|  | /* | 
|  | *  Copyright (c) 2015 The WebRTC project authors. All Rights Reserved. | 
|  | * | 
|  | *  Use of this source code is governed by a BSD-style license | 
|  | *  that can be found in the LICENSE file in the root of the source | 
|  | *  tree. An additional intellectual property rights grant can be found | 
|  | *  in the file PATENTS.  All contributing project authors may | 
|  | *  be found in the AUTHORS file in the root of the source tree. | 
|  | */ | 
|  |  | 
|  | #include "modules/audio_device/android/opensles_player.h" | 
|  |  | 
|  | #include <android/log.h> | 
|  |  | 
|  | #include <memory> | 
|  |  | 
|  | #include "api/array_view.h" | 
|  | #include "modules/audio_device/android/audio_common.h" | 
|  | #include "modules/audio_device/android/audio_manager.h" | 
|  | #include "modules/audio_device/fine_audio_buffer.h" | 
|  | #include "rtc_base/arraysize.h" | 
|  | #include "rtc_base/checks.h" | 
|  | #include "rtc_base/format_macros.h" | 
|  | #include "rtc_base/platform_thread.h" | 
|  | #include "rtc_base/time_utils.h" | 
|  |  | 
|  | #define TAG "OpenSLESPlayer" | 
|  | #define ALOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, TAG, __VA_ARGS__) | 
|  | #define ALOGD(...) __android_log_print(ANDROID_LOG_DEBUG, TAG, __VA_ARGS__) | 
|  | #define ALOGE(...) __android_log_print(ANDROID_LOG_ERROR, TAG, __VA_ARGS__) | 
|  | #define ALOGW(...) __android_log_print(ANDROID_LOG_WARN, TAG, __VA_ARGS__) | 
|  | #define ALOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) | 
|  |  | 
|  | #define RETURN_ON_ERROR(op, ...)                          \ | 
|  | do {                                                    \ | 
|  | SLresult err = (op);                                  \ | 
|  | if (err != SL_RESULT_SUCCESS) {                       \ | 
|  | ALOGE("%s failed: %s", #op, GetSLErrorString(err)); \ | 
|  | return __VA_ARGS__;                                 \ | 
|  | }                                                     \ | 
|  | } while (0) | 
|  |  | 
|  | namespace webrtc { | 
|  |  | 
|  | OpenSLESPlayer::OpenSLESPlayer(AudioManager* audio_manager) | 
|  | : audio_manager_(audio_manager), | 
|  | audio_parameters_(audio_manager->GetPlayoutAudioParameters()), | 
|  | audio_device_buffer_(nullptr), | 
|  | initialized_(false), | 
|  | playing_(false), | 
|  | buffer_index_(0), | 
|  | engine_(nullptr), | 
|  | player_(nullptr), | 
|  | simple_buffer_queue_(nullptr), | 
|  | volume_(nullptr), | 
|  | last_play_time_(0) { | 
|  | ALOGD("ctor[tid=%d]", rtc::CurrentThreadId()); | 
|  | // Use native audio output parameters provided by the audio manager and | 
|  | // define the PCM format structure. | 
|  | pcm_format_ = CreatePCMConfiguration(audio_parameters_.channels(), | 
|  | audio_parameters_.sample_rate(), | 
|  | audio_parameters_.bits_per_sample()); | 
|  | // Detach from this thread since we want to use the checker to verify calls | 
|  | // from the internal  audio thread. | 
|  | thread_checker_opensles_.Detach(); | 
|  | } | 
|  |  | 
|  | OpenSLESPlayer::~OpenSLESPlayer() { | 
|  | ALOGD("dtor[tid=%d]", rtc::CurrentThreadId()); | 
|  | RTC_DCHECK(thread_checker_.IsCurrent()); | 
|  | Terminate(); | 
|  | DestroyAudioPlayer(); | 
|  | DestroyMix(); | 
|  | engine_ = nullptr; | 
|  | RTC_DCHECK(!engine_); | 
|  | RTC_DCHECK(!output_mix_.Get()); | 
|  | RTC_DCHECK(!player_); | 
|  | RTC_DCHECK(!simple_buffer_queue_); | 
|  | RTC_DCHECK(!volume_); | 
|  | } | 
|  |  | 
|  | int OpenSLESPlayer::Init() { | 
|  | ALOGD("Init[tid=%d]", rtc::CurrentThreadId()); | 
|  | RTC_DCHECK(thread_checker_.IsCurrent()); | 
|  | if (audio_parameters_.channels() == 2) { | 
