicator::~DxgiOutputDuplicator() { |
| if (duplication_) { |
| duplication_->ReleaseFrame(); |
| } |
| texture_.reset(); |
| } |
| |
| bool DxgiOutputDuplicator::Initialize() { |
| if (DuplicateOutput()) { |
| if (desc_.DesktopImageInSystemMemory) { |
| texture_.reset(new DxgiTextureMapping(duplication_.Get())); |
| } else { |
| texture_.reset(new DxgiTextureStaging(device_)); |
| } |
| return true; |
| } else { |
| duplication_.Reset(); |
| return false; |
| } |
| } |
| |
| bool DxgiOutputDuplicator::DuplicateOutput() { |
| RTC_DCHECK(!duplication_); |
| _com_error error = |
| output_->DuplicateOutput(static_cast<IUnknown*>(device_.d3d_device()), |
| duplication_.GetAddressOf()); |
| if (error.Error() != S_OK || !duplication_) { |
| LOG(LS_WARNING) << "Failed to duplicate output from IDXGIOutput1, error " |
| << error.ErrorMessage() << ", with code " << error.Error(); |
| return false; |
| } |
| |
| memset(&desc_, 0, sizeof(desc_)); |
| duplication_->GetDesc(&desc_); |
| if (desc_.ModeDesc.Format != DXGI_FORMAT_B8G8R8A8_UNORM) { |
| LOG(LS_ERROR) << "IDXGIDuplicateOutput does not use RGBA (8 bit) " |
| "format, which is required by downstream components, " |
| "format is " |
| << desc_.ModeDesc.Format; |
| return false; |
| } |
| |
| if (static_cast<int>(desc_.ModeDesc.Width) != desktop_rect_.width() || |
| static_cast<int>(desc_.ModeDesc.Height) != desktop_rect_.height()) { |
| LOG(LS_ERROR) << "IDXGIDuplicateOutput does not return a same size as its " |
| "IDXGIOutput1, size returned by IDXGIDuplicateOutput is " |
| << desc_.ModeDesc.Width << " x " << desc_.ModeDesc.Height |
| << ", size returned by IDXGIOutput1 is " |
| << desktop_rect_.width() << " x " << desktop_rect_.height(); |
| return false; |
| } |
| |
| rotation_ = DxgiRotationToRotation(desc_.Rotation); |
| unrotated_size_ = RotateSize(desktop_size(), ReverseRotation(rotation_)); |
| |
| return true; |
| } |
| |
| bool DxgiOutputDuplicator::ReleaseFrame() { |
| RTC_DCHECK(duplication_); |
| _com_error error = duplication_->ReleaseFrame(); |
| if (error.Error() != S_OK) { |
| LOG(LS_ERROR) << "Failed to release frame from IDXGIOutputDuplication, " |
| "error" |
| << error.ErrorMessage() << ", code " << error.Error(); |
| return false; |
| } |
| return true; |
| } |
| |
| bool DxgiOutputDuplicator::Duplicate(Context* context, |
| DesktopVector offset, |
| SharedDesktopFrame* target) { |
| RTC_DCHECK(duplication_); |
| RTC_DCHECK(texture_); |
| RTC_DCHECK(target); |
| if (!DesktopRect::MakeSize(target->size()) |
| .ContainsRect(GetTranslatedDesktopRect(offset))) { |
| // target size is not large enough to cover current output region. |
| return false; |
| } |
| |
| DXGI_OUTDUPL_FRAME_INFO frame_info; |
| memset(&frame_info, 0, sizeof(frame_info)); |
| ComPtr<IDXGIResource> resource; |
| _com_error error = duplication_->AcquireNextFrame( |
| kAcquireTimeoutMs, &frame_info, resource.GetAddressOf()); |
| if (error.Error() != S_OK && error.Error() != DXGI_ERROR_WAIT_TIMEOUT) { |
| LOG(LS_ERROR) << "Failed to capture frame, error " << error.ErrorMessage() |
| << ", code " << error.Error(); |
| return false; |
| } |
| |
| // We need to merge updated region with the one from context, but only spread |
| // updated region from current frame. So keeps a copy of updated region from |
| // context here. The |updated_region| always starts from (0, 0). |
| DesktopRegion updated_region; |
| updated_region.Swap(&context->updated_region); |
| if (error.Error() == S_OK && |
| frame_info.AccumulatedFrames > 0 && |
| resource) { |
| DetectUpdatedRegion(frame_info, &context->updated_region); |
| SpreadContextChange(context); |
| if (!texture_->CopyFrom(frame_info, resource.Get())) { |
| return false; |
| } |
| updated_region.AddRegion(context->updated_region); |
| // TODO(zijiehe): Figure out why clearing context->updated_region() here |
| // triggers screen flickering? |
| |
| const DesktopFrame& source = texture_->AsDesktopFrame(); |
