| /* |
| * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef MODULES_DESKTOP_CAPTURE_WIN_DXGI_OUTPUT_DUPLICATOR_H_ |
| #define MODULES_DESKTOP_CAPTURE_WIN_DXGI_OUTPUT_DUPLICATOR_H_ |
| |
| #include <comdef.h> |
| #include <wrl/client.h> |
| #include <DXGI.h> |
| #include <DXGI1_2.h> |
| |
| #include <memory> |
| #include <string> |
| #include <vector> |
| |
| #include "modules/desktop_capture/desktop_frame_rotation.h" |
| #include "modules/desktop_capture/desktop_geometry.h" |
| #include "modules/desktop_capture/desktop_region.h" |
| #include "modules/desktop_capture/shared_desktop_frame.h" |
| #include "modules/desktop_capture/win/d3d_device.h" |
| #include "modules/desktop_capture/win/dxgi_context.h" |
| #include "modules/desktop_capture/win/dxgi_texture.h" |
| #include "rtc_base/criticalsection.h" |
| #include "rtc_base/thread_annotations.h" |
| |
| namespace webrtc { |
| |
| // Duplicates the content on one IDXGIOutput, i.e. one monitor attached to one |
| // video card. None of functions in this class is thread-safe. |
| class DxgiOutputDuplicator { |
| public: |
| using Context = DxgiOutputContext; |
| |
| // Creates an instance of DxgiOutputDuplicator from a D3dDevice and one of its |
| // IDXGIOutput1. Caller must maintain the lifetime of device, to make sure it |
| // outlives this instance. Only DxgiAdapterDuplicator can create an instance. |
| DxgiOutputDuplicator(const D3dDevice& device, |
| const Microsoft::WRL::ComPtr<IDXGIOutput1>& output, |
| const DXGI_OUTPUT_DESC& desc); |
| |
| // To allow this class to work with vector. |
| DxgiOutputDuplicator(DxgiOutputDuplicator&& other); |
| |
| // Destructs this instance. We need to make sure texture_ has been released |
| // before duplication_. |
| ~DxgiOutputDuplicator(); |
| |
| // Initializes duplication_ object. |
| bool Initialize(); |
| |
| // Copies the content of current IDXGIOutput to the |target|. To improve the |
| // performance, this function copies only regions merged from |
| // |context|->updated_region and DetectUpdatedRegion(). The |offset| decides |
| // the offset in the |target| where the content should be copied to. i.e. this |
| // function copies the content to the rectangle of (offset.x(), offset.y()) to |
| // (offset.x() + desktop_rect_.width(), offset.y() + desktop_rect_.height()). |
| // Returns false in case of a failure. |
| bool Duplicate(Context* context, |
| DesktopVector offset, |
| SharedDesktopFrame* target); |
| |
| // Returns the desktop rect covered by this DxgiOutputDuplicator. |
| DesktopRect desktop_rect() const { return desktop_rect_; } |
| |
| // Returns the device name from DXGI_OUTPUT_DESC in utf8 encoding. |
| const std::string& device_name() const { return device_name_; } |
| |
| void Setup(Context* context); |
| |
| void Unregister(const Context* const context); |
| |
| // How many frames have been captured by this DxigOutputDuplicator. |
| int64_t num_frames_captured() const; |
| |
| // Moves |desktop_rect_|. See DxgiDuplicatorController::TranslateRect(). |
| void TranslateRect(const DesktopVector& position); |
| |
| private: |
| // Calls DoDetectUpdatedRegion(). If it fails, this function sets the |
| // |updated_region| as entire UntranslatedDesktopRect(). |
| void DetectUpdatedRegion(const DXGI_OUTDUPL_FRAME_INFO& frame_info, |
| DesktopRegion* updated_region); |
| |
| // Returns untranslated updated region, which are directly returned by Windows |
| // APIs. Returns false in case of a failure. |
| bool DoDetectUpdatedRegion(const DXGI_OUTDUPL_FRAME_INFO& frame_info, |
| DesktopRegion* updated_region); |
| |
| bool ReleaseFrame(); |
| |
| // Initializes duplication_ instance. Expects duplication_ is in empty status. |
| // Returns false if system does not support IDXGIOutputDuplication. |
| bool DuplicateOutput(); |
| |
| // Returns a DesktopRect with the same size of desktop_size(), but translated |
| // by offset. |
| DesktopRect GetTranslatedDesktopRect(DesktopVector offset) const; |
| |
| // Returns a DesktopRect with the same size of desktop_size(), but starts from |
| // (0, 0). |
| DesktopRect GetUntranslatedDesktopRect() const; |
| |
| // Spreads changes from |context| to other registered Context(s) in |
| // contexts_. |
| void SpreadContextChange(const Context* const context); |
| |
| // Returns the size of desktop rectangle current instance representing. |
| DesktopSize desktop_size() const; |
| |
| const D3dDevice device_; |
| const Microsoft::WRL::ComPtr<IDXGIOutput1> output_; |
| const std::string device_name_; |
| DesktopRect desktop_rect_; |
| Microsoft::WRL::ComPtr<IDXGIOutputDuplication> duplication_; |
| DXGI_OUTDUPL_DESC desc_; |
| std::vector<uint8_t> metadata_; |
| std::unique_ptr<DxgiTexture> texture_; |
| Rotation rotation_; |
| DesktopSize unrotated_size_; |
| |
| // After each AcquireNextFrame() function call, updated_region_(s) of all |
| // active Context(s) need to be updated. Since they have missed the |
| // change this time. And during next Duplicate() function call, their |
| // updated_region_ will be merged and copied. |
| std::vector<Context*> contexts_; |
| |
| // The last full frame of this output and its offset. If on AcquireNextFrame() |
| // failed because of timeout, i.e. no update, we can copy content from |
| // |last_frame_|. |
| std::unique_ptr<SharedDesktopFrame> last_frame_; |
| DesktopVector last_frame_offset_; |
| |
| int64_t num_frames_captured_ = 0; |
| }; |
| |
| } // namespace webrtc |
| |
| #endif // MODULES_DESKTOP_CAPTURE_WIN_DXGI_OUTPUT_DUPLICATOR_H_ |