|  | ALOGW("Stereo mode is enabled"); | 
|  | } | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | int OpenSLESPlayer::Terminate() { | 
|  | ALOGD("Terminate[tid=%d]", rtc::CurrentThreadId()); | 
|  | RTC_DCHECK(thread_checker_.IsCurrent()); | 
|  | StopPlayout(); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | int OpenSLESPlayer::InitPlayout() { | 
|  | ALOGD("InitPlayout[tid=%d]", rtc::CurrentThreadId()); | 
|  | RTC_DCHECK(thread_checker_.IsCurrent()); | 
|  | RTC_DCHECK(!initialized_); | 
|  | RTC_DCHECK(!playing_); | 
|  | if (!ObtainEngineInterface()) { | 
|  | ALOGE("Failed to obtain SL Engine interface"); | 
|  | return -1; | 
|  | } | 
|  | CreateMix(); | 
|  | initialized_ = true; | 
|  | buffer_index_ = 0; | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | int OpenSLESPlayer::StartPlayout() { | 
|  | ALOGD("StartPlayout[tid=%d]", rtc::CurrentThreadId()); | 
|  | RTC_DCHECK(thread_checker_.IsCurrent()); | 
|  | RTC_DCHECK(initialized_); | 
|  | RTC_DCHECK(!playing_); | 
|  | if (fine_audio_buffer_) { | 
|  | fine_audio_buffer_->ResetPlayout(); | 
|  | } | 
|  | // The number of lower latency audio players is limited, hence we create the | 
|  | // audio player in Start() and destroy it in Stop(). | 
|  | CreateAudioPlayer(); | 
|  | // Fill up audio buffers to avoid initial glitch and to ensure that playback | 
|  | // starts when mode is later changed to SL_PLAYSTATE_PLAYING. | 
|  | // TODO(henrika): we can save some delay by only making one call to | 
|  | // EnqueuePlayoutData. Most likely not worth the risk of adding a glitch. | 
|  | last_play_time_ = rtc::Time(); | 
|  | for (int i = 0; i < kNumOfOpenSLESBuffers; ++i) { | 
|  | EnqueuePlayoutData(true); | 
|  | } | 
|  | // Start streaming data by setting the play state to SL_PLAYSTATE_PLAYING. | 
|  | // For a player object, when the object is in the SL_PLAYSTATE_PLAYING | 
|  | // state, adding buffers will implicitly start playback. | 
|  | RETURN_ON_ERROR((*player_)->SetPlayState(player_, SL_PLAYSTATE_PLAYING), -1); | 
|  | playing_ = (GetPlayState() == SL_PLAYSTATE_PLAYING); | 
|  | RTC_DCHECK(playing_); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | int OpenSLESPlayer::StopPlayout() { | 
|  | ALOGD("StopPlayout[tid=%d]", rtc::CurrentThreadId()); | 
|  | RTC_DCHECK(thread_checker_.IsCurrent()); | 
|  | if (!initialized_ || !playing_) { | 
|  | return 0; | 
|  | } | 
|  | // Stop playing by setting the play state to SL_PLAYSTATE_STOPPED. | 
|  | RETURN_ON_ERROR((*player_)->SetPlayState(player_, SL_PLAYSTATE_STOPPED), -1); | 
|  | // Clear the buffer queue to flush out any remaining data. | 
|  | RETURN_ON_ERROR((*simple_buffer_queue_)->Clear(simple_buffer_queue_), -1); | 
|  | #if RTC_DCHECK_IS_ON | 
|  | // Verify that the buffer queue is in fact cleared as it should. | 
|  | SLAndroidSimpleBufferQueueState buffer_queue_state; | 
|  | (*simple_buffer_queue_)->GetState(simple_buffer_queue_, &buffer_queue_state); | 
|  | RTC_DCHECK_EQ(0, buffer_queue_state.count); | 
|  | RTC_DCHECK_EQ(0, buffer_queue_state.index); | 
|  | #endif | 
|  | // The number of lower latency audio players is limited, hence we create the | 
|  | // audio player in Start() and destroy it in Stop(). | 
|  | DestroyAudioPlayer(); | 
|  | thread_checker_opensles_.Detach(); | 
|  | initialized_ = false; | 
|  | playing_ = false; | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | int OpenSLESPlayer::SpeakerVolumeIsAvailable(bool& available) { | 