| if (rotation_ != Rotation::CLOCK_WISE_0) { |
| for (DesktopRegion::Iterator it(updated_region); !it.IsAtEnd(); |
| it.Advance()) { |
| // The |updated_region| returned by Windows is rotated, but the |source| |
| // frame is not. So we need to rotate it reversely. |
| const DesktopRect source_rect = RotateRect( |
| it.rect(), desktop_size(), ReverseRotation(rotation_)); |
| RotateDesktopFrame(source, source_rect, rotation_, offset, target); |
| } |
| } else { |
| for (DesktopRegion::Iterator it(updated_region); !it.IsAtEnd(); |
| it.Advance()) { |
| // The DesktopRect in |target|, starts from offset. |
| DesktopRect dest_rect = it.rect(); |
| dest_rect.Translate(offset); |
| target->CopyPixelsFrom(source, it.rect().top_left(), dest_rect); |
| } |
| } |
| last_frame_ = target->Share(); |
| last_frame_offset_ = offset; |
| updated_region.Translate(offset.x(), offset.y()); |
| target->mutable_updated_region()->AddRegion(updated_region); |
| num_frames_captured_++; |
| return texture_->Release() && ReleaseFrame(); |
| } |
| |
| if (last_frame_) { |
| // No change since last frame or AcquireNextFrame() timed out, we will |
| // export last frame to the target. |
| for (DesktopRegion::Iterator it(updated_region); !it.IsAtEnd(); |
| it.Advance()) { |
| // The DesktopRect in |source|, starts from last_frame_offset_. |
| DesktopRect source_rect = it.rect(); |
| // The DesktopRect in |target|, starts from offset. |
| DesktopRect target_rect = source_rect; |
| source_rect.Translate(last_frame_offset_); |
| target_rect.Translate(offset); |
| target->CopyPixelsFrom(*last_frame_, source_rect.top_left(), target_rect); |
| } |
| updated_region.Translate(offset.x(), offset.y()); |
| target->mutable_updated_region()->AddRegion(updated_region); |
| } else { |
| // If we were at the very first frame, and capturing failed, the |
| // context->updated_region should be kept unchanged for next attempt. |
| context->updated_region.Swap(&updated_region); |
| } |
| // If AcquireNextFrame() failed with timeout error, we do not need to release |
| // the frame. |
| return error.Error() == DXGI_ERROR_WAIT_TIMEOUT || ReleaseFrame(); |
| } |
| |
| DesktopRect DxgiOutputDuplicator::GetTranslatedDesktopRect( |
| DesktopVector offset) const { |
| DesktopRect result(DesktopRect::MakeSize(desktop_size())); |
| result.Translate(offset); |
| return result; |
| } |
| |
| DesktopRect DxgiOutputDuplicator::GetUntranslatedDesktopRect() const { |
| return DesktopRect::MakeSize(desktop_size()); |
| } |
| |
| void DxgiOutputDuplicator::DetectUpdatedRegion( |
| const DXGI_OUTDUPL_FRAME_INFO& frame_info, |
| DesktopRegion* updated_region) { |
| if (DoDetectUpdatedRegion(frame_info, updated_region)) { |
| // Make sure even a region returned by Windows API is out of the scope of |
| // desktop_rect_, we still won't export it to the target DesktopFrame. |
| updated_region->IntersectWith(GetUntranslatedDesktopRect()); |
| } else { |
| updated_region->SetRect(GetUntranslatedDesktopRect()); |
| } |
| } |
| |
| bool DxgiOutputDuplicator::DoDetectUpdatedRegion( |
| const DXGI_OUTDUPL_FRAME_INFO& frame_info, |
| DesktopRegion* updated_region) { |
| RTC_DCHECK(updated_region); |
| updated_region->Clear(); |
| if (frame_info.TotalMetadataBufferSize == 0) { |
| // This should not happen, since frame_info.AccumulatedFrames > 0. |
| LOG(LS_ERROR) << "frame_info.AccumulatedFrames > 0, " |
| "but TotalMetadataBufferSize == 0"; |
| return false; |
| } |
| |
| if (metadata_.capacity() < frame_info.TotalMetadataBufferSize) { |
| metadata_.clear(); // Avoid data copy |
| metadata_.reserve(frame_info.TotalMetadataBufferSize); |
| } |
| |
| UINT buff_size = 0; |
| DXGI_OUTDUPL_MOVE_RECT* move_rects = |
| reinterpret_cast<DXGI_OUTDUPL_MOVE_RECT*>(metadata_.data()); |
| size_t move_rects_count = 0; |
| _com_error error = duplication_->GetFrameMoveRects( |
| static_cast<UINT>(metadata_.capacity()), move_rects, &buff_size); |