|  | available = false; | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | int OpenSLESPlayer::MaxSpeakerVolume(uint32_t& maxVolume) const { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | int OpenSLESPlayer::MinSpeakerVolume(uint32_t& minVolume) const { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | int OpenSLESPlayer::SetSpeakerVolume(uint32_t volume) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | int OpenSLESPlayer::SpeakerVolume(uint32_t& volume) const { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | void OpenSLESPlayer::AttachAudioBuffer(AudioDeviceBuffer* audioBuffer) { | 
|  | ALOGD("AttachAudioBuffer"); | 
|  | RTC_DCHECK(thread_checker_.IsCurrent()); | 
|  | audio_device_buffer_ = audioBuffer; | 
|  | const int sample_rate_hz = audio_parameters_.sample_rate(); | 
|  | ALOGD("SetPlayoutSampleRate(%d)", sample_rate_hz); | 
|  | audio_device_buffer_->SetPlayoutSampleRate(sample_rate_hz); | 
|  | const size_t channels = audio_parameters_.channels(); | 
|  | ALOGD("SetPlayoutChannels(%" RTC_PRIuS ")", channels); | 
|  | audio_device_buffer_->SetPlayoutChannels(channels); | 
|  | RTC_CHECK(audio_device_buffer_); | 
|  | AllocateDataBuffers(); | 
|  | } | 
|  |  | 
|  | void OpenSLESPlayer::AllocateDataBuffers() { | 
|  | ALOGD("AllocateDataBuffers"); | 
|  | RTC_DCHECK(thread_checker_.IsCurrent()); | 
|  | RTC_DCHECK(!simple_buffer_queue_); | 
|  | RTC_CHECK(audio_device_buffer_); | 
|  | // Create a modified audio buffer class which allows us to ask for any number | 
|  | // of samples (and not only multiple of 10ms) to match the native OpenSL ES | 
|  | // buffer size. The native buffer size corresponds to the | 
|  | // PROPERTY_OUTPUT_FRAMES_PER_BUFFER property which is the number of audio | 
|  | // frames that the HAL (Hardware Abstraction Layer) buffer can hold. It is | 
|  | // recommended to construct audio buffers so that they contain an exact | 
|  | // multiple of this number. If so, callbacks will occur at regular intervals, | 
|  | // which reduces jitter. | 
|  | const size_t buffer_size_in_samples = | 
|  | audio_parameters_.frames_per_buffer() * audio_parameters_.channels(); | 
|  | ALOGD("native buffer size: %" RTC_PRIuS, buffer_size_in_samples); | 
|  | ALOGD("native buffer size in ms: %.2f", | 
|  | audio_parameters_.GetBufferSizeInMilliseconds()); | 
|  | fine_audio_buffer_ = std::make_unique<FineAudioBuffer>(audio_device_buffer_); | 
|  | // Allocated memory for audio buffers. | 
|  | for (int i = 0; i < kNumOfOpenSLESBuffers; ++i) { | 
|  | audio_buffers_[i].reset(new SLint16[buffer_size_in_samples]); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool OpenSLESPlayer::ObtainEngineInterface() { | 
|  | ALOGD("ObtainEngineInterface"); | 
|  | RTC_DCHECK(thread_checker_.IsCurrent()); | 
|  | if (engine_) | 
|  | return true; | 
|  | // Get access to (or create if not already existing) the global OpenSL Engine | 
|  | // object. | 
|  | SLObjectItf engine_object = audio_manager_->GetOpenSLEngine(); | 
|  | if (engine_object == nullptr) { | 
|  | ALOGE("Failed to access the global OpenSL engine"); | 
|  | return false; | 
|  | } | 
|  | // Get the SL Engine Interface which is implicit. | 
|  | RETURN_ON_ERROR( | 
|  | (*engine_object)->GetInterface(engine_object, SL_IID_ENGINE, &engine_), | 
|  | false); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool OpenSLESPlayer::CreateMix() { | 
|  | ALOGD("CreateMix"); | 
|  | RTC_DCHECK(thread_checker_.IsCurrent()); | 
|  | RTC_DCHECK(engine_); | 
|  | if (output_mix_.Get()) | 
|  | return true; | 
|  |  | 
|  | // Create the ouput mix on the engine object. No interfaces will be used. | 
|  | RETURN_ON_ERROR((*engine_)->CreateOutputMix(engine_, output_mix_.Receive(), 0, | 
|  | nullptr, nullptr), | 
|  | false); | 
|  | RETURN_ON_ERROR(output_mix_->Realize(output_mix_.Get(), SL_BOOLEAN_FALSE), | 
|  | false); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void OpenSLESPlayer::DestroyMix() { | 
|  | ALOGD("DestroyMix"); | 
|  | RTC_DCHECK(thread_checker_.IsCurrent()); | 
|  | if (!output_mix_.Get()) | 
|  | return; | 
|  | output_mix_.Reset(); | 
|  | } | 
|  |  | 
|  | bool OpenSLESPlayer::CreateAudioPlayer() { | 
|  | ALOGD("CreateAudioPlayer"); | 
|  | RTC_DCHECK(thread_checker_.IsCurrent()); | 
|  | RTC_DCHECK(output_mix_.Get()); | 
|  | if (player_object_.Get()) | 
|  | return true; | 
|  | RTC_DCHECK(!player_); | 
|  | RTC_DCHECK(!simple_buffer_queue_); | 
|  | RTC_DCHECK(!volume_); | 
|  |  | 
|  | // source: Android Simple Buffer Queue Data Locator is source. | 
|  | SLDataLocator_AndroidSimpleBufferQueue simple_buffer_queue = { | 
|  | SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, | 
|  | static_cast<SLuint32>(kNumOfOpenSLESBuffers)}; | 
|  | SLDataSource audio_source = {&simple_buffer_queue, &pcm_format_}; | 
|  |  | 
|  | // sink: OutputMix-based data is sink. | 
|  | SLDataLocator_OutputMix locator_output_mix = {SL_DATALOCATOR_OUTPUTMIX, | 
|  | output_mix_.Get()}; | 
|  | SLDataSink audio_sink = {&locator_output_mix, nullptr}; | 
|  |  | 
|  | // Define interfaces that we indend to use and realize. | 
|  | const SLInterfaceID interface_ids[] = {SL_IID_ANDROIDCONFIGURATION, | 
|  | SL_IID_BUFFERQUEUE, SL_IID_VOLUME}; | 
|  | const SLboolean interface_required[] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, | 
|  | SL_BOOLEAN_TRUE}; | 
|  |  | 
|  | // Create the audio player on the engine interface. | 
|  | RETURN_ON_ERROR( | 
|  | (*engine_)->CreateAudioPlayer( | 
|  | engine_, player_object_.Receive(), &audio_source, &audio_sink, | 
|  | arraysize(interface_ids), interface_ids, interface_required), | 
|  | false); | 
|  |  | 
|  | // Use the Android configuration interface to set platform-specific | 
|  | // parameters. Should be done before player is realized. | 
|  | SLAndroidConfigurationItf player_config; | 
|  | RETURN_ON_ERROR( | 
|  | player_object_->GetInterface(player_object_.Get(), | 
|  | SL_IID_ANDROIDCONFIGURATION, &player_config), | 
|  | false); | 
|  | // Set audio player configuration to SL_ANDROID_STREAM_VOICE which | 
|  | // corresponds to android.media.AudioManager.STREAM_VOICE_CALL. | 
|  | SLint32 stream_type = SL_ANDROID_STREAM_VOICE; | 
|  | RETURN_ON_ERROR( | 
|  | (*player_config) | 
|  | ->SetConfiguration(player_config, SL_ANDROID_KEY_STREAM_TYPE, | 
|  | &stream_type, sizeof(SLint32)), | 
|  | false); | 
|  |  | 
|  | // Realize the audio player object after configuration has been set. | 
|  | RETURN_ON_ERROR( | 
|  | player_object_->Realize(player_object_.Get(), SL_BOOLEAN_FALSE), false); | 
|  |  | 
|  | // Get the SLPlayItf interface on the audio player. | 
|  | RETURN_ON_ERROR( | 
|  | player_object_->GetInterface(player_object_.Get(), SL_IID_PLAY, &player_), | 
|  | false); | 
|  |  | 
|  | // Get the SLAndroidSimpleBufferQueueItf interface on the audio player. | 
|  | RETURN_ON_ERROR( | 
|  | player_object_->GetInterface(player_object_.Get(), SL_IID_BUFFERQUEUE, | 
|  | &simple_buffer_queue_), | 
|  | false); | 
|  |  | 
|  | // Register callback method for the Android Simple Buffer Queue interface. | 
|  | // This method will be called when the native audio layer needs audio data. | 
|  | RETURN_ON_ERROR((*simple_buffer_queue_) | 
|  | ->RegisterCallback(simple_buffer_queue_, | 
|  | SimpleBufferQueueCallback, this), | 
|  | false); | 
|  |  | 
|  | // Get the SLVolumeItf interface on the audio player. | 
|  | RETURN_ON_ERROR(player_object_->GetInterface(player_object_.Get(), | 