| if (error.Error() != S_OK) { |
| LOG(LS_ERROR) << "Failed to get move rectangles, error " |
| << error.ErrorMessage() << ", code " << error.Error(); |
| return false; |
| } |
| move_rects_count = buff_size / sizeof(DXGI_OUTDUPL_MOVE_RECT); |
| |
| RECT* dirty_rects = reinterpret_cast<RECT*>(metadata_.data() + buff_size); |
| size_t dirty_rects_count = 0; |
| error = duplication_->GetFrameDirtyRects( |
| static_cast<UINT>(metadata_.capacity()) - buff_size, dirty_rects, |
| &buff_size); |
| if (error.Error() != S_OK) { |
| LOG(LS_ERROR) << "Failed to get dirty rectangles, error " |
| << error.ErrorMessage() << ", code " << error.Error(); |
| return false; |
| } |
| dirty_rects_count = buff_size / sizeof(RECT); |
| |
| while (move_rects_count > 0) { |
| // DirectX capturer API may randomly return unmoved move_rects, which should |
| // be skipped to avoid unnecessary wasting of differing and encoding |
| // resources. |
| // By using testing application it2me_standalone_host_main, this check |
| // reduces average capture time by 0.375% (4.07 -> 4.055), and average |
| // encode time by 0.313% (8.042 -> 8.016) without other impacts. |
| if (move_rects->SourcePoint.x != move_rects->DestinationRect.left || |
| move_rects->SourcePoint.y != move_rects->DestinationRect.top) { |
| updated_region->AddRect( |
| RotateRect(DesktopRect::MakeXYWH(move_rects->SourcePoint.x, |
| move_rects->SourcePoint.y, |
| move_rects->DestinationRect.right - |
| move_rects->DestinationRect.left, |
| move_rects->DestinationRect.bottom - |
| move_rects->DestinationRect.top), |
| unrotated_size_, rotation_)); |
| updated_region->AddRect( |
| RotateRect(DesktopRect::MakeLTRB(move_rects->DestinationRect.left, |
| move_rects->DestinationRect.top, |
| move_rects->DestinationRect.right, |
| move_rects->DestinationRect.bottom), |
| unrotated_size_, rotation_)); |
| } else { |
| LOG(LS_INFO) << "Unmoved move_rect detected, [" |
| << move_rects->DestinationRect.left << ", " |
| << move_rects->DestinationRect.top << "] - [" |
| << move_rects->DestinationRect.right << ", " |
| << move_rects->DestinationRect.bottom << "]."; |
| } |
| move_rects++; |
| move_rects_count--; |
| } |
| |
| while (dirty_rects_count > 0) { |
| updated_region->AddRect(RotateRect( |
| DesktopRect::MakeLTRB(dirty_rects->left, dirty_rects->top, |
| dirty_rects->right, dirty_rects->bottom), |
| unrotated_size_, rotation_)); |
| dirty_rects++; |
| dirty_rects_count--; |
| } |
| |
| return true; |
| } |
| |
| void DxgiOutputDuplicator::Setup(Context* context) { |
| RTC_DCHECK(context->updated_region.is_empty()); |
| // Always copy entire monitor during the first Duplicate() function call. |
| context->updated_region.AddRect(GetUntranslatedDesktopRect()); |
| RTC_DCHECK(std::find(contexts_.begin(), contexts_.end(), context) == |
| contexts_.end()); |
| contexts_.push_back(context); |
| } |
| |
| void DxgiOutputDuplicator::Unregister(const Context* const context) { |
| auto it = std::find(contexts_.begin(), contexts_.end(), context); |
| RTC_DCHECK(it != contexts_.end()); |
| contexts_.erase(it); |
| } |
| |
| void DxgiOutputDuplicator::SpreadContextChange(const Context* const source) { |
| for (Context* dest : contexts_) { |
| RTC_DCHECK(dest); |
| if (dest != source) { |
| dest->updated_region.AddRegion(source->updated_region); |
| } |
| } |
| } |
| |
| DesktopSize DxgiOutputDuplicator::desktop_size() const { |
| return desktop_rect_.size(); |
| } |
| |
| int64_t DxgiOutputDuplicator::num_frames_captured() const { |
| #if !defined(NDEBUG) |
| RTC_DCHECK_EQ(!!last_frame_, num_frames_captured_ > 0); |
| #endif |
| return num_frames_captured_; |
| } |
| |
| void DxgiOutputDuplicator::TranslateRect(const DesktopVector& position) { |
| desktop_rect_.Translate(position); |
| RTC_DCHECK_GE(desktop_rect_.left(), 0); |
| RTC_DCHECK_GE(desktop_rect_.top(), 0); |
| } |
| |
| } // namespace webrtc |