|  | SL_IID_VOLUME, &volume_), | 
|  | false); | 
|  |  | 
|  | // TODO(henrika): might not be required to set volume to max here since it | 
|  | // seems to be default on most devices. Might be required for unit tests. | 
|  | // RETURN_ON_ERROR((*volume_)->SetVolumeLevel(volume_, 0), false); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void OpenSLESPlayer::DestroyAudioPlayer() { | 
|  | ALOGD("DestroyAudioPlayer"); | 
|  | RTC_DCHECK(thread_checker_.IsCurrent()); | 
|  | if (!player_object_.Get()) | 
|  | return; | 
|  | (*simple_buffer_queue_) | 
|  | ->RegisterCallback(simple_buffer_queue_, nullptr, nullptr); | 
|  | player_object_.Reset(); | 
|  | player_ = nullptr; | 
|  | simple_buffer_queue_ = nullptr; | 
|  | volume_ = nullptr; | 
|  | } | 
|  |  | 
|  | // static | 
|  | void OpenSLESPlayer::SimpleBufferQueueCallback( | 
|  | SLAndroidSimpleBufferQueueItf caller, | 
|  | void* context) { | 
|  | OpenSLESPlayer* stream = reinterpret_cast<OpenSLESPlayer*>(context); | 
|  | stream->FillBufferQueue(); | 
|  | } | 
|  |  | 
|  | void OpenSLESPlayer::FillBufferQueue() { | 
|  | RTC_DCHECK(thread_checker_opensles_.IsCurrent()); | 
|  | SLuint32 state = GetPlayState(); | 
|  | if (state != SL_PLAYSTATE_PLAYING) { | 
|  | ALOGW("Buffer callback in non-playing state!"); | 
|  | return; | 
|  | } | 
|  | EnqueuePlayoutData(false); | 
|  | } | 
|  |  | 
|  | void OpenSLESPlayer::EnqueuePlayoutData(bool silence) { | 
|  | // Check delta time between two successive callbacks and provide a warning | 
|  | // if it becomes very large. | 
|  | // TODO(henrika): using 150ms as upper limit but this value is rather random. | 
|  | const uint32_t current_time = rtc::Time(); | 
|  | const uint32_t diff = current_time - last_play_time_; | 
|  | if (diff > 150) { | 
|  | ALOGW("Bad OpenSL ES playout timing, dT=%u [ms]", diff); | 
|  | } | 
|  | last_play_time_ = current_time; | 
|  | SLint8* audio_ptr8 = | 
|  | reinterpret_cast<SLint8*>(audio_buffers_[buffer_index_].get()); | 
|  | if (silence) { | 
|  | RTC_DCHECK(thread_checker_.IsCurrent()); | 
|  | // Avoid acquiring real audio data from WebRTC and fill the buffer with | 
|  | // zeros instead. Used to prime the buffer with silence and to avoid asking | 
|  | // for audio data from two different threads. | 
|  | memset(audio_ptr8, 0, audio_parameters_.GetBytesPerBuffer()); | 
|  | } else { | 
|  | RTC_DCHECK(thread_checker_opensles_.IsCurrent()); | 
|  | // Read audio data from the WebRTC source using the FineAudioBuffer object | 
|  | // to adjust for differences in buffer size between WebRTC (10ms) and native | 
|  | // OpenSL ES. Use hardcoded delay estimate since OpenSL ES does not support | 
|  | // delay estimation. | 
|  | fine_audio_buffer_->GetPlayoutData( | 
|  | rtc::ArrayView<int16_t>(audio_buffers_[buffer_index_].get(), | 
|  | audio_parameters_.frames_per_buffer() * | 
|  | audio_parameters_.channels()), | 
|  | 25); | 
|  | } | 
|  | // Enqueue the decoded audio buffer for playback. | 
|  | SLresult err = (*simple_buffer_queue_) | 
|  | ->Enqueue(simple_buffer_queue_, audio_ptr8, | 
|  | audio_parameters_.GetBytesPerBuffer()); | 
|  | if (SL_RESULT_SUCCESS != err) { | 
|  | ALOGE("Enqueue failed: %d", err); | 
|  | } | 
|  | buffer_index_ = (buffer_index_ + 1) % kNumOfOpenSLESBuffers; | 
|  | } | 
|  |  | 
|  | SLuint32 OpenSLESPlayer::GetPlayState() const { | 
|  | RTC_DCHECK(player_); | 
|  | SLuint32 state; | 
|  | SLresult err = (*player_)->GetPlayState(player_, &state); | 
|  | if (SL_RESULT_SUCCESS != err) { | 
|  | ALOGE("GetPlayState failed: %d", err); | 
|  | } | 
|  | return state; | 
|  | } | 
|  |  | 
|  | }  // namespace webrtc |